diff --git a/DungeonShooting_Godot/resource/map/RoomConfig.json b/DungeonShooting_Godot/resource/map/RoomConfig.json index 35e52d5..77e7d2a 100644 --- a/DungeonShooting_Godot/resource/map/RoomConfig.json +++ b/DungeonShooting_Godot/resource/map/RoomConfig.json @@ -70,7 +70,28 @@ "X": 19, "Y": 12 }, - "DoorAreaInfos": [], + "DoorAreaInfos": [ + { + "Direction": 1, + "Start": 16, + "End": 176 + }, + { + "Direction": 2, + "Start": 16, + "End": 176 + }, + { + "Direction": 3, + "Start": 128, + "End": 288 + }, + { + "Direction": 0, + "Start": 16, + "End": 176 + } + ], "NavigationList": [ { "Type": 0, diff --git a/DungeonShooting_Godot/resource/map/tiledata/Room2.json b/DungeonShooting_Godot/resource/map/tiledata/Room2.json index 5efa182..0b999d4 100644 --- a/DungeonShooting_Godot/resource/map/tiledata/Room2.json +++ b/DungeonShooting_Godot/resource/map/tiledata/Room2.json @@ -7,7 +7,28 @@ "X": 19, "Y": 12 }, - "DoorAreaInfos": [], + "DoorAreaInfos": [ + { + "Direction": 1, + "Start": 16, + "End": 176 + }, + { + "Direction": 2, + "Start": 16, + "End": 176 + }, + { + "Direction": 3, + "Start": 128, + "End": 288 + }, + { + "Direction": 0, + "Start": 16, + "End": 176 + } + ], "NavigationList": [ { "Type": 0, diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index 419b387..ea0b3cf 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_al0gg"] +[sub_resource type="Image" id="Image_63cds"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_al0gg") +image = SubResource("Image_63cds") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_rjd4c"] +[sub_resource type="Image" id="Image_opvvo"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 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248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_rjd4c") +image = SubResource("Image_opvvo") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_e5wah"] +[sub_resource type="Image" id="Image_6t8ol"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -402,7 +402,7 @@ } [sub_resource type="ImageTexture" id="66"] -image = SubResource("Image_e5wah") +image = SubResource("Image_6t8ol") [sub_resource type="StyleBoxTexture" id="67"] content_margin_left = 2.0 @@ -412,7 +412,7 @@ texture = SubResource("66") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_iikp8"] +[sub_resource type="Image" id="Image_xjqym"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -422,7 +422,7 @@ } [sub_resource type="ImageTexture" id="69"] -image = SubResource("Image_iikp8") +image = SubResource("Image_xjqym") [sub_resource type="StyleBoxTexture" id="70"] content_margin_left = 0.0 @@ -446,7 +446,7 @@ content_margin_right = 4.0 content_margin_bottom = 4.0 -[sub_resource type="Image" id="Image_qm6yi"] +[sub_resource type="Image" id="Image_ysgqp"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 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0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 77, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 77, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -456,7 +456,7 @@ } [sub_resource type="ImageTexture" id="56"] -image = SubResource("Image_qm6yi") +image = SubResource("Image_ysgqp") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 diff --git a/DungeonShooting_Godot/src/framework/map/DungeonTile.cs b/DungeonShooting_Godot/src/framework/map/DungeonTile.cs index fc5a06d..fcf1cb9 100644 --- a/DungeonShooting_Godot/src/framework/map/DungeonTile.cs +++ b/DungeonShooting_Godot/src/framework/map/DungeonTile.cs @@ -37,6 +37,9 @@ //导航区域数据 private readonly List _polygonDataList = new List(); + + //连接门的导航区域 + private readonly List _connectDoorPolygonDataList = new List(); //---------------------------------------------------- @@ -50,15 +53,21 @@ { _tileRoot = tileRoot; } - + /// /// 根据 roomInfo 和 config 数据自动填充 tileMap 参数中的地图数据 /// public void AutoFillRoomTile(AutoTileConfig config, RoomInfo roomInfo) { + _connectDoorPolygonDataList.Clear(); + _AutoFillRoomTile(config, roomInfo); + } + + private void _AutoFillRoomTile(AutoTileConfig config, RoomInfo roomInfo) + { foreach (var info in roomInfo.Next) { - AutoFillRoomTile(config, info); + _AutoFillRoomTile(config, info); } //铺房间 @@ -398,7 +407,16 @@ { FillRect(FloorMapLayer, config.Floor, rect.Position + new Vector2(-1, 1), new Vector2(1, rect.Size.Y - 2)); //生成门的导航区域 + var x = rect.Position.X * GenerateDungeon.TileCellSize; + var y = rect.Position.Y * GenerateDungeon.TileCellSize; + AddDoorNavigation( + new SerializeVector2(x - GenerateDungeon.TileCellSize * 1.5f, y + GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 0.5f, y + GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 0.5f, y + GenerateDungeon.TileCellSize * 2.5f), + new SerializeVector2(x - GenerateDungeon.TileCellSize * 1.5f, y + GenerateDungeon.TileCellSize * 2.5f) + ); } + //右 ClearRect(TopMapLayer, rect.Position + new Vector2(rect.Size.X, 1), new Vector2(1, rect.Size.Y - 2)); if (type == 2) @@ -409,6 +427,14 @@ { FillRect(FloorMapLayer, config.Floor, rect.Position + new Vector2(rect.Size.X, 1), new Vector2(1, rect.Size.Y - 2)); //生成门的导航区域 + var x = rect.Position.X * GenerateDungeon.TileCellSize; + var y = rect.Position.Y * GenerateDungeon.TileCellSize; + AddDoorNavigation( + new SerializeVector2(x - GenerateDungeon.TileCellSize * 1.5f + (rect.Size.X + 1) * GenerateDungeon.TileCellSize, y + GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 0.5f + (rect.Size.X + 1) * GenerateDungeon.TileCellSize, y + GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 0.5f + (rect.Size.X + 1) * GenerateDungeon.TileCellSize, y + GenerateDungeon.TileCellSize * 2.5f), + new SerializeVector2(x - GenerateDungeon.TileCellSize * 1.5f + (rect.Size.X + 1) * GenerateDungeon.TileCellSize, y + GenerateDungeon.TileCellSize * 2.5f) + ); } } @@ -427,6 +453,14 @@ { FillRect(FloorMapLayer, config.Floor, rect.Position + new Vector2(1, -1), new Vector2(rect.Size.X - 2, 1)); //生成门的导航区域 + var x = rect.Position.X * GenerateDungeon.TileCellSize; + var y = rect.Position.Y * GenerateDungeon.TileCellSize; + AddDoorNavigation( + new SerializeVector2(x + GenerateDungeon.TileCellSize * 1.5f, y - GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 2.5f, y - GenerateDungeon.TileCellSize * 1.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 2.5f, y + GenerateDungeon.TileCellSize * 0.5f), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 1.5f, y + GenerateDungeon.TileCellSize * 0.5f) + ); } //下 ClearRect(MiddleMapLayer, rect.Position + new Vector2(1, rect.Size.Y), new Vector2(rect.Size.X - 2, 1)); @@ -438,8 +472,27 @@ { FillRect(FloorMapLayer, config.Floor, rect.Position + new Vector2(1, rect.Size.Y), new Vector2(rect.Size.X - 2, 1)); //生成门的导航区域 + var x = rect.Position.X * GenerateDungeon.TileCellSize; + var y = rect.Position.Y * GenerateDungeon.TileCellSize; + AddDoorNavigation( + new SerializeVector2(x + GenerateDungeon.TileCellSize * 1.5f, y - GenerateDungeon.TileCellSize * 1.5f + (rect.Size.Y + 1) * GenerateDungeon.TileCellSize), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 2.5f, y - GenerateDungeon.TileCellSize * 1.5f + (rect.Size.Y + 1) * GenerateDungeon.TileCellSize), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 2.5f, y + GenerateDungeon.TileCellSize * 0.5f + (rect.Size.Y + 1) * GenerateDungeon.TileCellSize), + new SerializeVector2(x + GenerateDungeon.TileCellSize * 1.5f, y + GenerateDungeon.TileCellSize * 0.5f + (rect.Size.Y + 1) * GenerateDungeon.TileCellSize) + ); } } + + private void AddDoorNavigation(SerializeVector2 p1, SerializeVector2 p2, SerializeVector2 p3, SerializeVector2 p4) + { + var polygonData = new NavigationPolygonData(); + polygonData.Type = NavigationPolygonType.Out; + polygonData.Points.Add(p1); + polygonData.Points.Add(p2); + polygonData.Points.Add(p3); + polygonData.Points.Add(p4); + _connectDoorPolygonDataList.Add(polygonData); + } //报错数据 private void TestData() @@ -529,23 +582,42 @@ for (var i = 0; i < _polygonDataList.Count; i++) { var polygonData = _polygonDataList[i]; - var polygon = new NavigationPolygon(); - polygon.AddOutline(polygonData.ConvertPointsToVector2Array()); - polygon.MakePolygonsFromOutlines(); - var navigationPolygon = new NavigationRegion2D(); - navigationPolygon.Name = "NavigationRegion" + (navigationRoot.GetChildCount() + 1); - navigationPolygon.NavigationPolygon = polygon; - navigationRoot.AddChild(navigationPolygon); + CreateNavigationRegion(navigationRoot, polygonData); + } + + for (var i = 0; i < _connectDoorPolygonDataList.Count; i++) + { + var polygonData = _connectDoorPolygonDataList[i]; + CreateNavigationRegion(navigationRoot, polygonData); } } + private void CreateNavigationRegion(Node2D navigationRoot, NavigationPolygonData polygonData) + { + var polygon = new NavigationPolygon(); + polygon.AddOutline(polygonData.ConvertPointsToVector2Array()); + polygon.MakePolygonsFromOutlines(); + var navigationPolygon = new NavigationRegion2D(); + navigationPolygon.Name = "NavigationRegion" + (navigationRoot.GetChildCount() + 1); + navigationPolygon.NavigationPolygon = polygon; + navigationRoot.AddChild(navigationPolygon); + } + /// - /// 获取导航点数据 + /// 获取房间内的导航点数据 /// public NavigationPolygonData[] GetPolygonData() { return _polygonDataList.ToArray(); } + + /// + /// 获取连接门导航数据, 必须要调用 AutoFillRoomTile() 函数才有数据 + /// + public NavigationPolygonData[] GetConnectDoorPolygonData() + { + return _connectDoorPolygonDataList.ToArray(); + } /// /// 设置地面的地砖,将影响导航网格计算 diff --git a/DungeonShooting_Godot/src/game/room/RoomManager.cs b/DungeonShooting_Godot/src/game/room/RoomManager.cs index 60349be..6a9e47b 100644 --- a/DungeonShooting_Godot/src/game/room/RoomManager.cs +++ b/DungeonShooting_Godot/src/game/room/RoomManager.cs @@ -68,6 +68,7 @@ //挂载导航区域 _dungeonTile.MountNavigationPolygon(this); _roomStaticNavigationList.AddRange(_dungeonTile.GetPolygonData()); + _roomStaticNavigationList.AddRange(_dungeonTile.GetConnectDoorPolygonData()); //挂载所有导航区域 _generateDungeon.EachRoom(MountNavFromRoomInfo); @@ -81,9 +82,9 @@ Player.PickUpWeapon(WeaponManager.GetGun("1004")); Player.PickUpWeapon(WeaponManager.GetGun("1003")); - // var enemy1 = new Enemy(); - // enemy1.PutDown(new Vector2(160, 160), RoomLayerEnum.YSortLayer); - // enemy1.PickUpWeapon(WeaponManager.GetGun("1001")); + var enemy1 = new Enemy(); + enemy1.PutDown(new Vector2(160, 160), RoomLayerEnum.YSortLayer); + enemy1.PickUpWeapon(WeaponManager.GetGun("1001")); // for (int i = 0; i < 10; i++) // {