diff --git "a/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_10.png" "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_10.png" new file mode 100644 index 0000000..37aee41 --- /dev/null +++ "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_10.png" Binary files differ diff --git "a/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_7.png" "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_7.png" new file mode 100644 index 0000000..516e32a --- /dev/null +++ "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_7.png" Binary files differ diff --git "a/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_8.png" "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_8.png" new file mode 100644 index 0000000..6d9c19a --- /dev/null +++ "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_8.png" Binary files differ diff --git "a/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_9.png" "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_9.png" new file mode 100644 index 0000000..fcd1381 --- /dev/null +++ "b/DungeonShooting_Document/\346\226\207\346\241\243\350\265\204\346\272\220/image_9.png" Binary files differ diff --git "a/DungeonShooting_Document/\351\241\271\347\233\256\345\270\256\345\212\251\346\226\207\346\241\243.md" "b/DungeonShooting_Document/\351\241\271\347\233\256\345\270\256\345\212\251\346\226\207\346\241\243.md" index a2b0bbc..1e37f34 100644 --- "a/DungeonShooting_Document/\351\241\271\347\233\256\345\270\256\345\212\251\346\226\207\346\241\243.md" +++ "b/DungeonShooting_Document/\351\241\271\347\233\256\345\270\256\345\212\251\346\226\207\346\241\243.md" @@ -303,15 +303,36 @@ } ``` -### 3.3.地牢房间 -#### 3.3.1.地牢房间概述 +### 3.3.地牢 +#### 3.3.1.地牢概述 +游戏中的地牢由若干层组成, 每一层地牢又由数个小房间随机拼接而成, 由起始房间开始, 成树状连接; 每一层地牢有一个起始房间, 和至少一个通向另一层的结束房间, 房间与房间之间由过道连接, 过道不会交叉和重叠 +房间有以下类别 (目前代码还未完成区分类型的功能): +* **起始房间**: 由上一层地牢的结束房间进入该房间, 每层包含一个起始房间 +* **结束房间**: 进入另一层地牢, 每层只是包含一个结束房间 +* **普通战斗房间**: 进入该房间时会关上门, 并刷出若干波敌人, 消灭所有敌人后开门 +* **boss战房间**: 进入房间时会关上没, 刷出boss, 消灭boss后开门 +* **奖励房间**: 给予玩家武器或者道具奖励的房间 +* **商店**: 玩家买卖道具装备的房间 +* **事件房间**: 触发剧情或者解锁NPC的房间 -#### 3.3.2.地牢生成规则 +#### 3.3.2.创建模板房间 +图块层级概述(后续补上) +##### 创建模板房间 +项目提供了一套创建模板房间的工具, 点击`tools`页签, 找到`创建地牢房间`这一项, 输入模板房间名称(注意房间名称不能重复), 即可创建房间, 创建房间完成后会创建房间配置数据, 路径为`resource/map/tiledata/xxx.json`, 并将配置数据注册到`resource/map/RoomConfig.json`中 +![](文档资源/image_7.png) -#### 3.3.3.创建模板房间 +##### 绘制房间 +创建好的房间会自动在编辑器中打开, 为场景的根节点选好`TileSet`后就可以画房间了 +![](文档资源/image_8.png) +编辑器会自动计算出房间位置轮廓(绿色线)和导航区域(红色和黄色线), 并绘制出来, 按下`ctrs`+`s`, 编辑器就会将位置轮廓和导航信息存入`resource/map/tiledata/xxx.json`下 +注意, 为了避免Ai运动时卡墙角, 所以计算导航轮廓时特意与墙预留了半个格子的距离, 也就是说如果存在单格的道路, 导航计算就会出错, 所以在画道路时必须为两格以上的宽度, 像下面这两种情况就是不被允许的, 编辑器会绘制出错误的格子 +![](文档资源/image_9.png) +![](文档资源/image_10.png) +如果计算导航网格出错, 那么编辑器将不会保存房间配置信息 +##### 配置房间门生成位置 ### 3.4.UI系统 #### 3.4.1.UI系统概述 diff --git a/DungeonShooting_Godot/resource/map/RoomConfig.json b/DungeonShooting_Godot/resource/map/RoomConfig.json index d362949..d7e2650 100644 --- a/DungeonShooting_Godot/resource/map/RoomConfig.json +++ b/DungeonShooting_Godot/resource/map/RoomConfig.json @@ -18,5 +18,9 @@ { "ScenePath": "res://resource/map/tileMaps/Room5.tscn", "ConfigPath": "res://resource/map/tiledata/Room5.json" + }, + { + "ScenePath": "res://resource/map/tileMaps/Room6.tscn", + "ConfigPath": "res://resource/map/tiledata/Room6.json" } ] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Room6.tscn b/DungeonShooting_Godot/resource/map/tileMaps/Room6.tscn new file mode 100644 index 0000000..b65e8d0 --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tileMaps/Room6.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=3 format=3 uid="uid://enbdu7o247o2"] + +[ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="1_0o1o2"] +[ext_resource type="Script" path="res://src/framework/map/DungeonRoomTemplate.cs" id="dungeonRoomTemplate"] + +[node name="Room6" type="TileMap"] +tile_set = ExtResource("1_0o1o2") +format = 2 +layer_0/tile_data = PackedInt32Array(196615, 0, 8, 131079, 0, 8, 65543, 0, 8, 7, 0, 8, -65529, 0, 8, -131065, 0, 8, -196601, 0, 8, 196614, 0, 8, 131078, 0, 8, 65542, 0, 8, 6, 0, 8, -65530, 0, 8, -131066, 0, 8, -196602, 0, 8, -262138, 0, 8, 196613, 0, 8, 131077, 0, 8, 65541, 0, 8, 5, 0, 8, -196603, 0, 8, -262139, 0, 8, 196612, 0, 8, 131076, 0, 8, 65540, 0, 8, 4, 0, 8, -196604, 0, 8, -262140, 0, 8, 196611, 0, 8, 131075, 0, 8, 65539, 0, 8, 3, 0, 8, -196605, 0, 8, -262141, 0, 8, 196610, 0, 8, 131074, 0, 8, 65538, 0, 8, 2, 0, 8, -196606, 0, 8, -262142, 0, 8, 196609, 0, 8, 131073, 0, 8, 65537, 0, 8, 1, 0, 8, -196607, 0, 8, -262143, 0, 8, 196608, 0, 8, 131072, 0, 8, 65536, 0, 8, 0, 0, 8, -196608, 0, 8, -262144, 0, 8, 262143, 0, 8, 196607, 0, 8, 131071, 0, 8, 65535, 0, 8, -131073, 0, 8, -196609, 0, 8, 262142, 0, 8, 196606, 0, 8, 131070, 0, 8, 65534, 0, 8, -2, 0, 8, -65538, 0, 8, -131074, 0, 8, -196610, 0, 8, 262141, 0, 8, 196605, 0, 8, 131069, 0, 8, 65533, 0, 8, -3, 0, 8, -65539, 0, 8, -131075, 0, 8, -196611, 0, 8, 262140, 0, 8, 196604, 0, 8, 131068, 0, 8, 65532, 0, 8, -4, 0, 8, -65540, 0, 8, -131076, 0, 8, -196612, 0, 8, -131077, 0, 8, -196613, 0, 8, -262149, 0, 8, -262148, 0, 8, -262147, 0, 8, -65541, 0, 8, -5, 0, 8, 65531, 196608, 2, 131067, 196608, 3, 196603, 196608, 3, 262139, 196608, 3, 327677, 131072, 2, 327676, 131072, 2, 327675, 720896, 2, -262146, 0, 8, 327678, 131072, 2, -262145, 0, 8, 327679, 196608, 2, -327680, 0, 8, 262144, 0, 8, -327679, 0, 8, 262145, 0, 8, -327678, 0, 8, 262146, 0, 8, -327677, 0, 8, 262147, 0, 8, -327676, 0, 8, 262148, 0, 8, -327675, 0, 8, 262149, 65536, 2, -327674, 0, 8, 262150, 131072, 2, 262151, 131072, 2, -196600, 65536, 7, -131064, 0, 8, -65528, 0, 8, 8, 0, 8, 65544, 0, 8, 131080, 0, 8, 196616, 0, 8, 262152, 131072, 2, -65537, 65536, 2, -131072, 131072, 2, -131071, 131072, 2, -131070, 131072, 2, -131069, 131072, 2, -131068, 131072, 2, -131067, 196608, 2, -1, 65536, 7, -65536, 131072, 7, -65535, 131072, 7, -65534, 131072, 7, -65533, 131072, 7, -65532, 131072, 7, -65531, 196608, 7, 327684, 0, 8, 327683, 0, 8, 327682, 0, 8, 327681, 0, 8, 327680, 0, 8, 393215, 196608, 3, 393217, 131072, 2, 393216, 131072, 2, 458751, 720896, 2, 393218, 131072, 2, 393219, 131072, 2, 393220, 131072, 2, 327685, 65536, 3, 393221, 851968, 2, -6, 0, 8, -65542, 0, 8, -131078, 0, 8, -196614, 0, 8, -262150, 0, 8, -7, 0, 8, -65543, 0, 8, -131079, 0, 8, -196615, 0, 8, -262151, 0, 8, -196616, 196608, 3, -262152, 196608, 3, -327688, 196608, 4, -327687, 131072, 7, -327686, 131072, 7, -131080, 196608, 3, -65544, 196608, 3, -8, 196608, 3, 65530, 131072, 2, 65529, 131072, 2, 65528, 720896, 2, -327685, 131072, 7, -327684, 196608, 7, -327683, 0, 8, -327682, 0, 8, -327681, 65536, 7, -393216, 131072, 7, -393215, 131072, 7, -393214, 131072, 7, -393213, 131072, 7, -393212, 131072, 7, -393211, 196608, 7, 196619, 0, 8, 131083, 0, 8, 65547, 0, 8, 11, 0, 8, -65525, 0, 8, -131061, 0, 8, 196618, 0, 8, 131082, 0, 8, 65546, 0, 8, 10, 0, 8, -65526, 0, 8, -131062, 0, 8, 196617, 0, 8, 131081, 0, 8, 65545, 0, 8, 9, 0, 8, -65527, 0, 8, -131063, 0, 8, -196599, 131072, 7, 262153, 131072, 2, -196598, 131072, 7, 262154, 131072, 2, -196597, 131072, 7, 262155, 131072, 2, -131060, 65536, 3, -65524, 65536, 3, -196596, 65536, 4, 12, 65536, 3, 65548, 65536, 3, 131084, 65536, 3, 196620, 65536, 3, 262156, 851968, 2, -393220, 196608, 4, -393219, 131072, 7, -393218, 131072, 7, -393217, 65536, 4, -262137, 0, 8, -327673, 0, 8, -262136, 65536, 3, -393209, 0, 8, -393208, 65536, 3, -327672, 65536, 3, -393210, 0, 8, -458746, 131072, 7, -458745, 131072, 7, -458744, 65536, 4, -458747, 196608, 4) +script = ExtResource("dungeonRoomTemplate") +EnableEdit = true diff --git a/DungeonShooting_Godot/resource/map/tiledata/Room6.json b/DungeonShooting_Godot/resource/map/tiledata/Room6.json new file mode 100644 index 0000000..212803f --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tiledata/Room6.json @@ -0,0 +1,127 @@ +{ + "Position": { + "X": -8, + "Y": -7 + }, + "Size": { + "X": 21, + "Y": 14 + }, + "DoorAreaInfos": [ + { + "Direction": 1, + "Start": 32, + "End": 112 + }, + { + "Direction": 0, + "Start": 80, + "End": 176 + }, + { + "Direction": 2, + "Start": 128, + "End": 208 + } + ], + "NavigationList": [ + { + "Type": 0, + "Points": [ + { + "X": -40, + "Y": -88 + }, + { + "X": -24, + "Y": -88 + }, + { + "X": -24, + "Y": -72 + }, + { + "X": 104, + "Y": -72 + }, + { + "X": 104, + "Y": -88 + }, + { + "X": 120, + "Y": -88 + }, + { + "X": 120, + "Y": -24 + }, + { + "X": 184, + "Y": -24 + }, + { + "X": 184, + "Y": 56 + }, + { + "X": 72, + "Y": 56 + }, + { + "X": 72, + "Y": 88 + }, + { + "X": 8, + "Y": 88 + }, + { + "X": 8, + "Y": 56 + }, + { + "X": -56, + "Y": 56 + }, + { + "X": -56, + "Y": -8 + }, + { + "X": -104, + "Y": -8 + }, + { + "X": -104, + "Y": -72 + }, + { + "X": -40, + "Y": -72 + } + ] + }, + { + "Type": 1, + "Points": [ + { + "X": -24, + "Y": -40 + }, + { + "X": 104, + "Y": -40 + }, + { + "X": 104, + "Y": 8 + }, + { + "X": -24, + "Y": 8 + } + ] + } + ] +} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index 74d981a..0efa832 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_sqj6k"] +[sub_resource type="Image" id="Image_xmfgf"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_sqj6k") +image = SubResource("Image_xmfgf") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_svxsj"] +[sub_resource type="Image" id="Image_raat4"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_svxsj") +image = SubResource("Image_raat4") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_6o6xj"] +[sub_resource type="Image" id="Image_37m8h"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 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255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -422,7 +422,7 @@ } [sub_resource type="ImageTexture" id="69"] -image = SubResource("Image_lk8k8") +image = SubResource("Image_i747y") [sub_resource type="StyleBoxTexture" id="70"] content_margin_left = 0.0 @@ -446,7 +446,7 @@ content_margin_right = 4.0 content_margin_bottom = 4.0 -[sub_resource type="Image" id="Image_6foxs"] +[sub_resource type="Image" id="Image_7vofm"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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"format": "RGBA8", @@ -456,7 +456,7 @@ } [sub_resource type="ImageTexture" id="56"] -image = SubResource("Image_6foxs") +image = SubResource("Image_7vofm") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 diff --git a/README.md b/README.md index 2d42f07..8d2ef82 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ -一款由Godot开发的地牢射击类型的游戏, 脚本语言使用的是C#, 当前项目使用的Godot版本: Godot_v4.0.1.rc1 +一款由Godot开发的地牢射击类型的游戏, 脚本语言使用的是C#, 当前项目使用的Godot版本: Godot_v4.0.1 --- ### 游戏定义