diff --git a/DungeonShooting_Godot/excel/ActivityBase.xlsx b/DungeonShooting_Godot/excel/ActivityBase.xlsx index d431628..db6ed7f 100644 --- a/DungeonShooting_Godot/excel/ActivityBase.xlsx +++ b/DungeonShooting_Godot/excel/ActivityBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/prefab/item/Item0022.tscn b/DungeonShooting_Godot/prefab/item/Item0022.tscn new file mode 100644 index 0000000..6c71965 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0022.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://nhnikrjoc800"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_57gqj"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_a56xb"] +[ext_resource type="Texture2D" uid="uid://d3s00dfmrnt4" path="res://resource/sprite/item/hall_a/Slice_34.png" id="3_yv7yv"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_a56xb") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_a56xb") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_yv7yv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(11, 14) + +[node name="Item0022" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_57gqj") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0.5, 3) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0023.tscn b/DungeonShooting_Godot/prefab/item/Item0023.tscn new file mode 100644 index 0000000..a7cf0e4 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0023.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://bwvw5mk32hia4"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_guouv"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_olbah"] +[ext_resource type="Texture2D" uid="uid://bxgpi41yec4v0" path="res://resource/sprite/item/hall_a/Slice_40.png" id="3_573p0"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_olbah") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_olbah") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_573p0") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(13, 11) + +[node name="Item0023" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_guouv") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(-1.5, 5.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0024.tscn b/DungeonShooting_Godot/prefab/item/Item0024.tscn new file mode 100644 index 0000000..3f0da7a --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0024.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dl72vryy7pu2s"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ovsfp"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_424in"] +[ext_resource type="Texture2D" uid="uid://dsod7xnf66vfr" path="res://resource/sprite/item/hall_a/Slice_31.png" id="3_6jgg6"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_424in") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_424in") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_6jgg6") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(31, 32) + +[node name="Item0024" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ovsfp") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0.5, -4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0025.tscn b/DungeonShooting_Godot/prefab/item/Item0025.tscn new file mode 100644 index 0000000..77e193b --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0025.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://k5ooobibugrh"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_4pwnq"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ekpbo"] +[ext_resource type="Texture2D" uid="uid://byjgmf7gf8yo4" path="res://resource/sprite/item/hall_c/item _55.png" id="3_n7ajr"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ekpbo") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ekpbo") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_n7ajr") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(12, 16) + +[node name="Item0025" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_4pwnq") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(-1, -7) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0056.tscn b/DungeonShooting_Godot/prefab/item/Item0056.tscn new file mode 100644 index 0000000..69a275e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0056.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bkxabig8chkv6"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ebb3f"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5sjig"] +[ext_resource type="Texture2D" uid="uid://u3ri36urv8xn" path="res://resource/sprite/item/hall_c/item _56.png" id="3_bkxin"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_5sjig") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_5sjig") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_bkxin") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(46, 12) + +[node name="Item0056" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ebb3f") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, 2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json index 185c627..5e19199 100644 --- a/DungeonShooting_Godot/resource/config/ActivityBase.json +++ b/DungeonShooting_Godot/resource/config/ActivityBase.json @@ -1078,6 +1078,62 @@ "ShowInMapEditor": false }, { + "Id": "item_0022", + "Type": 99, + "Name": "\u8863\u67B6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0022.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0023", + "Type": 99, + "Name": "\u7EFF\u690D", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0023.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0024", + "Type": 99, + "Name": "\u65B0\u624B\u6559\u5B66\u5173\u5361", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0024.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0025", + "Type": 99, + "Name": "\u8302\u76DB\u82B1\u76C6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0025.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0031", "Type": 99, "Name": "\u53F0\u706F", @@ -1134,6 +1190,20 @@ "ShowInMapEditor": false }, { + "Id": "item_0056", + "Type": 99, + "Name": "\u957F\u51F3\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0056.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0057", "Type": 99, "Name": "\u5361\u5E26\u76D2\u5B50", diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_31.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_31.png index 892fe14..51496c6 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_31.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_31.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_34.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_34.png index 85c79a3..7eba19a 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_34.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_34.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_40.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_40.png index 7b3c81f..506b117 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_40.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_40.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png index d34f005..9bbc6bf 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png index 44289ec..47d9fd5 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png Binary files differ diff --git a/DungeonShooting_Godot/scene/Hall.tscn b/DungeonShooting_Godot/scene/Hall.tscn index 34df984..b5db11c 100644 --- a/DungeonShooting_Godot/scene/Hall.tscn +++ b/DungeonShooting_Godot/scene/Hall.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=21 format=3 uid="uid://c2hynqudkykxl"] +[gd_scene load_steps=23 format=3 uid="uid://c2hynqudkykxl"] [ext_resource type="PackedScene" path="res://scene/Dungeon.tscn" id="1_31od0"] [ext_resource type="Script" path="res://src/game/hall/Hall.cs" id="2_43fdu"] @@ -15,6 +15,8 @@ [ext_resource type="Texture2D" uid="uid://dwstu11dix0nq" path="res://resource/sprite/item/hall_b/zhishi.png" id="12_agfji"] [ext_resource type="Texture2D" uid="uid://idax7j3m365m" path="res://resource/sprite/item/hall_b/ditan.png" id="13_swsmq"] [ext_resource type="Texture2D" uid="uid://d08oi1tvpcd3p" path="res://resource/sprite/item/hall_b/yuguang.png" id="13_unnpl"] +[ext_resource type="Texture2D" uid="uid://cwn5vf7flupa1" path="res://resource/sprite/item/hall_a/Slice_41.png" id="16_hx0q7"] +[ext_resource type="Texture2D" uid="uid://4lig7ii34y2l" path="res://resource/sprite/item/hall_a/Slice_55.png" id="17_oq62v"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ru8u4"] size = Vector2(66, 32) @@ -300,7 +302,7 @@ DefaultLayer = 1 [node name="Item0020_2" type="Node2D" parent="ItemRoot" index="26"] -position = Vector2(224, 391) +position = Vector2(225, 391) script = ExtResource("5_lowqi") Id = "item_0020" DefaultLayer = 1 @@ -317,11 +319,51 @@ Id = "item_0021" DefaultLayer = 1 +[node name="Item0022" type="Node2D" parent="ItemRoot" index="29"] +position = Vector2(25, 355) +script = ExtResource("5_lowqi") +Id = "item_0022" +DefaultLayer = 1 + +[node name="Item0023" type="Node2D" parent="ItemRoot" index="30"] +position = Vector2(204, 238) +script = ExtResource("5_lowqi") +Id = "item_0023" +DefaultLayer = 1 + +[node name="Item0024" type="Node2D" parent="ItemRoot" index="31"] +position = Vector2(248, 244) +script = ExtResource("5_lowqi") +Id = "item_0024" + +[node name="Item0025" type="Node2D" parent="ItemRoot" index="32"] +position = Vector2(854, 206) +script = ExtResource("5_lowqi") +Id = "item_0025" +DefaultLayer = 1 + +[node name="Item0056" type="Node2D" parent="ItemRoot" index="33"] +position = Vector2(950, 209) +script = ExtResource("5_lowqi") +Id = "item_0056" +DefaultLayer = 1 + [node name="Item05" type="Sprite2D" parent="." index="7"] z_index = -4 position = Vector2(859, 383) texture = ExtResource("7_42rdc") [node name="Ditan" type="Sprite2D" parent="." index="8"] +z_index = -4 position = Vector2(537, 237) texture = ExtResource("13_swsmq") + +[node name="Slice41" type="Sprite2D" parent="." index="9"] +z_index = -4 +position = Vector2(227, 347) +texture = ExtResource("16_hx0q7") + +[node name="Slice55" type="Sprite2D" parent="." index="10"] +z_index = -4 +position = Vector2(93, 379) +texture = ExtResource("17_oq62v") diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index fdc9b28..41742d8 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -394,6 +394,26 @@ /// public const string Id_item_0021 = "item_0021"; /// + /// 名称: 衣架
+ /// 简介: + ///
+ public const string Id_item_0022 = "item_0022"; + /// + /// 名称: 绿植
+ /// 简介: + ///
+ public const string Id_item_0023 = "item_0023"; + /// + /// 名称: 新手教学关卡
+ /// 简介: + ///
+ public const string Id_item_0024 = "item_0024"; + /// + /// 名称: 茂盛花盆
+ /// 简介: + ///
+ public const string Id_item_0025 = "item_0025"; + /// /// 名称: 台灯
/// 简介: ///
@@ -414,6 +434,11 @@ /// public const string Id_item_0054 = "item_0054"; /// + /// 名称: 长凳子
+ /// 简介: + ///
+ public const string Id_item_0056 = "item_0056"; + /// /// 名称: 卡带盒子
/// 简介: ///