diff --git a/DungeonShooting_Godot/src/game/room/RoomManager.cs b/DungeonShooting_Godot/src/game/room/RoomManager.cs index 29c8bfa..09b8975 100644 --- a/DungeonShooting_Godot/src/game/room/RoomManager.cs +++ b/DungeonShooting_Godot/src/game/room/RoomManager.cs @@ -95,29 +95,29 @@ // enemyTemp.PickUpWeapon(WeaponManager.GetGun("1001")); // } - // var enemy2 = new Enemy(); - // enemy2.Name = "Enemy2"; - // enemy2.PutDown(new Vector2(540, 100)); - // enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); - // enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); - // enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); - // // - // var enemy3 = new Enemy(); - // enemy3.Name = "Enemy3"; - // enemy3.PutDown(new Vector2(540, 300)); - // enemy3.PickUpWeapon(WeaponManager.GetGun("1003")); - // enemy3.PickUpWeapon(WeaponManager.GetGun("1002")); + var enemy2 = new Enemy(); + enemy2.Name = "Enemy2"; + enemy2.PutDown(new Vector2(540, 100)); + enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); + //enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); + //enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); - // WeaponManager.GetGun("1001").PutDown(new Vector2(80, 100)); + var enemy3 = new Enemy(); + enemy3.Name = "Enemy3"; + enemy3.PutDown(new Vector2(540, 300)); + enemy3.PickUpWeapon(WeaponManager.GetGun("1003")); + enemy3.PickUpWeapon(WeaponManager.GetGun("1002")); + + WeaponManager.GetGun("1004").PutDown(new Vector2(80, 100)); + WeaponManager.GetGun("1001").PutDown(new Vector2(220, 120)); WeaponManager.GetGun("1001").PutDown(new Vector2(80, 80)); - // WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120)); - // WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80)); + WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120)); + WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80)); WeaponManager.GetGun("1003").PutDown(new Vector2(180, 80)); - //WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180)); + WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180)); WeaponManager.GetGun("1002").PutDown(new Vector2(180, 120)); - WeaponManager.GetGun("1004").PutDown(new Vector2(220, 120)); } public override void _Process(float delta)