diff --git a/DungeonShooting_Godot/src/framework/activity/WaitForFixedProcess.cs b/DungeonShooting_Godot/src/framework/activity/WaitForFixedProcess.cs
deleted file mode 100644
index 6bcb96e..0000000
--- a/DungeonShooting_Godot/src/framework/activity/WaitForFixedProcess.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-
-///
-/// 用于协程返回, 表示当前协程等待指定帧数
-///
-public class WaitForFixedProcess
-{
- private float _frames;
- private float _current = 0;
-
- public WaitForFixedProcess(int frames)
- {
- _frames = frames;
- }
-
- public bool NextStep()
- {
- return _current++ >= _frames;
- }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/framework/activity/WaitForSeconds.cs b/DungeonShooting_Godot/src/framework/activity/WaitForSeconds.cs
deleted file mode 100644
index 3da00fc..0000000
--- a/DungeonShooting_Godot/src/framework/activity/WaitForSeconds.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-
-///
-/// 用于协程返回, 表示当前协程等待指定秒数
-///
-public class WaitForSeconds
-{
- private float _timer;
- private float _current = 0;
-
- public WaitForSeconds(float time)
- {
- _timer = time;
- }
-
- public bool NextStep(float delta)
- {
- if (_current >= _timer)
- {
- return true;
- }
-
- _current += delta;
- return false;
- }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/framework/coroutine/WaitForFixedProcess.cs b/DungeonShooting_Godot/src/framework/coroutine/WaitForFixedProcess.cs
new file mode 100644
index 0000000..6bcb96e
--- /dev/null
+++ b/DungeonShooting_Godot/src/framework/coroutine/WaitForFixedProcess.cs
@@ -0,0 +1,19 @@
+
+///
+/// 用于协程返回, 表示当前协程等待指定帧数
+///
+public class WaitForFixedProcess
+{
+ private float _frames;
+ private float _current = 0;
+
+ public WaitForFixedProcess(int frames)
+ {
+ _frames = frames;
+ }
+
+ public bool NextStep()
+ {
+ return _current++ >= _frames;
+ }
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/framework/coroutine/WaitForSeconds.cs b/DungeonShooting_Godot/src/framework/coroutine/WaitForSeconds.cs
new file mode 100644
index 0000000..3da00fc
--- /dev/null
+++ b/DungeonShooting_Godot/src/framework/coroutine/WaitForSeconds.cs
@@ -0,0 +1,25 @@
+
+///
+/// 用于协程返回, 表示当前协程等待指定秒数
+///
+public class WaitForSeconds
+{
+ private float _timer;
+ private float _current = 0;
+
+ public WaitForSeconds(float time)
+ {
+ _timer = time;
+ }
+
+ public bool NextStep(float delta)
+ {
+ if (_current >= _timer)
+ {
+ return true;
+ }
+
+ _current += delta;
+ return false;
+ }
+}
\ No newline at end of file