diff --git a/DungeonShooting_Godot/prefab/role/Role.tscn b/DungeonShooting_Godot/prefab/role/Role.tscn index 5579607..df672e5 100644 --- a/DungeonShooting_Godot/prefab/role/Role.tscn +++ b/DungeonShooting_Godot/prefab/role/Role.tscn @@ -78,6 +78,7 @@ [node name="Role" type="Node"] script = ExtResource( 2 ) +CollisionMask = 1 ZIndex = 1 [node name="ShadowSprite" type="Sprite" parent="."] @@ -90,7 +91,7 @@ position = Vector2( 0, -12 ) frames = SubResource( 6 ) animation = "idle" -frame = 1 +frame = 2 playing = true [node name="Collision" type="CollisionShape2D" parent="."] diff --git a/DungeonShooting_Godot/src/game/room/RoomManager.cs b/DungeonShooting_Godot/src/game/room/RoomManager.cs index 97620c5..3940b6d 100644 --- a/DungeonShooting_Godot/src/game/room/RoomManager.cs +++ b/DungeonShooting_Godot/src/game/room/RoomManager.cs @@ -40,6 +40,7 @@ //创建玩家 var player = new Player(); + player.Position = new Vector2(100, 100); player.Name = "Player"; SortRoot.AddChild(player); }