diff --git a/DungeonShooting_Godot/src/framework/common/Utils.cs b/DungeonShooting_Godot/src/framework/common/Utils.cs
index 0bdcbd4..db71ecd 100644
--- a/DungeonShooting_Godot/src/framework/common/Utils.cs
+++ b/DungeonShooting_Godot/src/framework/common/Utils.cs
@@ -10,9 +10,12 @@
///
/// 默认随机数对象
///
- public static SeedRandom Random { get; }
+ public static SeedRandom Random { get; private set; }
- static Utils()
+ ///
+ /// 初始化随机种子
+ ///
+ public static void InitRandom()
{
Random = new SeedRandom();
Debug.Log("随机种子为: ", Random.Seed);
diff --git a/DungeonShooting_Godot/src/game/GameApplication.cs b/DungeonShooting_Godot/src/game/GameApplication.cs
index 276b27d..66ef8b7 100644
--- a/DungeonShooting_Godot/src/game/GameApplication.cs
+++ b/DungeonShooting_Godot/src/game/GameApplication.cs
@@ -84,6 +84,8 @@
{
Instance = this;
TargetFps = (int)DisplayServer.ScreenGetRefreshRate();
+
+ Utils.InitRandom();
//初始化配置表
ExcelConfig.Init();