diff --git a/DungeonShooting_Godot/excel/ActivityBase.xlsx b/DungeonShooting_Godot/excel/ActivityBase.xlsx index 5cd0698..9f73677 100644 --- a/DungeonShooting_Godot/excel/ActivityBase.xlsx +++ b/DungeonShooting_Godot/excel/ActivityBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/BulletBase.xlsx b/DungeonShooting_Godot/excel/BulletBase.xlsx index 6ee6491..c98d2c4 100644 --- a/DungeonShooting_Godot/excel/BulletBase.xlsx +++ b/DungeonShooting_Godot/excel/BulletBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/WeaponBase.xlsx b/DungeonShooting_Godot/excel/WeaponBase.xlsx index e3c81e8..a535b25 100644 --- a/DungeonShooting_Godot/excel/WeaponBase.xlsx +++ b/DungeonShooting_Godot/excel/WeaponBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/prefab/bullet/laser/Laser0002.tscn b/DungeonShooting_Godot/prefab/bullet/laser/Laser0002.tscn new file mode 100644 index 0000000..fc415cf --- /dev/null +++ b/DungeonShooting_Godot/prefab/bullet/laser/Laser0002.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=4 format=3 uid="uid://cjt68qk2mm7km"] + +[ext_resource type="Script" path="res://src/game/activity/bullet/laser/Laser.cs" id="1_t3xbd"] +[ext_resource type="Texture2D" uid="uid://clfpbq1c1ilp1" path="res://resource/sprite/bullet/laser/Laser0001.png" id="2_ga23q"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_l4vuk"] +resource_local_to_scene = true + +[node name="Laser0001" type="Area2D" node_paths=PackedStringArray("Particles2D")] +collision_layer = 2 +monitorable = false +script = ExtResource("1_t3xbd") +Particles2D = [] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_l4vuk") + +[node name="LineSprite" type="Sprite2D" parent="."] +modulate = Color(1.5, 1.5, 1.5, 1) +position = Vector2(0, 1.19209e-07) +texture = ExtResource("2_ga23q") +centered = false +offset = Vector2(0, -8) diff --git a/DungeonShooting_Godot/prefab/bullet/normal/Bullet0001.tscn b/DungeonShooting_Godot/prefab/bullet/normal/Bullet0001.tscn index 6c95617..1dd7c32 100644 --- a/DungeonShooting_Godot/prefab/bullet/normal/Bullet0001.tscn +++ b/DungeonShooting_Godot/prefab/bullet/normal/Bullet0001.tscn @@ -1,8 +1,8 @@ -[gd_scene load_steps=8 format=3 uid="uid://bj4kmvt8jg1cf"] +[gd_scene load_steps=7 format=3 uid="uid://bj4kmvt8jg1cf"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_3d3df"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_mxa72"] -[ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/normal/bullet0001.png" id="3_pm4pr"] +[ext_resource type="SpriteFrames" uid="uid://baoxep7vami72" path="res://resource/spriteFrames/bullet/Bullet0001.tres" id="3_q4a0o"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"] resource_local_to_scene = true @@ -28,17 +28,6 @@ shader_parameter/outline_use_blend = false shader_parameter/grey = 0.0 -[sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("3_pm4pr") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] - [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"] size = Vector2(9, 4) @@ -59,7 +48,7 @@ [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] modulate = Color(1.6, 1.6, 1.6, 1) material = SubResource("ShaderMaterial_qhkgc") -sprite_frames = SubResource("SpriteFrames_5wvmf") +sprite_frames = ExtResource("3_q4a0o") [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] collision_layer = 0 diff --git a/DungeonShooting_Godot/prefab/bullet/normal/Bullet0006.tscn b/DungeonShooting_Godot/prefab/bullet/normal/Bullet0006.tscn new file mode 100644 index 0000000..c29f36a --- /dev/null +++ b/DungeonShooting_Godot/prefab/bullet/normal/Bullet0006.tscn @@ -0,0 +1,75 @@ +[gd_scene load_steps=9 format=3 uid="uid://c1fx7c1jwil26"] + +[ext_resource type="Script" path="res://src/game/activity/bullet/normal/TrailBullet.cs" id="1_b8pov"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_iolc6"] +[ext_resource type="SpriteFrames" uid="uid://dx4t45bq8ehhq" path="res://resource/spriteFrames/bullet/Bullet0006.tres" id="3_v2y7a"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"] +resource_local_to_scene = true +shader = ExtResource("2_iolc6") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"] +resource_local_to_scene = true +shader = ExtResource("2_iolc6") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = false +shader_parameter/grey = 0.0 + +[sub_resource type="Gradient" id="Gradient_lp1h8"] +colors = PackedColorArray(0.964706, 0.494118, 0.478431, 1, 0.960784, 0.494118, 0.478431, 0) + +[sub_resource type="CircleShape2D" id="CircleShape2D_4mw2b"] +radius = 4.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_vqdkp"] +radius = 4.0 + +[node name="Bullet0006" type="CharacterBody2D" node_paths=PackedStringArray("Trail", "CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 2 +script = ExtResource("1_b8pov") +Trail = NodePath("AnimatedSprite/Trail") +CollisionArea = NodePath("AnimatedSprite/CollisionArea") +CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") +Particles2D = [] +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_w5w0i") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +modulate = Color(1.6, 1.6, 1.6, 1) +material = SubResource("ShaderMaterial_qhkgc") +sprite_frames = ExtResource("3_v2y7a") + +[node name="Trail" type="Line2D" parent="AnimatedSprite"] +width = 2.0 +gradient = SubResource("Gradient_lp1h8") +joint_mode = 1 +end_cap_mode = 2 + +[node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] +collision_layer = 0 +collision_mask = 0 +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] +shape = SubResource("CircleShape2D_4mw2b") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_vqdkp") diff --git a/DungeonShooting_Godot/prefab/weapon/Weapon0010.tscn b/DungeonShooting_Godot/prefab/weapon/Weapon0010.tscn new file mode 100644 index 0000000..d8afea6 --- /dev/null +++ b/DungeonShooting_Godot/prefab/weapon/Weapon0010.tscn @@ -0,0 +1,166 @@ +[gd_scene load_steps=11 format=3 uid="uid://dhnrfqcojc367"] + +[ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_bw5v7"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pht5a"] +[ext_resource type="SpriteFrames" uid="uid://cd7fhaqk587o2" path="res://resource/spriteFrames/weapon/Weapon0010.tres" id="3_nj0c6"] +[ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_2cd01"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"] +resource_local_to_scene = true +shader = ExtResource("2_pht5a") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_0oy4o"] +resource_local_to_scene = true +shader = ExtResource("2_pht5a") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_evjpf"] +size = Vector2(26, 6) + +[sub_resource type="Animation" id="Animation_x136i"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimatedSprite:animation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [&"default"] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("AnimatedSprite:frame") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("AnimatedSprite:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} + +[sub_resource type="Animation" id="Animation_8xqs8"] +resource_name = "reloading" +length = 1.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("AnimatedSprite:animation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1.3), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [&"reloading_frame", &"default"] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimatedSprite:frame") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1.3), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0, 18] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("AnimatedSprite:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.2, 1.1, 1.3), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [0.0, -0.436332, -0.436332, 0.0] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] +_data = { +"RESET": SubResource("Animation_x136i"), +"floodlight": ExtResource("4_2cd01"), +"reloading": SubResource("Animation_8xqs8") +} + +[node name="Weapon0010" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_bw5v7") +FirePoint = NodePath("AnimatedSprite/FirePoint") +ShellPoint = NodePath("AnimatedSprite/ShellPoint") +AnimationPlayer = NodePath("AnimationPlayer") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_cbiyh") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +modulate = Color(1.9, 1.9, 1.9, 1) +material = SubResource("ShaderMaterial_0oy4o") +sprite_frames = ExtResource("3_nj0c6") +offset = Vector2(4, -2.015) + +[node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"] +position = Vector2(-3, -3) + +[node name="FirePoint" type="Marker2D" parent="AnimatedSprite"] +position = Vector2(21, -1) + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(4, -1) +shape = SubResource("RectangleShape2D_evjpf") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +"": SubResource("AnimationLibrary_trkjd") +} diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json index da0ffac..705f8e1 100644 --- a/DungeonShooting_Godot/resource/config/ActivityBase.json +++ b/DungeonShooting_Godot/resource/config/ActivityBase.json @@ -4,6 +4,7 @@ "Type": 3, "Name": "\u73A9\u5BB6", "Quality": 0, + "Price": 0, "Intro": "\u73A9\u5BB6", "Details": "", "IsStatic": false, @@ -17,6 +18,7 @@ "Type": 4, "Name": "\u654C\u4EBA", "Quality": 0, + "Price": 0, "Intro": "\u654C\u4EBA", "Details": "", "IsStatic": false, @@ -30,6 +32,7 @@ "Type": 4, "Name": "\u654C\u4EBA2", "Quality": 0, + "Price": 0, "Intro": "\u654C\u4EBA2", "Details": "", "IsStatic": false, @@ -43,6 +46,7 @@ "Type": 5, "Name": "\u6B65\u67AA", "Quality": 3, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -56,6 +60,7 @@ "Type": 5, "Name": "\u9730\u5F39\u67AA", "Quality": 3, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -69,6 +74,7 @@ "Type": 5, "Name": "\u624B\u67AA", "Quality": 2, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -82,6 +88,7 @@ "Type": 5, "Name": "\u5200", "Quality": 4, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -95,6 +102,7 @@ "Type": 5, "Name": "\u72D9\u51FB\u67AA", "Quality": 4, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -108,6 +116,7 @@ "Type": 5, "Name": "\u51B2\u950B\u67AA", "Quality": 2, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -121,6 +130,7 @@ "Type": 5, "Name": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA", "Quality": 4, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -133,7 +143,8 @@ "Id": "weapon0008", "Type": 5, "Name": "\u6FC0\u5149\u624B\u67AA", - "Quality": 4, + "Quality": 3, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -147,6 +158,7 @@ "Type": 5, "Name": "\u69B4\u5F39\u53D1\u5C04\u5668", "Quality": 4, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -156,10 +168,25 @@ "ShowInMapEditor": true }, { + "Id": "weapon0010", + "Type": 5, + "Name": "weapon0010", + "Quality": 4, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": false, + "__Material": "", + "Prefab": "res://prefab/weapon/Weapon0010.tscn", + "Icon": "res://resource/sprite/weapon/weapon0010/Weapon0010.png", + "ShowInMapEditor": true + }, + { "Id": "bullet0001", "Type": 6, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -173,6 +200,7 @@ "Type": 6, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -186,6 +214,7 @@ "Type": 6, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -199,6 +228,7 @@ "Type": 6, "Name": "\u69B4\u5F39\u70AE", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -212,6 +242,7 @@ "Type": 6, "Name": "\u629B\u7269\u7EBF\u7C98\u6DB2\u5B50\u5F39", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -221,10 +252,25 @@ "ShowInMapEditor": false }, { + "Id": "bullet0006", + "Type": 6, + "Name": "\u62D6\u5C3E\u5B50\u5F39", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": false, + "__Material": "0003", + "Prefab": "res://prefab/bullet/normal/Bullet0006.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "shell0001", "Type": 7, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -238,6 +284,7 @@ "Type": 7, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -251,6 +298,7 @@ "Type": 7, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -264,6 +312,7 @@ "Type": 7, "Name": "", "Quality": 0, + "Price": 0, "Intro": "", "Details": "", "IsStatic": false, @@ -277,6 +326,7 @@ "Type": 8, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u654C\u4EBA1\u6B7B\u4EA1\u788E\u7247", "Details": "", "IsStatic": false, @@ -290,6 +340,7 @@ "Type": 8, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u654C\u4EBA2\u6B7B\u4EA1", "Details": "", "IsStatic": false, @@ -303,6 +354,7 @@ "Type": 9, "Name": "\u978B\u5B50", "Quality": 4, + "Price": 0, "Intro": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6", "Details": "", "IsStatic": false, @@ -316,6 +368,7 @@ "Type": 9, "Name": "\u5FC3\u4E4B\u5BB9\u5668", "Quality": 3, + "Price": 0, "Intro": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650", "Details": "", "IsStatic": false, @@ -329,6 +382,7 @@ "Type": 9, "Name": "\u62A4\u76FE", "Quality": 3, + "Price": 0, "Intro": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D", "Details": "", "IsStatic": false, @@ -342,6 +396,7 @@ "Type": 9, "Name": "\u62A4\u76FE\u8BA1\u65F6\u5668", "Quality": 4, + "Price": 0, "Intro": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6", "Details": "", "IsStatic": false, @@ -355,6 +410,7 @@ "Type": 9, "Name": "\u6740\u4F24\u5F39", "Quality": 4, + "Price": 0, "Intro": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3", "Details": "", "IsStatic": false, @@ -368,6 +424,7 @@ "Type": 9, "Name": "\u7EA2\u5B9D\u77F3\u6212\u6307", "Quality": 4, + "Price": 0, "Intro": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4", "Details": "", "IsStatic": false, @@ -381,6 +438,7 @@ "Type": 9, "Name": "\u5907\u7528\u62A4\u76FE", "Quality": 3, + "Price": 0, "Intro": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3", "Details": "", "IsStatic": false, @@ -394,6 +452,7 @@ "Type": 9, "Name": "\u773C\u955C", "Quality": 3, + "Price": 0, "Intro": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6", "Details": "", "IsStatic": false, @@ -407,6 +466,7 @@ "Type": 9, "Name": "\u9AD8\u901F\u5B50\u5F39", "Quality": 3, + "Price": 0, "Intro": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B", "Details": "", "IsStatic": false, @@ -420,6 +480,7 @@ "Type": 9, "Name": "\u5206\u88C2\u5B50\u5F39", "Quality": 4, + "Price": 0, "Intro": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6, \u51FB\u9000\u548C\u4F24\u5BB3\u964D\u4F4E", "Details": "", "IsStatic": false, @@ -433,6 +494,7 @@ "Type": 9, "Name": "\u5F39\u5C04\u5B50\u5F39", "Quality": 4, + "Price": 0, "Intro": "\u5B50\u5F39\u53CD\u5F39\u6B21\u6570\u002B2", "Details": "", "IsStatic": false, @@ -446,6 +508,7 @@ "Type": 9, "Name": "\u7A7F\u900F\u5B50\u5F39", "Quality": 4, + "Price": 0, "Intro": "\u5B50\u5F39\u7A7F\u900F\u002B1", "Details": "", "IsStatic": false, @@ -459,6 +522,7 @@ "Type": 9, "Name": "\u6B66\u5668\u80CC\u5305", "Quality": 2, + "Price": 0, "Intro": "\u6B66\u5668\u5BB9\u91CF\u002B1", "Details": "", "IsStatic": false, @@ -472,6 +536,7 @@ "Type": 9, "Name": "\u9053\u5177\u80CC\u5305", "Quality": 2, + "Price": 0, "Intro": "\u9053\u5177\u5BB9\u91CF\u002B1", "Details": "", "IsStatic": false, @@ -485,6 +550,7 @@ "Type": 9, "Name": "\u533B\u836F\u7BB1", "Quality": 1, + "Price": 0, "Intro": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3", "Details": "", "IsStatic": false, @@ -498,6 +564,7 @@ "Type": 9, "Name": "\u5F39\u836F\u7BB1", "Quality": 1, + "Price": 0, "Intro": "\u4F7F\u7528\u540E\u8865\u5145\u5F53\u524D\u6B66\u5668\u5907\u7528\u5F39\u836F", "Details": "", "IsStatic": false, @@ -511,6 +578,7 @@ "Type": 99, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u4E1C\u4FA7)", "Details": "", "IsStatic": true, @@ -524,6 +592,7 @@ "Type": 99, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u897F\u4FA7)", "Details": "", "IsStatic": true, @@ -537,6 +606,7 @@ "Type": 99, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5357\u4FA7)", "Details": "", "IsStatic": true, @@ -550,6 +620,7 @@ "Type": 99, "Name": "", "Quality": 0, + "Price": 0, "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5317\u4FA7)", "Details": "", "IsStatic": true, diff --git a/DungeonShooting_Godot/resource/config/BulletBase.json b/DungeonShooting_Godot/resource/config/BulletBase.json index 5985b17..3ca89bd 100644 --- a/DungeonShooting_Godot/resource/config/BulletBase.json +++ b/DungeonShooting_Godot/resource/config/BulletBase.json @@ -211,6 +211,41 @@ ] }, { + "Id": "0007", + "Name": "\u62D6\u5C3E\u5B50\u5F391", + "Type": 1, + "Prefab": "bullet0006", + "HarmRange": [ + 4 + ], + "RepelRange": [ + 20 + ], + "DeviationAngleRange": [ + 0 + ], + "SpeedRange": [ + 300, + 320 + ], + "LifeTimeRange": [ + -1 + ], + "DistanceRange": [ + 600, + 600 + ], + "VerticalSpeed": [ + 0 + ], + "BounceCount": [ + 2 + ], + "Penetration": [ + 0 + ] + }, + { "Id": "1001", "Name": "\u6FC0\u51491", "Type": 2, @@ -225,8 +260,8 @@ 0 ], "SpeedRange": [ - 300, - 330 + 2000, + 2000 ], "LifeTimeRange": [ -1 diff --git a/DungeonShooting_Godot/resource/config/WeaponBase.json b/DungeonShooting_Godot/resource/config/WeaponBase.json index 3cbe120..d93ed7d 100644 --- a/DungeonShooting_Godot/resource/config/WeaponBase.json +++ b/DungeonShooting_Godot/resource/config/WeaponBase.json @@ -74,11 +74,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0002", "__AiAttackAttr": "" }, { - "Id": "0002", + "Id": "0001_ai", "Remark": "\u6B65\u67AA", "__Activity": "", "Weight": 40, @@ -152,11 +151,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0001" }, { - "Id": "0003", + "Id": "0002", "Remark": "\u9730\u5F39\u67AA", "__Activity": "weapon0002", "Weight": 40, @@ -230,11 +228,10 @@ "__BeLoadedSound": "beLoaded0005", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0004", "__AiAttackAttr": "" }, { - "Id": "0004", + "Id": "0002_ai", "Remark": "\u9730\u5F39\u67AA", "__Activity": "", "Weight": 40, @@ -308,11 +305,10 @@ "__BeLoadedSound": "beLoaded0005", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0002" }, { - "Id": "0005", + "Id": "0003", "Remark": "\u624B\u67AA", "__Activity": "weapon0003", "Weight": 20, @@ -386,11 +382,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0006", "__AiAttackAttr": "" }, { - "Id": "0006", + "Id": "0003_ai", "Remark": "\u624B\u67AA", "__Activity": "", "Weight": 20, @@ -464,11 +459,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0003" }, { - "Id": "0007", + "Id": "0004", "Remark": "\u5200", "__Activity": "weapon0004", "Weight": 40, @@ -541,11 +535,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0008", "__AiAttackAttr": "" }, { - "Id": "0008", + "Id": "0004_ai", "Remark": "\u5200", "__Activity": "", "Weight": 40, @@ -618,11 +611,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0004" }, { - "Id": "0009", + "Id": "0005", "Remark": "\u72D9\u51FB\u67AA", "__Activity": "weapon0005", "Weight": 50, @@ -696,11 +688,10 @@ "__BeLoadedSound": "beLoaded0007", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0010", "__AiAttackAttr": "" }, { - "Id": "0010", + "Id": "0005_ai", "Remark": "\u72D9\u51FB\u67AA", "__Activity": "", "Weight": 50, @@ -774,11 +765,10 @@ "__BeLoadedSound": "beLoaded0007", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0005" }, { - "Id": "0011", + "Id": "0006", "Remark": "\u51B2\u950B\u67AA", "__Activity": "weapon0006", "Weight": 30, @@ -852,11 +842,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0012", "__AiAttackAttr": "" }, { - "Id": "0012", + "Id": "0006_ai", "Remark": "\u51B2\u950B\u67AA", "__Activity": "", "Weight": 30, @@ -930,11 +919,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0004" }, { - "Id": "0013", + "Id": "0007", "Remark": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA", "__Activity": "weapon0007", "Weight": 40, @@ -1008,11 +996,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0014", "__AiAttackAttr": "" }, { - "Id": "0014", + "Id": "0007_ai", "Remark": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA", "__Activity": "", "Weight": 40, @@ -1086,11 +1073,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0006" }, { - "Id": "0015", + "Id": "0008", "Remark": "\u6FC0\u5149\u624B\u67AA", "__Activity": "weapon0008", "Weight": 40, @@ -1164,11 +1150,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0016", "__AiAttackAttr": "" }, { - "Id": "0016", + "Id": "0008_ai", "Remark": "\u6FC0\u5149\u624B\u67AA", "__Activity": "", "Weight": 40, @@ -1242,11 +1227,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0007" }, { - "Id": "0017", + "Id": "0009", "Remark": "\u69B4\u5F39\u53D1\u5C04\u5668", "__Activity": "weapon0009", "Weight": 40, @@ -1320,11 +1304,10 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "0018", "__AiAttackAttr": "" }, { - "Id": "0018", + "Id": "0009_ai", "Remark": "\u69B4\u5F39\u53D1\u5C04\u5668", "__Activity": "", "Weight": 40, @@ -1398,7 +1381,160 @@ "__BeLoadedSound": "", "BeLoadedSoundDelayTime": 0, "__OtherSoundMap": null, - "__AiUseAttribute": "", "__AiAttackAttr": "0008" + }, + { + "Id": "0010", + "Remark": "weapon0010", + "__Activity": "weapon0010", + "Weight": 40, + "WeightType": 2, + "IsMelee": false, + "ContinuousShoot": false, + "AmmoCapacity": 10, + "MaxAmmoCapacity": 240, + "StandbyAmmoCapacity": 120, + "ReloadTime": 1.8, + "AloneReload": false, + "AloneReloadCount": 1, + "AloneReloadBeginIntervalTime": 0, + "AloneReloadFinishIntervalTime": 0, + "AloneReloadCanShoot": false, + "LooseShoot": false, + "MinChargeTime": 0, + "ManualBeLoaded": false, + "AutoManualBeLoaded": false, + "BeLoadedTime": 0, + "ContinuousCountRange": [ + 1 + ], + "TriggerInterval": 0, + "StartFiringSpeed": 300, + "FinalFiringSpeed": 300, + "FiringSpeedAddSpeed": 0, + "FiringSpeedBackSpeed": 0, + "FiringSpeedBackTime": 0, + "FireBulletCountRange": [ + 1 + ], + "DelayedTime": 0, + "StartScatteringRange": 0, + "FinalScatteringRange": 8, + "ScatteringRangeAddValue": 3, + "ScatteringRangeBackSpeed": 20, + "ScatteringRangeBackDelayTime": 0.5, + "CameraShake": 2, + "BacklashRange": [ + 2, + 3 + ], + "BacklashRegressionSpeed": 25, + "UpliftAngle": 13, + "DefaultAngle": 0, + "UpliftAngleRestore": 1, + "FireEffect": "res://prefab/effect/weapon/ShotFire2.tscn", + "__Bullet": "0007", + "__Shell": "", + "ReloadThrowShell": false, + "ThrowShellDelayTime": 0, + "ThrowCollisionSize": { + "X": 20, + "Y": 15 + }, + "CanMeleeAttack": true, + "MeleeAttackHarmRange": [ + 10 + ], + "MeleeAttackRepelRange": [ + 100 + ], + "__ShootSound": "shooting0010", + "__BeginReloadSound": "reloadBegin0011", + "BeginReloadSoundDelayTime": 0, + "__ReloadSound": "", + "ReloadSoundDelayTime": 0, + "__ReloadFinishSound": "reloadFinish0003", + "ReloadFinishSoundAdvanceTime": 0.8, + "__BeLoadedSound": "", + "BeLoadedSoundDelayTime": 0, + "__OtherSoundMap": null, + "__AiAttackAttr": "" + }, + { + "Id": "0010_ai", + "Remark": "weapon0010", + "__Activity": "", + "Weight": 40, + "WeightType": 2, + "IsMelee": false, + "ContinuousShoot": false, + "AmmoCapacity": 10, + "MaxAmmoCapacity": 240, + "StandbyAmmoCapacity": 120, + "ReloadTime": 1.8, + "AloneReload": false, + "AloneReloadCount": 1, + "AloneReloadBeginIntervalTime": 0, + "AloneReloadFinishIntervalTime": 0, + "AloneReloadCanShoot": false, + "LooseShoot": false, + "MinChargeTime": 0, + "ManualBeLoaded": false, + "AutoManualBeLoaded": false, + "BeLoadedTime": 0, + "ContinuousCountRange": [ + 1 + ], + "TriggerInterval": 4, + "StartFiringSpeed": 300, + "FinalFiringSpeed": 300, + "FiringSpeedAddSpeed": 0, + "FiringSpeedBackSpeed": 0, + "FiringSpeedBackTime": 0, + "FireBulletCountRange": [ + 1 + ], + "DelayedTime": 0, + "StartScatteringRange": 0, + "FinalScatteringRange": 8, + "ScatteringRangeAddValue": 3, + "ScatteringRangeBackSpeed": 20, + "ScatteringRangeBackDelayTime": 0.5, + "CameraShake": 2, + "BacklashRange": [ + 2, + 3 + ], + "BacklashRegressionSpeed": 25, + "UpliftAngle": 13, + "DefaultAngle": 0, + "UpliftAngleRestore": 1, + "FireEffect": "res://prefab/effect/weapon/ShotFire2.tscn", + "__Bullet": "0007", + "__Shell": "", + "ReloadThrowShell": false, + "ThrowShellDelayTime": 0, + "ThrowCollisionSize": { + "X": 20, + "Y": 15 + }, + "CanMeleeAttack": true, + "MeleeAttackHarmRange": [ + 10 + ], + "MeleeAttackRepelRange": [ + 100 + ], + "__ShootSound": "shooting0010", + "__BeginReloadSound": "reloadBegin0011", + "BeginReloadSoundDelayTime": 0, + "__ReloadSound": "", + "ReloadSoundDelayTime": 0, + "__ReloadFinishSound": "reloadFinish0003", + "ReloadFinishSoundAdvanceTime": 0.8, + "__BeLoadedSound": "", + "BeLoadedSoundDelayTime": 0, + "__OtherSoundMap": null, + "__AiAttackAttr": "0007" } ] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json index 6ee53d4..7930a66 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-4,"Y":-8},"Size":{"X":16,"Y":14},"DoorAreaInfos":[{"Direction":3,"Start":0,"End":128},{"Direction":1,"Start":0,"End":64},{"Direction":2,"Start":64,"End":192},{"Direction":0,"Start":16,"End":144}],"GroupName":"Test1","RoomType":0,"RoomName":"Battle1","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-4,"Y":-8},"Size":{"X":16,"Y":14},"DoorAreaInfos":[{"Direction":3,"Start":0,"End":128},{"Direction":1,"Start":0,"End":64},{"Direction":2,"Start":64,"End":192},{"Direction":0,"Start":16,"End":144}],"GroupName":"Test1","RoomType":1,"RoomName":"Battle1","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/RoomInfo.json index 097757d..6f8b7ec 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-9,"Y":-10},"Size":{"X":27,"Y":21},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":0,"RoomName":"Battle2","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-9,"Y":-10},"Size":{"X":27,"Y":21},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":1,"RoomName":"Battle2","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/RoomInfo.json index adba4d9..bb3bf54 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-7,"Y":-13},"Size":{"X":24,"Y":20},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":3,"RoomName":"Boss1","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-7,"Y":-13},"Size":{"X":24,"Y":20},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":8,"RoomName":"Boss1","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json index d237444..a789ff7 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json @@ -1 +1 @@ -[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":true,"WaveList":[[{"Position":{"X":39,"Y":8},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":-16,"Y":-18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":6},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0009","Weight":100,"Attr":{"CurrAmmon":"1","ResidueAmmo":"25"},"Altitude":8,"VerticalSpeed":0}]}]]}] \ No newline at end of file +[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":true,"WaveList":[[{"Position":{"X":39,"Y":8},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":-16,"Y":-18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":6},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0009","Weight":100,"Attr":{"CurrAmmon":"1","ResidueAmmo":"25"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":47},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0010","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":47,"Y":-32},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0008","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]}]]}] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preview.png b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preview.png index ca8f4da..8fb50a7 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preview.png +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preview.png Binary files differ diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json index 5182eed..d6fd35d 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json @@ -1 +1 @@ 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b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json @@ -1 +1 @@ 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a/DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Award1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Award1/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-7,"Y":-6},"Size":{"X":11,"Y":12},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":4,"RoomName":"Award1","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-7,"Y":-6},"Size":{"X":11,"Y":12},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":26,"RoomName":"Award1","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json index a3813cd..083719b 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json @@ -1 +1 @@ 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a/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0004 .png.import b/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0004 .png.import deleted file mode 100644 index 930467a..0000000 --- a/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0004 .png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cintp6u83g3wf" -path="res://.godot/imported/bullet0004 .png-5a9763fc816fc8d74fd567b6735df5da.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/bullet/normal/bullet0004 .png" -dest_files=["res://.godot/imported/bullet0004 .png-5a9763fc816fc8d74fd567b6735df5da.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png b/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png new file mode 100644 index 0000000..b71a05e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png.import b/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png.import new file mode 100644 index 0000000..3aa8d10 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/bullet/normal/bullet0006.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bn8k07n2y6lmr" +path="res://.godot/imported/bullet0006.png-7a22d278d8906f52f8fe1d151125dd27.ctex" +metadata={ +"vram_texture": false +} + 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a/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010.png.import b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010.png.import new file mode 100644 index 0000000..a15a246 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://7uvgno67d1aq" +path="res://.godot/imported/Weapon0010.png-81895ae43c7fb76772f8c51d14f4b78e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/weapon/weapon0010/Weapon0010.png" +dest_files=["res://.godot/imported/Weapon0010.png-81895ae43c7fb76772f8c51d14f4b78e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png new file mode 100644 index 0000000..f4b5ae0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png.import b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png.import new file mode 100644 index 0000000..9844f79 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/Weapon0010_reloading.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drhwb6yaqfocm" +path="res://.godot/imported/Weapon0010_reloading.png-992da254579c65f8c0e81d226fb3f4c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/weapon/weapon0010/Weapon0010_reloading.png" +dest_files=["res://.godot/imported/Weapon0010_reloading.png-992da254579c65f8c0e81d226fb3f4c6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/scar-20.png b/DungeonShooting_Godot/resource/sprite/weapon/weapon0010/scar-20.png deleted file mode 100644 index 6b2d15e..0000000 --- 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-type="CompressedTexture2D" -uid="uid://c5krnv4dpvpbb" -path="res://.godot/imported/scar-20_reloading.png-3742dafeecbf78acc177719c43b08eb0.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/weapon/weapon0010/scar-20_reloading.png" -dest_files=["res://.godot/imported/scar-20_reloading.png-3742dafeecbf78acc177719c43b08eb0.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/spriteFrames/bullet/Bullet0006.tres b/DungeonShooting_Godot/resource/spriteFrames/bullet/Bullet0006.tres new file mode 100644 index 0000000..4e845c6 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/bullet/Bullet0006.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dx4t45bq8ehhq"] + +[ext_resource type="Texture2D" uid="uid://bn8k07n2y6lmr" path="res://resource/sprite/bullet/normal/bullet0006.png" id="1_xjtjd"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_xjtjd") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/weapon/Weapon0010.tres b/DungeonShooting_Godot/resource/spriteFrames/weapon/Weapon0010.tres new file mode 100644 index 0000000..fd083c4 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/weapon/Weapon0010.tres @@ -0,0 +1,97 @@ +[gd_resource type="SpriteFrames" load_steps=14 format=3 uid="uid://cd7fhaqk587o2"] + +[ext_resource type="Texture2D" uid="uid://7uvgno67d1aq" path="res://resource/sprite/weapon/weapon0010/Weapon0010.png" id="1_4kjnn"] +[ext_resource type="Texture2D" uid="uid://drhwb6yaqfocm" path="res://resource/sprite/weapon/weapon0010/Weapon0010_reloading.png" id="2_rwx4o"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_0dydo"] +atlas = ExtResource("2_rwx4o") +region = Rect2(0, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dfwtc"] +atlas = ExtResource("2_rwx4o") +region = Rect2(37, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gak18"] +atlas = ExtResource("2_rwx4o") +region = Rect2(74, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rv7be"] +atlas = ExtResource("2_rwx4o") +region = Rect2(111, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_5t03e"] +atlas = ExtResource("2_rwx4o") +region = Rect2(148, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_lyx3v"] +atlas = ExtResource("2_rwx4o") +region = Rect2(185, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gpgko"] +atlas = ExtResource("2_rwx4o") +region = Rect2(222, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vovwl"] +atlas = ExtResource("2_rwx4o") +region = Rect2(259, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2eogh"] +atlas = ExtResource("2_rwx4o") +region = Rect2(296, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ushsg"] +atlas = ExtResource("2_rwx4o") +region = Rect2(333, 0, 37, 17) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a4yk5"] +atlas = ExtResource("2_rwx4o") +region = Rect2(370, 0, 37, 17) + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_4kjnn") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_0dydo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dfwtc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gak18") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rv7be") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_5t03e") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_lyx3v") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gpgko") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vovwl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2eogh") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ushsg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_a4yk5") +}], +"loop": false, +"name": &"reloading_frame", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/src/config/ExcelConfig.cs b/DungeonShooting_Godot/src/config/ExcelConfig.cs index bf3c620..0f3fe56 100644 --- a/DungeonShooting_Godot/src/config/ExcelConfig.cs +++ b/DungeonShooting_Godot/src/config/ExcelConfig.cs @@ -340,11 +340,6 @@ } } - if (!string.IsNullOrEmpty(item.__AiUseAttribute)) - { - item.AiUseAttribute = WeaponBase_Map[item.__AiUseAttribute]; - } - if (!string.IsNullOrEmpty(item.__AiAttackAttr)) { item.AiAttackAttr = AiAttackAttr_Map[item.__AiAttackAttr]; diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs index 421c3e4..894ac82 100644 --- a/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs +++ b/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs @@ -48,6 +48,12 @@ public ActivityQuality Quality; /// + /// 商店售价 + /// + [JsonInclude] + public uint Price; + + /// /// 物体简介
/// 一句对物体简短的介绍, 比如拾起物体时弹出的描述 ///
@@ -102,6 +108,7 @@ inst.Type = Type; inst.Name = Name; inst.Quality = Quality; + inst.Price = Price; inst.Intro = Intro; inst.Details = Details; inst.IsStatic = IsStatic; diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs index e3de8cf..1f6e85d 100644 --- a/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs +++ b/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs @@ -368,13 +368,6 @@ public Dictionary OtherSoundMap; /// - /// Ai属性
- /// Ai 使用该武器时的武器数据, 设置该字段, 可让同一把武器在敌人和玩家手上有不同属性
- /// 如果不填则Ai和玩家使用同一种属性 - ///
- public WeaponBase AiUseAttribute; - - /// /// Ai使用该武器开火时的一些额外配置属性
/// 玩家使用的武器不需要填写该字段 ///
@@ -446,7 +439,6 @@ inst.BeLoadedSound = BeLoadedSound; inst.BeLoadedSoundDelayTime = BeLoadedSoundDelayTime; inst.OtherSoundMap = OtherSoundMap; - inst.AiUseAttribute = AiUseAttribute; inst.AiAttackAttr = AiAttackAttr; return inst; } @@ -481,9 +473,6 @@ public Dictionary __OtherSoundMap; [JsonInclude] - public string __AiUseAttribute; - - [JsonInclude] public string __AiAttackAttr; } diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index 79056c5..5b4672b 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -69,6 +69,11 @@ /// public const string Id_weapon0009 = "weapon0009"; /// + /// 名称: weapon0010
+ /// 简介: + ///
+ public const string Id_weapon0010 = "weapon0010"; + /// /// 名称:
/// 简介: ///
@@ -94,6 +99,11 @@ /// public const string Id_bullet0005 = "bullet0005"; /// + /// 名称: 拖尾子弹
+ /// 简介: + ///
+ public const string Id_bullet0006 = "bullet0006"; + /// /// 名称:
/// 简介: ///
diff --git a/DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs b/DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs index de08f5b..0558ef3 100644 --- a/DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs +++ b/DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs @@ -45,7 +45,6 @@ //开启的协程 private List _coroutineList; private float _pixelScale; - private float _speed = 2000; private Tween _tween; private bool _init = false; @@ -112,7 +111,7 @@ } //激光飞行时间 - var time = distance / _speed; + var time = distance / data.FlySpeed; _tween = CreateTween(); _tween.SetParallel(); diff --git a/DungeonShooting_Godot/src/game/activity/bullet/normal/TrailBullet.cs b/DungeonShooting_Godot/src/game/activity/bullet/normal/TrailBullet.cs new file mode 100644 index 0000000..a617deb --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/bullet/normal/TrailBullet.cs @@ -0,0 +1,44 @@ + +using System.Collections.Generic; +using Godot; + +[Tool] +public partial class TrailBullet : Bullet +{ + [Export, ExportFillNode] + public Line2D Trail { get; set; } + + private int _pointCount = 30; + private readonly List points = new List(); + + protected override void Process(float delta) + { + base.Process(delta); + + if (points.Count < _pointCount) + { + points.Add(AnimatedSprite.GlobalPosition); + } + else + { + points.RemoveAt(0); + points.Add(AnimatedSprite.GlobalPosition); + } + + var tempPos = new Vector2[points.Count]; + tempPos[points.Count - 1] = Vector2.Zero; + for (var i = points.Count - 2; i >= 0; i--) + { + tempPos[i] = AnimatedSprite.ToLocal(points[i]); + } + //更新line2d点坐标 + Trail.Points = tempPos; + } + + public override void OnLeavePool() + { + base.OnLeavePool(); + points.Clear(); + Trail.Points = new Vector2[0]; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs index 34008d9..26be02e 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs @@ -307,12 +307,13 @@ { _playerWeaponAttribute = attribute; SetCurrentWeaponAttribute(attribute); - if (attribute.AiUseAttribute != null) + if (ExcelConfig.WeaponBase_Map.TryGetValue(attribute.Id + "_ai", out var aiAttr)) { - _aiWeaponAttribute = attribute.AiUseAttribute; + _aiWeaponAttribute = aiAttr; } else { + Debug.LogError("警告: 未找到 AI 武器属性: " + attribute.Id); _aiWeaponAttribute = attribute; } diff --git a/DungeonShooting_Godot/src/game/manager/FireManager.cs b/DungeonShooting_Godot/src/game/manager/FireManager.cs index 65e7fa8..375765e 100644 --- a/DungeonShooting_Godot/src/game/manager/FireManager.cs +++ b/DungeonShooting_Godot/src/game/manager/FireManager.cs @@ -272,6 +272,7 @@ BounceCount = Utils.Random.RandomConfigRange(bullet.BounceCount), LifeTime = Utils.Random.RandomConfigRange(bullet.LifeTimeRange), Position = weapon.FirePoint.GlobalPosition, + FlySpeed = Utils.Random.RandomConfigRange(bullet.SpeedRange), }; var deviationAngle = Utils.Random.RandomConfigRange(bullet.DeviationAngleRange); diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index 2e45225..6aecf16 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -20,11 +20,13 @@ public const string prefab_Cursor_tscn = "res://prefab/Cursor.tscn"; public const string prefab_bullet_explode_Explode0001_tscn = "res://prefab/bullet/explode/Explode0001.tscn"; public const string prefab_bullet_laser_Laser0001_tscn = "res://prefab/bullet/laser/Laser0001.tscn"; + public const string prefab_bullet_laser_Laser0002_tscn = "res://prefab/bullet/laser/Laser0002.tscn"; public const string prefab_bullet_normal_Bullet0001_tscn = "res://prefab/bullet/normal/Bullet0001.tscn"; public const string prefab_bullet_normal_Bullet0002_tscn = "res://prefab/bullet/normal/Bullet0002.tscn"; public const string prefab_bullet_normal_Bullet0003_tscn = "res://prefab/bullet/normal/Bullet0003.tscn"; public const string prefab_bullet_normal_Bullet0004_tscn = "res://prefab/bullet/normal/Bullet0004.tscn"; public const string prefab_bullet_normal_Bullet0005_tscn = "res://prefab/bullet/normal/Bullet0005.tscn"; + public const string prefab_bullet_normal_Bullet0006_tscn = "res://prefab/bullet/normal/Bullet0006.tscn"; public const string prefab_effect_Blood_tscn = "res://prefab/effect/Blood.tscn"; public const string prefab_effect_bullet_BulletDisappear0001_tscn = "res://prefab/effect/bullet/BulletDisappear0001.tscn"; public const string prefab_effect_bullet_BulletDisappear0002_tscn = "res://prefab/effect/bullet/BulletDisappear0002.tscn"; @@ -114,6 +116,7 @@ public const string prefab_weapon_Weapon0007_tscn = "res://prefab/weapon/Weapon0007.tscn"; public const string prefab_weapon_Weapon0008_tscn = "res://prefab/weapon/Weapon0008.tscn"; public const string prefab_weapon_Weapon0009_tscn = "res://prefab/weapon/Weapon0009.tscn"; + public const string prefab_weapon_Weapon0010_tscn = "res://prefab/weapon/Weapon0010.tscn"; public const string prefab_weapon_WeaponTemplate_tscn = "res://prefab/weapon/WeaponTemplate.tscn"; public const string resource_config_ActivityBase_json = "res://resource/config/ActivityBase.json"; public const string resource_config_ActivityMaterial_json = "res://resource/config/ActivityMaterial.json"; @@ -204,7 +207,6 @@ public const string resource_sound_sfx_shooting_Shooting0009_ogg = "res://resource/sound/sfx/shooting/Shooting0009.ogg"; public const string resource_sound_sfx_shooting_Shooting0010_ogg = "res://resource/sound/sfx/shooting/Shooting0010.ogg"; public const string resource_sound_sfx_shooting_Shooting0011_ogg = "res://resource/sound/sfx/shooting/Shooting0011.ogg"; - public const string resource_sprite_1234_txt = "res://resource/sprite/1234.txt"; public const string resource_sprite_brush_Brush1_png = "res://resource/sprite/brush/Brush1.png"; public const string resource_sprite_brush_Brush2_png = "res://resource/sprite/brush/Brush2.png"; public const string resource_sprite_brush_Brush3_png = "res://resource/sprite/brush/Brush3.png"; @@ -219,6 +221,7 @@ public const string resource_sprite_bullet_normal_bullet0003_png = "res://resource/sprite/bullet/normal/bullet0003.png"; public const string resource_sprite_bullet_normal_bullet0004_png = "res://resource/sprite/bullet/normal/bullet0004.png"; public const string resource_sprite_bullet_normal_bullet0005_png = "res://resource/sprite/bullet/normal/bullet0005.png"; + public const string resource_sprite_bullet_normal_bullet0006_png = "res://resource/sprite/bullet/normal/bullet0006.png"; public const string resource_sprite_bullet_normal_bullet2_png = "res://resource/sprite/bullet/normal/bullet2.png"; public const string resource_sprite_common_Circle_png = "res://resource/sprite/common/Circle.png"; public const string resource_sprite_common_Circle2_png = "res://resource/sprite/common/Circle2.png"; @@ -252,6 +255,7 @@ public const string resource_sprite_map_WallTransition3_png = "res://resource/sprite/map/WallTransition3.png"; public const string resource_sprite_prop_active_ActiveProp5000_png = "res://resource/sprite/prop/active/ActiveProp5000.png"; public const string resource_sprite_prop_active_ActiveProp5001_png = "res://resource/sprite/prop/active/ActiveProp5001.png"; + public const string resource_sprite_prop_buff_BuffProp0001export_png = "res://resource/sprite/prop/buff/BuffProp0001-export.png"; public const string resource_sprite_prop_buff_BuffProp0001_png = "res://resource/sprite/prop/buff/BuffProp0001.png"; public const string resource_sprite_prop_buff_BuffProp0002_png = "res://resource/sprite/prop/buff/BuffProp0002.png"; public const string resource_sprite_prop_buff_BuffProp0003_png = "res://resource/sprite/prop/buff/BuffProp0003.png"; @@ -274,6 +278,7 @@ public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png"; public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png"; public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png"; + public const string resource_sprite_role_scarecrow0001_png = "res://resource/sprite/role/scarecrow0001.png"; public const string resource_sprite_role_common_Role_astonished_png = "res://resource/sprite/role/common/Role_astonished.png"; public const string resource_sprite_role_common_Role_notify_png = "res://resource/sprite/role/common/Role_notify.png"; public const string resource_sprite_role_common_Role_query_png = "res://resource/sprite/role/common/Role_query.png"; @@ -382,15 +387,6 @@ public const string resource_sprite_ui_sursors_CursorCenter_png = "res://resource/sprite/ui/sursors/CursorCenter.png"; public const string resource_sprite_ui_sursors_Cursors_png = "res://resource/sprite/ui/sursors/Cursors.png"; public const string resource_sprite_ui_sursors_Cursors_Ui_png = "res://resource/sprite/ui/sursors/Cursors_Ui.png"; - public const string resource_sprite_weapon_bow_png = "res://resource/sprite/weapon/bow.png"; - public const string resource_sprite_weapon_gun1_png = "res://resource/sprite/weapon/gun1.png"; - public const string resource_sprite_weapon_gun2_png = "res://resource/sprite/weapon/gun2.png"; - public const string resource_sprite_weapon_gun3_png = "res://resource/sprite/weapon/gun3.png"; - public const string resource_sprite_weapon_gun4_png = "res://resource/sprite/weapon/gun4.png"; - public const string resource_sprite_weapon_gun5_png = "res://resource/sprite/weapon/gun5.png"; - public const string resource_sprite_weapon_gun6_png = "res://resource/sprite/weapon/gun6.png"; - public const string resource_sprite_weapon_gun7_png = "res://resource/sprite/weapon/gun7.png"; - public const string resource_sprite_weapon_gun8_png = "res://resource/sprite/weapon/gun8.png"; public const string resource_sprite_weapon_weapon0001_Weapon0001_png = "res://resource/sprite/weapon/weapon0001/Weapon0001.png"; public const string resource_sprite_weapon_weapon0002_Weapon0002_png = "res://resource/sprite/weapon/weapon0002/Weapon0002.png"; public const string resource_sprite_weapon_weapon0002_Weapon0002_reloading_png = "res://resource/sprite/weapon/weapon0002/Weapon0002_reloading.png"; @@ -404,11 +400,25 @@ public const string resource_sprite_weapon_weapon0008_Weapon0008_reloading_png = "res://resource/sprite/weapon/weapon0008/Weapon0008_reloading.png"; public const string resource_sprite_weapon_weapon0009_weapon0009_png = "res://resource/sprite/weapon/weapon0009/weapon0009.png"; public const string resource_sprite_weapon_weapon0009_Weapon0009_reload_png = "res://resource/sprite/weapon/weapon0009/Weapon0009_reload.png"; + public const string resource_sprite_weapon_weapon0010_Weapon0010_png = "res://resource/sprite/weapon/weapon0010/Weapon0010.png"; + public const string resource_sprite_weapon_weapon0010_Weapon0010_reloading_png = "res://resource/sprite/weapon/weapon0010/Weapon0010_reloading.png"; + public const string resource_sprite_weapon_weapon0011_gun10_png = "res://resource/sprite/weapon/weapon0011/gun10.png"; + public const string resource_sprite_weapon_weapon0012_bow_png = "res://resource/sprite/weapon/weapon0012/bow.png"; + public const string resource_sprite_weapon_weapon0013_weapon0013_png = "res://resource/sprite/weapon/weapon0013/weapon0013.png"; + public const string resource_sprite_weapon_weapon0013_weapon0014export_png = "res://resource/sprite/weapon/weapon0013/weapon0014-export.png"; + public const string resource_sprite_weapon_weapon0013_weapon0014_png = "res://resource/sprite/weapon/weapon0013/weapon0014.png"; + public const string resource_sprite_weapon_weapon0015_gun3_png = "res://resource/sprite/weapon/weapon0015/gun3.png"; + public const string resource_sprite_weapon_weapon0016_gun4_png = "res://resource/sprite/weapon/weapon0016/gun4.png"; + public const string resource_sprite_weapon_weapon0017_gun5_png = "res://resource/sprite/weapon/weapon0017/gun5.png"; + public const string resource_sprite_weapon_weapon0018_gun6_png = "res://resource/sprite/weapon/weapon0018/gun6.png"; + public const string resource_sprite_weapon_weapon0019_gun7_png = "res://resource/sprite/weapon/weapon0019/gun7.png"; + public const string resource_sprite_weapon_weapon0020_gun8_png = "res://resource/sprite/weapon/weapon0020/gun8.png"; public const string resource_spriteFrames_bullet_Bullet0001_tres = "res://resource/spriteFrames/bullet/Bullet0001.tres"; public const string resource_spriteFrames_bullet_Bullet0002_tres = "res://resource/spriteFrames/bullet/Bullet0002.tres"; public const string resource_spriteFrames_bullet_Bullet0003_tres = "res://resource/spriteFrames/bullet/Bullet0003.tres"; public const string resource_spriteFrames_bullet_Bullet0004_tres = "res://resource/spriteFrames/bullet/Bullet0004.tres"; public const string resource_spriteFrames_bullet_Bullet0005_tres = "res://resource/spriteFrames/bullet/Bullet0005.tres"; + public const string resource_spriteFrames_bullet_Bullet0006_tres = "res://resource/spriteFrames/bullet/Bullet0006.tres"; public const string resource_spriteFrames_bullet_Collision0001_tres = "res://resource/spriteFrames/bullet/Collision0001.tres"; public const string resource_spriteFrames_bullet_Collision0002_tres = "res://resource/spriteFrames/bullet/Collision0002.tres"; public const string resource_spriteFrames_other_RoomDoor_E_Down_tres = "res://resource/spriteFrames/other/RoomDoor_E_Down.tres"; @@ -451,6 +461,7 @@ public const string resource_spriteFrames_weapon_Weapon0007_tres = "res://resource/spriteFrames/weapon/Weapon0007.tres"; public const string resource_spriteFrames_weapon_Weapon0008_tres = "res://resource/spriteFrames/weapon/Weapon0008.tres"; public const string resource_spriteFrames_weapon_Weapon0009_tres = "res://resource/spriteFrames/weapon/Weapon0009.tres"; + public const string resource_spriteFrames_weapon_Weapon0010_tres = "res://resource/spriteFrames/weapon/Weapon0010.tres"; public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres"; public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres"; public const string scene_Main_tscn = "res://scene/Main.tscn";