diff --git a/DungeonShooting_Godot/excel/ActivityBase.xlsx b/DungeonShooting_Godot/excel/ActivityBase.xlsx index bf021b1..a93e4a9 100644 --- a/DungeonShooting_Godot/excel/ActivityBase.xlsx +++ b/DungeonShooting_Godot/excel/ActivityBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/prefab/item/Item0007.tscn b/DungeonShooting_Godot/prefab/item/Item0007.tscn new file mode 100644 index 0000000..c4d9301 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0007.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://du3l8ekq5vcqr"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_33s8u"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_3qjg4"] +[ext_resource type="Texture2D" uid="uid://c4in5w5wofmgv" path="res://resource/sprite/item/hall_a/Slice_48.png" id="3_oer44"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_3qjg4") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_3qjg4") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_oer44") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(94, 34) + +[node name="Item0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_33s8u") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -12) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0009.tscn b/DungeonShooting_Godot/prefab/item/Item0009.tscn new file mode 100644 index 0000000..0dc01a3 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0009.tscn @@ -0,0 +1,71 @@ +[gd_scene load_steps=9 format=3 uid="uid://cemj288a6xd8m"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_100f5"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_xs4fm"] +[ext_resource type="Texture2D" uid="uid://dduv45hy81atn" path="res://resource/sprite/item/hall_a/Slice_33.png" id="3_p8ykj"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_xs4fm") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_xs4fm") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_p8ykj") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(115, 18) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_aa18e"] +size = Vector2(18, 19) + +[node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_100f5") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -10) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(-0.5, 6) +shape = SubResource("RectangleShape2D_kmpvc") + +[node name="Collision2" type="CollisionShape2D" parent="."] +position = Vector2(-49, -12.5) +shape = SubResource("RectangleShape2D_aa18e") diff --git a/DungeonShooting_Godot/prefab/item/Item0010.tscn b/DungeonShooting_Godot/prefab/item/Item0010.tscn new file mode 100644 index 0000000..a12c25e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0010.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dvle8ryfwpncx"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_1vaym"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8sjd2"] +[ext_resource type="Texture2D" uid="uid://ucsiiyagcsjl" path="res://resource/sprite/item/hall_a/Slice_54.png" id="3_rasn0"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_8sjd2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_8sjd2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_rasn0") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(40, 15) + +[node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_1vaym") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -7) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -0.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0011.tscn b/DungeonShooting_Godot/prefab/item/Item0011.tscn new file mode 100644 index 0000000..522a606 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0011.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://ujdk13nr8pf0"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_8227x"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_4wa6q"] +[ext_resource type="Texture2D" uid="uid://bld54p7gwlrd" path="res://resource/sprite/item/hall_a/Slice_28.png" id="3_yhv2x"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_4wa6q") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_4wa6q") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_yhv2x") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(16, 10) + +[node name="Item0011" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_8227x") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0015.tscn b/DungeonShooting_Godot/prefab/item/Item0015.tscn new file mode 100644 index 0000000..287bc5d --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0015.tscn @@ -0,0 +1,65 @@ +[gd_scene load_steps=8 format=3 uid="uid://c6mr1q78r7fq"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_4enip"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hr30a"] +[ext_resource type="Texture2D" uid="uid://daae1qo6hccxb" path="res://resource/sprite/item/hall_a/Slice_46.png" id="3_jgc28"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_hr30a") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_hr30a") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_jgc28") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_fduce"] +size = Vector2(17.2498, 50.0001) + +[node name="Item0015" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_4enip") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -3) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.375) +rotation = 1.5708 +shape = SubResource("RectangleShape2D_fduce") diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json index 91483d8..07ed38d 100644 --- a/DungeonShooting_Godot/resource/config/ActivityBase.json +++ b/DungeonShooting_Godot/resource/config/ActivityBase.json @@ -868,6 +868,20 @@ "ShowInMapEditor": false }, { + "Id": "item_0007", + "Type": 99, + "Name": "\u9152\u67DC", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0007.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0008", "Type": 99, "Name": "\u6C99\u53D1\u65C1\u67DC\u5B50", @@ -882,6 +896,48 @@ "ShowInMapEditor": false }, { + "Id": "item_0009", + "Type": 99, + "Name": "\u5427\u53F0", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0009.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0010", + "Type": 99, + "Name": "\u544A\u793A\u724C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0010.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0011", + "Type": 99, + "Name": "\u7EFF\u6728\u51F3", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0011.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0012", "Type": 99, "Name": "\u6C99\u53D1\u7AD6", @@ -924,6 +980,20 @@ "ShowInMapEditor": false }, { + "Id": "item_0015", + "Type": 99, + "Name": "\u5DE6\u4E0B\u89D2\u684C\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0015.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0017", "Type": 99, "Name": "\u4E2D\u95F4\u684C\u5B50", @@ -952,6 +1022,20 @@ "ShowInMapEditor": false }, { + "Id": "item_0033", + "Type": 99, + "Name": "\u5427\u53F0", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0033.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { "Id": "item_0036", "Type": 99, "Name": "\u53F0\u7403\u684C", diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_28.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_28.png index 38a7634..b3e8988 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_28.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_28.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_33.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_33.png index 50dc9db..47c17ca 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_33.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_33.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_46.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_46.png index 0a30e9b..85b0292 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_46.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_46.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_48.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_48.png index a52f514..ca27426 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_48.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_48.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_54.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_54.png index 1a473b1..a298e43 100644 --- a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_54.png +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_54.png Binary files differ diff --git a/DungeonShooting_Godot/scene/Hall.tscn b/DungeonShooting_Godot/scene/Hall.tscn index 0a60986..0d05ede 100644 --- a/DungeonShooting_Godot/scene/Hall.tscn +++ b/DungeonShooting_Godot/scene/Hall.tscn @@ -232,6 +232,48 @@ Id = "item_0054" DefaultLayer = 1 +[node name="Item0007" type="Node2D" parent="ItemRoot" index="15"] +position = Vector2(79, 230) +script = ExtResource("5_lowqi") +Id = "item_0007" +DefaultLayer = 1 + +[node name="Item0009" type="Node2D" parent="ItemRoot" index="16"] +position = Vector2(70, 276) +script = ExtResource("5_lowqi") +Id = "item_0009" +DefaultLayer = 1 + +[node name="Item0010" type="Node2D" parent="ItemRoot" index="17"] +position = Vector2(178, 235) +script = ExtResource("5_lowqi") +Id = "item_0010" +DefaultLayer = 1 + +[node name="Item0011" type="Node2D" parent="ItemRoot" index="18"] +position = Vector2(33, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0011_2" type="Node2D" parent="ItemRoot" index="19"] +position = Vector2(69, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0011_3" type="Node2D" parent="ItemRoot" index="20"] +position = Vector2(109, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0015" type="Node2D" parent="ItemRoot" index="21"] +position = Vector2(68, 351) +script = ExtResource("5_lowqi") +Id = "item_0015" +DefaultLayer = 1 + [node name="Item05" type="Sprite2D" parent="." index="7"] z_index = -4 position = Vector2(859, 383) diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index 8425dcf..0512e9a 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -319,11 +319,31 @@ /// public const string Id_item_0006 = "item_0006"; /// + /// 名称: 酒柜
+ /// 简介: + ///
+ public const string Id_item_0007 = "item_0007"; + /// /// 名称: 沙发旁柜子
/// 简介: ///
public const string Id_item_0008 = "item_0008"; /// + /// 名称: 吧台
+ /// 简介: + ///
+ public const string Id_item_0009 = "item_0009"; + /// + /// 名称: 告示牌
+ /// 简介: + ///
+ public const string Id_item_0010 = "item_0010"; + /// + /// 名称: 绿木凳
+ /// 简介: + ///
+ public const string Id_item_0011 = "item_0011"; + /// /// 名称: 沙发竖
/// 简介: ///
@@ -339,6 +359,11 @@ /// public const string Id_item_0014 = "item_0014"; /// + /// 名称: 左下角桌子
+ /// 简介: + ///
+ public const string Id_item_0015 = "item_0015"; + /// /// 名称: 中间桌子
/// 简介: ///
@@ -349,6 +374,11 @@ /// public const string Id_item_0031 = "item_0031"; /// + /// 名称: 吧台
+ /// 简介: + ///
+ public const string Id_item_0033 = "item_0033"; + /// /// 名称: 台球桌
/// 简介: ///