diff --git a/DungeonShooting_Config/Weapon.xlsx b/DungeonShooting_Config/Weapon.xlsx deleted file mode 100644 index 83effa6..0000000 --- a/DungeonShooting_Config/Weapon.xlsx +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/DungeonShooting.csproj b/DungeonShooting_Godot/DungeonShooting.csproj index 8e15ac5..41ef16c 100644 --- a/DungeonShooting_Godot/DungeonShooting.csproj +++ b/DungeonShooting_Godot/DungeonShooting.csproj @@ -8,4 +8,7 @@ <ItemGroup> <Folder Include="src\game\ui\editorTools" /> </ItemGroup> + <ItemGroup> + <PackageReference Include="NPOI" Version="2.6.0" /> + </ItemGroup> </Project> \ No newline at end of file diff --git a/DungeonShooting_Godot/config/Role.xlsx b/DungeonShooting_Godot/config/Role.xlsx new file mode 100644 index 0000000..7b0f585 --- /dev/null +++ b/DungeonShooting_Godot/config/Role.xlsx Binary files differ diff --git a/DungeonShooting_Godot/config/Weapon.xlsx b/DungeonShooting_Godot/config/Weapon.xlsx new file mode 100644 index 0000000..3791f6e --- /dev/null +++ b/DungeonShooting_Godot/config/Weapon.xlsx Binary files differ diff --git a/DungeonShooting_Godot/prefab/role/Enemy.tscn b/DungeonShooting_Godot/prefab/role/Enemy.tscn index 1bdec61..a4ebb0d 100644 --- a/DungeonShooting_Godot/prefab/role/Enemy.tscn +++ b/DungeonShooting_Godot/prefab/role/Enemy.tscn @@ -1,71 +1,71 @@ [gd_scene load_steps=20 format=3 uid="uid://dbrig6dq441wo"] -[ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/Role.tscn" id="1_urmtb"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_o06sk"] -[ext_resource type="Texture2D" uid="uid://chd2vtesap5cf" path="res://resource/sprite/role/enemy0001/enemy0001.png" id="3_7qr11"] +[ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/Role.tscn" id="1_p0w41"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_xrpvd"] +[ext_resource type="Texture2D" uid="uid://chd2vtesap5cf" path="res://resource/sprite/role/enemy0001/Enemy0001.png" id="3_b8g1d"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"] resource_local_to_scene = true -shader = ExtResource("2_o06sk") +shader = ExtResource("2_xrpvd") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"] resource_local_to_scene = true -shader = ExtResource("2_o06sk") +shader = ExtResource("2_xrpvd") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="AtlasTexture" id="AtlasTexture_0rmv6"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(0, 0, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_3ira8"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(0, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_7fx5y"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(16, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_5wd43"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(32, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_kbrex"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(48, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_bhiip"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(0, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_41c1u"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_1o2v8"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_niadr"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(48, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_j73hc"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(48, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_3bgji"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_besw3"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_350uy"] -atlas = ExtResource("3_7qr11") +atlas = ExtResource("3_b8g1d") region = Rect2(0, 48, 16, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_m7t3e"] @@ -130,7 +130,7 @@ "speed": 10.0 }] -[node name="Enemy" instance=ExtResource("1_urmtb")] +[node name="Enemy" instance=ExtResource("1_p0w41")] collision_layer = 16 collision_mask = 25 diff --git a/DungeonShooting_Godot/prefab/role/Player.tscn b/DungeonShooting_Godot/prefab/role/Player.tscn index 2edb8ee..1e1804f 100644 --- a/DungeonShooting_Godot/prefab/role/Player.tscn +++ b/DungeonShooting_Godot/prefab/role/Player.tscn @@ -1,71 +1,71 @@ [gd_scene load_steps=20 format=3 uid="uid://cp2uhtlb6h7k2"] -[ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/Role.tscn" id="1"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_nvo1u"] -[ext_resource type="Texture2D" uid="uid://bhwhhg2dfsr26" path="res://resource/sprite/role/role2.png" id="3_55mk2"] +[ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/Role.tscn" id="1_4vjqs"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_dgp5f"] +[ext_resource type="Texture2D" uid="uid://bhwhhg2dfsr26" path="res://resource/sprite/role/role2.png" id="3_i2g22"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_vejn8"] resource_local_to_scene = true -shader = ExtResource("2_nvo1u") +shader = ExtResource("2_dgp5f") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0gb8j"] resource_local_to_scene = true -shader = ExtResource("2_nvo1u") +shader = ExtResource("2_dgp5f") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="AtlasTexture" id="AtlasTexture_tmewn"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(0, 0, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_dvg4a"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(0, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_kvuct"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(16, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_5op76"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(32, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_helyc"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(48, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_67mn8"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(48, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_jeywq"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_oycx8"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_tjg1t"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(0, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_2ltxw"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(0, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_x1va1"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_ic2p5"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_j3hdu"] -atlas = ExtResource("3_55mk2") +atlas = ExtResource("3_i2g22") region = Rect2(48, 48, 16, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_3poqo"] @@ -130,7 +130,7 @@ "speed": 10.0 }] -[node name="Player" instance=ExtResource("1")] +[node name="Player" instance=ExtResource("1_4vjqs")] collision_layer = 8 collision_mask = 1 diff --git a/DungeonShooting_Godot/prefab/role/Role.tscn b/DungeonShooting_Godot/prefab/role/Role.tscn index 357cae8..ac399cf 100644 --- a/DungeonShooting_Godot/prefab/role/Role.tscn +++ b/DungeonShooting_Godot/prefab/role/Role.tscn @@ -1,18 +1,18 @@ [gd_scene load_steps=9 format=3 uid="uid://cyrcv2jdgr8cf"] -[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_7dvg8"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_xadty"] -[ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="3_wi3uj"] +[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_vnmfw"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_mmtpy"] +[ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="3_g6ktd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"] resource_local_to_scene = true -shader = ExtResource("2_xadty") +shader = ExtResource("2_mmtpy") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"] resource_local_to_scene = true -shader = ExtResource("2_xadty") +shader = ExtResource("2_mmtpy") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 @@ -26,7 +26,7 @@ size = Vector2(10, 16.5) [node name="Role" type="Node"] -script = ExtResource("1_7dvg8") +script = ExtResource("1_vnmfw") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 @@ -64,4 +64,4 @@ [node name="MountPoint" type="Marker2D" parent="."] position = Vector2(1, -6) -script = ExtResource("3_wi3uj") +script = ExtResource("3_g6ktd") diff --git a/DungeonShooting_Godot/prefab/weapon/WeaponPreview.tscn b/DungeonShooting_Godot/prefab/weapon/WeaponPreview.tscn index 09d6f69..be64274 100644 --- a/DungeonShooting_Godot/prefab/weapon/WeaponPreview.tscn +++ b/DungeonShooting_Godot/prefab/weapon/WeaponPreview.tscn @@ -1,22 +1,22 @@ [gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"] -[ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_byp1d"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hn05o"] -[ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/Weapon0005.tres" id="3_iscyw"] +[ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_kc66u"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_e70v8"] +[ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/Weapon0005.tres" id="3_53icg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"] resource_local_to_scene = true -shader = ExtResource("2_hn05o") +shader = ExtResource("2_e70v8") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"] resource_local_to_scene = true -shader = ExtResource("2_hn05o") +shader = ExtResource("2_e70v8") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 -[node name="WeaponPreview" instance=ExtResource("1_byp1d")] +[node name="WeaponPreview" instance=ExtResource("1_kc66u")] [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_ki13x") @@ -24,7 +24,7 @@ [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_5ojsm") position = Vector2(9, 0) -sprite_frames = ExtResource("3_iscyw") +sprite_frames = ExtResource("3_53icg") [node name="ShellPoint" parent="." index="2"] position = Vector2(7, -3.5) diff --git a/DungeonShooting_Godot/project.godot b/DungeonShooting_Godot/project.godot index 9961bcf..902d60b 100644 --- a/DungeonShooting_Godot/project.godot +++ b/DungeonShooting_Godot/project.godot @@ -11,7 +11,7 @@ [application] config/name="DungeonShooting" -run/main_scene="res://scene/Main.tscn" +run/main_scene="res://scene/test/TestReadExcel.tscn" config/features=PackedStringArray("4.1", "C#") config/icon="res://icon.png" @@ -32,7 +32,7 @@ [editor_plugins] -enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/script_comment_menu/plugin.cfg", "res://addons/table_data_editor/plugin.cfg") +enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg") [gui] diff --git a/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.gdshader b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.gdshader new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.gdshader diff --git a/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn index 2afb888..6945a80 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn +++ b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn @@ -1,50 +1,50 @@ [gd_scene load_steps=4 format=3 uid="uid://dmeb88jotqro6"] -[ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="1_tsopp"] -[ext_resource type="Script" path="res://src/framework/map/DungeonRoomTemplate.cs" id="2_0esgy"] -[ext_resource type="Script" path="res://src/framework/map/mark/ActivityMark.cs" id="3_2xj23"] +[ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="1_m8ci8"] +[ext_resource type="Script" path="res://src/framework/map/DungeonRoomTemplate.cs" id="2_d1gn1"] +[ext_resource type="Script" path="res://src/framework/map/mark/ActivityMark.cs" id="3_w7xdh"] [node name="Room1" type="TileMap"] -tile_set = ExtResource("1_tsopp") +tile_set = ExtResource("1_m8ci8") format = 2 layer_0/tile_data = PackedInt32Array(327689, 0, 8, 262153, 0, 8, 196617, 0, 8, 131081, 0, 8, 65545, 0, 8, 9, 0, 8, 327688, 0, 8, 262152, 0, 8, 196616, 0, 8, 131080, 0, 8, 65544, 0, 8, 8, 0, 8, 327687, 0, 8, 262151, 0, 8, 196615, 0, 8, 131079, 0, 8, 65543, 0, 8, 7, 0, 8, 327686, 0, 8, 262150, 0, 8, 196614, 0, 8, 131078, 0, 8, 65542, 0, 8, 6, 0, 8, 327685, 0, 8, 262149, 0, 8, 196613, 0, 8, 131077, 0, 8, 65541, 0, 8, 5, 0, 8, 327684, 0, 8, 262148, 0, 8, 196612, 0, 8, 131076, 0, 8, 65540, 0, 8, 4, 0, 8, 327683, 0, 8, 262147, 0, 8, 196611, 0, 8, 131075, 0, 8, 65539, 0, 8, 3, 0, 8, 327682, 0, 8, 262146, 0, 8, 196610, 0, 8, 131074, 0, 8, 65538, 0, 8, 2, 0, 8, 327681, 0, 8, 262145, 0, 8, 196609, 0, 8, 131073, 0, 8, 65537, 0, 8, 1, 0, 8, 327680, 0, 8, 262144, 0, 8, 196608, 0, 8, 131072, 0, 8, 65536, 0, 8, 0, 0, 8, 131071, 196608, 3, 65535, 196608, 3, -1, 196608, 4, -65536, 131072, 7, -65535, 131072, 7, 196607, 196608, 3, 262143, 196608, 3, 327679, 196608, 3, 393215, 196608, 3, 393217, 131072, 2, 393216, 131072, 2, 458751, 720896, 2, -65534, 131072, 7, 393218, 131072, 2, -65533, 131072, 7, 393219, 131072, 2, -65532, 131072, 7, 393220, 131072, 2, -65531, 131072, 7, 393221, 131072, 2, -65530, 131072, 7, 393222, 131072, 2, -65529, 131072, 7, 393223, 131072, 2, -65528, 131072, 7, 393224, 131072, 2, -65527, 131072, 7, 393225, 131072, 2, 10, 65536, 3, 65546, 65536, 3, -65526, 65536, 4, 131082, 65536, 3, 196618, 65536, 3, 262154, 65536, 3, 327690, 65536, 3, 393226, 851968, 2) -script = ExtResource("2_0esgy") +script = ExtResource("2_d1gn1") [node name="Player" type="Node2D" parent="."] position = Vector2(80, 47) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 1 Altitude = 0 [node name="ActivityMark" type="Node2D" parent="."] position = Vector2(126, 21) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 5 ItemExpression = "0002(ResidueAmmo:15,CurrAmmon:0)" [node name="ActivityMark5" type="Node2D" parent="."] position = Vector2(78, 24) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 5 ItemExpression = "0005(ResidueAmmo:30,CurrAmmon:10)" [node name="ActivityMark2" type="Node2D" parent="."] position = Vector2(39, 75) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 5 ItemExpression = "0001(ResidueAmmo:15,CurrAmmon:0)" WaveNumber = 2 [node name="ActivityMark3" type="Node2D" parent="."] position = Vector2(128, 74) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 5 ItemExpression = "0003(ResidueAmmo:12,CurrAmmon:15)" WaveNumber = 3 [node name="ActivityMark4" type="Node2D" parent="."] position = Vector2(39, 23) -script = ExtResource("3_2xj23") +script = ExtResource("3_w7xdh") Type = 5 ItemExpression = "0004(ResidueAmmo:15,CurrAmmon:0)" WaveNumber = 4 diff --git a/DungeonShooting_Godot/resource/map/tileset/TileSet1.tres b/DungeonShooting_Godot/resource/map/tileset/TileSet1.tres index ed27721..324790e 100644 --- a/DungeonShooting_Godot/resource/map/tileset/TileSet1.tres +++ b/DungeonShooting_Godot/resource/map/tileset/TileSet1.tres @@ -1,9 +1,9 @@ [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b00g22o1cqhe8"] -[ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_pa3ef"] +[ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_vsl1x"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yvgyd"] -texture = ExtResource("1_pa3ef") +texture = ExtResource("1_vsl1x") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index 8b96b5d..efa096a 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -1,6 +1,6 @@ [gd_resource type="Theme" load_steps=78 format=3 uid="uid://ds668te2rph30"] -[ext_resource type="FontFile" uid="uid://cad0in7dtweo5" path="res://resource/font/VonwaonBitmap-16px.ttf" id="1_h2ixh"] +[ext_resource type="FontFile" uid="uid://cad0in7dtweo5" path="res://resource/font/VonwaonBitmap-16px.ttf" id="1_rr2q2"] [sub_resource type="StyleBoxFlat" id="1"] content_margin_left = 6.0 @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_dbhbp"] +[sub_resource type="Image" id="Image_st0hw"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_dbhbp") +image = SubResource("Image_st0hw") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_0nlsw"] +[sub_resource type="Image" id="Image_imuys"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_0nlsw") +image = SubResource("Image_imuys") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_kdcku"] +[sub_resource type="Image" id="Image_kcung"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -402,7 +402,7 @@ } [sub_resource type="ImageTexture" id="66"] -image = SubResource("Image_kdcku") +image = SubResource("Image_kcung") [sub_resource type="StyleBoxTexture" id="67"] content_margin_left = 2.0 @@ -412,7 +412,7 @@ texture = SubResource("66") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_jkvvb"] +[sub_resource type="Image" id="Image_sk70d"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 4, 255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -422,7 +422,7 @@ } [sub_resource type="ImageTexture" id="69"] -image = SubResource("Image_jkvvb") +image = SubResource("Image_sk70d") [sub_resource type="StyleBoxTexture" id="70"] content_margin_left = 0.0 @@ -446,7 +446,7 @@ content_margin_right = 4.0 content_margin_bottom = 4.0 -[sub_resource type="Image" id="Image_u72q8"] +[sub_resource type="Image" id="Image_rpr4c"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 228, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 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255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 189, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 77, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 77, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -456,7 +456,7 @@ } [sub_resource type="ImageTexture" id="56"] -image = SubResource("Image_u72q8") +image = SubResource("Image_rpr4c") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 @@ -506,7 +506,7 @@ region_rect = Rect2(0, 0, 12, 12) [resource] -default_font = ExtResource("1_h2ixh") +default_font = ExtResource("1_rr2q2") default_font_size = 32 Button/colors/font_color = Color(0.780392, 0.780392, 0.780392, 1) Button/colors/font_color_disabled = Color(1, 1, 1, 0.3) @@ -516,7 +516,7 @@ Button/colors/icon_color_hover = Color(1.15, 1.15, 1.15, 1) Button/colors/icon_color_pressed = Color(0.135294, 0.496079, 1.04176, 1) Button/constants/hseparation = 2 -Button/fonts/font = ExtResource("1_h2ixh") +Button/fonts/font = ExtResource("1_rr2q2") Button/styles/disabled = SubResource("1") Button/styles/focus = SubResource("2") Button/styles/hover = SubResource("3") @@ -618,7 +618,7 @@ Label/constants/shadow_as_outline = 0 Label/constants/shadow_offset_x = 1 Label/constants/shadow_offset_y = 1 -Label/fonts/font = ExtResource("1_h2ixh") +Label/fonts/font = ExtResource("1_rr2q2") Label/styles/normal = SubResource("54") LineEdit/colors/clear_button_color = Color(0.780392, 0.780392, 0.780392, 1) LineEdit/colors/clear_button_color_pressed = Color(0.117647, 0.431373, 0.905882, 1) @@ -629,7 +629,7 @@ LineEdit/colors/read_only = Color(1, 1, 1, 0.3) LineEdit/colors/selection_color = Color(0.117647, 0.431373, 0.905882, 0.4) LineEdit/constants/minimum_spaces = 12 -LineEdit/fonts/font = ExtResource("1_h2ixh") +LineEdit/fonts/font = ExtResource("1_rr2q2") LineEdit/icons/clear = SubResource("56") LineEdit/styles/focus = SubResource("2") LineEdit/styles/normal = SubResource("4") diff --git a/DungeonShooting_Godot/scene/Main.tscn b/DungeonShooting_Godot/scene/Main.tscn index 93fb731..99c0ed0 100644 --- a/DungeonShooting_Godot/scene/Main.tscn +++ b/DungeonShooting_Godot/scene/Main.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=5 format=3 uid="uid://lbe753cb8heb"] -[ext_resource type="Script" path="res://src/game/GameApplication.cs" id="1_7qxy0"] -[ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="2_ipvhp"] +[ext_resource type="Script" path="res://src/game/GameApplication.cs" id="1_lgroc"] +[ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="2_kdkre"] [sub_resource type="Shader" id="1"] code = "shader_type canvas_item; @@ -21,7 +21,7 @@ shader_parameter/offset = Vector2(0, 0) [node name="Main" type="Node2D" node_paths=PackedStringArray("SubViewport", "SubViewportContainer", "SceneRoot", "GlobalNodeRoot")] -script = ExtResource("1_7qxy0") +script = ExtResource("1_lgroc") SubViewport = NodePath("ViewCanvas/SubViewportContainer/SubViewport") SubViewportContainer = NodePath("ViewCanvas/SubViewportContainer") SceneRoot = NodePath("ViewCanvas/SubViewportContainer/SubViewport/SceneRoot") @@ -49,6 +49,6 @@ process_callback = 0 limit_smoothed = true editor_draw_drag_margin = true -script = ExtResource("2_ipvhp") +script = ExtResource("2_kdkre") [node name="GlobalNodeRoot" type="Node2D" parent="."] diff --git a/DungeonShooting_Godot/scene/World.tscn b/DungeonShooting_Godot/scene/World.tscn index e986861..6c182e2 100644 --- a/DungeonShooting_Godot/scene/World.tscn +++ b/DungeonShooting_Godot/scene/World.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=4 format=3 uid="uid://bqf2vks5ggnsp"] -[ext_resource type="Script" path="res://src/game/room/World.cs" id="1_6b8pf"] -[ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="2_ur13e"] +[ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"] +[ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="2_p6iui"] [sub_resource type="Environment" id="Environment_ji6mi"] background_mode = 3 @@ -9,7 +9,7 @@ glow_intensity = 4.74 [node name="World" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot")] -script = ExtResource("1_6b8pf") +script = ExtResource("1_kt3mm") NormalLayer = NodePath("NormalLayer") YSortLayer = NodePath("YSortLayer") TileRoot = NodePath("TileRoot") @@ -20,7 +20,7 @@ [node name="TileRoot" type="TileMap" parent="."] y_sort_enabled = true -tile_set = ExtResource("2_ur13e") +tile_set = ExtResource("2_p6iui") format = 2 layer_0/name = "Floor" layer_0/z_index = -10 diff --git a/DungeonShooting_Godot/scene/test/TestReadExcel.tscn b/DungeonShooting_Godot/scene/test/TestReadExcel.tscn new file mode 100644 index 0000000..78be4ee --- /dev/null +++ b/DungeonShooting_Godot/scene/test/TestReadExcel.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=3 uid="uid://deq562id5sngp"] + +[ext_resource type="Script" path="res://src/test/TestReadExcel.cs" id="1_8sptd"] + +[node name="TestReadExcel" type="Node2D"] +script = ExtResource("1_8sptd") diff --git a/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs b/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs new file mode 100644 index 0000000..d11049e --- /dev/null +++ b/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs @@ -0,0 +1,8 @@ +using System; + +namespace Generator; + +public class ExcelGenerator +{ + +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs index 14c6649..b2731bc 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs @@ -23,7 +23,7 @@ /// </summary> public string Icon = ResourcePath.resource_sprite_gun_gun1_png; /// <summary> - /// 动画序列帧 + /// 动画序列帧资源名称 /// </summary> public string SpriteFrames; /// <summary> diff --git a/DungeonShooting_Godot/src/test/TestReadExcel.cs b/DungeonShooting_Godot/src/test/TestReadExcel.cs new file mode 100644 index 0000000..fdf4724 --- /dev/null +++ b/DungeonShooting_Godot/src/test/TestReadExcel.cs @@ -0,0 +1,50 @@ +using Godot; +using System; +using System.IO; +using NPOI.SS.UserModel; +using NPOI.XSSF.UserModel; + +public partial class TestReadExcel : Node2D +{ + public override void _Ready() + { + string sourceFile = @"config/Weapon.xlsx"; + + IWorkbook workbook = new XSSFWorkbook(sourceFile); + ISheet sheet1 = workbook.GetSheet("Sheet1"); + + int columnCount = -1; + foreach (IRow row in sheet1) + { + foreach (var cell in row) + { + if (columnCount >= 0 && cell.ColumnIndex >= columnCount) + { + break; + } + var value = cell.StringCellValue; + if (string.IsNullOrEmpty(value)) + { + if (columnCount < 0) + { + columnCount = cell.ColumnIndex; + break; + } + else if (cell.ColumnIndex == 0) + { + break; + } + } + GD.Print("row: " + row.RowNum + " , Column: " + cell.ColumnIndex + ", value: " + cell.StringCellValue); + } + } + workbook.Close(); + // sheet1.CreateRow(0).CreateCell(0).SetCellValue(1); + // sheet1.CreateRow(1).CreateCell(0).SetCellValue(2); + // sheet1.CreateRow(2).CreateCell(0).SetCellValue(3); + // + // FileStream fs = new FileStream(targetFile, FileMode.Create); + // workbook.Write(fs, true); + // workbook.Close(); + } +}