diff --git a/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn b/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn
index 8850c5a..100d134 100644
--- a/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn
+++ b/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn
@@ -1,9 +1,10 @@
-[gd_scene load_steps=7 format=3 uid="uid://dbjpknb3d5gfw"]
+[gd_scene load_steps=8 format=3 uid="uid://dbjpknb3d5gfw"]
[ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponRoulettePanel.cs" id="1_1uvbk"]
[ext_resource type="Texture2D" uid="uid://e6krxgte01j3" path="res://resource/sprite/ui/roulette/RouletteBg.png" id="2_k6gjh"]
[ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponSlot.cs" id="3_8v011"]
[ext_resource type="Shader" path="res://resource/material/Outline.gdshader" id="4_p348k"]
+[ext_resource type="Texture2D" uid="uid://dmm8jw06bhffh" path="res://resource/sprite/ui/commonIcon/Lock.png" id="6_7mog3"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i1wmw"]
resource_local_to_scene = true
@@ -21,6 +22,7 @@
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_1uvbk")
+metadata/_edit_vertical_guides_ = [960.0, 1220.0]
[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
@@ -46,34 +48,47 @@
grow_vertical = 2
[node name="RouletteBg" type="Sprite2D" parent="Control"]
-position = Vector2(32.5, -27)
scale = Vector2(4, 4)
texture = ExtResource("2_k6gjh")
[node name="WeaponSlotNode" type="Node2D" parent="Control/RouletteBg"]
script = ExtResource("3_8v011")
-[node name="Control" type="Control" parent="Control/RouletteBg/WeaponSlotNode"]
+[node name="SlotUi" type="Control" parent="Control/RouletteBg/WeaponSlotNode"]
layout_mode = 3
anchors_preset = 0
offset_left = 65.25
offset_right = 66.25
offset_bottom = 1.0
-[node name="WeaponIcon" type="Sprite2D" parent="Control/RouletteBg/WeaponSlotNode/Control"]
-material = SubResource("ShaderMaterial_i1wmw")
-
-[node name="AmmoLabel" type="Label" parent="Control/RouletteBg/WeaponSlotNode/Control"]
+[node name="WeaponUi" type="Control" parent="Control/RouletteBg/WeaponSlotNode/SlotUi"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
-offset_left = -15.25
-offset_top = 4.5
-offset_right = 104.75
-offset_bottom = 44.5
+offset_left = -0.5
+offset_top = -0.5
+offset_right = 0.5
+offset_bottom = 0.5
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="WeaponIcon" type="Sprite2D" parent="Control/RouletteBg/WeaponSlotNode/SlotUi/WeaponUi"]
+material = SubResource("ShaderMaterial_i1wmw")
+
+[node name="AmmoLabel" type="Label" parent="Control/RouletteBg/WeaponSlotNode/SlotUi/WeaponUi"]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -15.375
+offset_top = 8.5
+offset_right = 104.625
+offset_bottom = 48.5
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.25, 0.25)
@@ -81,6 +96,10 @@
horizontal_alignment = 1
vertical_alignment = 1
+[node name="LockSprite" type="Sprite2D" parent="Control/RouletteBg/WeaponSlotNode/SlotUi"]
+scale = Vector2(0.25, 0.25)
+texture = ExtResource("6_7mog3")
+
[node name="SlotAreaNode" type="Area2D" parent="Control/RouletteBg/WeaponSlotNode"]
collision_layer = 0
collision_mask = 8192
@@ -88,6 +107,56 @@
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Control/RouletteBg/WeaponSlotNode/SlotAreaNode"]
+[node name="ColorRect" type="ColorRect" parent="Control"]
+layout_mode = 0
+offset_left = -383.0
+offset_top = -480.0
+offset_right = 385.0
+offset_bottom = -424.0
+color = Color(0.184314, 0.184314, 0.184314, 0.784314)
+
+[node name="Label" type="Label" parent="Control/ColorRect"]
+layout_mode = 1
+anchors_preset = 4
+anchor_top = 0.5
+anchor_bottom = 0.5
+offset_left = 10.5
+offset_top = -20.0
+offset_right = 162.5
+offset_bottom = 20.0
+grow_vertical = 2
+text = "按Q上一页"
+
+[node name="Label2" type="Label" parent="Control/ColorRect"]
+layout_mode = 1
+anchors_preset = 6
+anchor_left = 1.0
+anchor_top = 0.5
+anchor_right = 1.0
+anchor_bottom = 0.5
+offset_left = -162.5
+offset_top = -20.0
+offset_right = -10.5
+offset_bottom = 20.0
+grow_horizontal = 0
+grow_vertical = 2
+text = "按E下一页"
+
+[node name="PageLabel" type="Label" parent="Control/ColorRect"]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -4.5
+offset_top = -20.0
+offset_right = 4.5
+offset_bottom = 20.0
+grow_horizontal = 2
+grow_vertical = 2
+text = "1/1"
+
[node name="MouseArea" type="Area2D" parent="."]
collision_layer = 8192
collision_mask = 0
diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json
index df10eda..30bf56e 100644
--- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json
+++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json
@@ -1 +1 @@
-[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":false,"WaveList":[[{"Position":{"X":39,"Y":8},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":-16,"Y":-18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":6},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0009","Weight":100,"Attr":{"CurrAmmon":"1","ResidueAmmo":"25"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":47},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0010","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":47,"Y":-32},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0008","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":23,"Y":37},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0010","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":2,"Y":18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0005","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":24,"Y":-30},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0006","Weight":100,"Attr":{"CurrAmmon":"20","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":40,"Y":-10},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0003","Weight":100,"Attr":{"CurrAmmon":"12","ResidueAmmo":"90"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":2,"Y":-37},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0007","Weight":100,"Attr":{"CurrAmmon":"60","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-2,"Y":47},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0002","Weight":100,"Attr":{"CurrAmmon":"7","ResidueAmmo":"70"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":29,"Y":63},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0013","Weight":100,"Attr":{"CurrAmmon":"50","ResidueAmmo":"250"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-30,"Y":39},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0003","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-19,"Y":71},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0003","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":48,"Y":29},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0004","Weight":100,"Attr":{"CurrAmmon":"180","ResidueAmmo":"90"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":20,"Y":94},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0014","Weight":100,"Attr":{"CurrAmmon":"5","ResidueAmmo":"60"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-14,"Y":97},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0011","Weight":100,"Attr":{"CurrAmmon":"20","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":9,"Y":-7},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0011","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-41,"Y":61},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0016","Weight":100,"Attr":{"CurrAmmon":"5","ResidueAmmo":"60"},"Altitude":8,"VerticalSpeed":0}]}]]}]
\ No newline at end of file
+[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":false,"WaveList":[[{"Position":{"X":39,"Y":8},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":-16,"Y":-18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":6},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0009","Weight":100,"Attr":{"CurrAmmon":"1","ResidueAmmo":"25"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":66,"Y":47},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0010","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":47,"Y":-32},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0008","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"120"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":23,"Y":37},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0010","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":2,"Y":18},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0005","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":24,"Y":-30},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0006","Weight":100,"Attr":{"CurrAmmon":"20","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":40,"Y":-10},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0003","Weight":100,"Attr":{"CurrAmmon":"12","ResidueAmmo":"90"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":2,"Y":-37},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0007","Weight":100,"Attr":{"CurrAmmon":"60","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-2,"Y":47},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0002","Weight":100,"Attr":{"CurrAmmon":"7","ResidueAmmo":"70"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":29,"Y":63},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0013","Weight":100,"Attr":{"CurrAmmon":"50","ResidueAmmo":"250"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-30,"Y":39},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0003","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-19,"Y":71},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0003","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":48,"Y":29},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0004","Weight":100,"Attr":{"CurrAmmon":"180","ResidueAmmo":"90"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":20,"Y":94},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0014","Weight":100,"Attr":{"CurrAmmon":"5","ResidueAmmo":"60"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-14,"Y":97},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0011","Weight":100,"Attr":{"CurrAmmon":"20","ResidueAmmo":"300"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":9,"Y":-7},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"prop0011","Weight":100,"Attr":null,"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":-41,"Y":61},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0016","Weight":100,"Attr":{"CurrAmmon":"5","ResidueAmmo":"60"},"Altitude":8,"VerticalSpeed":0}]},{"Position":{"X":73,"Y":-19},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0005","Weight":100,"Attr":{"CurrAmmon":"10","ResidueAmmo":"40"},"Altitude":8,"VerticalSpeed":5.551115E-14}]}]]}]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/role/player/Player.cs b/DungeonShooting_Godot/src/game/activity/role/player/Player.cs
index 0fb400d..6153367 100644
--- a/DungeonShooting_Godot/src/game/activity/role/player/Player.cs
+++ b/DungeonShooting_Godot/src/game/activity/role/player/Player.cs
@@ -73,6 +73,8 @@
//InitSubLine();
_brushData2 = new BrushImageData(ExcelConfig.LiquidMaterial_Map["0001"]);
+
+ WeaponPack.SetCapacity(10);
}
private void DebugSet()
diff --git a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs
index 3009e94..9da7214 100644
--- a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs
+++ b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs
@@ -62,7 +62,7 @@
//按下地图按键
if (InputManager.Map && !_isMagnifyMap && !_pressMapFlag) //展开小地图
{
- if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0)
+ if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0 && !InputManager.Roulette)
{
ExpandMap();
}
diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs
index a078918..b903858 100644
--- a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs
+++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs
@@ -65,7 +65,7 @@
}
///
- /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.WeaponIcon
+ /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi.WeaponIcon
///
public class WeaponIcon : UiNode
{
@@ -74,7 +74,7 @@
}
///
- /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.AmmoLabel
+ /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi.AmmoLabel
///
public class AmmoLabel : UiNode
{
@@ -83,12 +83,12 @@
}
///
- /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control
+ /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi
///
- public class Control_1 : UiNode
+ public class WeaponUi : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.WeaponIcon
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponIcon
///
public WeaponIcon L_WeaponIcon
{
@@ -101,7 +101,7 @@
private WeaponIcon _L_WeaponIcon;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.AmmoLabel
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.AmmoLabel
///
public AmmoLabel L_AmmoLabel
{
@@ -113,8 +113,52 @@
}
private AmmoLabel _L_AmmoLabel;
- public Control_1(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override Control_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
+ public WeaponUi(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
+ public override WeaponUi Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.LockSprite
+ ///
+ public class LockSprite : UiNode
+ {
+ public LockSprite(WeaponRoulettePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
+ public override LockSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi
+ ///
+ public class SlotUi : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.WeaponUi
+ ///
+ public WeaponUi L_WeaponUi
+ {
+ get
+ {
+ if (_L_WeaponUi == null) _L_WeaponUi = new WeaponUi(UiPanel, Instance.GetNode("WeaponUi"));
+ return _L_WeaponUi;
+ }
+ }
+ private WeaponUi _L_WeaponUi;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.LockSprite
+ ///
+ public LockSprite L_LockSprite
+ {
+ get
+ {
+ if (_L_LockSprite == null) _L_LockSprite = new LockSprite(UiPanel, Instance.GetNode("LockSprite"));
+ return _L_LockSprite;
+ }
+ }
+ private LockSprite _L_LockSprite;
+
+ public SlotUi(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
+ public override SlotUi Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
}
///
@@ -154,17 +198,17 @@
public class WeaponSlotNode : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.Control
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.SlotUi
///
- public Control_1 L_Control
+ public SlotUi L_SlotUi
{
get
{
- if (_L_Control == null) _L_Control = new Control_1(UiPanel, Instance.GetNode("Control"));
- return _L_Control;
+ if (_L_SlotUi == null) _L_SlotUi = new SlotUi(UiPanel, Instance.GetNode("SlotUi"));
+ return _L_SlotUi;
}
}
- private Control_1 _L_Control;
+ private SlotUi _L_SlotUi;
///
/// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.SlotAreaNode
@@ -206,6 +250,81 @@
}
///
+ /// 类型: , 路径: WeaponRoulette.Control.ColorRect.Label
+ ///
+ public class Label : UiNode
+ {
+ public Label(WeaponRoulettePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: WeaponRoulette.Control.ColorRect.Label2
+ ///
+ public class Label2 : UiNode
+ {
+ public Label2(WeaponRoulettePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Label2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: WeaponRoulette.Control.ColorRect.PageLabel
+ ///
+ public class PageLabel : UiNode
+ {
+ public PageLabel(WeaponRoulettePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override PageLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: WeaponRoulette.Control.ColorRect
+ ///
+ public class ColorRect : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.Label
+ ///
+ public Label L_Label
+ {
+ get
+ {
+ if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode("Label"));
+ return _L_Label;
+ }
+ }
+ private Label _L_Label;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.Label2
+ ///
+ public Label2 L_Label2
+ {
+ get
+ {
+ if (_L_Label2 == null) _L_Label2 = new Label2(UiPanel, Instance.GetNode("Label2"));
+ return _L_Label2;
+ }
+ }
+ private Label2 _L_Label2;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.PageLabel
+ ///
+ public PageLabel L_PageLabel
+ {
+ get
+ {
+ if (_L_PageLabel == null) _L_PageLabel = new PageLabel(UiPanel, Instance.GetNode("PageLabel"));
+ return _L_PageLabel;
+ }
+ }
+ private PageLabel _L_PageLabel;
+
+ public ColorRect(WeaponRoulettePanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
+ public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
+ }
+
+ ///
/// 类型: , 路径: WeaponRoulette.Control
///
public class Control : UiNode
@@ -223,6 +342,19 @@
}
private RouletteBg _L_RouletteBg;
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.ColorRect
+ ///
+ public ColorRect L_ColorRect
+ {
+ get
+ {
+ if (_L_ColorRect == null) _L_ColorRect = new ColorRect(UiPanel, Instance.GetNode("ColorRect"));
+ return _L_ColorRect;
+ }
+ }
+ private ColorRect _L_ColorRect;
+
public Control(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
public override Control Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
}
@@ -265,14 +397,29 @@
public Bg S_Bg => L_Bg;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.WeaponIcon
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi.WeaponIcon
///
- public WeaponIcon S_WeaponIcon => L_Control.L_RouletteBg.L_WeaponSlotNode.L_Control.L_WeaponIcon;
+ public WeaponIcon S_WeaponIcon => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotUi.L_WeaponUi.L_WeaponIcon;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.AmmoLabel
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi.AmmoLabel
///
- public AmmoLabel S_AmmoLabel => L_Control.L_RouletteBg.L_WeaponSlotNode.L_Control.L_AmmoLabel;
+ public AmmoLabel S_AmmoLabel => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotUi.L_WeaponUi.L_AmmoLabel;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.WeaponUi
+ ///
+ public WeaponUi S_WeaponUi => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotUi.L_WeaponUi;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi.LockSprite
+ ///
+ public LockSprite S_LockSprite => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotUi.L_LockSprite;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotUi
+ ///
+ public SlotUi S_SlotUi => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotUi;
///
/// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotAreaNode.CollisionPolygon2D
@@ -295,6 +442,31 @@
public RouletteBg S_RouletteBg => L_Control.L_RouletteBg;
///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.ColorRect.Label
+ ///
+ public Label S_Label => L_Control.L_ColorRect.L_Label;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.ColorRect.Label2
+ ///
+ public Label2 S_Label2 => L_Control.L_ColorRect.L_Label2;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.ColorRect.PageLabel
+ ///
+ public PageLabel S_PageLabel => L_Control.L_ColorRect.L_PageLabel;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.ColorRect
+ ///
+ public ColorRect S_ColorRect => L_Control.L_ColorRect;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control
+ ///
+ public Control S_Control => L_Control;
+
+ ///
/// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.MouseArea.CollisionShape2D
///
public CollisionShape2D S_CollisionShape2D => L_MouseArea.L_CollisionShape2D;
diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs
index c2edf03..a910eeb 100644
--- a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs
+++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs
@@ -24,10 +24,14 @@
//所有武器插槽
private List _slotNodes = new List();
-
+ //当前页索引
+ private int _pageIndex = 0;
+ //最大页数
+ private int _maxPageIndex = 0;
+
public override void OnCreateUi()
{
- S_RouletteBg.Instance.Visible = false;
+ L_Control.Instance.Visible = false;
S_Bg.Instance.Visible = false;
//创建武器插槽
@@ -39,8 +43,9 @@
var sectorPolygon = Utils.CreateSectorPolygon(0, 100, 360f / SlotCount, 4);
collisionPolygon2D.Polygon = sectorPolygon;
clone.Instance.RotationDegrees = angle;
- clone.L_Control.Instance.RotationDegrees = -angle;
- clone.L_Control.L_WeaponIcon.Instance.Material = (Material)S_WeaponSlotNode.L_Control.L_WeaponIcon.Instance.Material.Duplicate();
+ clone.L_SlotUi.Instance.RotationDegrees = -angle;
+ clone.L_SlotUi.L_WeaponUi.L_WeaponIcon.Instance.Material =
+ (Material)S_WeaponSlotNode.L_SlotUi.L_WeaponUi.L_WeaponIcon.Instance.Material.Duplicate();
_slotNodes.Add(clone);
}
@@ -64,7 +69,7 @@
//按下地图按键
if (InputManager.Roulette && !_isMagnifyRoulette) //打开轮盘
{
- if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0)
+ if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0 && !InputManager.Map)
{
ExpandRoulette();
}
@@ -78,6 +83,32 @@
if (InputManager.Roulette)
{
S_MouseArea.Instance.GlobalPosition = GetGlobalMousePosition();
+
+ if (_maxPageIndex > 0)
+ {
+ if (InputManager.ExchangeWeapon) //上一页
+ {
+ _pageIndex--;
+ if (_pageIndex < 0)
+ {
+ _pageIndex = _maxPageIndex;
+ }
+
+ RefreshPageLabel();
+ RefreshWeapon();
+ }
+ else if (InputManager.Interactive) //下一页
+ {
+ _pageIndex++;
+ if (_pageIndex > _maxPageIndex)
+ {
+ _pageIndex = 0;
+ }
+
+ RefreshPageLabel();
+ RefreshWeapon();
+ }
+ }
}
else
{
@@ -85,21 +116,25 @@
}
}
+ //打开轮盘
private void ExpandRoulette()
{
World.Current.Pause = true;
_pressRouletteFlag = true;
_isMagnifyRoulette = true;
- S_RouletteBg.Instance.Visible = true;
+ L_Control.Instance.Visible = true;
S_Bg.Instance.Visible = true;
SetEnableSectorCollision(true);
+ RefreshSlotPage();
+ RefreshPageLabel();
RefreshWeapon();
}
+ //关闭轮盘
private void ShrinkRoulette()
{
- S_RouletteBg.Instance.Visible = false;
+ L_Control.Instance.Visible = false;
S_Bg.Instance.Visible = false;
_isMagnifyRoulette = false;
@@ -122,16 +157,51 @@
weaponSlotNode.L_SlotAreaNode.Instance.Monitorable = enable;
}
}
+
+ //刷新页码文本
+ private void RefreshPageLabel()
+ {
+ S_PageLabel.Instance.Text = $"{_pageIndex + 1}/{_maxPageIndex + 1}";
+ }
+
+ //刷新页码
+ private void RefreshSlotPage()
+ {
+ var current = Player.Current;
+ if (current == null)
+ {
+ return;
+ }
+
+ var weapons = current.WeaponPack.ItemSlot;
+ //判断是否显示上一页下一页提示
+ var lastIndex = 0;
+ for (var i = weapons.Length - 1; i >= 0; i--)
+ {
+ if (weapons[i] != null)
+ {
+ lastIndex = i;
+ break;
+ }
+ }
+ _maxPageIndex = Mathf.CeilToInt((lastIndex + 1f) / SlotCount) - 1;
+ S_ColorRect.Instance.Visible = _maxPageIndex > 0;
+
+ if (_pageIndex > _maxPageIndex)
+ {
+ _pageIndex = _maxPageIndex;
+ }
+ }
//更新显示的武器
private void RefreshWeapon()
{
var current = Player.Current;
- if (current == null)
+ if (current == null) //没有玩家对象,这是异常情况
{
foreach (var slotNode in _slotNodes)
{
- slotNode.L_Control.Instance.Visible = false;
+ slotNode.L_SlotUi.Instance.Visible = false;
}
return;
@@ -141,27 +211,34 @@
for (var i = 0; i < _slotNodes.Count; i++)
{
var slotNode = _slotNodes[i];
- slotNode.L_Control.Instance.Visible = true;
- if (weapons.Length > i)
+ slotNode.L_SlotUi.Instance.Visible = true;
+ slotNode.L_SlotUi.L_LockSprite.Instance.Visible = false;
+
+ var weaponIndex = i + _pageIndex * SlotCount;
+ if (weapons.Length > weaponIndex)
{
- var weapon = weapons[i];
- if (weapon != null)
+ var weapon = weapons[weaponIndex];
+ if (weapon != null) //有武器
{
- slotNode.L_Control.Instance.Visible = true;
- slotNode.L_Control.L_WeaponIcon.Instance.Texture = weapon.GetDefaultTexture();
- slotNode.L_Control.L_AmmoLabel.Instance.Text =
+ slotNode.L_SlotUi.L_WeaponUi.Instance.Visible = true;
+ slotNode.L_SlotUi.L_WeaponUi.L_WeaponIcon.Instance.Texture = weapon.GetDefaultTexture();
+ slotNode.L_SlotUi.L_WeaponUi.L_AmmoLabel.Instance.Text =
(weapon.CurrAmmo + weapon.ResidueAmmo).ToString() + "/" + weapon.Attribute.MaxAmmoCapacity;
slotNode.Instance.SetWeapon(weapon);
+ slotNode.L_SlotAreaNode.Instance.Monitoring = true;
}
- else
+ else //已经解锁,但是没有武器
{
- slotNode.L_Control.Instance.Visible = false;
+ slotNode.L_SlotUi.L_WeaponUi.Instance.Visible = false;
+ slotNode.L_SlotAreaNode.Instance.Monitoring = false;
slotNode.Instance.ClearWeapon();
}
}
- else
+ else //未解锁
{
- slotNode.L_Control.Instance.Visible = false;
+ slotNode.L_SlotUi.L_LockSprite.Instance.Visible = true;
+ slotNode.L_SlotUi.L_WeaponUi.Instance.Visible = false;
+ slotNode.L_SlotAreaNode.Instance.Monitoring = false;
slotNode.Instance.ClearWeapon();
}
}
diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs
index 1d2341d..976a0b2 100644
--- a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs
+++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs
@@ -32,12 +32,12 @@
{
_node.UiPanel.ActiveWeapon = _weapon;
_node.Instance.Scale = new Vector2(1.1f, 1.1f);
- _node.L_Control.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.White);
+ _node.L_SlotUi.L_WeaponUi.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.White);
}
private void OnAreaExited(Area2D other)
{
_node.Instance.Scale = Vector2.One;
- _node.L_Control.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.Black);
+ _node.L_SlotUi.L_WeaponUi.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.Black);
}
}
\ No newline at end of file