diff --git a/DungeonShooting_Godot/prefab/role/Player.tscn b/DungeonShooting_Godot/prefab/role/Player.tscn index d3105c0..d88955c 100644 --- a/DungeonShooting_Godot/prefab/role/Player.tscn +++ b/DungeonShooting_Godot/prefab/role/Player.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=19 format=3 uid="uid://cdohv4xeirtuc"] -[ext_resource type="PackedScene" path="res://prefab/role/Role.tscn" id="1"] +[ext_resource type="PackedScene" uid="uid://b515ti0qinck8" path="res://prefab/role/Role.tscn" id="1"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_nvo1u"] [ext_resource type="Texture2D" uid="uid://bhwhhg2dfsr26" path="res://resource/sprite/role/role2.png" id="3_55mk2"] diff --git a/DungeonShooting_Godot/prefab/role/Role.tscn b/DungeonShooting_Godot/prefab/role/Role.tscn index d3508ef..4882f43 100644 --- a/DungeonShooting_Godot/prefab/role/Role.tscn +++ b/DungeonShooting_Godot/prefab/role/Role.tscn @@ -1,11 +1,9 @@ -[gd_scene load_steps=10 format=3] +[gd_scene load_steps=9 format=3 uid="uid://b515ti0qinck8"] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_hm41b"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"] [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"] - - [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"] resource_local_to_scene = true shader = ExtResource("2_q6jwp") @@ -27,8 +25,6 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"] size = Vector2(10, 16.5) -[sub_resource type="AnimationLibrary" id="AnimationLibrary_7yld5"] - [node name="Role" type="Node"] script = ExtResource("1_hm41b") @@ -69,8 +65,3 @@ [node name="MountPoint" type="Marker2D" parent="."] position = Vector2(2, -4) script = ExtResource("4") - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -libraries = { -"": SubResource("AnimationLibrary_7yld5") -} diff --git a/DungeonShooting_Godot/prefab/weapon/Knife.tscn b/DungeonShooting_Godot/prefab/weapon/Knife.tscn index 2dcffd4..471711e 100644 --- a/DungeonShooting_Godot/prefab/weapon/Knife.tscn +++ b/DungeonShooting_Godot/prefab/weapon/Knife.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=8 format=3 uid="uid://cji4nrwabt4ky"] -[ext_resource type="PackedScene" uid="uid://cguea7a1vauvm" path="res://prefab/weapon/Weapon.tscn" id="1_xk7sg"] +[ext_resource type="PackedScene" uid="uid://bcosbsgt7a7o3" path="res://prefab/weapon/Weapon.tscn" id="1_xk7sg"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_vwwhv"] [ext_resource type="Texture2D" uid="uid://bxhbsq0wb2yo1" path="res://resource/sprite/gun/knife1.png" id="3_s52oh"] [ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="3_wdje6"] diff --git a/DungeonShooting_Godot/prefab/weapon/Weapon.tscn b/DungeonShooting_Godot/prefab/weapon/Weapon.tscn index 677db9c..be0e85f 100644 --- a/DungeonShooting_Godot/prefab/weapon/Weapon.tscn +++ b/DungeonShooting_Godot/prefab/weapon/Weapon.tscn @@ -1,10 +1,8 @@ -[gd_scene load_steps=9 format=3] +[gd_scene load_steps=9 format=3 uid="uid://bcosbsgt7a7o3"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="1"] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_dtam7"] - - [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"] resource_local_to_scene = true shader = ExtResource("1") diff --git a/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn b/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn index 8c2d043..d506a80 100644 --- a/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn +++ b/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn @@ -1,11 +1,9 @@ -[gd_scene load_steps=9 format=3] +[gd_scene load_steps=9 format=3 uid="uid://gaa31i7420h"] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_nwypj"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2"] [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet.png" id="3"] - - [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a4f2"] resource_local_to_scene = true shader = ExtResource("2") @@ -62,5 +60,3 @@ [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(2.5, 0) shape = SubResource("RectangleShape2D_lcqb8") - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] diff --git a/DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn b/DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn index 5d7b253..0fda121 100644 --- a/DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn +++ b/DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn @@ -1,11 +1,9 @@ -[gd_scene load_steps=10 format=3] +[gd_scene load_steps=10 format=3 uid="uid://bj4yr6ru8nhwr"] [ext_resource type="Texture2D" uid="uid://dto03bc2qbhnj" path="res://resource/sprite/shell/shellCase.png" id="1"] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_nmhqm"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2"] - - [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"] resource_local_to_scene = true shader = ExtResource("2") diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index ea0b3cf..55f826d 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_63cds"] +[sub_resource type="Image" id="Image_cjnvj"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_63cds") +image = SubResource("Image_cjnvj") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_opvvo"] +[sub_resource type="Image" id="Image_7plpn"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_opvvo") +image = SubResource("Image_7plpn") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_6t8ol"] +[sub_resource type="Image" id="Image_5t3gt"] data = { "data": PackedByteArray(0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -402,7 +402,7 @@ } [sub_resource type="ImageTexture" id="66"] -image = SubResource("Image_6t8ol") +image = SubResource("Image_5t3gt") [sub_resource type="StyleBoxTexture" id="67"] content_margin_left = 2.0 @@ -412,7 +412,7 @@ texture = SubResource("66") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_xjqym"] +[sub_resource type="Image" id="Image_7cjg2"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -422,7 +422,7 @@ } [sub_resource type="ImageTexture" id="69"] -image = SubResource("Image_xjqym") +image = SubResource("Image_7cjg2") [sub_resource type="StyleBoxTexture" id="70"] content_margin_left = 0.0 @@ -446,7 +446,7 @@ content_margin_right = 4.0 content_margin_bottom = 4.0 -[sub_resource type="Image" id="Image_ysgqp"] +[sub_resource type="Image" id="Image_op071"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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+456,7 @@ } [sub_resource type="ImageTexture" id="56"] -image = SubResource("Image_ysgqp") +image = SubResource("Image_op071") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 diff --git a/DungeonShooting_Godot/scene/Main.tscn b/DungeonShooting_Godot/scene/Main.tscn index 454b56d..0aaea00 100644 --- a/DungeonShooting_Godot/scene/Main.tscn +++ b/DungeonShooting_Godot/scene/Main.tscn @@ -24,7 +24,6 @@ [node name="Main" type="Node2D"] script = ExtResource("3") -Debug = true CursorPack = ExtResource("4") RoomPath = NodePath("ViewCanvas/SubViewportContainer/SubViewport/Room") ViewportPath = NodePath("ViewCanvas/SubViewportContainer/SubViewport") diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs index a23a086..109d250 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs @@ -38,11 +38,6 @@ public CollisionShape2D Collision { get; private set; } /// - /// 动画播放器 - /// - public AnimationPlayer AnimationPlayer { get; private set; } - - /// /// 是否调用过 Destroy() 函数 /// public bool IsDestroyed { get; private set; } @@ -141,9 +136,6 @@ case "Collision": Collision = (CollisionShape2D)body; break; - case "AnimationPlayer": - AnimationPlayer = (AnimationPlayer)body; - break; } } diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs index 9708b91..201d18d 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs @@ -115,15 +115,6 @@ AddChild(co); co.Owner = owner; } - - //创建AnimationPlayer - if (GetNodeOrNull("AnimationPlayer") == null) - { - var ap = new AnimationPlayer(); - ap.Name = "AnimationPlayer"; - AddChild(ap); - ap.Owner = owner; - } } } #endif diff --git a/DungeonShooting_Godot/src/game/item/weapon/Weapon.cs b/DungeonShooting_Godot/src/game/item/weapon/Weapon.cs index 7c806d4..712d7f5 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/Weapon.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/Weapon.cs @@ -114,6 +114,11 @@ /// 返回是否真正使用该武器 /// public bool IsActive => Master != null && Master.Holster.ActiveWeapon == this; + + /// + /// 动画播放器 + /// + public AnimationPlayer AnimationPlayer { get; private set; } //-------------------------------------------------------------------------------------------- @@ -171,6 +176,7 @@ _originWeaponAttribute = attribute; _weaponAttribute = attribute; + AnimationPlayer = GetNode("AnimationPlayer"); FirePoint = GetNode("WeaponBody/FirePoint"); OriginPoint = GetNode("WeaponBody/OriginPoint"); ShellPoint = GetNode("WeaponBody/ShellPoint"); diff --git a/DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs b/DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs index ef60e6b..58cd68e 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs @@ -7,8 +7,14 @@ [RegisterActivity(ActivityIdPrefix.Shell + "0001", ResourcePath.prefab_weapon_shell_ShellCase_tscn)] public partial class ShellCase : ActivityObject { + /// + /// 动画播放器 + /// + public AnimationPlayer AnimationPlayer { get; private set; } + public override void _Ready() { + AnimationPlayer = GetNode("AnimationPlayer"); ShadowOffset = new Vector2(0, 1); }