diff --git a/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001.png.import b/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001.png.import
index c36be94..b20c9a6 100644
--- a/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001.png.import
+++ b/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001.png.import
@@ -3,15 +3,15 @@
 importer="texture"
 type="CompressedTexture2D"
 uid="uid://chd2vtesap5cf"
-path="res://.godot/imported/Enemy0001.png-148a38dfa95953b26d890356e8875de4.ctex"
+path="res://.godot/imported/enemy0001.png-1247a3ddf8a1a163d812cad12c4340fd.ctex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://resource/sprite/role/enemy0001/Enemy0001.png"
-dest_files=["res://.godot/imported/Enemy0001.png-148a38dfa95953b26d890356e8875de4.ctex"]
+source_file="res://resource/sprite/role/enemy0001/enemy0001.png"
+dest_files=["res://.godot/imported/enemy0001.png-1247a3ddf8a1a163d812cad12c4340fd.ctex"]
 
 [params]
 
diff --git a/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001_Debris.png.import b/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001_Debris.png.import
index d563acf..56388a2 100644
--- a/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001_Debris.png.import
+++ b/DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001_Debris.png.import
@@ -3,15 +3,15 @@
 importer="texture"
 type="CompressedTexture2D"
 uid="uid://d2f55lu60x64i"
-path="res://.godot/imported/Enemy0001_Debris.png-ac416dc79cd3c1217b27e1ef1fbe0d0b.ctex"
+path="res://.godot/imported/enemy0001_Debris.png-297a2fb6680cb862a9a085cf58f8268c.ctex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://resource/sprite/role/enemy0001/Enemy0001_Debris.png"
-dest_files=["res://.godot/imported/Enemy0001_Debris.png-ac416dc79cd3c1217b27e1ef1fbe0d0b.ctex"]
+source_file="res://resource/sprite/role/enemy0001/enemy0001_Debris.png"
+dest_files=["res://.godot/imported/enemy0001_Debris.png-297a2fb6680cb862a9a085cf58f8268c.ctex"]
 
 [params]
 
diff --git a/DungeonShooting_Godot/scene/EditorDemo.tscn b/DungeonShooting_Godot/scene/EditorDemo.tscn
deleted file mode 100644
index 50a1927..0000000
--- a/DungeonShooting_Godot/scene/EditorDemo.tscn
+++ /dev/null
@@ -1,9 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://editor/prefabs/Editor.tscn" type="PackedScene" id=1]
-
-[node name="EditorDemo" type="Node2D"]
-
-[node name="CanvasLayer" type="CanvasLayer" parent="."]
-
-[node name="Editor" parent="CanvasLayer" instance=ExtResource( 1 )]
diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs
index 13f88aa..475d109 100644
--- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs
+++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs
@@ -159,8 +159,8 @@
     public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png";
     public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png";
     public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png";
-    public const string resource_sprite_role_enemy0001_Enemy0001_png = "res://resource/sprite/role/enemy0001/Enemy0001.png";
-    public const string resource_sprite_role_enemy0001_Enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/Enemy0001_Debris.png";
+    public const string resource_sprite_role_enemy0001_enemy0001_png = "res://resource/sprite/role/enemy0001/enemy0001.png";
+    public const string resource_sprite_role_enemy0001_enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/enemy0001_Debris.png";
     public const string resource_sprite_shell_Shell0001_png = "res://resource/sprite/shell/Shell0001.png";
     public const string resource_sprite_shell_Shell0002_png = "res://resource/sprite/shell/Shell0002.png";
     public const string resource_sprite_shell_Shell0003_png = "res://resource/sprite/shell/Shell0003.png";
@@ -169,6 +169,7 @@
     public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png";
     public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png";
     public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png";
+    public const string resource_sprite_ui_mapEditor_ErrorCell_png = "res://resource/sprite/ui/mapEditor/ErrorCell.png";
     public const string resource_sprite_ui_roomUI_ChargeProgress_png = "res://resource/sprite/ui/roomUI/ChargeProgress.png";
     public const string resource_sprite_ui_roomUI_ChargeProgressBar_png = "res://resource/sprite/ui/roomUI/ChargeProgressBar.png";
     public const string resource_sprite_ui_roomUI_Cooldown_png = "res://resource/sprite/ui/roomUI/Cooldown.png";
@@ -234,7 +235,6 @@
     public const string resource_spriteFrames_weapon_Weapon0007_tres = "res://resource/spriteFrames/weapon/Weapon0007.tres";
     public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres";
     public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres";
-    public const string scene_EditorDemo_tscn = "res://scene/EditorDemo.tscn";
     public const string scene_Main_tscn = "res://scene/Main.tscn";
     public const string scene_World_tscn = "res://scene/World.tscn";
     public const string scene_test_TestCommpont_tscn = "res://scene/test/TestCommpont.tscn";
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditor/TileView/EditorTileMap.cs b/DungeonShooting_Godot/src/game/ui/mapEditor/TileView/EditorTileMap.cs
index dc167f3..fecff92 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditor/TileView/EditorTileMap.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditor/TileView/EditorTileMap.cs
@@ -334,19 +334,6 @@
         _generateNavigationTimer = 3;
         EraseCell(GetFloorLayer(), position);
         _autoCellLayerGrid.Remove(position.X, position.Y);
-        
-        //执行刷墙逻辑
-        
-        // //先检测对角是否有地板
-        // var left = _autoCellLayerGrid.Get(position.X - 1, position.Y);
-        // var right = _autoCellLayerGrid.Get(position.X + 1, position.Y);
-        // var top = _autoCellLayerGrid.Get(position.X, position.Y + 1);
-        // var down = _autoCellLayerGrid.Get(position.X, position.Y - 1);
-        //
-        // if ((left && right) || (top && down))
-        // {
-        //     GD.Print("错误的地图块...");
-        // }
     }
     
     //擦除一个区域内的自动贴图
@@ -379,6 +366,28 @@
         _autoCellLayerGrid.RemoveRect(start, new Vector2I(width, height));
     }
 
+    private bool CheckTerrain()
+    {
+        var usedRect = GetUsedRect();
+        var x = usedRect.Position.X;
+        var y = usedRect.Position.Y;
+        var w = usedRect.Size.X;
+        var h = usedRect.Size.Y;
+        //执行刷墙逻辑
+        
+        // //先检测对角是否有地板
+        // var left = _autoCellLayerGrid.Get(position.X - 1, position.Y);
+        // var right = _autoCellLayerGrid.Get(position.X + 1, position.Y);
+        // var top = _autoCellLayerGrid.Get(position.X, position.Y + 1);
+        // var down = _autoCellLayerGrid.Get(position.X, position.Y - 1);
+        //
+        // if ((left && right) || (top && down))
+        // {
+        //     GD.Print("错误的地图块...");
+        // }
+        return true;
+    }
+    
     //生成自动图块 (地形)
     private void GenerateTerrain()
     {