diff --git a/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs b/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs index d902fe9..18371c0 100644 --- a/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs +++ b/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs @@ -23,7 +23,7 @@ for (var i = 0; i < pairs.Length; i++) { var item = pairs[i]; - //try + try { var canNext = true; @@ -131,11 +131,11 @@ } } } - // catch (Exception e) - // { - // Debug.LogError("执行协程发生异常: \n" + e); - // ProxyStopCoroutine(ref coroutineList, item.Id); - // } + catch (Exception e) + { + Debug.LogError("执行协程发生异常: \n" + e); + ProxyStopCoroutine(ref coroutineList, item.Id); + } } } diff --git a/DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs b/DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs index 780083a..092102b 100644 --- a/DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs +++ b/DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs @@ -75,6 +75,9 @@ public int Count => _cellList.Count; + /// + /// Godot 原生网格容器 + /// public GridContainer GridContainer { get; private set; } //模板对象