diff --git a/DungeonShooting_Art/effect/Collision.png b/DungeonShooting_Art/effect/Collision.png new file mode 100644 index 0000000..f15c822 --- /dev/null +++ b/DungeonShooting_Art/effect/Collision.png Binary files differ diff --git a/DungeonShooting_Art/effect/ShotFire.aseprite b/DungeonShooting_Art/effect/ShotFire.aseprite new file mode 100644 index 0000000..17ab4f1 --- /dev/null +++ b/DungeonShooting_Art/effect/ShotFire.aseprite Binary files differ diff --git a/DungeonShooting_Art/effect/ShotFire.png b/DungeonShooting_Art/effect/ShotFire.png new file mode 100644 index 0000000..5c6d63a --- /dev/null +++ b/DungeonShooting_Art/effect/ShotFire.png Binary files differ diff --git a/DungeonShooting_Art/effect/Smoke.png b/DungeonShooting_Art/effect/Smoke.png new file mode 100644 index 0000000..f358c57 --- /dev/null +++ b/DungeonShooting_Art/effect/Smoke.png Binary files differ diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/ActivityObjectTemplate.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/ActivityObjectTemplate.cs index 8ef405b..4f13314 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/ActivityObjectTemplate.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/ActivityObjectTemplate.cs @@ -35,6 +35,7 @@ public override void _Ready() { +#if TOOLS // 在工具模式下创建的 template 节点自动创建对应的必要子节点 if (Engine.EditorHint) { @@ -127,6 +128,7 @@ } } } +#endif } } } \ No newline at end of file diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs index f56c18f..1ebb968 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs @@ -50,5 +50,5 @@ }*/ } -#endif } +#endif diff --git a/DungeonShooting_Godot/export_presets.cfg b/DungeonShooting_Godot/export_presets.cfg index b17065f..f80e572 100644 --- a/DungeonShooting_Godot/export_presets.cfg +++ b/DungeonShooting_Godot/export_presets.cfg @@ -1,72 +1,5 @@ [preset.0] -name="UWP" -platform="UWP" -runnable=true -custom_features="" -export_filter="all_resources" -include_filter="" -exclude_filter="" -export_path="" -script_export_mode=1 -script_encryption_key="" - -[preset.0.options] - -custom_template/debug="" -custom_template/release="" -architecture/target=1 -command_line/extra_args="" -package/display_name="" -package/short_name="" -package/unique_name="" -package/description="" -package/publisher="" -package/publisher_display_name="" -identity/product_guid="" -identity/publisher_guid="" -signing/certificate="" -signing/password="" -signing/algorithm=2 -version/major=1 -version/minor=0 -version/build=0 -version/revision=0 -orientation/landscape=true -orientation/portrait=true -orientation/landscape_flipped=true -orientation/portrait_flipped=true -images/background_color="transparent" -tiles/show_name_on_square150x150=false -tiles/show_name_on_wide310x150=false -tiles/show_name_on_square310x310=false -capabilities/allJoyn=false -capabilities/codeGeneration=false -capabilities/internetClient=false -capabilities/internetClientServer=false -capabilities/privateNetworkClientServer=false -capabilities/appointments=false -capabilities/blockedChatMessages=false -capabilities/chat=false -capabilities/contacts=false -capabilities/enterpriseAuthentication=false -capabilities/musicLibrary=false -capabilities/objects3D=false -capabilities/picturesLibrary=false -capabilities/phoneCall=false -capabilities/removableStorage=false -capabilities/sharedUserCertificates=false -capabilities/userAccountInformation=false -capabilities/videosLibrary=false -capabilities/voipCall=false -capabilities/bluetooth=false -capabilities/location=false -capabilities/microphone=false -capabilities/proximity=false -capabilities/webcam=false - -[preset.1] - name="Android" platform="Android" runnable=true @@ -78,7 +11,7 @@ script_export_mode=1 script_encryption_key="" -[preset.1.options] +[preset.0.options] custom_template/debug="" custom_template/release="" @@ -271,7 +204,7 @@ permissions/write_sync_settings=false permissions/write_user_dictionary=false -[preset.2] +[preset.1] name="Windows Desktop" platform="Windows Desktop" @@ -280,11 +213,11 @@ export_filter="all_resources" include_filter="" exclude_filter="" -export_path="" +export_path="../../export/test/test.exe" script_export_mode=1 script_encryption_key="" -[preset.2.options] +[preset.1.options] custom_template/debug="" custom_template/release="" @@ -314,7 +247,7 @@ application/copyright="" application/trademarks="" -[preset.3] +[preset.2] name="iOS" platform="iOS" @@ -327,7 +260,7 @@ script_export_mode=1 script_encryption_key="" -[preset.3.options] +[preset.2.options] custom_template/debug="" custom_template/release="" diff --git a/DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn b/DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn new file mode 100644 index 0000000..9faf7bc --- /dev/null +++ b/DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn @@ -0,0 +1,147 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://resource/effects/Smoke.png" type="Texture" id=1] +[ext_resource path="res://resource/effects/Collision.png" type="Texture" id=2] + +[sub_resource type="CanvasItemMaterial" id=1] +particles_animation = true +particles_anim_h_frames = 3 +particles_anim_v_frames = 1 +particles_anim_loop = false + +[sub_resource type="Curve" id=3] +_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.108939, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] + +[sub_resource type="CurveTexture" id=4] +curve = SubResource( 3 ) + +[sub_resource type="ParticlesMaterial" id=2] +flag_disable_z = true +spread = 25.0 +gravity = Vector3( 0, 0, 0 ) +initial_velocity = 90.0 +initial_velocity_random = 0.9 +angular_velocity = 360.0 +angular_velocity_random = 1.0 +orbit_velocity = 0.0 +orbit_velocity_random = 0.0 +angle = 360.0 +angle_random = 1.0 +scale_curve = SubResource( 4 ) +color = Color( 0.470588, 0.470588, 0.470588, 0.470588 ) +anim_offset = 1.0 +anim_offset_random = 1.0 + +[sub_resource type="Animation" id=5] +length = 0.001 +tracks/0/type = "value" +tracks/0/path = NodePath(".:emitting") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ false ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("Sprite:frame") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ 0 ] +} +tracks/2/type = "value" +tracks/2/path = NodePath("Sprite:visible") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ true ] +} + +[sub_resource type="Animation" id=6] +resource_name = "Smoke" +step = 0.05 +tracks/0/type = "value" +tracks/0/path = NodePath(".:emitting") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 1, +"values": [ true ] +} +tracks/1/type = "method" +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 1 ), +"transitions": PoolRealArray( 1 ), +"values": [ { +"args": [ ], +"method": "queue_free" +} ] +} +tracks/2/type = "value" +tracks/2/path = NodePath("Sprite:frame") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"times": PoolRealArray( 0, 0.05, 0.1, 0.15 ), +"transitions": PoolRealArray( 1, 1, 1, 1 ), +"update": 1, +"values": [ 0, 1, 2, 3 ] +} +tracks/3/type = "value" +tracks/3/path = NodePath("Sprite:visible") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PoolRealArray( 0, 0.2 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 1, +"values": [ true, false ] +} + +[node name="BulletSmoke" type="Particles2D"] +material = SubResource( 1 ) +emitting = false +lifetime = 0.4 +one_shot = true +explosiveness = 0.9 +fixed_fps = 20 +process_material = SubResource( 2 ) +texture = ExtResource( 1 ) + +[node name="Sprite" type="Sprite" parent="."] +modulate = Color( 1.6, 1.6, 1.6, 1 ) +texture = ExtResource( 2 ) +offset = Vector2( 8, 0 ) +hframes = 4 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +autoplay = "Smoke" +anims/RESET = SubResource( 5 ) +anims/Smoke = SubResource( 6 ) diff --git a/DungeonShooting_Godot/prefab/effect/ShotFire.tscn b/DungeonShooting_Godot/prefab/effect/ShotFire.tscn new file mode 100644 index 0000000..4b39762 --- /dev/null +++ b/DungeonShooting_Godot/prefab/effect/ShotFire.tscn @@ -0,0 +1,60 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://resource/effects/ShotFire.png" type="Texture" id=1] + +[sub_resource type="Animation" id=2] +length = 0.001 +tracks/0/type = "value" +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ 0 ] +} + +[sub_resource type="Animation" id=1] +resource_name = "ShotFire" +length = 0.2 +step = 0.05 +tracks/0/type = "value" +tracks/0/path = NodePath(".:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.05, 0.1, 0.15 ), +"transitions": PoolRealArray( 1, 1, 1, 1 ), +"update": 1, +"values": [ 0, 1, 2, 3 ] +} +tracks/1/type = "method" +tracks/1/path = NodePath(".") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0.2 ), +"transitions": PoolRealArray( 1 ), +"values": [ { +"args": [ ], +"method": "queue_free" +} ] +} + +[node name="ShotFire" type="Sprite"] +modulate = Color( 1.6, 1.6, 1.6, 1 ) +texture = ExtResource( 1 ) +offset = Vector2( 8, 0 ) +hframes = 4 + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +autoplay = "ShotFire" +anims/RESET = SubResource( 2 ) +anims/ShotFire = SubResource( 1 ) diff --git a/DungeonShooting_Godot/prefab/role/Enemy.tscn b/DungeonShooting_Godot/prefab/role/Enemy.tscn index ae7b5d5..3e3b357 100644 --- a/DungeonShooting_Godot/prefab/role/Enemy.tscn +++ b/DungeonShooting_Godot/prefab/role/Enemy.tscn @@ -24,10 +24,6 @@ [node name="AnimatedSprite" parent="." index="2"] material = SubResource( 2 ) -frame = 1 - -[node name="Collision" parent="." index="3"] -position = Vector2( 0, -8 ) [node name="ViewRay" type="RayCast2D" parent="." index="6"] position = Vector2( 0, -8 ) @@ -36,3 +32,4 @@ position = Vector2( 0, -5 ) [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"] +radius = 20.0 diff --git a/DungeonShooting_Godot/prefab/role/Player.tscn b/DungeonShooting_Godot/prefab/role/Player.tscn index 5786938..fafdc9d 100644 --- a/DungeonShooting_Godot/prefab/role/Player.tscn +++ b/DungeonShooting_Godot/prefab/role/Player.tscn @@ -24,4 +24,4 @@ [node name="AnimatedSprite" parent="." index="2"] material = SubResource( 2 ) -frame = 2 +frame = 0 diff --git a/DungeonShooting_Godot/prefab/role/Role.tscn b/DungeonShooting_Godot/prefab/role/Role.tscn index ab7fba1..e19e22b 100644 --- a/DungeonShooting_Godot/prefab/role/Role.tscn +++ b/DungeonShooting_Godot/prefab/role/Role.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=23 format=2] +[gd_scene load_steps=25 format=2] [ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=1] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=2] @@ -80,6 +80,12 @@ "speed": 10.0 } ] +[sub_resource type="CircleShape2D" id=34] +radius = 4.0 + +[sub_resource type="RectangleShape2D" id=35] +extents = Vector2( 5, 7.5 ) + [sub_resource type="RectangleShape2D" id=16] extents = Vector2( 5, 8.25 ) @@ -99,11 +105,22 @@ position = Vector2( 0, -12 ) frames = SubResource( 6 ) animation = "idle" +frame = 3 playing = true [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2( 0, -7.75 ) -shape = SubResource( 16 ) +visible = false +position = Vector2( 0, -4 ) +shape = SubResource( 34 ) + +[node name="HurtArea" type="Area2D" parent="."] +collision_layer = 0 +collision_mask = 0 +monitoring = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"] +position = Vector2( 0, -7.5 ) +shape = SubResource( 35 ) [node name="InteractiveArea" type="Area2D" parent="."] visible = false diff --git a/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn b/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn index 7f6d2a0..7685a37 100644 --- a/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn +++ b/DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn @@ -21,7 +21,7 @@ "frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", -"speed": 5.0 +"speed": 30.0 } ] [sub_resource type="RectangleShape2D" id=2] @@ -61,6 +61,7 @@ [node name="Bullet" type="Node"] script = ExtResource( 1 ) +CollisionMask = 1 [node name="ShadowSprite" type="Sprite" parent="."] material = SubResource( 3 ) @@ -72,7 +73,8 @@ frames = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2( 1.5, 0 ) +position = Vector2( 2, 0 ) +shape = SubResource( 2 ) [node name="CollisionArea" type="Area2D" parent="."] collision_layer = 0 diff --git a/DungeonShooting_Godot/resource/effects/Collision.png b/DungeonShooting_Godot/resource/effects/Collision.png new file mode 100644 index 0000000..f15c822 --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/Collision.png Binary files differ diff --git a/DungeonShooting_Godot/resource/effects/Collision.png.import b/DungeonShooting_Godot/resource/effects/Collision.png.import new file mode 100644 index 0000000..c2e3233 --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/Collision.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Collision.png-8020a497389b37f0e87e0893185bc96f.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/effects/Collision.png" +dest_files=[ "res://.import/Collision.png-8020a497389b37f0e87e0893185bc96f.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/effects/ShotFire.png b/DungeonShooting_Godot/resource/effects/ShotFire.png new file mode 100644 index 0000000..5c6d63a --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/ShotFire.png Binary files differ diff --git a/DungeonShooting_Godot/resource/effects/ShotFire.png.import b/DungeonShooting_Godot/resource/effects/ShotFire.png.import new file mode 100644 index 0000000..f912e2b --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/ShotFire.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/ShotFire.png-452ffba8f1f5c13a9f6807c93e5409e0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/effects/ShotFire.png" +dest_files=[ "res://.import/ShotFire.png-452ffba8f1f5c13a9f6807c93e5409e0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/effects/Smoke.png b/DungeonShooting_Godot/resource/effects/Smoke.png new file mode 100644 index 0000000..f358c57 --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/Smoke.png Binary files differ diff --git a/DungeonShooting_Godot/resource/effects/Smoke.png.import b/DungeonShooting_Godot/resource/effects/Smoke.png.import new file mode 100644 index 0000000..fae5930 --- /dev/null +++ b/DungeonShooting_Godot/resource/effects/Smoke.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Smoke.png-7f6cb73c1414481cc8ba911eefd55a69.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/effects/Smoke.png" +dest_files=[ "res://.import/Smoke.png-7f6cb73c1414481cc8ba911eefd55a69.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png new file mode 100644 index 0000000..ab11449 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png.import new file mode 100644 index 0000000..caf15e8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_0.png-bb7bd3ed0abf45a046807a3fe058263f.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_0.png" +dest_files=[ "res://.import/1_0.png-bb7bd3ed0abf45a046807a3fe058263f.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png new file mode 100644 index 0000000..27d9bc9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png.import new file mode 100644 index 0000000..da1ba14 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-b6db5c2dd3ecc707d28e3fc576c55857.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_1.png" +dest_files=[ "res://.import/1_1.png-b6db5c2dd3ecc707d28e3fc576c55857.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png new file mode 100644 index 0000000..5bf59ac --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png.import new file mode 100644 index 0000000..5d20cc9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_10.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_10.png-149e16e190aa65abeffe2a9b41ccbefc.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_10.png" +dest_files=[ "res://.import/1_10.png-149e16e190aa65abeffe2a9b41ccbefc.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png new file mode 100644 index 0000000..c7fd756 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png.import new file mode 100644 index 0000000..5c6006e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_11.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_11.png-ad5256b36571eacb890241a8fc28723c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_11.png" +dest_files=[ "res://.import/1_11.png-ad5256b36571eacb890241a8fc28723c.stex" ] + +[params] + 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_13.png new file mode 100644 index 0000000..8131d26 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_13.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_13.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_13.png.import new file mode 100644 index 0000000..4acb80e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_13.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_13.png-b2b88924917d2a392736bbf41b66940c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_13.png" +dest_files=[ "res://.import/1_13.png-b2b88924917d2a392736bbf41b66940c.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png new file mode 100644 index 0000000..5734be6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png.import new file mode 100644 index 0000000..8c5d51d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_5.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_5.png-3fb68c238fc5236dcb56de5f2c3460a1.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_5.png" +dest_files=[ "res://.import/1_5.png-3fb68c238fc5236dcb56de5f2c3460a1.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_7.png new file mode 100644 index 0000000..f7e17af --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_7.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_7.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_7.png.import new file mode 100644 index 0000000..da04917 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/1/1_7.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_7.png-bde2fd9a2c43bfd2832b9549ee294ad1.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/1/1_7.png" +dest_files=[ "res://.import/1_7.png-bde2fd9a2c43bfd2832b9549ee294ad1.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_1.png.import new file mode 100644 index 0000000..ab00ab5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-056ee531e29ce9911a1100edf8a3e8e6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_1.png" +dest_files=[ "res://.import/1_1.png-056ee531e29ce9911a1100edf8a3e8e6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png new file mode 100644 index 0000000..faaad98 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png.import new file mode 100644 index 0000000..5ebd280 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_10.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_10.png-5a6542ed8bd3534ffeba7fc454b20545.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_10.png" +dest_files=[ "res://.import/1_10.png-5a6542ed8bd3534ffeba7fc454b20545.stex" ] + +[params] + 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_11.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_11.png-05386ab82314732a85da8747a13a776b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_11.png" +dest_files=[ "res://.import/1_11.png-05386ab82314732a85da8747a13a776b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png new file mode 100644 index 0000000..7ed8a33 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png.import new file mode 100644 index 0000000..827a44f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_12.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_12.png-ee8fe8ed6497c3cc6aec9ee87f269ae7.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_12.png" +dest_files=[ "res://.import/1_12.png-ee8fe8ed6497c3cc6aec9ee87f269ae7.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png new file mode 100644 index 0000000..4f80121 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png.import new file mode 100644 index 0000000..4a9f3f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_2.png-8cc8f6bece2cb40b4c5da06b64df0d3d.stex" +metadata={ 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a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_3.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_3.png.import new file mode 100644 index 0000000..a2246ff --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_3.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_3.png-7599c9f1d973246b2eff3980935b0c58.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_3.png" +dest_files=[ "res://.import/1_3.png-7599c9f1d973246b2eff3980935b0c58.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png new file mode 100644 index 0000000..6eb603f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png.import new file mode 100644 index 0000000..d59c39a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_4.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_4.png-1449ae9c7dd648f95f340f66110e0e32.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_4.png" +dest_files=[ 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_6.png new file mode 100644 index 0000000..5183766 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_6.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_6.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_6.png.import new file mode 100644 index 0000000..f275fe9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/2/1_6.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_6.png-5f21056d41c5c6d31f0e9588b3abddcd.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/2/1_6.png" +dest_files=[ "res://.import/1_6.png-5f21056d41c5c6d31f0e9588b3abddcd.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png new file mode 100644 index 0000000..274c9c5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png.import new file mode 100644 index 0000000..fd5add9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-654c03cb309a5b5be8b2f38fb453a4b8.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/3/1_1.png" +dest_files=[ "res://.import/1_1.png-654c03cb309a5b5be8b2f38fb453a4b8.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_11.png new file mode 100644 index 0000000..cbce42a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_11.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_11.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_11.png.import new file mode 100644 index 0000000..65f2577 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_11.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_11.png-affa1059b1c2784f7670cfc72e68f7de.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/3/1_11.png" +dest_files=[ "res://.import/1_11.png-affa1059b1c2784f7670cfc72e68f7de.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png new file mode 100644 index 0000000..808a5b1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png.import new file mode 100644 index 0000000..d7174b8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_3.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_3.png-5fa5b772cfb46df19dccbdedd406d0cf.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/3/1_3.png" +dest_files=[ 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_5.png new file mode 100644 index 0000000..d6945f2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_5.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_5.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_5.png.import new file mode 100644 index 0000000..0f8bf0a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_5.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_5.png-1e522eaf21b05bc0c20fc57c693e76ff.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/3/1_5.png" +dest_files=[ "res://.import/1_5.png-1e522eaf21b05bc0c20fc57c693e76ff.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png new file mode 100644 index 0000000..c192980 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png.import new file mode 100644 index 0000000..fdedeb6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_8.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_8.png-f0d4275eac3b9570bc26f7350371f6c5.stex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_9.png.import new file mode 100644 index 0000000..65031f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/3/1_9.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_9.png-0d752730bb83f36b95f74becc9093d41.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/3/1_9.png" +dest_files=[ "res://.import/1_9.png-0d752730bb83f36b95f74becc9093d41.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png new file mode 100644 index 0000000..3ad1492 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png.import new file mode 100644 index 0000000..7501e29 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_0.png-d57482ab70a0082661d5eb7c947e459c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_0.png" +dest_files=[ "res://.import/1_0.png-d57482ab70a0082661d5eb7c947e459c.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-edde6cd79900adccca4ca3e0957774a4.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_1.png" +dest_files=[ "res://.import/1_1.png-edde6cd79900adccca4ca3e0957774a4.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png new file mode 100644 index 0000000..4cbfdaf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png.import new file mode 100644 index 0000000..f3fc1b3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_10.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_10.png-26c487c18e5d50a2aadc3caa34fd7b85.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_10.png" +dest_files=[ "res://.import/1_10.png-26c487c18e5d50a2aadc3caa34fd7b85.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png new file mode 100644 index 0000000..a5a8e61 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png.import new file mode 100644 index 0000000..b3c3c1c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_11.png.import @@ -0,0 +1,35 @@ +[remap] + 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_12.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_12.png.import new file mode 100644 index 0000000..e1a6142 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_12.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_12.png-b4ba9aaf3f36d9226243fb417fbce815.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_12.png" +dest_files=[ "res://.import/1_12.png-b4ba9aaf3f36d9226243fb417fbce815.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png new file mode 100644 index 0000000..6d6925f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png.import new file mode 100644 index 0000000..5035306 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_13.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_13.png-0784098602d3d5efbe55a935fc627c3e.stex" +metadata={ 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a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_14.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_14.png.import new file mode 100644 index 0000000..0b6f43e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_14.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_14.png-68495b096a09686a14641f2627c06284.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_14.png" +dest_files=[ "res://.import/1_14.png-68495b096a09686a14641f2627c06284.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png new file mode 100644 index 0000000..04f12c0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png.import new file mode 100644 index 0000000..0e7859b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_2.png-940ede56a192dc2a803f3ee1486d0579.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_2.png" +dest_files=[ 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_4.png new file mode 100644 index 0000000..b60141e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_4.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_4.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_4.png.import new file mode 100644 index 0000000..4d4b515 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_4.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_4.png-64fb2c568028d558f105fd58975703a7.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_4.png" +dest_files=[ "res://.import/1_4.png-64fb2c568028d558f105fd58975703a7.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png new file mode 100644 index 0000000..a1712f6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png.import new file mode 100644 index 0000000..5242bed --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_7.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_7.png-de3602636924764fc2e2278f62031b29.stex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_8.png.import new file mode 100644 index 0000000..0d24b06 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_8.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_8.png-3c7bd19a2038f375c9b156c4660a0b4c.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_8.png" +dest_files=[ "res://.import/1_8.png-3c7bd19a2038f375c9b156c4660a0b4c.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png new file mode 100644 index 0000000..40331e8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png.import new file mode 100644 index 0000000..4834b16 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/4/1_9.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_9.png-2ea379b01530ee7facc8441a4396f597.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/4/1_9.png" +dest_files=[ "res://.import/1_9.png-2ea379b01530ee7facc8441a4396f597.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_0.png-acdcb092c2a3136ef24b2f66a2bb388b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_0.png" +dest_files=[ "res://.import/1_0.png-acdcb092c2a3136ef24b2f66a2bb388b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png new file mode 100644 index 0000000..204f2d1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png.import new file mode 100644 index 0000000..d936ec5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-76de21c2871c1f2c2ba91ba368271413.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_1.png" +dest_files=[ "res://.import/1_1.png-76de21c2871c1f2c2ba91ba368271413.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png new file mode 100644 index 0000000..e1ce3d9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png.import new file mode 100644 index 0000000..912e1e8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_12.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_12.png-0734650e101cbe38881ba9ef7156cb2d.stex" +metadata={ 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a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_13.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_13.png.import new file mode 100644 index 0000000..ab54406 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_13.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_13.png-563a9fb2e822927a3601814f1b782431.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_13.png" +dest_files=[ "res://.import/1_13.png-563a9fb2e822927a3601814f1b782431.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png new file mode 100644 index 0000000..8528232 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png.import new file mode 100644 index 0000000..93764c6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_14.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_14.png-09f40e0a977ee443bbd4ddc40a827508.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_14.png" 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file mode 100644 index 0000000..c61a875 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_2.png-d5c86ee4bc07b33af032242bb614e0ba.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_2.png" +dest_files=[ "res://.import/1_2.png-d5c86ee4bc07b33af032242bb614e0ba.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png new file mode 100644 index 0000000..4a4d137 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png.import new file mode 100644 index 0000000..5967e6a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_3.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_3.png-93eb1b7cba37b2acffd356a9534f9924.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_3.png" +dest_files=[ "res://.import/1_3.png-93eb1b7cba37b2acffd356a9534f9924.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png new file mode 100644 index 0000000..e28d302 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png.import new file mode 100644 index 0000000..bf084b7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/5/1_8.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_8.png-bd4e477e0458db360b63faf58506b2a2.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/5/1_8.png" +dest_files=[ "res://.import/1_8.png-bd4e477e0458db360b63faf58506b2a2.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_0.png new file mode 100644 index 0000000..332b1af --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_0.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_0.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_0.png.import new file mode 100644 index 0000000..9ec3185 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_0.png-bcf48e963494b07d4d18f4f6b889b827.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/6/1_0.png" +dest_files=[ "res://.import/1_0.png-bcf48e963494b07d4d18f4f6b889b827.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_12.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_12.png.import new file mode 100644 index 0000000..e9f2867 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_12.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_12.png-37b6fd335029f9771889e3f85596f6cb.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/6/1_12.png" +dest_files=[ "res://.import/1_12.png-37b6fd335029f9771889e3f85596f6cb.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png new file mode 100644 index 0000000..7f773e2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png.import new file mode 100644 index 0000000..6dfcabf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_2.png-429813c75900d5e9482b46b1f2115443.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/6/1_2.png" +dest_files=[ "res://.import/1_2.png-429813c75900d5e9482b46b1f2115443.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_4.png new file mode 100644 index 0000000..2085cd7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_4.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_4.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_4.png.import new file mode 100644 index 0000000..d75b89e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_4.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_4.png-7e90abfd7c3e1bf058bdbada22509318.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/6/1_4.png" +dest_files=[ "res://.import/1_4.png-7e90abfd7c3e1bf058bdbada22509318.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png new file mode 100644 index 0000000..3c857f1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png.import new file mode 100644 index 0000000..0f2803b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/6/1_9.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_9.png-be573e53b164f5d7d4948b44b73d2d6d.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/6/1_9.png" +dest_files=[ "res://.import/1_9.png-be573e53b164f5d7d4948b44b73d2d6d.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_1.png new file mode 100644 index 0000000..cb72786 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_1.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_1.png.import new file mode 100644 index 0000000..df7df79 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-80690ce791039fac362662d2612012f4.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/7/1_1.png" +dest_files=[ "res://.import/1_1.png-80690ce791039fac362662d2612012f4.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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+process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png new file mode 100644 index 0000000..acf4377 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png.import new file mode 100644 index 0000000..ebf4667 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_14.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_14.png-01603787593841c60efc276cc0c7757b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/7/1_14.png" 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png new file mode 100644 index 0000000..7f64d25 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png.import new file mode 100644 index 0000000..ebc26ba --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/7/1_8.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_8.png-8b30ec83cd55f0eb51215d8e4e652e92.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/7/1_8.png" +dest_files=[ "res://.import/1_8.png-8b30ec83cd55f0eb51215d8e4e652e92.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_0.png new file mode 100644 index 0000000..ddefcb0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_0.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_0.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_0.png.import new file mode 100644 index 0000000..6762430 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_0.png-4999729c4a1dbaf3e7cf548dd1446d2f.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/8/1_0.png" +dest_files=[ "res://.import/1_0.png-4999729c4a1dbaf3e7cf548dd1446d2f.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png new file mode 100644 index 0000000..d3caf33 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png.import new file mode 100644 index 0000000..a22ab92 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_2.png-f5cd9a813089d10cc94e277578e382ed.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/8/1_2.png" +dest_files=[ "res://.import/1_2.png-f5cd9a813089d10cc94e277578e382ed.stex" ] + +[params] + +compress/mode=0 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--git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png new file mode 100644 index 0000000..d9cb807 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png.import new file mode 100644 index 0000000..62e0690 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/8/1_9.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_9.png-584c03ae6b4dd1d3f2a5c8335b48b3b6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/8/1_9.png" +dest_files=[ "res://.import/1_9.png-584c03ae6b4dd1d3f2a5c8335b48b3b6.stex" ] + +[params] + +compress/mode=0 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_1.png new file mode 100644 index 0000000..359dbe5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_1.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_1.png.import new file mode 100644 index 0000000..78f17bd --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_1.png-d6fb3c3cbf73d6332b80930e81baf4a2.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_1.png" +dest_files=[ "res://.import/1_1.png-d6fb3c3cbf73d6332b80930e81baf4a2.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 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a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_13.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_13.png.import new file mode 100644 index 0000000..22318ec --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_13.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_13.png-07b9d3cc6a5b639d24e9ff441188de99.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_13.png" +dest_files=[ "res://.import/1_13.png-07b9d3cc6a5b639d24e9ff441188de99.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png new file mode 100644 index 0000000..6398f25 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png.import new file mode 100644 index 0000000..207551b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_14.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_14.png-c506cc6551faf1d2a6e0c9a8a8139c6e.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_14.png" 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b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_3.png new file mode 100644 index 0000000..94406ff --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_3.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_3.png.import new file mode 100644 index 0000000..a3cc622 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_3.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_3.png-e693ff4e716e080cab370b43fe4f9ab9.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_3.png" +dest_files=[ "res://.import/1_3.png-e693ff4e716e080cab370b43fe4f9ab9.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png new file mode 100644 index 0000000..b52a335 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png.import new file mode 100644 index 0000000..d568576 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_4.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_4.png-58c8ee11eac831f33a1c7f9f74d18972.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_4.png" +dest_files=[ "res://.import/1_4.png-58c8ee11eac831f33a1c7f9f74d18972.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png new file mode 100644 index 0000000..ce4a7c4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png.import new file mode 100644 index 0000000..2eaefc8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_5.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_5.png-599e5d98b2d986ce38181943e8cf020a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_5.png" +dest_files=[ "res://.import/1_5.png-599e5d98b2d986ce38181943e8cf020a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png new file mode 100644 index 0000000..990af37 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png.import new file mode 100644 index 0000000..3c74e82 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_6.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_6.png-18fe0be10a98ab5920533f201691fc91.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_6.png" +dest_files=[ "res://.import/1_6.png-18fe0be10a98ab5920533f201691fc91.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png new file mode 100644 index 0000000..ed94a3a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png.import new file mode 100644 index 0000000..ee5f514 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_7.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_7.png-789980e09e97078ffb5a20653b87c3b6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_7.png" +dest_files=[ "res://.import/1_7.png-789980e09e97078ffb5a20653b87c3b6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png new file mode 100644 index 0000000..5b8bd58 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png.import new file mode 100644 index 0000000..adb8b36 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_8.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_8.png-218561a4067910bbc9957620f1ca2884.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_8.png" +dest_files=[ "res://.import/1_8.png-218561a4067910bbc9957620f1ca2884.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png new file mode 100644 index 0000000..f0cdfb0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png.import b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png.import new file mode 100644 index 0000000..5a3be36 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/9/1_9.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/1_9.png-794c37cf4fdc52c5583d7c446caa0b30.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/effect/itch-io-MiniPack/9/1_9.png" +dest_files=[ "res://.import/1_9.png-794c37cf4fdc52c5583d7c446caa0b30.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/website.txt b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/website.txt new file mode 100644 index 0000000..2a02caa --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/effect/itch-io-MiniPack/website.txt @@ -0,0 +1 @@ +https://xyezawr.itch.io/free-pixel-effects-pack8 \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/GameConfig.cs b/DungeonShooting_Godot/src/game/GameConfig.cs index 998f5c4..22ce9d0 100644 --- a/DungeonShooting_Godot/src/game/GameConfig.cs +++ b/DungeonShooting_Godot/src/game/GameConfig.cs @@ -19,4 +19,5 @@ /// 游戏视图大小 /// public static readonly Vector2 ViewportSize = new Vector2(480, 270); + //public static Vector2 ViewportSize => OS.WindowSize / WindowScale; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/common/NodeExtend.cs b/DungeonShooting_Godot/src/game/common/NodeExtend.cs index f6db78c..1b896bc 100644 --- a/DungeonShooting_Godot/src/game/common/NodeExtend.cs +++ b/DungeonShooting_Godot/src/game/common/NodeExtend.cs @@ -21,4 +21,21 @@ } return null; } + + /// + /// 尝试将一个 Node2d 节点转换成一个 ActivityObject 对象, 如果转换失败, 则返回 null + /// + public static T AsActivityObject(this Node2D node2d) where T : ActivityObject + { + if (node2d is T p) + { + return p; + } + var parent = node2d.GetParent(); + if (parent != null && parent is T p2) + { + return p2; + } + return null; + } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/event/EventBinder.cs b/DungeonShooting_Godot/src/game/event/EventBinder.cs new file mode 100644 index 0000000..1912fd7 --- /dev/null +++ b/DungeonShooting_Godot/src/game/event/EventBinder.cs @@ -0,0 +1,35 @@ + +using System; + +/// +/// 事件绑定对象 +/// +public class EventBinder +{ + /// + /// 事件类型 + /// + public readonly EventEnum EventType; + /// + /// 事件回调函数 + /// + public readonly Action Callback; + /// + /// 该监听事件是否被移除 + /// + public bool IsDiscard; + + public EventBinder(EventEnum eventType, Action callback) + { + EventType = eventType; + Callback = callback; + } + + /// + /// 移除当前监听事件 + /// + public void RemoveEventListener() + { + EventManager.RemoveEventListener(this); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/event/EventEnum.cs b/DungeonShooting_Godot/src/game/event/EventEnum.cs new file mode 100644 index 0000000..ec25a87 --- /dev/null +++ b/DungeonShooting_Godot/src/game/event/EventEnum.cs @@ -0,0 +1,8 @@ + +/// +/// 事件类型枚举 +/// +public enum EventEnum +{ + Test, +} diff --git a/DungeonShooting_Godot/src/game/event/EventManager.cs b/DungeonShooting_Godot/src/game/event/EventManager.cs new file mode 100644 index 0000000..14008c5 --- /dev/null +++ b/DungeonShooting_Godot/src/game/event/EventManager.cs @@ -0,0 +1,115 @@ + +using System; +using System.Collections.Generic; + +/// +/// 事件管理器 +/// +public static class EventManager +{ + + private static readonly Dictionary> _eventMap = + new Dictionary>(); + + /// + /// 添加监听事件, 并返回事件绑定对象 + /// + /// 监听事件类型 + /// 回调函数 + public static EventBinder AddEventListener(EventEnum eventType, Action callback) + { + EventBinder binder; + if (!_eventMap.TryGetValue(eventType, out var list)) + { + list = new List(); + _eventMap.Add(eventType, list); + binder = new EventBinder(eventType, callback); + list.Add(binder); + return binder; + } + + for (var i = 0; i < list.Count; i++) + { + var item = list[i]; + if (item.Callback == callback) + { + return item; + } + } + + binder = new EventBinder(eventType, callback); + list.Add(binder); + return binder; + } + + /// + /// 派发事件 + /// + /// 事件类型 + /// 传递参数 + public static void EmitEvent(EventEnum eventType, object arg = null) + { + if (_eventMap.TryGetValue(eventType, out var list)) + { + var binders = list.ToArray(); + for (var i = 0; i < binders.Length; i++) + { + var binder = binders[i]; + if (!binder.IsDiscard) + { + binder.Callback(arg); + } + } + } + } + + /// + /// 根据事件绑定对象移除一个监听事件 + /// + public static void RemoveEventListener(EventBinder binder) + { + if (_eventMap.TryGetValue(binder.EventType, out var list)) + { + if (list.Remove(binder)) + { + binder.IsDiscard = true; + if (list.Count == 0) + { + _eventMap.Remove(binder.EventType); + } + } + } + } + + /// + /// 移除指定类型的所有事件 + /// + public static void RemoveAllEventListener(EventEnum eventType) + { + if (_eventMap.TryGetValue(eventType, out var list)) + { + foreach (var binder in list) + { + binder.IsDiscard = true; + } + + _eventMap.Remove(eventType); + } + } + + /// + /// 移除所有监听事件 + /// + public static void ClearAllEventListener() + { + foreach (var kv in _eventMap) + { + foreach (var binder in kv.Value) + { + binder.IsDiscard = true; + } + } + + _eventMap.Clear(); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs b/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs index 6eb52b6..dd070fc 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs @@ -5,32 +5,34 @@ /// public class Bullet : ActivityObject { - public Bullet(string scenePath, float maxDistance, Vector2 position, float rotation, uint targetLayer) : - base(scenePath) - { - CollisionArea = GetNode("CollisionArea"); - CollisionArea.CollisionMask = targetLayer; - CollisionArea.Connect("body_entered", this, nameof(_BodyEntered)); - - Collision.Disabled = true; - - MaxDistance = maxDistance; - Position = position; - Rotation = rotation; - ShadowOffset = new Vector2(0, 5); - } - + /// + /// 碰撞区域 + /// public Area2D CollisionArea { get; } // 最大飞行距离 private float MaxDistance; // 子弹飞行速度 - private float FlySpeed = 450; + private float FlySpeed; //当前子弹已经飞行的距离 private float CurrFlyDistance = 0; + public Bullet(string scenePath, float speed, float maxDistance, Vector2 position, float rotation, uint targetLayer) : + base(scenePath) + { + CollisionArea = GetNode("CollisionArea"); + CollisionArea.CollisionMask = targetLayer; + CollisionArea.Connect("area_entered", this, nameof(OnArea2dEntered)); + + FlySpeed = speed; + MaxDistance = maxDistance; + Position = position; + Rotation = rotation; + ShadowOffset = new Vector2(0, 5); + } + public override void _Ready() { base._Ready(); @@ -42,7 +44,19 @@ { base._PhysicsProcess(delta); //移动 - Position += new Vector2(FlySpeed * delta, 0).Rotated(Rotation); + var kinematicCollision = MoveAndCollide(new Vector2(FlySpeed * delta, 0).Rotated(Rotation)); + if (kinematicCollision != null) + { + //创建粒子特效 + var packedScene = ResourceManager.Load(ResourcePath.prefab_effect_BulletSmoke_tscn); + var smoke = packedScene.Instance(); + smoke.GlobalPosition = kinematicCollision.Position; + smoke.GlobalRotation = kinematicCollision.Normal.Angle(); + GameApplication.Instance.Room.GetRoot(true).AddChild(smoke); + + Destroy(); + return; + } //距离太大, 自动销毁 CurrFlyDistance += FlySpeed * delta; if (CurrFlyDistance >= MaxDistance) @@ -51,22 +65,13 @@ } } - private void _BodyEntered(Node2D other) + private void OnArea2dEntered(Area2D other) { - if (other is Role role) + var role = other.AsActivityObject(); + if (role != null) { role.Hurt(1); + Destroy(); } - - //播放受击动画 - // Node2D hit = ResourceManager.Load(ResourcePath.prefab_effect_Hit_tscn).Instance(); - // hit.RotationDegrees = Utils.RandRangeInt(0, 360); - // hit.GlobalPosition = GlobalPosition; - // GameApplication.Instance.Room.GetRoot(true).AddChild(hit); - - SpecialEffectManager.Play(ResourcePath.resource_effects_Hit_tres, "default", GlobalPosition, - Mathf.Deg2Rad(Utils.RandRangeInt(0, 360)), Vector2.One, new Vector2(1, 11), 0); - - Destroy(); } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs b/DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs index e7834ec..4d9fa2a 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs @@ -41,8 +41,8 @@ MaxFireBulletCount = 1; //抬起角度 UpliftAngle = 10; - //枪身长度 - FirePosition = new Vector2(16, 1.5f); + //开火位置 + FirePosition = new Vector2(16, 2); } } @@ -81,8 +81,8 @@ MaxFireBulletCount = 1; //抬起角度 UpliftAngle = 30; - //枪身长度 - FirePosition = new Vector2(10, 1.5f); + //开火位置 + FirePosition = new Vector2(10, 2); } } @@ -105,8 +105,16 @@ if (Master == GameApplication.Instance.Room.Player) { //创建抖动 - GameCamera.Main.ProcessDirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 1.5f); + GameCamera.Main.ProcessDirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 2f); } + + //创建开火特效 + var packedScene = ResourceManager.Load(ResourcePath.prefab_effect_ShotFire_tscn); + var sprite = packedScene.Instance(); + sprite.GlobalPosition = FirePoint.GlobalPosition; + sprite.GlobalRotation = FirePoint.GlobalRotation; + GameApplication.Instance.Room.GetRoot(true).AddChild(sprite); + //播放射击音效 SoundManager.PlaySoundEffectPosition(ResourcePath.resource_sound_sfx_ordinaryBullet2_mp3, GameApplication.Instance.ViewToGlobalPosition(GlobalPosition), -8); } @@ -117,6 +125,7 @@ //CreateBullet(BulletPack, FirePoint.GlobalPosition, fireRotation); var bullet = new Bullet( ResourcePath.prefab_weapon_bullet_Bullet_tscn, + 350, Utils.RandRange(Attribute.MinDistance, Attribute.MaxDistance), FirePoint.GlobalPosition, fireRotation, diff --git a/DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs b/DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs index 4763747..ca60708 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs @@ -40,8 +40,8 @@ UpliftAngle = 15; MaxBacklash = 6; MinBacklash = 5; - //枪身长度 - FirePosition = new Vector2(16, 1.5f); + //开火位置 + FirePosition = new Vector2(18, 4); } } @@ -70,8 +70,16 @@ if (Master == GameApplication.Instance.Room.Player) { //创建抖动 - GameCamera.Main.ProcessDirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 1.5f); + GameCamera.Main.ProcessDirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 2f); } + + //创建开火特效 + var packedScene = ResourceManager.Load(ResourcePath.prefab_effect_ShotFire_tscn); + var sprite = packedScene.Instance(); + sprite.GlobalPosition = FirePoint.GlobalPosition; + sprite.GlobalRotation = FirePoint.GlobalRotation; + GameApplication.Instance.Room.GetRoot(true).AddChild(sprite); + //播放射击音效 SoundManager.PlaySoundEffectPosition(ResourcePath.resource_sound_sfx_ordinaryBullet_ogg, GameApplication.Instance.ViewToGlobalPosition(GlobalPosition), 6f); } @@ -82,9 +90,10 @@ { //创建子弹 //CreateBullet(BulletPack, FirePoint.GlobalPosition, fireRotation + MathUtils.RandRange(-20 / 180f * Mathf.Pi, 20 / 180f * Mathf.Pi)); - + var bullet = new Bullet( ResourcePath.prefab_weapon_bullet_Bullet_tscn, + Utils.RandRangeInt(280, 380), Utils.RandRange(Attribute.MinDistance, Attribute.MaxDistance), FirePoint.GlobalPosition, fireRotation + Utils.RandRange(-20 / 180f * Mathf.Pi, 20 / 180f * Mathf.Pi), diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index 2bd3d81..bdf4124 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -11,7 +11,9 @@ public const string editor_prefabs_CodePanel_tscn = "res://editor/prefabs/CodePanel.tscn"; public const string editor_prefabs_Editor_tscn = "res://editor/prefabs/Editor.tscn"; public const string prefab_FanCollisionShape_tscn = "res://prefab/FanCollisionShape.tscn"; + public const string prefab_effect_BulletSmoke_tscn = "res://prefab/effect/BulletSmoke.tscn"; public const string prefab_effect_FirePart_tscn = "res://prefab/effect/FirePart.tscn"; + public const string prefab_effect_ShotFire_tscn = "res://prefab/effect/ShotFire.tscn"; public const string prefab_role_CPlusPlus_tscn = "res://prefab/role/CPlusPlus.tscn"; public const string prefab_role_Enemy_tscn = "res://prefab/role/Enemy.tscn"; public const string prefab_role_Player_tscn = "res://prefab/role/Player.tscn"; @@ -25,9 +27,12 @@ public const string prefab_weapon_Weapon_tscn = "res://prefab/weapon/Weapon.tscn"; public const string prefab_weapon_bullet_Bullet_tscn = "res://prefab/weapon/bullet/Bullet.tscn"; public const string prefab_weapon_shell_ShellCase_tscn = "res://prefab/weapon/shell/ShellCase.tscn"; + public const string resource_effects_Collision_png = "res://resource/effects/Collision.png"; public const string resource_effects_debug_arrows_png = "res://resource/effects/debug_arrows.png"; public const string resource_effects_Hit_tres = "res://resource/effects/Hit.tres"; public const string resource_effects_KnifeHit1_tres = "res://resource/effects/KnifeHit1.tres"; + public const string resource_effects_ShotFire_png = "res://resource/effects/ShotFire.png"; + public const string resource_effects_Smoke_png = "res://resource/effects/Smoke.png"; public const string resource_font_cn_font_12_tres = "res://resource/font/cn_font_12.tres"; public const string resource_font_cn_font_18_tres = "res://resource/font/cn_font_18.tres"; public const string resource_font_cn_font_36_tres = "res://resource/font/cn_font_36.tres"; @@ -50,6 +55,142 @@ public const string resource_sprite_effect_hit_hit2_png = "res://resource/sprite/effect/hit/hit2.png"; public const string resource_sprite_effect_hit_hit3_png = "res://resource/sprite/effect/hit/hit3.png"; public const string resource_sprite_effect_hit_hit4_png = "res://resource/sprite/effect/hit/hit4.png"; + public const string resource_sprite_effect_itchioMiniPack_website_txt = "res://resource/sprite/effect/itch-io-MiniPack/website.txt"; + public const string resource_sprite_effect_itchioMiniPack_1_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_1_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/1/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_2_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/2/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_3_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/3/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_4_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/4/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_5_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/5/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_6_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/6/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_7_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/7/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_8_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/8/1_9.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_0_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_0.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_1_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_1.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_10_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_10.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_11_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_11.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_12_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_12.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_13_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_13.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_14_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_14.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_2_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_2.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_3_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_3.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_4_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_4.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_5_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_5.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_6_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_6.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_7_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_7.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_8_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_8.png"; + public const string resource_sprite_effect_itchioMiniPack_9_1_9_png = "res://resource/sprite/effect/itch-io-MiniPack/9/1_9.png"; public const string resource_sprite_effect_itchiopixelbattleeffects_Effect1SpriteSheet_png = "res://resource/sprite/effect/itch-io-pixel-battle-effects/Effect 1 - Sprite Sheet.png"; public const string resource_sprite_effect_itchiopixelbattleeffects_Effect2SpriteSheet_png = "res://resource/sprite/effect/itch-io-pixel-battle-effects/Effect 2 - Sprite Sheet.png"; public const string resource_sprite_effect_itchiopixelbattleeffects_Effect3SpriteSheet_png = "res://resource/sprite/effect/itch-io-pixel-battle-effects/Effect 3 - Sprite Sheet.png"; diff --git a/DungeonShooting_Godot/src/game/manager/SoundManager.cs b/DungeonShooting_Godot/src/game/manager/SoundManager.cs index d7dfd26..82a64e1 100644 --- a/DungeonShooting_Godot/src/game/manager/SoundManager.cs +++ b/DungeonShooting_Godot/src/game/manager/SoundManager.cs @@ -47,6 +47,9 @@ public void OnPlayFinish() { + GetParent().RemoveChild(this); + Stream = null; + Playing = false; RecycleAudioPlayer(this); } } @@ -161,13 +164,6 @@ /// private static void RecycleAudioPlayer(AudioPlayer inst) { - var parent = inst.GetParent(); - if (parent != null) - { - parent.RemoveChild(inst); - } - - inst.Stream = null; _streamPlayerStack.Push(inst); } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/manager/SpecialEffectManager.cs b/DungeonShooting_Godot/src/game/manager/SpecialEffectManager.cs index 0f58ee7..5660971 100644 --- a/DungeonShooting_Godot/src/game/manager/SpecialEffectManager.cs +++ b/DungeonShooting_Godot/src/game/manager/SpecialEffectManager.cs @@ -8,8 +8,6 @@ public static class SpecialEffectManager { - private static Stack _specialEffectStack = new Stack(); - /// /// 基础特效播放类, 用于播放序列帧动画特效, 播完就回收 /// @@ -37,7 +35,7 @@ private void Over() { currLoopCount = 0; - RecycleSpecialEffect(this); + QueueFree(); } } @@ -56,8 +54,7 @@ public static void Play(string path, string animName, Vector2 pos, float rotation, Vector2 scale, Vector2 offset, int zIndex = 0, float speed = 1, int loopCount = 1) { var spriteFrames = ResourceManager.Load(path); - - var specialEffect = GetSpecialEffect(); + var specialEffect = new SpecialEffect(); specialEffect.GlobalPosition = pos; specialEffect.Rotation = rotation; specialEffect.Scale = scale; @@ -69,30 +66,4 @@ specialEffect.Play(animName); GameApplication.Instance.Room.GetRoot(true).AddChild(specialEffect); } - - private static SpecialEffect GetSpecialEffect() - { - if (_specialEffectStack.Count > 0) - { - return _specialEffectStack.Pop(); - } - - return new SpecialEffect(); - } - - /// - /// 回收2D音频播放节点 - /// - private static void RecycleSpecialEffect(SpecialEffect inst) - { - var parent = inst.GetParent(); - if (parent != null) - { - parent.RemoveChild(inst); - } - - inst.Playing = false; - inst.Frames = null; - _specialEffectStack.Push(inst); - } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/role/Characters/CPlusPlus.cs b/DungeonShooting_Godot/src/game/role/Characters/CPlusPlus.cs index 6b8a91d..b963240 100644 --- a/DungeonShooting_Godot/src/game/role/Characters/CPlusPlus.cs +++ b/DungeonShooting_Godot/src/game/role/Characters/CPlusPlus.cs @@ -14,7 +14,7 @@ // 每个角色都应该有对应的被动 属性 专属武器 #endregion -public class CPlusPlus : Role +public class CPlusPlus : Player { diff --git a/DungeonShooting_Godot/src/game/role/Player.cs b/DungeonShooting_Godot/src/game/role/Player.cs index 19836f6..8f08799 100644 --- a/DungeonShooting_Godot/src/game/role/Player.cs +++ b/DungeonShooting_Godot/src/game/role/Player.cs @@ -1,8 +1,16 @@ using System.Collections.Generic; using Godot; + +/// +/// 玩家角色基类, 所有角色都必须继承该类 +/// public class Player : Role { + /// + /// 获取当前操作的角色 + /// + public static Player Current => GameApplication.Instance.Room.Player; /// /// 移动加速度 diff --git a/DungeonShooting_Godot/src/game/role/Role.cs b/DungeonShooting_Godot/src/game/role/Role.cs index dc7063b..ae5d0f2 100644 --- a/DungeonShooting_Godot/src/game/role/Role.cs +++ b/DungeonShooting_Godot/src/game/role/Role.cs @@ -13,10 +13,10 @@ public const uint DefaultAttackLayer = PhysicsLayer.Player | PhysicsLayer.Enemy | PhysicsLayer.Wall | PhysicsLayer.Props; /// - /// 动画播放器 + /// 伤害区域 /// - public AnimationPlayer AnimationPlayer { get; private set; } - + public Area2D HurtArea { get; private set; } + /// /// 重写的纹理, 即将删除, 请直接更改 AnimatedSprite.Frames /// @@ -218,11 +218,15 @@ public override void _Ready() { base._Ready(); - AnimationPlayer = GetNode("AnimationPlayer"); _startScale = Scale; MountPoint = GetNode("MountPoint"); MountPoint.Master = this; BackMountPoint = GetNode("BackMountPoint"); + + HurtArea = GetNode("HurtArea"); + HurtArea.CollisionLayer = CollisionLayer; + HurtArea.CollisionMask = 0; + //即将删除 if (OverrideTexture != null) { @@ -302,6 +306,14 @@ } /// + /// 获取当前角色的中心点坐标 + /// + public Vector2 GetCenterPosition() + { + return MountPoint.GlobalPosition; + } + + /// /// 使角色看向指定的坐标, /// 注意, 调用该函数会清空 LookTarget, 因为拥有 LookTarget 时也会每帧更新玩家视野位置 /// diff --git a/DungeonShooting_Godot/src/game/role/StateController.cs b/DungeonShooting_Godot/src/game/role/StateController.cs index f12bca1..f349561 100644 --- a/DungeonShooting_Godot/src/game/role/StateController.cs +++ b/DungeonShooting_Godot/src/game/role/StateController.cs @@ -8,6 +8,11 @@ public class StateController : Component where T : ActivityObject where S : Enum { /// + /// 获取当前状态 + /// + public S CurrState => CurrStateBase != null ? CurrStateBase.State : default; + + /// /// 当前活跃的状态对象实例 /// public StateBase CurrStateBase { get; private set; } @@ -61,6 +66,19 @@ } /// + /// 获取指定状态对应的实例对象 + /// + public StateBase GetState(S state) + { + if (_states.ContainsKey(state)) + { + return _states[state]; + } + + return null; + } + + /// /// 立即切换到下一个指定状态, 并且这一帧会被调用 PhysicsProcess /// public void ChangeState(S next, params object[] arg) diff --git a/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs b/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs index 9016553..0d21d27 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs @@ -11,6 +11,7 @@ #endregion +using System.Collections.Generic; using Godot; /// @@ -20,14 +21,21 @@ { /// - /// 公共属性, 是否找到玩家, 如果找到玩家, 则所有敌人都会知道玩家的位置 + /// 公共属性, 是否找到目标, 如果找到目标, 则所有敌人都会知道玩家的位置 /// - public static bool IsFindPlayer { get; set; } + public static bool IsFindTarget { get; private set; } /// + /// 找到的目标的位置, 如果目标在视野内, 则一直更新 + /// + public static Vector2 FindTargetPosition { get; private set; } + + private static readonly List _enemies = new List(); + + /// /// 敌人身上的状态机控制器 /// - public StateController StateController { get; } + public StateController StateController { get; } /// /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙 @@ -63,7 +71,7 @@ public Enemy() : base(ResourcePath.prefab_role_Enemy_tscn) { - StateController = new StateController(); + StateController = new StateController(); AddComponent(StateController); AttackLayer = PhysicsLayer.Wall | PhysicsLayer.Props | PhysicsLayer.Player; @@ -85,17 +93,35 @@ StateController.Register(new AiNormalState()); StateController.Register(new AiProbeState()); StateController.Register(new AiTailAfterState()); + StateController.Register(new AiTargetInViewState()); + StateController.Register(new AiLeaveForState()); } public override void _Ready() { base._Ready(); + //防撞速度计算 + NavigationAgent2D.Connect("velocity_computed", this, nameof(OnVelocityComputed)); + //默认状态 - StateController.ChangeState(AIStateEnum.AINormal); + StateController.ChangeState(AiStateEnum.AiNormal); NavigationAgent2D.SetTargetLocation(GameApplication.Instance.Room.Player.GlobalPosition); } + public override void _EnterTree() + { + if (!_enemies.Contains(this)) + { + _enemies.Add(this); + } + } + + public override void _ExitTree() + { + _enemies.Remove(this); + } + public override void _PhysicsProcess(float delta) { base._PhysicsProcess(delta); @@ -104,6 +130,23 @@ } /// + /// 更新敌人视野 + /// + public static void UpdateEnemiesView() + { + IsFindTarget = false; + for (var i = 0; i < _enemies.Count; i++) + { + var enemy = _enemies[i]; + if (enemy.StateController.CurrState == AiStateEnum.AiTargetInView) //目标在视野内 + { + IsFindTarget = true; + FindTargetPosition = Player.Current.GetCenterPosition(); + } + } + } + + /// /// Ai触发的攻击 /// public void EnemyAttack() @@ -144,6 +187,23 @@ } /// + /// 返回目标点是否在跟随状态下的视野半径内 + /// + public bool IsInTailAfterViewRange(Vector2 target) + { + var isForward = IsPositionInForward(target); + if (isForward) + { + if (GlobalPosition.DistanceSquaredTo(target) <= TailAfterViewRange * TailAfterViewRange) //没有超出视野半径 + { + return true; + } + } + + return false; + } + + /// /// 调用视野检测, 如果被墙壁和其它物体遮挡, 则返回被挡住视野的物体对象, 视野无阻则返回 null /// public bool TestViewRayCast(Vector2 target) @@ -161,4 +221,9 @@ { ViewRay.Enabled = false; } + + private void OnVelocityComputed(Vector2 velocity) + { + GD.Print("velocity: " + velocity); + } } diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs index 9553cbd..d7f44b6 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs @@ -1,16 +1,24 @@ -public enum AIStateEnum +public enum AiStateEnum { /// /// ai状态, 正常, 未发现目标 /// - AINormal, + AiNormal, /// /// 发现目标, 但不知道在哪 /// - AIProbe, + AiProbe, + /// + /// 收到其他敌人通知, 前往发现目标的位置 + /// + AiLeaveFor, /// /// 发现目标, 并且知道位置 /// - AITailAfter, + AiTailAfter, + /// + /// 目标在视野内 + /// + AiTargetInView, } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs new file mode 100644 index 0000000..ccfdfb4 --- /dev/null +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs @@ -0,0 +1,87 @@ + +using Godot; + +/// +/// 前往目标位置 +/// +public class AiLeaveForState : StateBase +{ + //导航目标点刷新计时器 + private float _navigationUpdateTimer = 0; + private float _navigationInterval = 0.3f; + + public AiLeaveForState() : base(AiStateEnum.AiLeaveFor) + { + } + + public override void Enter(AiStateEnum prev, params object[] args) + { + if (Enemy.IsFindTarget) + { + Master.NavigationAgent2D.SetTargetLocation(Enemy.FindTargetPosition); + } + else + { + ChangeStateLate(prev); + } + } + + public override void PhysicsProcess(float delta) + { + //更新玩家位置 + if (_navigationUpdateTimer <= 0) + { + //每隔一段时间秒更改目标位置 + _navigationUpdateTimer = _navigationInterval; + if (Master.NavigationAgent2D.GetTargetLocation() != Enemy.FindTargetPosition) + { + Master.NavigationAgent2D.SetTargetLocation(Enemy.FindTargetPosition); + } + } + else + { + _navigationUpdateTimer -= delta; + } + + if (!Master.NavigationAgent2D.IsNavigationFinished()) + { + //计算移动 + var nextPos = Master.NavigationAgent2D.GetNextLocation(); + Master.LookTargetPosition(Enemy.FindTargetPosition); + Master.AnimatedSprite.Animation = AnimatorNames.Run; + Master.Velocity = (nextPos - Master.GlobalPosition - Master.NavigationPoint.Position).Normalized() * + Master.MoveSpeed; + Master.CalcMove(delta); + } + + var playerPos = GameApplication.Instance.Room.Player.GetCenterPosition(); + //检测玩家是否在视野内, 如果在, 则切换到 AiTargetInView 状态 + if (Master.IsInTailAfterViewRange(playerPos)) + { + if (!Master.TestViewRayCast(playerPos)) //看到玩家 + { + //关闭射线检测 + Master.TestViewRayCastOver(); + //切换成发现目标状态 + ChangeStateLate(AiStateEnum.AiTargetInView); + return; + } + else + { + //关闭射线检测 + Master.TestViewRayCastOver(); + } + } + + //移动到目标掉了, 还没发现目标 + if (Master.NavigationAgent2D.IsNavigationFinished()) + { + ChangeStateLate(AiStateEnum.AiNormal); + } + } + + public override void DebugDraw() + { + Master.DrawLine(Vector2.Zero, Master.ToLocal(Master.NavigationAgent2D.GetTargetLocation()), Colors.Yellow); + } +} diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs index 35e44bd..c451a40 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs @@ -4,7 +4,7 @@ /// /// AI 正常状态 /// -public class AiNormalState : StateBase +public class AiNormalState : StateBase { //是否发现玩家 private bool _isFindPlayer; @@ -24,11 +24,11 @@ //移动停顿计时器 private float _pauseTimer; - public AiNormalState() : base(AIStateEnum.AINormal) + public AiNormalState() : base(AiStateEnum.AiNormal) { } - public override void Enter(AIStateEnum prev, params object[] args) + public override void Enter(AiStateEnum prev, params object[] args) { _isFindPlayer = false; _isMoveOver = true; @@ -39,18 +39,24 @@ public override void PhysicsProcess(float delta) { + //其他敌人发现玩家 + if (Enemy.IsFindTarget) + { + ChangeStateLate(AiStateEnum.AiLeaveFor); + return; + } if (_isFindPlayer) //已经找到玩家了 { //现临时处理, 直接切换状态 - ChangeStateLate(AIStateEnum.AITailAfter); + ChangeStateLate(AiStateEnum.AiTailAfter); } else //没有找到玩家 { //检测玩家 var player = GameApplication.Instance.Room.Player; //玩家中心点坐标 - var playerPos = player.MountPoint.GlobalPosition; + var playerPos = player.GetCenterPosition(); if (Master.IsInViewRange(playerPos) && !Master.TestViewRayCast(playerPos)) //发现玩家 { @@ -77,11 +83,21 @@ if (Master.NavigationAgent2D.IsNavigationFinished()) //到达终点 { - _pauseTimer = 1; + _pauseTimer = Utils.RandRange(0.3f, 2f); _isMoveOver = true; } + else + { + var lastSlideCollision = Master.GetLastSlideCollision(); + if (lastSlideCollision != null && lastSlideCollision.Collider is Role) //碰到其他角色 + { + _pauseTimer = Utils.RandRange(0.1f, 0.5f); + _isMoveOver = true; + } + } } + //关闭射线检测 Master.TestViewRayCastOver(); } } @@ -120,6 +136,6 @@ public override void DebugDraw() { - Master.DrawLine(Vector2.Zero, Master.ToLocal(_nextPos), Colors.Green); + Master.DrawLine(new Vector2(0, -8), Master.ToLocal(_nextPos), Colors.Green); } } diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs index 4b1d6ca..ba9c11d 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs @@ -2,9 +2,19 @@ /// /// Ai 不确定玩家位置 /// -public class AiProbeState : StateBase +public class AiProbeState : StateBase { - public AiProbeState() : base(AIStateEnum.AIProbe) + public AiProbeState() : base(AiStateEnum.AiProbe) { } + + public override void PhysicsProcess(float delta) + { + //其他敌人发现玩家 + if (Enemy.IsFindTarget) + { + ChangeStateLate(AiStateEnum.AiLeaveFor); + return; + } + } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs index 909715f..fa04edb 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs @@ -2,39 +2,36 @@ using Godot; /// -/// AI 发现玩家 +/// AI 发现玩家, 跟随玩家 /// -public class AiTailAfterState : StateBase +public class AiTailAfterState : StateBase { + /// + /// 目标是否在视野半径内 + /// + private bool _isInViewRange; + //导航目标点刷新计时器 private float _navigationUpdateTimer = 0; private float _navigationInterval = 0.3f; - //目标是否在视野半径内 - private bool _isInViewRange; - - //是否在视野内 - private bool _isInView; - //目标从视野消失时已经过去的时间 private float _viewTimer; - - public AiTailAfterState() : base(AIStateEnum.AITailAfter) + + public AiTailAfterState() : base(AiStateEnum.AiTailAfter) { } - public override void Enter(AIStateEnum prev, params object[] args) + public override void Enter(AiStateEnum prev, params object[] args) { _isInViewRange = true; - _isInView = true; _navigationUpdateTimer = 0; _viewTimer = 0; } - + public override void PhysicsProcess(float delta) { - var masterPos = Master.GlobalPosition; - var playerPos = GameApplication.Instance.Room.Player.GlobalPosition; + var playerPos = GameApplication.Instance.Room.Player.GetCenterPosition(); //更新玩家位置 if (_navigationUpdateTimer <= 0) @@ -51,48 +48,45 @@ _navigationUpdateTimer -= delta; } - //计算移动 - var nextPos = Master.NavigationAgent2D.GetNextLocation(); - Master.LookTargetPosition(playerPos); - Master.AnimatedSprite.Animation = AnimatorNames.Run; - Master.Velocity = (nextPos - Master.GlobalPosition - Master.NavigationPoint.Position).Normalized() * Master.MoveSpeed; - Master.CalcMove(delta); - - //检测玩家是否在视野内, 此时视野可穿墙, 直接检测距离即可 - - if (masterPos.DistanceSquaredTo(playerPos) <= Master.TailAfterViewRange * Master.TailAfterViewRange) + if (!Master.NavigationAgent2D.IsNavigationFinished()) { - _isInView = !Master.TestViewRayCast(playerPos); - if (_isInView) + //计算移动 + var nextPos = Master.NavigationAgent2D.GetNextLocation(); + Master.LookTargetPosition(playerPos); + Master.AnimatedSprite.Animation = AnimatorNames.Run; + Master.Velocity = (nextPos - Master.GlobalPosition - Master.NavigationPoint.Position).Normalized() * + Master.MoveSpeed; + Master.CalcMove(delta); + } + //检测玩家是否在视野内, 如果在, 则切换到 AiTargetInView 状态 + if (Master.IsInTailAfterViewRange(playerPos)) + { + if (!Master.TestViewRayCast(playerPos)) //看到玩家 { - _isInViewRange = true; + //关闭射线检测 + Master.TestViewRayCastOver(); + //切换成发现目标状态 + ChangeStateLate(AiStateEnum.AiTargetInView); + return; } else { - _isInViewRange = masterPos.DistanceSquaredTo(playerPos) <= Master.ViewRange * Master.ViewRange; + //关闭射线检测 + Master.TestViewRayCastOver(); } } - else - { - _isInViewRange = masterPos.DistanceSquaredTo(playerPos) <= Master.ViewRange * Master.ViewRange; - _isInView = false; - } - + + //检测玩家是否在穿墙视野范围内, 直接检测距离即可 + _isInViewRange = Master.IsInViewRange(playerPos); if (_isInViewRange) { _viewTimer = 0; - - if (_isInView) - { - //攻击 - Master.EnemyAttack(); - } } else //超出视野 { if (_viewTimer > 10) //10秒 { - ChangeStateLate(AIStateEnum.AINormal); + ChangeStateLate(AiStateEnum.AiNormal); } else { @@ -103,18 +97,14 @@ public override void DebugDraw() { - var playerPos = GameApplication.Instance.Room.Player.GlobalPosition; - if (_isInView) + var playerPos = GameApplication.Instance.Room.Player.GetCenterPosition(); + if (_isInViewRange) { - Master.DrawLine(Vector2.Zero, Master.ToLocal(playerPos), Colors.Red); - } - else if (_isInViewRange) - { - Master.DrawLine(Vector2.Zero, Master.ToLocal(playerPos), Colors.Orange); + Master.DrawLine(new Vector2(0, -8), Master.ToLocal(playerPos), Colors.Orange); } else { - Master.DrawLine(Vector2.Zero, Master.ToLocal(playerPos), Colors.Blue); + Master.DrawLine(new Vector2(0, -8), Master.ToLocal(playerPos), Colors.Blue); } } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/role/enemy/state/AiTargetInViewState.cs b/DungeonShooting_Godot/src/game/role/enemy/state/AiTargetInViewState.cs new file mode 100644 index 0000000..3ee2124 --- /dev/null +++ b/DungeonShooting_Godot/src/game/role/enemy/state/AiTargetInViewState.cs @@ -0,0 +1,97 @@ + +using Godot; + +/// +/// 目标在视野范围内, 发起攻击 +/// +public class AiTargetInViewState : StateBase +{ + + /// + /// 是否在视野内 + /// + public bool IsInView; + + //导航目标点刷新计时器 + private float _navigationUpdateTimer = 0; + private float _navigationInterval = 0.3f; + + public AiTargetInViewState() : base(AiStateEnum.AiTargetInView) + { + } + + public override void Enter(AiStateEnum prev, params object[] args) + { + _navigationUpdateTimer = 0; + IsInView = true; + } + + public override void PhysicsProcess(float delta) + { + var playerPos = GameApplication.Instance.Room.Player.GetCenterPosition(); + + //更新玩家位置 + if (_navigationUpdateTimer <= 0) + { + //每隔一段时间秒更改目标位置 + _navigationUpdateTimer = _navigationInterval; + if (Master.NavigationAgent2D.GetTargetLocation() != playerPos) + { + Master.NavigationAgent2D.SetTargetLocation(playerPos); + } + } + else + { + _navigationUpdateTimer -= delta; + } + + var masterPosition = Master.GlobalPosition; + var canMove = false; + + var weapon = Master.Holster.ActiveWeapon; + if (weapon != null) + { + canMove = masterPosition.DistanceSquaredTo(playerPos) >= 50 * 50; + } + + if (canMove) + { + if (!Master.NavigationAgent2D.IsNavigationFinished()) + { + //计算移动 + var nextPos = Master.NavigationAgent2D.GetNextLocation(); + Master.LookTargetPosition(playerPos); + Master.AnimatedSprite.Animation = AnimatorNames.Run; + Master.Velocity = (nextPos - masterPosition - Master.NavigationPoint.Position).Normalized() * Master.MoveSpeed; + Master.CalcMove(delta); + } + } + + //检测玩家是否在视野内 + if (Master.IsInTailAfterViewRange(playerPos)) + { + IsInView = !Master.TestViewRayCast(playerPos); + //关闭射线检测 + Master.TestViewRayCastOver(); + } + else + { + IsInView = false; + } + + if (IsInView) + { + Master.EnemyAttack(); + } + else + { + ChangeStateLate(AiStateEnum.AiTailAfter); + } + } + + public override void DebugDraw() + { + var playerPos = GameApplication.Instance.Room.Player.GetCenterPosition(); + Master.DrawLine(new Vector2(0, -8), Master.ToLocal(playerPos), Colors.Red); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/room/RoomManager.cs b/DungeonShooting_Godot/src/game/room/RoomManager.cs index 9643006..50d18db 100644 --- a/DungeonShooting_Godot/src/game/room/RoomManager.cs +++ b/DungeonShooting_Godot/src/game/room/RoomManager.cs @@ -11,7 +11,7 @@ /// /// 玩家对象 /// - public Role Player { get; private set; } + public Player Player { get; private set; } /// /// 导航区域形状 @@ -79,19 +79,29 @@ //播放bgm SoundManager.PlayMusic(ResourcePath.resource_sound_bgm_Intro_ogg, -17f); - var enemy1 = new Enemy(); - enemy1.Name = "Enemy"; - enemy1.PutDown(new Vector2(150, 300)); - enemy1.PickUpWeapon(WeaponManager.GetGun("1003")); - enemy1.PickUpWeapon(WeaponManager.GetGun("1001")); - var enemy2 = new Enemy(); - enemy2.Name = "Enemy2"; - enemy2.PutDown(new Vector2(540, 100)); - enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); - enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); - enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); - + // var enemy1 = new Enemy(); + // enemy1.Name = "Enemy"; + // enemy1.PutDown(new Vector2(150, 300)); + // enemy1.PickUpWeapon(WeaponManager.GetGun("1003")); + // enemy1.PickUpWeapon(WeaponManager.GetGun("1001")); + // + // for (int i = 0; i < 10; i++) + // { + // var enemyTemp = new Enemy(); + // enemyTemp.Name = "EnemyTemp" + i; + // enemyTemp.PutDown(new Vector2(150 + (i + 1) * 20, 300)); + // enemyTemp.PickUpWeapon(WeaponManager.GetGun("1003")); + // enemyTemp.PickUpWeapon(WeaponManager.GetGun("1001")); + // } + // + // var enemy2 = new Enemy(); + // enemy2.Name = "Enemy2"; + // enemy2.PutDown(new Vector2(540, 100)); + // enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); + // enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); + // enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); + // var enemy3 = new Enemy(); enemy3.Name = "Enemy3"; enemy3.PutDown(new Vector2(540, 300)); @@ -112,6 +122,7 @@ public override void _Process(float delta) { + Enemy.UpdateEnemiesView(); if (GameApplication.Instance.Debug) { Update();