diff --git a/DungeonShooting_Godot/src/framework/map/GenerateDungeon.cs b/DungeonShooting_Godot/src/framework/map/GenerateDungeon.cs
index ffa5a19..198ba76 100644
--- a/DungeonShooting_Godot/src/framework/map/GenerateDungeon.cs
+++ b/DungeonShooting_Godot/src/framework/map/GenerateDungeon.cs
@@ -1,4 +1,5 @@
+using System;
using System.Collections.Generic;
using Godot;
@@ -454,6 +455,43 @@
return true;
}
+ ///
+ /// 查找房间的连接通道, 函数返回是否找到对应的门, 通过 result 返回 x/y 轴坐标
+ ///
+ /// 第一个房间
+ /// 第二个房间
+ /// 第一个房间连接方向
+ /// 返回连接的 x/y 轴坐标
+ private bool FindPassage(RoomInfo room, RoomInfo nextRoom, DoorDirection direction, out int result)
+ {
+ var room1 = room.RoomSplit.RoomInfo;
+ var room2 = nextRoom.RoomSplit.RoomInfo;
+
+ foreach (var doorAreaInfo1 in room1.DoorAreaInfos)
+ {
+ if (doorAreaInfo1.Direction == direction)
+ {
+
+ switch (direction)
+ {
+ case DoorDirection.E:
+ break;
+ case DoorDirection.W:
+ break;
+ case DoorDirection.S: //第二个门向↑
+
+ break;
+ case DoorDirection.N: //第二个门向↓
+
+ break;
+ }
+ }
+ }
+
+ result = 0;
+ return false;
+ }
+
//用于计算重叠区域坐标, 可以理解为一维轴上4个点的中间两个点
private Vector2 CalcOverlapRange(float start1, float end1, float start2, float end2)
{