diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn
deleted file mode 100644
index 5a224de..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://tdc6flkvlfbd"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0001.cs" id="1_exxhd"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_x6ey2"]
-[ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/BuffProp0001.tres" id="3_hfyao"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("2_x6ey2")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("2_x6ey2")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_exxhd")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_hfyao")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn
deleted file mode 100644
index eb82ff2..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://da131v16ct8c4"]
-
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_2qy1s"]
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0002.cs" id="1_5ouvd"]
-[ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/BuffProp0002.tres" id="3_v4alm"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_2qy1s")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_2qy1s")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_5ouvd")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_v4alm")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn
deleted file mode 100644
index f58be9f..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://ds21gbw4wyvn6"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0003.cs" id="1_h8d6p"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_udh4b"]
-[ext_resource type="SpriteFrames" uid="uid://nqoieett75t3" path="res://resource/spriteFrames/prop/buff/BuffProp0003.tres" id="3_h72sh"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_udh4b")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_udh4b")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_h8d6p")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_h72sh")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn
deleted file mode 100644
index 4e86fe2..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://cq8edil51uccc"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0004.cs" id="1_7bt71"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_j7hva"]
-[ext_resource type="SpriteFrames" uid="uid://bj0k3pipwp46x" path="res://resource/spriteFrames/prop/buff/BuffProp0004.tres" id="3_pdaqp"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_j7hva")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_j7hva")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_7bt71")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_pdaqp")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn
deleted file mode 100644
index b970cc9..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0005.cs" id="1_6dlc2"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"]
-[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_qa4yg")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_qa4yg")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_6dlc2")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_1mcnn")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn
deleted file mode 100644
index bc71428..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://bfc03e4aftg21"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0006.cs" id="1_2cooj"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_c1mo1"]
-[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/BuffProp0006.tres" id="3_nd6lq"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_c1mo1")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_c1mo1")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_2cooj")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_nd6lq")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn
deleted file mode 100644
index b8bcd90..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://cwfuv68ijkmfg"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0007.cs" id="1_71c3m"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_ofs5v"]
-[ext_resource type="SpriteFrames" uid="uid://et840sb4d1g3" path="res://resource/spriteFrames/prop/buff/BuffProp0007.tres" id="3_xxla0"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_ofs5v")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_ofs5v")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_71c3m")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_xxla0")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn
deleted file mode 100644
index 7de7463..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://cn1tmegrfgr8h"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0008.cs" id="1_b5ys1"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_tdrqb"]
-[ext_resource type="SpriteFrames" uid="uid://bs41p1hpkpucb" path="res://resource/spriteFrames/prop/buff/BuffProp0008.tres" id="3_5noil"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_tdrqb")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_tdrqb")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_b5ys1")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_5noil")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn
deleted file mode 100644
index a5167ba..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://gh0dxgvshwpm"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0009.cs" id="1_e1yrg"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_eq0bc"]
-[ext_resource type="SpriteFrames" uid="uid://sqcibio78nwc" path="res://resource/spriteFrames/prop/buff/BuffProp0009.tres" id="3_qrjbu"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_eq0bc")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_eq0bc")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_e1yrg")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_qrjbu")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn
deleted file mode 100644
index b203391..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://do5mmmapnyxg4"]
-
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_5yy3i"]
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0010.cs" id="1_q6g7l"]
-[ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/BuffProp0010.tres" id="3_i5q7j"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("1_5yy3i")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("1_5yy3i")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_q6g7l")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_i5q7j")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn
deleted file mode 100644
index f1e2562..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://bs3ysp1587xqe"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0011.cs" id="1_dnyh3"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d5gcm"]
-[ext_resource type="SpriteFrames" uid="uid://bq7t8ruav5g41" path="res://resource/spriteFrames/prop/buff/BuffProp0011.tres" id="3_hrxu3"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("2_d5gcm")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("2_d5gcm")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0011" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_dnyh3")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_hrxu3")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn
deleted file mode 100644
index 7692be7..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://ph6x3vmkp11j"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0012.cs" id="1_w2r3p"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_kwnd5"]
-[ext_resource type="SpriteFrames" uid="uid://rksmm8jwex7l" path="res://resource/spriteFrames/prop/buff/BuffProp0012.tres" id="3_fijh4"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("2_kwnd5")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("2_kwnd5")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0012" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_w2r3p")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_fijh4")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn
deleted file mode 100644
index bd04f52..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://di6874mbwbpkd"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0013.cs" id="1_iy1yu"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_n5bm6"]
-[ext_resource type="SpriteFrames" uid="uid://cdnrqfy0vfyu5" path="res://resource/spriteFrames/prop/buff/BuffProp0013.tres" id="3_4qjjr"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("2_n5bm6")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("2_n5bm6")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0013" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_iy1yu")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_4qjjr")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn
deleted file mode 100644
index dc86fa5..0000000
--- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://dw2tt5urcxtxe"]
-
-[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0014.cs" id="1_3n5b4"]
-[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ts4j6"]
-[ext_resource type="SpriteFrames" uid="uid://ux70kddi6wwy" path="res://resource/spriteFrames/prop/buff/BuffProp0014.tres" id="3_byb1t"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
-resource_local_to_scene = true
-shader = ExtResource("2_ts4j6")
-shader_parameter/blend = Color(0, 0, 0, 0.470588)
-shader_parameter/schedule = 1.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = false
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
-resource_local_to_scene = true
-shader = ExtResource("2_ts4j6")
-shader_parameter/blend = Color(1, 1, 1, 1)
-shader_parameter/schedule = 0.0
-shader_parameter/modulate = Color(1, 1, 1, 1)
-shader_parameter/show_outline = true
-shader_parameter/outline_color = Color(0, 0, 0, 1)
-shader_parameter/outline_rainbow = false
-shader_parameter/outline_use_blend = true
-shader_parameter/grey = 0.0
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
-size = Vector2(12, 10)
-
-[node name="BuffProp0014" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
-collision_layer = 4
-script = ExtResource("1_3n5b4")
-ShadowSprite = NodePath("ShadowSprite")
-AnimatedSprite = NodePath("AnimatedSprite")
-Collision = NodePath("Collision")
-
-[node name="ShadowSprite" type="Sprite2D" parent="."]
-z_index = -1
-material = SubResource("ShaderMaterial_mrkt4")
-
-[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-material = SubResource("ShaderMaterial_b6ii6")
-sprite_frames = ExtResource("3_byb1t")
-
-[node name="Collision" type="CollisionShape2D" parent="."]
-shape = SubResource("RectangleShape2D_cpqup")
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres
deleted file mode 100644
index 2aa87fd..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://wtvfyprel72y"]
-
-[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="1_scm06"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_scm06")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres
deleted file mode 100644
index 330307d..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://7t57gsyff470"]
-
-[ext_resource type="Texture2D" uid="uid://cv2joc07ymofw" path="res://resource/sprite/prop/buff/BuffProp0002.png" id="1_8nnhb"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_8nnhb")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres
deleted file mode 100644
index ae7484c..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://nqoieett75t3"]
-
-[ext_resource type="Texture2D" uid="uid://osr0v1c6l8ly" path="res://resource/sprite/prop/buff/BuffProp0003.png" id="1_p16yr"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_p16yr")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres
deleted file mode 100644
index d1948b0..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bj0k3pipwp46x"]
-
-[ext_resource type="Texture2D" uid="uid://c0c25nihdcgt1" path="res://resource/sprite/prop/buff/BuffProp0004.png" id="1_a2o8b"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_a2o8b")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres
deleted file mode 100644
index 89844f2..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bvqp46degt1rg"]
-
-[ext_resource type="Texture2D" uid="uid://dse0mbg06ngya" path="res://resource/sprite/prop/buff/BuffProp0005.png" id="1_en8jo"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_en8jo")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres
deleted file mode 100644
index ec1f5a5..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bxn65oovekw6k"]
-
-[ext_resource type="Texture2D" uid="uid://do8blk3xm5uy1" path="res://resource/sprite/prop/buff/BuffProp0006.png" id="1_ugsdc"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_ugsdc")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres
deleted file mode 100644
index cea9375..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://et840sb4d1g3"]
-
-[ext_resource type="Texture2D" uid="uid://fql5q452jqo0" path="res://resource/sprite/prop/buff/BuffProp0007.png" id="1_p5fwh"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_p5fwh")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres
deleted file mode 100644
index 3022e83..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bs41p1hpkpucb"]
-
-[ext_resource type="Texture2D" uid="uid://cn8f56vjb02u2" path="res://resource/sprite/prop/buff/BuffProp0008.png" id="1_7efyb"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_7efyb")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres
deleted file mode 100644
index 53977ec..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://sqcibio78nwc"]
-
-[ext_resource type="Texture2D" uid="uid://csak48bvrnws" path="res://resource/sprite/prop/buff/BuffProp0009.png" id="1_78egk"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_78egk")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres
deleted file mode 100644
index b15cc45..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dxqtm7xgn2wms"]
-
-[ext_resource type="Texture2D" uid="uid://dlsfun6svqfmm" path="res://resource/sprite/prop/buff/BuffProp0010.png" id="1_w8rnu"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_w8rnu")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres
deleted file mode 100644
index 6a95208..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bq7t8ruav5g41"]
-
-[ext_resource type="Texture2D" uid="uid://b3lemqkwfnufw" path="res://resource/sprite/prop/buff/BuffProp0011.png" id="1_abwtt"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_abwtt")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres
deleted file mode 100644
index 8416d7a..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://rksmm8jwex7l"]
-
-[ext_resource type="Texture2D" uid="uid://djhhig4ct8fgo" path="res://resource/sprite/prop/buff/BuffProp0012.png" id="1_kl6x5"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_kl6x5")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres
deleted file mode 100644
index ae3883a..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://cdnrqfy0vfyu5"]
-
-[ext_resource type="Texture2D" uid="uid://8ykm3jbhjpxh" path="res://resource/sprite/prop/buff/BuffProp0013.png" id="1_sshn3"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_sshn3")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres
deleted file mode 100644
index 141074b..0000000
--- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres
+++ /dev/null
@@ -1,14 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://ux70kddi6wwy"]
-
-[ext_resource type="Texture2D" uid="uid://ddkno2rlclys0" path="res://resource/sprite/prop/buff/BuffProp0014.png" id="1_0n30r"]
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": ExtResource("1_0n30r")
-}],
-"loop": true,
-"name": &"default",
-"speed": 5.0
-}]
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs
deleted file mode 100644
index 230c356..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 移速 buff, 移速 + 3
-/// </summary>
-[Tool]
-public partial class BuffProp0001 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.MoveSpeed += 30;
-        Master.RoleState.Acceleration += 400;
-        Master.RoleState.Friction += 300;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.MoveSpeed -= 30;
-        Master.RoleState.Acceleration -= 400;
-        Master.RoleState.Friction -= 300;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs
deleted file mode 100644
index da97771..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 血量上限buff, 心之容器 + 1
-/// </summary>
-[Tool]
-public partial class BuffProp0002 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.MaxHp += 2;
-        Master.Hp += 2;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.MaxHp -= 2;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs
deleted file mode 100644
index c0bf9a4..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 护盾上限buff, 护盾 + 1
-/// </summary>
-[Tool]
-public partial class BuffProp0003 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.MaxShield += 1;
-        Master.Shield += 1;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.MaxShield -= 1;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs
deleted file mode 100644
index e512590..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 护盾恢复时间buff, 恢复时间 - 2.5s
-/// </summary>
-[Tool]
-public partial class BuffProp0004 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.ShieldRecoveryTime -= 2.5f;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.ShieldRecoveryTime += 2.5f;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs
deleted file mode 100644
index e6f15a0..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 提升伤害buff, 子弹伤害提升20%
-/// </summary>
-[Tool]
-public partial class BuffProp0005 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcDamageEvent += CalcDamage;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcDamageEvent -= CalcDamage;
-    }
-
-    private void CalcDamage(int originDamage, RefValue<int> refValue)
-    {
-        refValue.Value += Mathf.CeilToInt(originDamage * 0.2f);
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs
deleted file mode 100644
index fed619e..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 延长无敌时间buff, 受伤后无敌时间 + 2s
-/// </summary>
-[Tool]
-public partial class BuffProp0006 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.WoundedInvincibleTime += 2f;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.WoundedInvincibleTime -= 2f;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs
deleted file mode 100644
index f4b2be6..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 受伤时有15%概率抵消伤害
-/// </summary>
-[Tool]
-public partial class BuffProp0007 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent;
-    }
-
-    private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue)
-    {
-        if (refValue.Value > 0 && Utils.Random.RandomBoolean(0.15f))
-        {
-            refValue.Value = 0;
-        }
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs
deleted file mode 100644
index ec16774..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 眼镜, 提高武器50%精准度
-/// </summary>
-[Tool]
-public partial class BuffProp0008 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent;
-        Master.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent;
-        Master.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent;
-    }
-
-    private void CalcStartScatteringEvent(float originValue, RefValue<float> refValue)
-    {
-        refValue.Value *= 0.5f;
-    }
-    
-    private void CalcFinalScatteringEvent(float originValue, RefValue<float> refValue)
-    {
-        refValue.Value *= 0.5f;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs
deleted file mode 100644
index 9892fd5..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 高速子弹	子弹速度和射程提升25%
-/// </summary>
-[Tool]
-public partial class BuffProp0009 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent;
-        Master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent;
-    }
-    
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent;
-        Master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent;
-    }
-    
-    private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed)
-    {
-        speed.Value += originSpeed * 0.25f;
-    }
-    
-    private void CalcBulletDistanceEvent(float originDistance, RefValue<float> distance)
-    {
-        distance.Value += originDistance * 0.25f;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs
deleted file mode 100644
index 0d18ed3..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 分裂子弹	子弹数量翻倍, 但是精准度, 击退和伤害降低
-/// </summary>
-[Tool]
-public partial class BuffProp0010 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcBulletCountEvent += CalcBulletCountEvent;
-        Master.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent;
-        Master.RoleState.CalcDamageEvent += CalcDamageEvent;
-        Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent;
-        Master.RoleState.CalcBulletRepelEvent += CalcBulletRepelEvent;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent;
-        Master.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent;
-        Master.RoleState.CalcDamageEvent -= CalcDamageEvent;
-        Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent;
-        Master.RoleState.CalcBulletRepelEvent -= CalcBulletRepelEvent;
-    }
-    
-    private void CalcBulletCountEvent(int originCount, RefValue<int> refValue)
-    {
-        refValue.Value += originCount;
-    }
-
-    private void CalcBulletDeviationAngleEvent(float originAngle, RefValue<float> refValue)
-    {
-        refValue.Value += Utils.Random.RandomRangeFloat(-8, 8);
-    }
-    
-    private void CalcDamageEvent(int originDamage, RefValue<int> refValue)
-    {
-        if (refValue.Value <= 0)
-        {
-            return;
-        }
-
-        refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(refValue.Value * 0.35f));
-    }
-    
-    private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed)
-    {
-        speed.Value += originSpeed * Utils.Random.RandomRangeFloat(-0.05f, 0.05f);
-    }
-    
-    private void CalcBulletRepelEvent(float originRepel, RefValue<float> repel)
-    {
-        if (repel.Value < 0 || (Master.WeaponPack.ActiveItem != null &&
-                                Master.WeaponPack.ActiveItem.Attribute.IsMelee))
-        {
-            return;
-        }
-        
-        repel.Value = Mathf.Max(1, repel.Value - Mathf.FloorToInt(repel.Value * 0.35f));
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs
deleted file mode 100644
index dd3c3ba..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 弹射子弹 子弹反弹次数 +2
-/// </summary>
-[Tool]
-public partial class BuffProp0011 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcBulletBounceCountEvent += CalcBulletBounceCountEvent;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcBulletBounceCountEvent -= CalcBulletBounceCountEvent;
-    }
-    
-    private void CalcBulletBounceCountEvent(int originBounce, RefValue<int> bounce)
-    {
-        bounce.Value += 2;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs
deleted file mode 100644
index ba458cc..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-
-using Godot;
-
-/// <summary>
-/// 穿透子弹 子弹穿透+1
-/// </summary>
-[Tool]
-public partial class BuffProp0012 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.RoleState.CalcBulletPenetrationEvent += CalcBulletPenetrationEvent;
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.RoleState.CalcBulletPenetrationEvent -= CalcBulletPenetrationEvent;
-    }
-    
-    private void CalcBulletPenetrationEvent(int origin, RefValue<int> penetration)
-    {
-        penetration.Value += 1;
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs
deleted file mode 100644
index 67065ce..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Godot;
-
-/// <summary>
-/// 武器背包 武器容量+1
-/// </summary>
-[Tool]
-public partial class BuffProp0013 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity + 1);
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity - 1);
-    }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs
deleted file mode 100644
index 78222cc..0000000
--- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Godot;
-
-/// <summary>
-/// 道具背包 道具容量+1
-/// </summary>
-[Tool]
-public partial class BuffProp0014 : BuffActivity
-{
-    public override void OnPickUpItem()
-    {
-        Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity + 1);
-    }
-
-    public override void OnRemoveItem()
-    {
-        Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity - 1);
-    }
-}
\ No newline at end of file