diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn deleted file mode 100644 index 5a224de..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://tdc6flkvlfbd"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0001.cs" id="1_exxhd"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_x6ey2"] -[ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/BuffProp0001.tres" id="3_hfyao"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_x6ey2") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_x6ey2") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_exxhd") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_hfyao") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn deleted file mode 100644 index eb82ff2..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://da131v16ct8c4"] - -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_2qy1s"] -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0002.cs" id="1_5ouvd"] -[ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/BuffProp0002.tres" id="3_v4alm"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_2qy1s") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_2qy1s") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_5ouvd") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_v4alm") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn deleted file mode 100644 index f58be9f..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://ds21gbw4wyvn6"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0003.cs" id="1_h8d6p"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_udh4b"] -[ext_resource type="SpriteFrames" uid="uid://nqoieett75t3" path="res://resource/spriteFrames/prop/buff/BuffProp0003.tres" id="3_h72sh"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_udh4b") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_udh4b") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_h8d6p") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_h72sh") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn deleted file mode 100644 index 4e86fe2..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cq8edil51uccc"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0004.cs" id="1_7bt71"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_j7hva"] -[ext_resource type="SpriteFrames" uid="uid://bj0k3pipwp46x" path="res://resource/spriteFrames/prop/buff/BuffProp0004.tres" id="3_pdaqp"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_j7hva") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_j7hva") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_7bt71") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_pdaqp") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn deleted file mode 100644 index b970cc9..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0005.cs" id="1_6dlc2"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"] -[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_qa4yg") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_qa4yg") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_6dlc2") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_1mcnn") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn deleted file mode 100644 index bc71428..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://bfc03e4aftg21"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0006.cs" id="1_2cooj"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_c1mo1"] -[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/BuffProp0006.tres" id="3_nd6lq"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_c1mo1") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_c1mo1") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_2cooj") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_nd6lq") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn deleted file mode 100644 index b8bcd90..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cwfuv68ijkmfg"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0007.cs" id="1_71c3m"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_ofs5v"] -[ext_resource type="SpriteFrames" uid="uid://et840sb4d1g3" path="res://resource/spriteFrames/prop/buff/BuffProp0007.tres" id="3_xxla0"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_ofs5v") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_ofs5v") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_71c3m") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_xxla0") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn deleted file mode 100644 index 7de7463..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cn1tmegrfgr8h"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0008.cs" id="1_b5ys1"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_tdrqb"] -[ext_resource type="SpriteFrames" uid="uid://bs41p1hpkpucb" path="res://resource/spriteFrames/prop/buff/BuffProp0008.tres" id="3_5noil"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_tdrqb") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_tdrqb") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_b5ys1") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_5noil") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn deleted file mode 100644 index a5167ba..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://gh0dxgvshwpm"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0009.cs" id="1_e1yrg"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_eq0bc"] -[ext_resource type="SpriteFrames" uid="uid://sqcibio78nwc" path="res://resource/spriteFrames/prop/buff/BuffProp0009.tres" id="3_qrjbu"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_eq0bc") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_eq0bc") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_e1yrg") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_qrjbu") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn deleted file mode 100644 index b203391..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://do5mmmapnyxg4"] - -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_5yy3i"] -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0010.cs" id="1_q6g7l"] -[ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/BuffProp0010.tres" id="3_i5q7j"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("1_5yy3i") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("1_5yy3i") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_q6g7l") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_i5q7j") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn deleted file mode 100644 index f1e2562..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://bs3ysp1587xqe"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0011.cs" id="1_dnyh3"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d5gcm"] -[ext_resource type="SpriteFrames" uid="uid://bq7t8ruav5g41" path="res://resource/spriteFrames/prop/buff/BuffProp0011.tres" id="3_hrxu3"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_d5gcm") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_d5gcm") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0011" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_dnyh3") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_hrxu3") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn deleted file mode 100644 index 7692be7..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://ph6x3vmkp11j"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0012.cs" id="1_w2r3p"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_kwnd5"] -[ext_resource type="SpriteFrames" uid="uid://rksmm8jwex7l" path="res://resource/spriteFrames/prop/buff/BuffProp0012.tres" id="3_fijh4"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_kwnd5") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_kwnd5") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0012" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_w2r3p") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_fijh4") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn deleted file mode 100644 index bd04f52..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://di6874mbwbpkd"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0013.cs" id="1_iy1yu"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_n5bm6"] -[ext_resource type="SpriteFrames" uid="uid://cdnrqfy0vfyu5" path="res://resource/spriteFrames/prop/buff/BuffProp0013.tres" id="3_4qjjr"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_n5bm6") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_n5bm6") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0013" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_iy1yu") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_4qjjr") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn deleted file mode 100644 index dc86fa5..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn +++ /dev/null @@ -1,50 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://dw2tt5urcxtxe"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0014.cs" id="1_3n5b4"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ts4j6"] -[ext_resource type="SpriteFrames" uid="uid://ux70kddi6wwy" path="res://resource/spriteFrames/prop/buff/BuffProp0014.tres" id="3_byb1t"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_ts4j6") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_ts4j6") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false -shader_parameter/outline_use_blend = true -shader_parameter/grey = 0.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="BuffProp0014" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_3n5b4") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_byb1t") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres deleted file mode 100644 index 2aa87fd..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://wtvfyprel72y"] - -[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="1_scm06"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_scm06") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres deleted file mode 100644 index 330307d..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://7t57gsyff470"] - -[ext_resource type="Texture2D" uid="uid://cv2joc07ymofw" path="res://resource/sprite/prop/buff/BuffProp0002.png" id="1_8nnhb"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_8nnhb") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres deleted file mode 100644 index ae7484c..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://nqoieett75t3"] - -[ext_resource type="Texture2D" uid="uid://osr0v1c6l8ly" path="res://resource/sprite/prop/buff/BuffProp0003.png" id="1_p16yr"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_p16yr") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres deleted file mode 100644 index d1948b0..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bj0k3pipwp46x"] - -[ext_resource type="Texture2D" uid="uid://c0c25nihdcgt1" path="res://resource/sprite/prop/buff/BuffProp0004.png" id="1_a2o8b"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_a2o8b") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres deleted file mode 100644 index 89844f2..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bvqp46degt1rg"] - -[ext_resource type="Texture2D" uid="uid://dse0mbg06ngya" path="res://resource/sprite/prop/buff/BuffProp0005.png" id="1_en8jo"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_en8jo") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres deleted file mode 100644 index ec1f5a5..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bxn65oovekw6k"] - -[ext_resource type="Texture2D" uid="uid://do8blk3xm5uy1" path="res://resource/sprite/prop/buff/BuffProp0006.png" id="1_ugsdc"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_ugsdc") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres deleted file mode 100644 index cea9375..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://et840sb4d1g3"] - -[ext_resource type="Texture2D" uid="uid://fql5q452jqo0" path="res://resource/sprite/prop/buff/BuffProp0007.png" id="1_p5fwh"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_p5fwh") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres deleted file mode 100644 index 3022e83..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bs41p1hpkpucb"] - -[ext_resource type="Texture2D" uid="uid://cn8f56vjb02u2" path="res://resource/sprite/prop/buff/BuffProp0008.png" id="1_7efyb"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_7efyb") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres deleted file mode 100644 index 53977ec..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://sqcibio78nwc"] - -[ext_resource type="Texture2D" uid="uid://csak48bvrnws" path="res://resource/sprite/prop/buff/BuffProp0009.png" id="1_78egk"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_78egk") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres deleted file mode 100644 index b15cc45..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dxqtm7xgn2wms"] - -[ext_resource type="Texture2D" uid="uid://dlsfun6svqfmm" path="res://resource/sprite/prop/buff/BuffProp0010.png" id="1_w8rnu"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_w8rnu") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres deleted file mode 100644 index 6a95208..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0011.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bq7t8ruav5g41"] - -[ext_resource type="Texture2D" uid="uid://b3lemqkwfnufw" path="res://resource/sprite/prop/buff/BuffProp0011.png" id="1_abwtt"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_abwtt") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres deleted file mode 100644 index 8416d7a..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0012.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://rksmm8jwex7l"] - -[ext_resource type="Texture2D" uid="uid://djhhig4ct8fgo" path="res://resource/sprite/prop/buff/BuffProp0012.png" id="1_kl6x5"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_kl6x5") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres deleted file mode 100644 index ae3883a..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0013.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://cdnrqfy0vfyu5"] - -[ext_resource type="Texture2D" uid="uid://8ykm3jbhjpxh" path="res://resource/sprite/prop/buff/BuffProp0013.png" id="1_sshn3"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_sshn3") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres deleted file mode 100644 index 141074b..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0014.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://ux70kddi6wwy"] - -[ext_resource type="Texture2D" uid="uid://ddkno2rlclys0" path="res://resource/sprite/prop/buff/BuffProp0014.png" id="1_0n30r"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_0n30r") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs deleted file mode 100644 index 230c356..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0001.cs +++ /dev/null @@ -1,23 +0,0 @@ - -using Godot; - -/// <summary> -/// 移速 buff, 移速 + 3 -/// </summary> -[Tool] -public partial class BuffProp0001 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.MoveSpeed += 30; - Master.RoleState.Acceleration += 400; - Master.RoleState.Friction += 300; - } - - public override void OnRemoveItem() - { - Master.RoleState.MoveSpeed -= 30; - Master.RoleState.Acceleration -= 400; - Master.RoleState.Friction -= 300; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs deleted file mode 100644 index da97771..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0002.cs +++ /dev/null @@ -1,20 +0,0 @@ - -using Godot; - -/// <summary> -/// 血量上限buff, 心之容器 + 1 -/// </summary> -[Tool] -public partial class BuffProp0002 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.MaxHp += 2; - Master.Hp += 2; - } - - public override void OnRemoveItem() - { - Master.MaxHp -= 2; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs deleted file mode 100644 index c0bf9a4..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0003.cs +++ /dev/null @@ -1,20 +0,0 @@ - -using Godot; - -/// <summary> -/// 护盾上限buff, 护盾 + 1 -/// </summary> -[Tool] -public partial class BuffProp0003 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.MaxShield += 1; - Master.Shield += 1; - } - - public override void OnRemoveItem() - { - Master.MaxShield -= 1; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs deleted file mode 100644 index e512590..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0004.cs +++ /dev/null @@ -1,19 +0,0 @@ - -using Godot; - -/// <summary> -/// 护盾恢复时间buff, 恢复时间 - 2.5s -/// </summary> -[Tool] -public partial class BuffProp0004 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.ShieldRecoveryTime -= 2.5f; - } - - public override void OnRemoveItem() - { - Master.RoleState.ShieldRecoveryTime += 2.5f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs deleted file mode 100644 index e6f15a0..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0005.cs +++ /dev/null @@ -1,24 +0,0 @@ - -using Godot; - -/// <summary> -/// 提升伤害buff, 子弹伤害提升20% -/// </summary> -[Tool] -public partial class BuffProp0005 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcDamageEvent += CalcDamage; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcDamageEvent -= CalcDamage; - } - - private void CalcDamage(int originDamage, RefValue<int> refValue) - { - refValue.Value += Mathf.CeilToInt(originDamage * 0.2f); - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs deleted file mode 100644 index fed619e..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0006.cs +++ /dev/null @@ -1,19 +0,0 @@ - -using Godot; - -/// <summary> -/// 延长无敌时间buff, 受伤后无敌时间 + 2s -/// </summary> -[Tool] -public partial class BuffProp0006 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.WoundedInvincibleTime += 2f; - } - - public override void OnRemoveItem() - { - Master.RoleState.WoundedInvincibleTime -= 2f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs deleted file mode 100644 index f4b2be6..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0007.cs +++ /dev/null @@ -1,27 +0,0 @@ - -using Godot; - -/// <summary> -/// 受伤时有15%概率抵消伤害 -/// </summary> -[Tool] -public partial class BuffProp0007 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent; - } - - private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue) - { - if (refValue.Value > 0 && Utils.Random.RandomBoolean(0.15f)) - { - refValue.Value = 0; - } - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs deleted file mode 100644 index ec16774..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0008.cs +++ /dev/null @@ -1,31 +0,0 @@ - -using Godot; - -/// <summary> -/// 眼镜, 提高武器50%精准度 -/// </summary> -[Tool] -public partial class BuffProp0008 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent; - Master.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent; - Master.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent; - } - - private void CalcStartScatteringEvent(float originValue, RefValue<float> refValue) - { - refValue.Value *= 0.5f; - } - - private void CalcFinalScatteringEvent(float originValue, RefValue<float> refValue) - { - refValue.Value *= 0.5f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs deleted file mode 100644 index 9892fd5..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0009.cs +++ /dev/null @@ -1,31 +0,0 @@ - -using Godot; - -/// <summary> -/// 高速子弹 子弹速度和射程提升25% -/// </summary> -[Tool] -public partial class BuffProp0009 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent; - Master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent; - Master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent; - } - - private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed) - { - speed.Value += originSpeed * 0.25f; - } - - private void CalcBulletDistanceEvent(float originDistance, RefValue<float> distance) - { - distance.Value += originDistance * 0.25f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs deleted file mode 100644 index 0d18ed3..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs +++ /dev/null @@ -1,63 +0,0 @@ - -using Godot; - -/// <summary> -/// 分裂子弹 子弹数量翻倍, 但是精准度, 击退和伤害降低 -/// </summary> -[Tool] -public partial class BuffProp0010 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcBulletCountEvent += CalcBulletCountEvent; - Master.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent; - Master.RoleState.CalcDamageEvent += CalcDamageEvent; - Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent; - Master.RoleState.CalcBulletRepelEvent += CalcBulletRepelEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent; - Master.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent; - Master.RoleState.CalcDamageEvent -= CalcDamageEvent; - Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent; - Master.RoleState.CalcBulletRepelEvent -= CalcBulletRepelEvent; - } - - private void CalcBulletCountEvent(int originCount, RefValue<int> refValue) - { - refValue.Value += originCount; - } - - private void CalcBulletDeviationAngleEvent(float originAngle, RefValue<float> refValue) - { - refValue.Value += Utils.Random.RandomRangeFloat(-8, 8); - } - - private void CalcDamageEvent(int originDamage, RefValue<int> refValue) - { - if (refValue.Value <= 0) - { - return; - } - - refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(refValue.Value * 0.35f)); - } - - private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed) - { - speed.Value += originSpeed * Utils.Random.RandomRangeFloat(-0.05f, 0.05f); - } - - private void CalcBulletRepelEvent(float originRepel, RefValue<float> repel) - { - if (repel.Value < 0 || (Master.WeaponPack.ActiveItem != null && - Master.WeaponPack.ActiveItem.Attribute.IsMelee)) - { - return; - } - - repel.Value = Mathf.Max(1, repel.Value - Mathf.FloorToInt(repel.Value * 0.35f)); - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs deleted file mode 100644 index dd3c3ba..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0011.cs +++ /dev/null @@ -1,24 +0,0 @@ - -using Godot; - -/// <summary> -/// 弹射子弹 子弹反弹次数 +2 -/// </summary> -[Tool] -public partial class BuffProp0011 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcBulletBounceCountEvent += CalcBulletBounceCountEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcBulletBounceCountEvent -= CalcBulletBounceCountEvent; - } - - private void CalcBulletBounceCountEvent(int originBounce, RefValue<int> bounce) - { - bounce.Value += 2; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs deleted file mode 100644 index ba458cc..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0012.cs +++ /dev/null @@ -1,24 +0,0 @@ - -using Godot; - -/// <summary> -/// 穿透子弹 子弹穿透+1 -/// </summary> -[Tool] -public partial class BuffProp0012 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.RoleState.CalcBulletPenetrationEvent += CalcBulletPenetrationEvent; - } - - public override void OnRemoveItem() - { - Master.RoleState.CalcBulletPenetrationEvent -= CalcBulletPenetrationEvent; - } - - private void CalcBulletPenetrationEvent(int origin, RefValue<int> penetration) - { - penetration.Value += 1; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs deleted file mode 100644 index 67065ce..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs +++ /dev/null @@ -1,18 +0,0 @@ -using Godot; - -/// <summary> -/// 武器背包 武器容量+1 -/// </summary> -[Tool] -public partial class BuffProp0013 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity + 1); - } - - public override void OnRemoveItem() - { - Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity - 1); - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs deleted file mode 100644 index 78222cc..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0014.cs +++ /dev/null @@ -1,18 +0,0 @@ -using Godot; - -/// <summary> -/// 道具背包 道具容量+1 -/// </summary> -[Tool] -public partial class BuffProp0014 : BuffActivity -{ - public override void OnPickUpItem() - { - Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity + 1); - } - - public override void OnRemoveItem() - { - Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity - 1); - } -} \ No newline at end of file