diff --git a/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs b/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs index 1e1c6b7..1d66289 100644 --- a/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs +++ b/DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs @@ -71,10 +71,10 @@ if (canNext) { - if (item.Enumerator.MoveNext()) //嵌套协程 + if (item.Enumerator.MoveNext()) { var next = item.Enumerator.Current; - if (next is IEnumerable enumerable) + if (next is IEnumerable enumerable) //嵌套协程 { if (item.EnumeratorStack == null) { @@ -84,7 +84,7 @@ item.EnumeratorStack.Push(item.Enumerator); item.Enumerator = enumerable.GetEnumerator(); } - else if (next is IEnumerator enumerator) + else if (next is IEnumerator enumerator) //嵌套协程 { if (item.EnumeratorStack == null) {