diff --git a/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx b/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx index ac61ddd..d69d19d 100644 --- a/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx +++ b/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/excelFile/Sound.xlsx b/DungeonShooting_Godot/excel/excelFile/Sound.xlsx index 0b704d3..c0a8991 100644 --- a/DungeonShooting_Godot/excel/excelFile/Sound.xlsx +++ b/DungeonShooting_Godot/excel/excelFile/Sound.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx b/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx index 1a85c8a..a0166bc 100644 --- a/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx +++ b/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx Binary files differ diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn index 70d7f16..2b54e02 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn @@ -4,18 +4,25 @@ [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lwx51"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_EW.tres" id="3_pjvd8"] - [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_lwx51") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_lwx51") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn index fe84b67..461cf04 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn @@ -4,18 +4,25 @@ [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_h5ru6"] [ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/other/RoomDoor_NS.tres" id="3_apluc"] - [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_h5ru6") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_h5ru6") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn index 5d3dc92..b8cd815 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn @@ -4,18 +4,25 @@ [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6vvcd"] [ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/other/RoomDoor_NS.tres" id="3_at5v2"] - [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_6vvcd") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_6vvcd") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn index 0dbf427..855e540 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn @@ -4,18 +4,25 @@ [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wx2w3"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_EW.tres" id="3_a2hvw"] - [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"] resource_local_to_scene = true diff --git a/DungeonShooting_Godot/prefab/prop/PropTemplate.tscn b/DungeonShooting_Godot/prefab/prop/PropTemplate.tscn new file mode 100644 index 0000000..a0fecf6 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/PropTemplate.tscn @@ -0,0 +1,39 @@ +[gd_scene load_steps=5 format=3 uid="uid://utgoqn1dt4c3"] + +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_77bh2"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("2_77bh2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("2_77bh2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="PropTemplate" type="CharacterBody2D"] +collision_layer = 4 + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn b/DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn new file mode 100644 index 0000000..d874d73 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://crwflnrd6so2i"] + +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_f18nu"] +[ext_resource type="Script" path="res://src/game/activity/prop/active/ActiveProp5000.cs" id="1_nkhdg"] +[ext_resource type="SpriteFrames" uid="uid://cvosq47nbdnus" path="res://resource/spriteFrames/prop/active/ActiveProp5000.tres" id="3_4xrrj"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_f18nu") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_f18nu") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="ActiveProp5000" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_nkhdg") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_4xrrj") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0001.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0001.tscn deleted file mode 100644 index f282911..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0001.tscn +++ /dev/null @@ -1,46 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cb4k0wmt3rhjc"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0001.cs" id="1_sfoyx"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5y838"] -[ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/Buff0001.tres" id="3_ae54v"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_5y838") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = false -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_5y838") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_sfoyx") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_ae54v") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0002.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0002.tscn deleted file mode 100644 index 842d134..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0002.tscn +++ /dev/null @@ -1,46 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cnh7h0ti23dwm"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0002.cs" id="1_5m6aa"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ca7fx"] -[ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/Buff0002.tres" id="3_meeoj"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_ca7fx") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_ca7fx") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_5m6aa") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_meeoj") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0003.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0003.tscn deleted file mode 100644 index faceca9..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0003.tscn +++ /dev/null @@ -1,46 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://im64ft74hmmg"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0003.cs" id="1_put1t"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_r3cwy"] -[ext_resource type="SpriteFrames" uid="uid://nqoieett75t3" path="res://resource/spriteFrames/prop/buff/Buff0003.tres" id="3_cdr8i"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_r3cwy") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_r3cwy") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_put1t") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_cdr8i") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0004.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0004.tscn deleted file mode 100644 index d9555fb..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0004.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://dw3fey3hybie4"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0004.cs" id="1_77wev"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_j5d6t"] -[ext_resource type="SpriteFrames" uid="uid://bj0k3pipwp46x" path="res://resource/spriteFrames/prop/buff/Buff0004.tres" id="3_amsdk"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_j5d6t") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_j5d6t") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_77wev") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_amsdk") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0005.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0005.tscn deleted file mode 100644 index 6d2f135..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0005.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://b4u8ichb44htn"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0005.cs" id="1_kxndg"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_85pkn"] -[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/Buff0005.tres" id="3_1p404"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_85pkn") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_85pkn") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_kxndg") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_1p404") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0006.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0006.tscn deleted file mode 100644 index 9f51b00..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0006.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://co5v2gncs0i6g"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0006.cs" id="1_lf3k7"] -[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/Buff0006.tres" id="2_clye6"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pir38"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_pir38") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_pir38") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_lf3k7") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("2_clye6") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0007.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0007.tscn deleted file mode 100644 index 62a560a..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0007.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://bv85r8mqja8fy"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0007.cs" id="1_4ga2a"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_dfarf"] -[ext_resource type="SpriteFrames" uid="uid://et840sb4d1g3" path="res://resource/spriteFrames/prop/buff/Buff0007.tres" id="3_y3ako"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_dfarf") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_dfarf") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_4ga2a") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_y3ako") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0008.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0008.tscn deleted file mode 100644 index f27da49..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0008.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://3cwfaycb436j"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0008.cs" id="1_apsyo"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_g22ai"] -[ext_resource type="SpriteFrames" uid="uid://bs41p1hpkpucb" path="res://resource/spriteFrames/prop/buff/Buff0008.tres" id="3_bko6m"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_g22ai") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_g22ai") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_apsyo") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_bko6m") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0009.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0009.tscn deleted file mode 100644 index 1696e25..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0009.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://cuqwvioe545bl"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0009.cs" id="1_fu5ca"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_680mi"] -[ext_resource type="SpriteFrames" uid="uid://sqcibio78nwc" path="res://resource/spriteFrames/prop/buff/Buff0009.tres" id="3_mtbwe"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_680mi") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_680mi") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_fu5ca") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_mtbwe") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/Buff0010.tscn b/DungeonShooting_Godot/prefab/prop/buff/Buff0010.tscn deleted file mode 100644 index 263972e..0000000 --- a/DungeonShooting_Godot/prefab/prop/buff/Buff0010.tscn +++ /dev/null @@ -1,46 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://ddv5nfndgp2lr"] - -[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0010.cs" id="1_fti4v"] -[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_bmg36"] -[ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/Buff0010.tres" id="3_oi74m"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] -resource_local_to_scene = true -shader = ExtResource("2_bmg36") -shader_parameter/blend = Color(0, 0, 0, 0.470588) -shader_parameter/schedule = 1.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] -resource_local_to_scene = true -shader = ExtResource("2_bmg36") -shader_parameter/blend = Color(1, 1, 1, 1) -shader_parameter/schedule = 0.0 -shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) -shader_parameter/outline_rainbow = false - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] -size = Vector2(12, 10) - -[node name="Buff0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] -collision_layer = 4 -script = ExtResource("1_fti4v") -ShadowSprite = NodePath("ShadowSprite") -AnimatedSprite = NodePath("AnimatedSprite") -Collision = NodePath("Collision") - -[node name="ShadowSprite" type="Sprite2D" parent="."] -z_index = -1 -material = SubResource("ShaderMaterial_mrkt4") - -[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] -material = SubResource("ShaderMaterial_b6ii6") -sprite_frames = ExtResource("3_oi74m") - -[node name="Collision" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn new file mode 100644 index 0000000..ebbb22c --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://tdc6flkvlfbd"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0001.cs" id="1_exxhd"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_x6ey2"] +[ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/BuffProp0001.tres" id="3_hfyao"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("2_x6ey2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("2_x6ey2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_exxhd") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_hfyao") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn new file mode 100644 index 0000000..7ef2c07 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://da131v16ct8c4"] + +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_2qy1s"] +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0002.cs" id="1_5ouvd"] +[ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/BuffProp0002.tres" id="3_v4alm"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_2qy1s") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_2qy1s") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_5ouvd") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_v4alm") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn new file mode 100644 index 0000000..46f564b --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://ds21gbw4wyvn6"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0003.cs" id="1_h8d6p"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_udh4b"] +[ext_resource type="SpriteFrames" uid="uid://nqoieett75t3" path="res://resource/spriteFrames/prop/buff/BuffProp0003.tres" id="3_h72sh"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_udh4b") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_udh4b") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_h8d6p") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_h72sh") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn new file mode 100644 index 0000000..58d9d29 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://cq8edil51uccc"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0004.cs" id="1_7bt71"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_j7hva"] +[ext_resource type="SpriteFrames" uid="uid://bj0k3pipwp46x" path="res://resource/spriteFrames/prop/buff/BuffProp0004.tres" id="3_pdaqp"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_j7hva") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_j7hva") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_7bt71") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_pdaqp") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn new file mode 100644 index 0000000..741717b --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0005.cs" id="1_6dlc2"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"] +[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_qa4yg") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_qa4yg") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_6dlc2") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_1mcnn") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn new file mode 100644 index 0000000..41ecf02 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://bfc03e4aftg21"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0006.cs" id="1_2cooj"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_c1mo1"] +[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/BuffProp0006.tres" id="3_nd6lq"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_c1mo1") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_c1mo1") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_2cooj") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_nd6lq") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn new file mode 100644 index 0000000..6598520 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://cwfuv68ijkmfg"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0007.cs" id="1_71c3m"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_ofs5v"] +[ext_resource type="SpriteFrames" uid="uid://et840sb4d1g3" path="res://resource/spriteFrames/prop/buff/BuffProp0007.tres" id="3_xxla0"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_ofs5v") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_ofs5v") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_71c3m") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_xxla0") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn new file mode 100644 index 0000000..a29d7cd --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://cn1tmegrfgr8h"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0008.cs" id="1_b5ys1"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_tdrqb"] +[ext_resource type="SpriteFrames" uid="uid://bs41p1hpkpucb" path="res://resource/spriteFrames/prop/buff/BuffProp0008.tres" id="3_5noil"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_tdrqb") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_tdrqb") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_b5ys1") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_5noil") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn new file mode 100644 index 0000000..7955262 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://gh0dxgvshwpm"] + +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0009.cs" id="1_e1yrg"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_eq0bc"] +[ext_resource type="SpriteFrames" uid="uid://sqcibio78nwc" path="res://resource/spriteFrames/prop/buff/BuffProp0009.tres" id="3_qrjbu"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_eq0bc") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_eq0bc") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_e1yrg") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_qrjbu") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn new file mode 100644 index 0000000..49eb575 --- /dev/null +++ b/DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=7 format=3 uid="uid://do5mmmapnyxg4"] + +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_5yy3i"] +[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0010.cs" id="1_q6g7l"] +[ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/BuffProp0010.tres" id="3_i5q7j"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] +resource_local_to_scene = true +shader = ExtResource("1_5yy3i") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] +resource_local_to_scene = true +shader = ExtResource("1_5yy3i") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/alpha = 1.0 +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] +size = Vector2(12, 10) + +[node name="BuffProp0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 4 +script = ExtResource("1_q6g7l") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_mrkt4") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_b6ii6") +sprite_frames = ExtResource("3_i5q7j") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_cpqup") diff --git a/DungeonShooting_Godot/prefab/shell/Shell0002.tscn b/DungeonShooting_Godot/prefab/shell/Shell0002.tscn index efb7695..1f8893e 100644 --- a/DungeonShooting_Godot/prefab/shell/Shell0002.tscn +++ b/DungeonShooting_Godot/prefab/shell/Shell0002.tscn @@ -20,7 +20,7 @@ shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true +shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false diff --git a/DungeonShooting_Godot/prefab/shell/Shell0003.tscn b/DungeonShooting_Godot/prefab/shell/Shell0003.tscn index 80c42ed..4d85f05 100644 --- a/DungeonShooting_Godot/prefab/shell/Shell0003.tscn +++ b/DungeonShooting_Godot/prefab/shell/Shell0003.tscn @@ -10,7 +10,7 @@ shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/alpha = 1.0 -shader_parameter/show_outline = true +shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false diff --git a/DungeonShooting_Godot/prefab/ui/BottomTips.tscn b/DungeonShooting_Godot/prefab/ui/BottomTips.tscn index 7d3f20b..ddd6d50 100644 --- a/DungeonShooting_Godot/prefab/ui/BottomTips.tscn +++ b/DungeonShooting_Godot/prefab/ui/BottomTips.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=5 format=3 uid="uid://dxmjm1pgctyid"] [ext_resource type="Script" path="res://src/game/ui/bottomTips/BottomTipsPanel.cs" id="1_c63vs"] -[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/Buff0001.png" id="2_gaykt"] +[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="2_gaykt"] [ext_resource type="Material" uid="uid://cces3bhds7jyi" path="res://resource/material/Blend.tres" id="2_syy07"] [sub_resource type="LabelSettings" id="LabelSettings_xtn1u"] diff --git a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn index 369ef94..7449887 100644 --- a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn +++ b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn @@ -1,14 +1,16 @@ -[gd_scene load_steps=12 format=3 uid="uid://bvpmtfupny8iu"] +[gd_scene load_steps=14 format=3 uid="uid://bvpmtfupny8iu"] [ext_resource type="Script" path="res://src/game/ui/roomUI/RoomUIPanel.cs" id="1_tfcrp"] [ext_resource type="Texture2D" uid="uid://b67i86mtqrn32" path="res://resource/sprite/ui/icon/icon_bullet.png" id="2_a2ohq"] [ext_resource type="Texture2D" uid="uid://dxstii6f4l8m0" path="res://resource/sprite/ui/keyboard/e.png" id="3_h7n2a"] -[ext_resource type="Texture2D" uid="uid://cukrx5yyqw86o" path="res://resource/sprite/ui/reloadBar.png" id="4_nt6mj"] -[ext_resource type="Texture2D" uid="uid://cx3i1nkcc4307" path="res://resource/sprite/ui/reloadBarBlock.png" id="5_wob8d"] +[ext_resource type="Texture2D" uid="uid://cukrx5yyqw86o" path="res://resource/sprite/ui/roomUI/ReloadBar.png" id="4_hy44s"] +[ext_resource type="Texture2D" uid="uid://cx3i1nkcc4307" path="res://resource/sprite/ui/roomUI/ReloadBarBlock.png" id="5_w3lq2"] +[ext_resource type="Texture2D" uid="uid://blywnftxn1cfd" path="res://resource/sprite/ui/roomUI/Life_full.png" id="6_ggviq"] +[ext_resource type="Texture2D" uid="uid://k621mhhkg65f" path="res://resource/sprite/ui/roomUI/MapBar.png" id="7_p6pvs"] [ext_resource type="Material" uid="uid://cces3bhds7jyi" path="res://resource/material/Blend.tres" id="8_vboii"] -[ext_resource type="Texture2D" uid="uid://civvcowt2wklr" path="res://resource/sprite/weapon/weapon0001/Weapon0001.png" id="9_txd6n"] -[ext_resource type="Texture2D" uid="uid://blywnftxn1cfd" path="res://resource/sprite/ui/Life_full.png" id="11_y2dqd"] -[ext_resource type="Texture2D" uid="uid://k621mhhkg65f" path="res://resource/sprite/ui/mapBar.png" id="11_yaqsk"] +[ext_resource type="Texture2D" uid="uid://cu0wlvrbntvyd" path="res://resource/sprite/prop/active/ActiveProp5000.png" id="10_5d4np"] +[ext_resource type="Texture2D" uid="uid://0swkya4hn82c" path="res://resource/sprite/ui/roomUI/Panel.png" id="10_q3fs8"] +[ext_resource type="Texture2D" uid="uid://504f1r0mi33n" path="res://resource/sprite/weapon/weapon0005/Weapon0005.png" id="11_lsai4"] [sub_resource type="Gradient" id="1"] colors = PackedColorArray(0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726) @@ -27,6 +29,8 @@ grow_vertical = 2 mouse_filter = 2 script = ExtResource("1_tfcrp") +metadata/_edit_vertical_guides_ = [1901.0] +metadata/_edit_horizontal_guides_ = [954.0, 1062.0] [node name="InteractiveTipBar" type="Control" parent="."] anchors_preset = 0 @@ -106,11 +110,11 @@ offset_bottom = -21.0 grow_horizontal = 2 grow_vertical = 0 -texture = ExtResource("4_nt6mj") +texture = ExtResource("4_hy44s") [node name="Block" type="Sprite2D" parent="ReloadBar/Slot"] position = Vector2(1, 0) -texture = ExtResource("5_wob8d") +texture = ExtResource("5_w3lq2") centered = false [node name="Control" type="Control" parent="."] @@ -137,7 +141,7 @@ layout_mode = 2 offset_right = 12.0 offset_bottom = 10.0 -texture = ExtResource("11_y2dqd") +texture = ExtResource("6_ggviq") [node name="MapBar" type="TextureRect" parent="Control"] layout_mode = 1 @@ -149,39 +153,113 @@ offset_bottom = 44.0 grow_horizontal = 0 scale = Vector2(4, 4) -texture = ExtResource("11_yaqsk") +texture = ExtResource("7_p6pvs") -[node name="GunBar" type="Control" parent="Control"] -anchors_preset = 0 +[node name="ActivePropBar" type="Control" parent="Control"] +layout_mode = 1 +anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 -offset_top = -264.0 -offset_right = 264.0 -offset_bottom = 0.00146484 - -[node name="GunSprite" type="TextureRect" parent="Control/GunBar"] -material = ExtResource("8_vboii") -layout_mode = 0 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -offset_left = -132.0 -offset_top = -132.0 -offset_right = -66.0 -offset_bottom = -66.0 +offset_top = -106.0 +offset_right = 45.0 +offset_bottom = -79.0 +grow_vertical = 0 scale = Vector2(4, 4) -texture = ExtResource("9_txd6n") + +[node name="ActivePropPanel" type="NinePatchRect" parent="Control/ActivePropBar"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("10_q3fs8") +region_rect = Rect2(0, 0, 8, 8) +patch_margin_left = 2 +patch_margin_top = 2 +patch_margin_right = 2 +patch_margin_bottom = 2 + +[node name="ActivePropSprite" type="TextureRect" parent="Control/ActivePropBar/ActivePropPanel"] +material = ExtResource("8_vboii") +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("10_5d4np") stretch_mode = 3 -[node name="BulletText" type="Label" parent="Control/GunBar"] -layout_mode = 0 -anchor_left = 0.5 -anchor_right = 0.5 -offset_left = -89.0 -offset_top = 39.0 -offset_right = 89.0 -offset_bottom = 74.0 +[node name="ActivePropCount" type="Label" parent="Control/ActivePropBar/ActivePropPanel"] +layout_mode = 1 +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -43.0 +offset_top = -10.75 +offset_right = 121.0 +offset_bottom = 32.25 +grow_horizontal = 0 +grow_vertical = 0 +scale = Vector2(0.25, 0.25) +text = "10 +" +horizontal_alignment = 2 +vertical_alignment = 1 + +[node name="WeaponBar" type="Control" parent="Control"] +layout_mode = 1 +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -261.0 +offset_top = -150.0 +offset_right = -196.0 +offset_bottom = -112.0 +grow_horizontal = 0 +grow_vertical = 0 +scale = Vector2(4, 4) + +[node name="WeaponPanel" type="NinePatchRect" parent="Control/WeaponBar"] +layout_mode = 1 +anchors_preset = 9 +anchor_bottom = 1.0 +offset_top = 11.0 +offset_right = 53.0 +grow_vertical = 2 +texture = ExtResource("10_q3fs8") +region_rect = Rect2(0, 0, 8, 8) +patch_margin_left = 2 +patch_margin_top = 2 +patch_margin_right = 2 +patch_margin_bottom = 2 + +[node name="WeaponSprite" type="TextureRect" parent="Control/WeaponBar/WeaponPanel"] +material = ExtResource("8_vboii") +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("11_lsai4") +stretch_mode = 3 + +[node name="AmmoCount" type="Label" parent="Control/WeaponBar"] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -56.5 +offset_right = 121.5 +offset_bottom = 43.0 +grow_horizontal = 0 +scale = Vector2(0.25, 0.25) text = "30/90" -horizontal_alignment = 1 +horizontal_alignment = 2 vertical_alignment = 1 diff --git a/DungeonShooting_Godot/resource/config/ActivityObject.json b/DungeonShooting_Godot/resource/config/ActivityObject.json index a7587d5..9f8f938 100644 --- a/DungeonShooting_Godot/resource/config/ActivityObject.json +++ b/DungeonShooting_Godot/resource/config/ActivityObject.json @@ -102,70 +102,77 @@ "Type": 9, "Name": "\u978B\u5B50", "Remark": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6", - "Prefab": "res://prefab/prop/buff/Buff0001.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0001.tscn" }, { "Id": "prop0002", "Type": 9, "Name": "\u5FC3\u4E4B\u5BB9\u5668", "Remark": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650", - "Prefab": "res://prefab/prop/buff/Buff0002.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0002.tscn" }, { "Id": "prop0003", "Type": 9, "Name": "\u62A4\u76FE", "Remark": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D", - "Prefab": "res://prefab/prop/buff/Buff0003.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0003.tscn" }, { "Id": "prop0004", "Type": 9, "Name": "\u62A4\u76FE\u8BA1\u65F6\u5668", "Remark": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6", - "Prefab": "res://prefab/prop/buff/Buff0004.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0004.tscn" }, { "Id": "prop0005", "Type": 9, "Name": "\u6740\u4F24\u5F39", "Remark": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3", - "Prefab": "res://prefab/prop/buff/Buff0005.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0005.tscn" }, { "Id": "prop0006", "Type": 9, "Name": "\u7EA2\u5B9D\u77F3\u6212\u6307", "Remark": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4", - "Prefab": "res://prefab/prop/buff/Buff0006.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0006.tscn" }, { "Id": "prop0007", "Type": 9, "Name": "\u5907\u7528\u62A4\u76FE", "Remark": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3", - "Prefab": "res://prefab/prop/buff/Buff0007.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0007.tscn" }, { "Id": "prop0008", "Type": 9, "Name": "\u773C\u955C", "Remark": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6", - "Prefab": "res://prefab/prop/buff/Buff0008.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0008.tscn" }, { "Id": "prop0009", "Type": 9, "Name": "\u9AD8\u901F\u5B50\u5F39", "Remark": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B", - "Prefab": "res://prefab/prop/buff/Buff0009.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0009.tscn" }, { "Id": "prop0010", "Type": 9, "Name": "\u5206\u88C2\u5B50\u5F39", "Remark": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6\u548C\u4F24\u5BB3\u964D\u4F4E", - "Prefab": "res://prefab/prop/buff/Buff0010.tscn" + "Prefab": "res://prefab/prop/buff/BuffProp0010.tscn" + }, + { + "Id": "prop5000", + "Type": 9, + "Name": "\u533B\u836F\u7BB1", + "Remark": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3", + "Prefab": "res://prefab/prop/active/ActiveProp5000.tscn" }, { "Id": "other_door_e", diff --git a/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn index 02b1565..5a05f49 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn +++ b/DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn @@ -92,3 +92,10 @@ Type = 9 ItemExpression = "0010" WaveNumber = 2 + +[node name="ActivityMark18" type="Node2D" parent="."] +position = Vector2(103, 65) +script = ExtResource("3_m4jrh") +Type = 9 +ItemExpression = "5000" +WaveNumber = 3 diff --git a/DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json b/DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json index 6c3fba1..b769e12 100644 --- a/DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json +++ b/DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json @@ -1,38 +1,38 @@ { - "Position": { - "X": -1, - "Y": -1 - }, - "Size": { - "X": 12, - "Y": 8 - }, - "DoorAreaInfos": [], - "NavigationList": [ - { - "Type": 0, - "Points": [ - { - "X": 8, - "Y": 8 - }, - { - "X": 152, - "Y": 8 - }, - { - "X": 152, - "Y": 96 - }, - { - "X": 8, - "Y": 96 - } - ] - } - ], - "GroupName": "testGroup", - "RoomType": 1, - "FileName": "Room1", - "Weight": 100 + "Position": { + "X": -1, + "Y": -1 + }, + "Size": { + "X": 12, + "Y": 8 + }, + "DoorAreaInfos": [], + "NavigationList": [ + { + "Type": 0, + "Points": [ + { + "X": 8, + "Y": 8 + }, + { + "X": 152, + "Y": 8 + }, + { + "X": 152, + "Y": 96 + }, + { + "X": 8, + "Y": 96 + } + ] + } + ], + "GroupName": "testGroup", + "RoomType": 1, + "FileName": "Room1", + "Weight": 100 } \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/material/Blend.tres b/DungeonShooting_Godot/resource/material/Blend.tres index 0fecc96..739931d 100644 --- a/DungeonShooting_Godot/resource/material/Blend.tres +++ b/DungeonShooting_Godot/resource/material/Blend.tres @@ -9,5 +9,5 @@ shader_parameter/schedule = 0.0 shader_parameter/alpha = 1.0 shader_parameter/show_outline = true -shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_color = Color(0.941176, 0.941176, 0.941176, 1) shader_parameter/outline_rainbow = false diff --git a/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png b/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png new file mode 100644 index 0000000..bfb6875 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png.import b/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png.import new file mode 100644 index 0000000..74bdae7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5000.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cu0wlvrbntvyd" +path="res://.godot/imported/ActiveProp5000.png-e2abbcdb5578cf5fd59559dd52deefe9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/prop/active/ActiveProp5000.png" +dest_files=["res://.godot/imported/ActiveProp5000.png-e2abbcdb5578cf5fd59559dd52deefe9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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/dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0006.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0006.png.import b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0006.png.import new file mode 100644 index 0000000..376bd8c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0006.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do8blk3xm5uy1" +path="res://.godot/imported/BuffProp0006.png-24e64abbac5dff6a09f137d4c0a8b2cf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/prop/buff/BuffProp0006.png" +dest_files=["res://.godot/imported/BuffProp0006.png-24e64abbac5dff6a09f137d4c0a8b2cf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png new file mode 100644 index 0000000..c04d314 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png.import b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png.import new file mode 100644 index 0000000..9d088e5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0007.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://fql5q452jqo0" 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b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0008.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0008.png.import b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0008.png.import new file mode 100644 index 0000000..562d24b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0008.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cn8f56vjb02u2" +path="res://.godot/imported/BuffProp0008.png-f6d06e8359d978cd8688a133f9522dec.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/prop/buff/BuffProp0008.png" +dest_files=["res://.godot/imported/BuffProp0008.png-f6d06e8359d978cd8688a133f9522dec.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png new file mode 100644 index 0000000..45100bc --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png.import b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png.import new file mode 100644 index 0000000..72f5ef4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0009.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://csak48bvrnws" 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b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0010.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0010.png.import b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0010.png.import new file mode 100644 index 0000000..9614aa8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/prop/buff/BuffProp0010.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlsfun6svqfmm" +path="res://.godot/imported/BuffProp0010.png-365a10a739f21bd10ab0d114f5958c89.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/prop/buff/BuffProp0010.png" +dest_files=["res://.godot/imported/BuffProp0010.png-365a10a739f21bd10ab0d114f5958c89.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png b/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png deleted file mode 100644 index 855185f..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png.import b/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png.import deleted file mode 100644 index fbd6452..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/Life_empty.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://dv3qskyc0dcmy" -path="res://.godot/imported/Life_empty.png-0adf786e78d4b12d461b0eb1e1990e81.ctex" -metadata={ -"vram_texture": false -} - 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/dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/Shield_empty.png.import b/DungeonShooting_Godot/resource/sprite/ui/Shield_empty.png.import deleted file mode 100644 index f8a3413..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/Shield_empty.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://jtg0wkxir2w4" -path="res://.godot/imported/Shield_empty.png-9ad07f3ce895c2829d28d6052a42461b.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/Shield_empty.png" -dest_files=["res://.godot/imported/Shield_empty.png-9ad07f3ce895c2829d28d6052a42461b.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png b/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png deleted file mode 100644 index ed0095b..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png.import b/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png.import deleted file mode 100644 index 8c57956..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/Shield_full.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://bhr8n3ytchbqi" -path="res://.godot/imported/Shield_full.png-5036f32a904683d2e732c6d6d0e7c23d.ctex" -metadata={ -"vram_texture": false -} - -[deps] - 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-detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png deleted file mode 100644 index c28030d..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import deleted file mode 100644 index b227b4f..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://bxd75tme0v3pb" -path="res://.godot/imported/hpBar.png-089166f44681996b6b959c41fed1de83.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/hpBar.png" -dest_files=["res://.godot/imported/hpBar.png-089166f44681996b6b959c41fed1de83.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png b/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png deleted file mode 100644 index 6f93842..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png.import b/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png.import deleted file mode 100644 index bf2c11a..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/hpSlot.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://djcdjrs07ighv" 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a/DungeonShooting_Godot/resource/sprite/ui/mapBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/mapBar.png.import deleted file mode 100644 index cb56ed3..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/mapBar.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://k621mhhkg65f" -path="res://.godot/imported/mapBar.png-d67f8bf7f1bb067a8fe1b6967d294e5c.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/mapBar.png" -dest_files=["res://.godot/imported/mapBar.png-d67f8bf7f1bb067a8fe1b6967d294e5c.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png b/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png deleted file mode 100644 index 0803903..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png.import deleted file mode 100644 index 317230f..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/reloadBar.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cukrx5yyqw86o" -path="res://.godot/imported/reloadBar.png-4961e5f51bd5957a6e458f14c34d605f.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/reloadBar.png" -dest_files=["res://.godot/imported/reloadBar.png-4961e5f51bd5957a6e458f14c34d605f.ctex"] - 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a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png new file mode 100644 index 0000000..855185f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png.import new file mode 100644 index 0000000..17d4dbd --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_empty.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dv3qskyc0dcmy" +path="res://.godot/imported/Life_empty.png-70b3819b5f97ee464f3662671f30c9ca.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/Life_empty.png" +dest_files=["res://.godot/imported/Life_empty.png-70b3819b5f97ee464f3662671f30c9ca.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png new file mode 100644 index 0000000..983b566 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png.import new file mode 100644 index 0000000..ad92da2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_full.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blywnftxn1cfd" +path="res://.godot/imported/Life_full.png-229f74d0d11185f153d4a79ece4fe5dd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/Life_full.png" +dest_files=["res://.godot/imported/Life_full.png-229f74d0d11185f153d4a79ece4fe5dd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_half.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Life_half.png new file mode 100644 index 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+roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png new file mode 100644 index 0000000..be17bb5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png.import new file mode 100644 index 0000000..38c02ed --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/MapBar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://k621mhhkg65f" +path="res://.godot/imported/MapBar.png-b929285ef9227704736eaf783aa026b9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/MapBar.png" +dest_files=["res://.godot/imported/MapBar.png-b929285ef9227704736eaf783aa026b9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png new file mode 100644 index 0000000..790a8ff --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png.import new file mode 100644 index 0000000..7451967 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Panel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0swkya4hn82c" +path="res://.godot/imported/Panel.png-6971b533d80a7f2da8f9dc29735e5297.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/Panel.png" +dest_files=["res://.godot/imported/Panel.png-6971b533d80a7f2da8f9dc29735e5297.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png new file mode 100644 index 0000000..0803903 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png.import new file mode 100644 index 0000000..1cce9af --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cukrx5yyqw86o" +path="res://.godot/imported/ReloadBar.png-86f37f65aed8c32ab4aa781271d93098.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/ReloadBar.png" +dest_files=["res://.godot/imported/ReloadBar.png-86f37f65aed8c32ab4aa781271d93098.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png new file mode 100644 index 0000000..a142dea --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png.import new file mode 100644 index 0000000..b69a084 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/ReloadBarBlock.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cx3i1nkcc4307" +path="res://.godot/imported/ReloadBarBlock.png-cf9b83cc7f1afa162fa47cdb4a4fd072.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/ReloadBarBlock.png" +dest_files=["res://.godot/imported/ReloadBarBlock.png-cf9b83cc7f1afa162fa47cdb4a4fd072.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png new file mode 100644 index 0000000..f9c435e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png.import new file mode 100644 index 0000000..ebbc9f0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_empty.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jtg0wkxir2w4" +path="res://.godot/imported/Shield_empty.png-b1c2a5c3db8cd391be25c6780b68908a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/Shield_empty.png" +dest_files=["res://.godot/imported/Shield_empty.png-b1c2a5c3db8cd391be25c6780b68908a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png new file mode 100644 index 0000000..ed0095b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png.import b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png.import new file mode 100644 index 0000000..e260563 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roomUI/Shield_full.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhr8n3ytchbqi" +path="res://.godot/imported/Shield_full.png-27737fe3019e9fbbcbe39832d7d1d1d8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roomUI/Shield_full.png" +dest_files=["res://.godot/imported/Shield_full.png-27737fe3019e9fbbcbe39832d7d1d1d8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png deleted file mode 100644 index 650d354..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import deleted file mode 100644 index dacd0b3..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://h25j6uka74tv" -path="res://.godot/imported/shieldBar.png-093bd9bf980cb2c0cee0b033de727a12.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/shieldBar.png" -dest_files=["res://.godot/imported/shieldBar.png-093bd9bf980cb2c0cee0b033de727a12.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png b/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png deleted file mode 100644 index 8486c17..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png.import b/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png.import deleted file mode 100644 index e0504d7..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/shieldSlot.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://dnpguajopuyd7" -path="res://.godot/imported/shieldSlot.png-b05866327c1a09631a522d084d9ba831.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/shieldSlot.png" -dest_files=["res://.godot/imported/shieldSlot.png-b05866327c1a09631a522d084d9ba831.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/template-ui.png b/DungeonShooting_Godot/resource/sprite/ui/template-ui.png deleted file mode 100644 index 69f40fb..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/template-ui.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/template-ui.png.import b/DungeonShooting_Godot/resource/sprite/ui/template-ui.png.import deleted file mode 100644 index d15586a..0000000 --- a/DungeonShooting_Godot/resource/sprite/ui/template-ui.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://xsh0rx6qpted" -path="res://.godot/imported/template-ui.png-53af29ee4ca2b778b4ce3b198469ccad.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/ui/template-ui.png" -dest_files=["res://.godot/imported/template-ui.png-53af29ee4ca2b778b4ce3b198469ccad.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5000.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5000.tres new file mode 100644 index 0000000..a1ecdb8 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5000.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://cvosq47nbdnus"] + +[ext_resource type="Texture2D" uid="uid://cu0wlvrbntvyd" path="res://resource/sprite/prop/active/ActiveProp5000.png" id="1_mkqgb"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_mkqgb") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0001.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0001.tres deleted file mode 100644 index 6a0ec5f..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0001.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://wtvfyprel72y"] - -[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/Buff0001.png" id="1_scm06"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_scm06") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0002.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0002.tres deleted file mode 100644 index 10e71f0..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0002.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://7t57gsyff470"] - -[ext_resource type="Texture2D" uid="uid://cv2joc07ymofw" path="res://resource/sprite/prop/buff/Buff0002.png" id="1_8nnhb"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_8nnhb") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0003.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0003.tres deleted file mode 100644 index ee3770b..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0003.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://nqoieett75t3"] - -[ext_resource type="Texture2D" uid="uid://osr0v1c6l8ly" path="res://resource/sprite/prop/buff/Buff0003.png" id="1_p16yr"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_p16yr") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0004.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0004.tres deleted file mode 100644 index 05d16c9..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0004.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bj0k3pipwp46x"] - -[ext_resource type="Texture2D" uid="uid://c0c25nihdcgt1" path="res://resource/sprite/prop/buff/Buff0004.png" id="1_a2o8b"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_a2o8b") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0005.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0005.tres deleted file mode 100644 index 541aa71..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0005.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bvqp46degt1rg"] - -[ext_resource type="Texture2D" uid="uid://dse0mbg06ngya" path="res://resource/sprite/prop/buff/Buff0005.png" id="1_en8jo"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_en8jo") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0006.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0006.tres deleted file mode 100644 index 5939146..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0006.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bxn65oovekw6k"] - -[ext_resource type="Texture2D" uid="uid://do8blk3xm5uy1" path="res://resource/sprite/prop/buff/Buff0006.png" id="1_ugsdc"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_ugsdc") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0007.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0007.tres deleted file mode 100644 index 49ef0b6..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0007.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://et840sb4d1g3"] - -[ext_resource type="Texture2D" uid="uid://fql5q452jqo0" path="res://resource/sprite/prop/buff/Buff0007.png" id="1_p5fwh"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_p5fwh") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0008.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0008.tres deleted file mode 100644 index d41f23c..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0008.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bs41p1hpkpucb"] - -[ext_resource type="Texture2D" uid="uid://cn8f56vjb02u2" path="res://resource/sprite/prop/buff/Buff0008.png" id="1_7efyb"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_7efyb") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0009.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0009.tres deleted file mode 100644 index be6489f..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0009.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://sqcibio78nwc"] - -[ext_resource type="Texture2D" uid="uid://csak48bvrnws" path="res://resource/sprite/prop/buff/Buff0009.png" id="1_78egk"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_78egk") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0010.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0010.tres deleted file mode 100644 index c5a3629..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/Buff0010.tres +++ /dev/null @@ -1,14 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dxqtm7xgn2wms"] - -[ext_resource type="Texture2D" uid="uid://dlsfun6svqfmm" path="res://resource/sprite/prop/buff/Buff0010.png" id="1_w8rnu"] - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("1_w8rnu") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres new file mode 100644 index 0000000..2aa87fd --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0001.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://wtvfyprel72y"] + +[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="1_scm06"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_scm06") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres new file mode 100644 index 0000000..330307d --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0002.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://7t57gsyff470"] + +[ext_resource type="Texture2D" uid="uid://cv2joc07ymofw" path="res://resource/sprite/prop/buff/BuffProp0002.png" id="1_8nnhb"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_8nnhb") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres new file mode 100644 index 0000000..ae7484c --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0003.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://nqoieett75t3"] + +[ext_resource type="Texture2D" uid="uid://osr0v1c6l8ly" path="res://resource/sprite/prop/buff/BuffProp0003.png" id="1_p16yr"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_p16yr") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres new file mode 100644 index 0000000..d1948b0 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0004.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bj0k3pipwp46x"] + +[ext_resource type="Texture2D" uid="uid://c0c25nihdcgt1" path="res://resource/sprite/prop/buff/BuffProp0004.png" id="1_a2o8b"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_a2o8b") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres new file mode 100644 index 0000000..89844f2 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0005.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bvqp46degt1rg"] + +[ext_resource type="Texture2D" uid="uid://dse0mbg06ngya" path="res://resource/sprite/prop/buff/BuffProp0005.png" id="1_en8jo"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_en8jo") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres new file mode 100644 index 0000000..ec1f5a5 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0006.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bxn65oovekw6k"] + +[ext_resource type="Texture2D" uid="uid://do8blk3xm5uy1" path="res://resource/sprite/prop/buff/BuffProp0006.png" id="1_ugsdc"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_ugsdc") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres new file mode 100644 index 0000000..cea9375 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0007.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://et840sb4d1g3"] + +[ext_resource type="Texture2D" uid="uid://fql5q452jqo0" path="res://resource/sprite/prop/buff/BuffProp0007.png" id="1_p5fwh"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_p5fwh") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres new file mode 100644 index 0000000..3022e83 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0008.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bs41p1hpkpucb"] + +[ext_resource type="Texture2D" uid="uid://cn8f56vjb02u2" path="res://resource/sprite/prop/buff/BuffProp0008.png" id="1_7efyb"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_7efyb") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres new file mode 100644 index 0000000..53977ec --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0009.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://sqcibio78nwc"] + +[ext_resource type="Texture2D" uid="uid://csak48bvrnws" path="res://resource/sprite/prop/buff/BuffProp0009.png" id="1_78egk"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_78egk") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres new file mode 100644 index 0000000..b15cc45 --- /dev/null +++ b/DungeonShooting_Godot/resource/spriteFrames/prop/buff/BuffProp0010.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dxqtm7xgn2wms"] + +[ext_resource type="Texture2D" uid="uid://dlsfun6svqfmm" path="res://resource/sprite/prop/buff/BuffProp0010.png" id="1_w8rnu"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_w8rnu") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index 1a52d57..ec8b719 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_epr6k"] +[sub_resource type="Image" id="Image_tiopb"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_epr6k") +image = SubResource("Image_tiopb") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_0vsw4"] +[sub_resource type="Image" id="Image_3mc6w"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_0vsw4") +image = SubResource("Image_3mc6w") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_ee4b5"] +[sub_resource type="Image" id="Image_4kug6"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -402,7 +402,7 @@ } [sub_resource type="ImageTexture" id="66"] -image = SubResource("Image_ee4b5") +image = SubResource("Image_4kug6") [sub_resource type="StyleBoxTexture" id="67"] content_margin_left = 2.0 @@ -412,7 +412,7 @@ texture = SubResource("66") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_achge"] +[sub_resource type="Image" id="Image_yud6e"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -422,7 +422,7 @@ } [sub_resource type="ImageTexture" id="69"] -image = SubResource("Image_achge") +image = SubResource("Image_yud6e") [sub_resource type="StyleBoxTexture" id="70"] content_margin_left = 0.0 @@ -446,7 +446,7 @@ content_margin_right = 4.0 content_margin_bottom = 4.0 -[sub_resource type="Image" id="Image_65x2t"] +[sub_resource type="Image" id="Image_luetf"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 228, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 228, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 18, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 17, 255, 255, 255, 186, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 191, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 186, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 189, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 77, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 77, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -456,7 +456,7 @@ } [sub_resource type="ImageTexture" id="56"] -image = SubResource("Image_65x2t") +image = SubResource("Image_luetf") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 diff --git a/DungeonShooting_Godot/scene/test/TestOutline.tscn b/DungeonShooting_Godot/scene/test/TestOutline.tscn index 78dbd31..bced176 100644 --- a/DungeonShooting_Godot/scene/test/TestOutline.tscn +++ b/DungeonShooting_Godot/scene/test/TestOutline.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=4 format=3 uid="uid://bbwws7qlqlc0m"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_r82n1"] -[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/Buff0001.png" id="2_yce7u"] +[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="2_yce7u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhoej"] shader = ExtResource("1_r82n1") diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index 22e31f1..3171ff4 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -131,6 +131,11 @@ /// </summary> public const string Id_prop0010 = "prop0010"; /// <summary> + /// 名称: 医药箱 <br/> + /// 备注: 使用后回复一颗红心 + /// </summary> + public const string Id_prop5000 = "prop5000"; + /// <summary> /// 名称: <br/> /// 备注: 地牢房间的门(东侧) /// </summary> @@ -167,16 +172,17 @@ _activityRegisterMap.Add("shell0002", new RegisterActivityData("res://prefab/shell/Shell0002.tscn", ExcelConfig.ActivityObject_Map["shell0002"])); _activityRegisterMap.Add("shell0003", new RegisterActivityData("res://prefab/shell/Shell0003.tscn", ExcelConfig.ActivityObject_Map["shell0003"])); _activityRegisterMap.Add("effect0001", new RegisterActivityData("res://prefab/effect/activityObject/Effect0001.tscn", ExcelConfig.ActivityObject_Map["effect0001"])); - _activityRegisterMap.Add("prop0001", new RegisterActivityData("res://prefab/prop/buff/Buff0001.tscn", ExcelConfig.ActivityObject_Map["prop0001"])); - _activityRegisterMap.Add("prop0002", new RegisterActivityData("res://prefab/prop/buff/Buff0002.tscn", ExcelConfig.ActivityObject_Map["prop0002"])); - _activityRegisterMap.Add("prop0003", new RegisterActivityData("res://prefab/prop/buff/Buff0003.tscn", ExcelConfig.ActivityObject_Map["prop0003"])); - _activityRegisterMap.Add("prop0004", new RegisterActivityData("res://prefab/prop/buff/Buff0004.tscn", ExcelConfig.ActivityObject_Map["prop0004"])); - _activityRegisterMap.Add("prop0005", new RegisterActivityData("res://prefab/prop/buff/Buff0005.tscn", ExcelConfig.ActivityObject_Map["prop0005"])); - _activityRegisterMap.Add("prop0006", new RegisterActivityData("res://prefab/prop/buff/Buff0006.tscn", ExcelConfig.ActivityObject_Map["prop0006"])); - _activityRegisterMap.Add("prop0007", new RegisterActivityData("res://prefab/prop/buff/Buff0007.tscn", ExcelConfig.ActivityObject_Map["prop0007"])); - _activityRegisterMap.Add("prop0008", new RegisterActivityData("res://prefab/prop/buff/Buff0008.tscn", ExcelConfig.ActivityObject_Map["prop0008"])); - _activityRegisterMap.Add("prop0009", new RegisterActivityData("res://prefab/prop/buff/Buff0009.tscn", ExcelConfig.ActivityObject_Map["prop0009"])); - _activityRegisterMap.Add("prop0010", new RegisterActivityData("res://prefab/prop/buff/Buff0010.tscn", ExcelConfig.ActivityObject_Map["prop0010"])); + _activityRegisterMap.Add("prop0001", new RegisterActivityData("res://prefab/prop/buff/BuffProp0001.tscn", ExcelConfig.ActivityObject_Map["prop0001"])); + _activityRegisterMap.Add("prop0002", new RegisterActivityData("res://prefab/prop/buff/BuffProp0002.tscn", ExcelConfig.ActivityObject_Map["prop0002"])); + _activityRegisterMap.Add("prop0003", new RegisterActivityData("res://prefab/prop/buff/BuffProp0003.tscn", ExcelConfig.ActivityObject_Map["prop0003"])); + _activityRegisterMap.Add("prop0004", new RegisterActivityData("res://prefab/prop/buff/BuffProp0004.tscn", ExcelConfig.ActivityObject_Map["prop0004"])); + _activityRegisterMap.Add("prop0005", new RegisterActivityData("res://prefab/prop/buff/BuffProp0005.tscn", ExcelConfig.ActivityObject_Map["prop0005"])); + _activityRegisterMap.Add("prop0006", new RegisterActivityData("res://prefab/prop/buff/BuffProp0006.tscn", ExcelConfig.ActivityObject_Map["prop0006"])); + _activityRegisterMap.Add("prop0007", new RegisterActivityData("res://prefab/prop/buff/BuffProp0007.tscn", ExcelConfig.ActivityObject_Map["prop0007"])); + _activityRegisterMap.Add("prop0008", new RegisterActivityData("res://prefab/prop/buff/BuffProp0008.tscn", ExcelConfig.ActivityObject_Map["prop0008"])); + _activityRegisterMap.Add("prop0009", new RegisterActivityData("res://prefab/prop/buff/BuffProp0009.tscn", ExcelConfig.ActivityObject_Map["prop0009"])); + _activityRegisterMap.Add("prop0010", new RegisterActivityData("res://prefab/prop/buff/BuffProp0010.tscn", ExcelConfig.ActivityObject_Map["prop0010"])); + _activityRegisterMap.Add("prop5000", new RegisterActivityData("res://prefab/prop/active/ActiveProp5000.tscn", ExcelConfig.ActivityObject_Map["prop5000"])); _activityRegisterMap.Add("other_door_e", new RegisterActivityData("res://prefab/map/RoomDoor_E.tscn", ExcelConfig.ActivityObject_Map["other_door_e"])); _activityRegisterMap.Add("other_door_w", new RegisterActivityData("res://prefab/map/RoomDoor_W.tscn", ExcelConfig.ActivityObject_Map["other_door_w"])); _activityRegisterMap.Add("other_door_s", new RegisterActivityData("res://prefab/map/RoomDoor_S.tscn", ExcelConfig.ActivityObject_Map["other_door_s"])); diff --git a/DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs b/DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs index 9c91cdd..fa36fca 100644 --- a/DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs +++ b/DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs @@ -9,7 +9,7 @@ /// <summary> /// 物体生成标记 /// </summary> -[Tool] +[Tool, GlobalClass] public partial class ActivityMark : Node2D { /// <summary> diff --git a/DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs b/DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs index 475657a..33f0ddf 100644 --- a/DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs +++ b/DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs @@ -4,7 +4,7 @@ /// <summary> /// 针对敌人生成位置的标记 /// </summary> -[Tool] +[Tool, GlobalClass] public partial class EnemyMark : ActivityMark { /// <summary> diff --git a/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs b/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs index 16bf6b7..f170b7c 100644 --- a/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs +++ b/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs @@ -3,7 +3,7 @@ /// <summary> /// 子弹类 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class Bullet : ActivityObject { /// <summary> diff --git a/DungeonShooting_Godot/src/game/activity/prop/Prop.cs b/DungeonShooting_Godot/src/game/activity/prop/Prop.cs index deff9c5..47846da 100644 --- a/DungeonShooting_Godot/src/game/activity/prop/Prop.cs +++ b/DungeonShooting_Godot/src/game/activity/prop/Prop.cs @@ -27,7 +27,6 @@ /// </summary> public virtual void PackProcess(float delta) { - } public override void Interactive(ActivityObject master) diff --git a/DungeonShooting_Godot/src/game/activity/prop/active/Active.cs b/DungeonShooting_Godot/src/game/activity/prop/active/Active.cs deleted file mode 100644 index 6747581..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/active/Active.cs +++ /dev/null @@ -1,27 +0,0 @@ - -/// <summary> -/// 主动使用道具 -/// </summary> -public abstract partial class Active : Prop -{ - /// <summary> - /// 是否可以使用 - /// </summary> - public bool CanUse { get; set; } - - /// <summary> - /// 当道具被使用时调用 - /// </summary> - protected abstract void OnUse(); - - /// <summary> - /// 触发使用道具 - /// </summary> - public void Use() - { - if (CanUse) - { - OnUse(); - } - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp.cs b/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp.cs new file mode 100644 index 0000000..2e255d3 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp.cs @@ -0,0 +1,27 @@ + +/// <summary> +/// 主动使用道具 +/// </summary> +public abstract partial class ActiveProp : Prop +{ + /// <summary> + /// 是否可以使用 + /// </summary> + public bool CanUse { get; set; } + + /// <summary> + /// 当道具被使用时调用 + /// </summary> + protected abstract void OnUse(); + + /// <summary> + /// 触发使用道具 + /// </summary> + public void Use() + { + if (CanUse) + { + OnUse(); + } + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs b/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs new file mode 100644 index 0000000..53dd30d --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs @@ -0,0 +1,21 @@ + +using Godot; + +[Tool] +public partial class ActiveProp5000 : ActiveProp +{ + protected override void OnPickUp(Role master) + { + + } + + protected override void OnRemove(Role master) + { + + } + + protected override void OnUse() + { + GD.Print("使用道具..."); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff.cs deleted file mode 100644 index d862b85..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff.cs +++ /dev/null @@ -1,8 +0,0 @@ - -/// <summary> -/// 被动增益道具 -/// </summary> -public abstract partial class Buff : Prop -{ - -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0001.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0001.cs deleted file mode 100644 index 4133458..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0001.cs +++ /dev/null @@ -1,23 +0,0 @@ - -using Godot; - -/// <summary> -/// 移速 buff, 移速 + 3 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0001 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.MoveSpeed += 30; - master.RoleState.Acceleration += 400; - master.RoleState.Friction += 300; - } - - protected override void OnRemove(Role master) - { - master.RoleState.MoveSpeed -= 30; - master.RoleState.Acceleration -= 400; - master.RoleState.Friction -= 300; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0002.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0002.cs deleted file mode 100644 index 43d7347..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0002.cs +++ /dev/null @@ -1,20 +0,0 @@ - -using Godot; - -/// <summary> -/// 血量上限buff, 心之容器 + 1 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0002 : Buff -{ - protected override void OnPickUp(Role master) - { - master.MaxHp += 2; - master.Hp += 2; - } - - protected override void OnRemove(Role master) - { - master.MaxHp -= 2; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0003.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0003.cs deleted file mode 100644 index 679bdbc..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0003.cs +++ /dev/null @@ -1,20 +0,0 @@ - -using Godot; - -/// <summary> -/// 护盾上限buff, 护盾 + 1 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0003 : Buff -{ - protected override void OnPickUp(Role master) - { - master.MaxShield += 1; - master.Shield += 1; - } - - protected override void OnRemove(Role master) - { - master.MaxShield -= 1; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0004.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0004.cs deleted file mode 100644 index bcb05be..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0004.cs +++ /dev/null @@ -1,19 +0,0 @@ - -using Godot; - -/// <summary> -/// 护盾恢复时间buff, 恢复时间 - 1.5s -/// </summary> -[GlobalClass, Tool] -public partial class Buff0004 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.ShieldRecoveryTime -= 1.5f; - } - - protected override void OnRemove(Role master) - { - master.RoleState.ShieldRecoveryTime += 1.5f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0005.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0005.cs deleted file mode 100644 index e97fbaf..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0005.cs +++ /dev/null @@ -1,24 +0,0 @@ - -using Godot; - -/// <summary> -/// 提升伤害buff, 子弹伤害提升20% -/// </summary> -[GlobalClass, Tool] -public partial class Buff0005 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.CalcDamageEvent += CalcDamage; - } - - protected override void OnRemove(Role master) - { - master.RoleState.CalcDamageEvent -= CalcDamage; - } - - private void CalcDamage(int originDamage, RefValue<int> refValue) - { - refValue.Value += Mathf.CeilToInt(originDamage * 0.2f); - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0006.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0006.cs deleted file mode 100644 index 396abd0..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0006.cs +++ /dev/null @@ -1,19 +0,0 @@ - -using Godot; - -/// <summary> -/// 延长无敌时间buff, 受伤后无敌时间 + 2s -/// </summary> -[GlobalClass, Tool] -public partial class Buff0006 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.WoundedInvincibleTime += 2f; - } - - protected override void OnRemove(Role master) - { - master.RoleState.WoundedInvincibleTime -= 2f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0007.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0007.cs deleted file mode 100644 index b6c1be7..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0007.cs +++ /dev/null @@ -1,27 +0,0 @@ - -using Godot; - -/// <summary> -/// 受伤时有15%概率抵消伤害 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0007 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent; - } - - protected override void OnRemove(Role master) - { - master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent; - } - - private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue) - { - if (refValue.Value > 0 && Utils.RandomBoolean(0.15f)) - { - refValue.Value = 0; - } - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0008.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0008.cs deleted file mode 100644 index 800a2cc..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0008.cs +++ /dev/null @@ -1,31 +0,0 @@ - -using Godot; - -/// <summary> -/// 眼镜, 提高武器50%精准度 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0008 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent; - master.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent; - } - - protected override void OnRemove(Role master) - { - master.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent; - master.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent; - } - - private void CalcStartScatteringEvent(Weapon weapon, float originValue, RefValue<float> refValue) - { - refValue.Value *= 0.5f; - } - - private void CalcFinalScatteringEvent(Weapon weapon, float originValue, RefValue<float> refValue) - { - refValue.Value *= 0.5f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0009.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0009.cs deleted file mode 100644 index aad07a2..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0009.cs +++ /dev/null @@ -1,31 +0,0 @@ - -using Godot; - -/// <summary> -/// 高速子弹 子弹速度和射程提升25% -/// </summary> -[GlobalClass, Tool] -public partial class Buff0009 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent; - master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent; - } - - protected override void OnRemove(Role master) - { - master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent; - master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent; - } - - private void CalcBulletSpeedEvent(Weapon weapon, float originSpeed, RefValue<float> speed) - { - speed.Value += originSpeed * 0.25f; - } - - private void CalcBulletDistanceEvent(Weapon weapon, float originDistance, RefValue<float> distance) - { - distance.Value += originDistance * 0.25f; - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0010.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0010.cs deleted file mode 100644 index 14195a6..0000000 --- a/DungeonShooting_Godot/src/game/activity/prop/buff/Buff0010.cs +++ /dev/null @@ -1,43 +0,0 @@ - -using Godot; - -/// <summary> -/// 分裂子弹 子弹数量翻倍, 但是精准度和伤害降低 -/// </summary> -[GlobalClass, Tool] -public partial class Buff0010 : Buff -{ - protected override void OnPickUp(Role master) - { - master.RoleState.CalcBulletCountEvent += CalcBulletCountEvent; - master.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent; - master.RoleState.CalcDamageEvent += CalcDamageEvent; - } - - protected override void OnRemove(Role master) - { - master.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent; - master.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent; - master.RoleState.CalcDamageEvent -= CalcDamageEvent; - } - - private void CalcBulletCountEvent(Weapon weapon, int originCount, RefValue<int> refValue) - { - refValue.Value += originCount; - } - - private void CalcBulletDeviationAngleEvent(Weapon weapon, float originAngle, RefValue<float> refValue) - { - refValue.Value += Utils.RandomRangeFloat(-10, 10); - } - - private void CalcDamageEvent(int originDamage, RefValue<int> refValue) - { - if (refValue.Value <= 0) - { - return; - } - - refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(originDamage * 0.4f)); - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp.cs new file mode 100644 index 0000000..5b52ef8 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp.cs @@ -0,0 +1,8 @@ + +/// <summary> +/// 被动增益道具 +/// </summary> +public abstract partial class BuffProp : Prop +{ + +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0001.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0001.cs new file mode 100644 index 0000000..28c67cb --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0001.cs @@ -0,0 +1,23 @@ + +using Godot; + +/// <summary> +/// 移速 buff, 移速 + 3 +/// </summary> +[Tool] +public partial class BuffPropProp0001 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.MoveSpeed += 30; + master.RoleState.Acceleration += 400; + master.RoleState.Friction += 300; + } + + protected override void OnRemove(Role master) + { + master.RoleState.MoveSpeed -= 30; + master.RoleState.Acceleration -= 400; + master.RoleState.Friction -= 300; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0002.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0002.cs new file mode 100644 index 0000000..792dbf6 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0002.cs @@ -0,0 +1,20 @@ + +using Godot; + +/// <summary> +/// 血量上限buff, 心之容器 + 1 +/// </summary> +[Tool] +public partial class BuffPropProp0002 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.MaxHp += 2; + master.Hp += 2; + } + + protected override void OnRemove(Role master) + { + master.MaxHp -= 2; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0003.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0003.cs new file mode 100644 index 0000000..9cb0241 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0003.cs @@ -0,0 +1,20 @@ + +using Godot; + +/// <summary> +/// 护盾上限buff, 护盾 + 1 +/// </summary> +[Tool] +public partial class BuffPropProp0003 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.MaxShield += 1; + master.Shield += 1; + } + + protected override void OnRemove(Role master) + { + master.MaxShield -= 1; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0004.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0004.cs new file mode 100644 index 0000000..d686fc4 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0004.cs @@ -0,0 +1,19 @@ + +using Godot; + +/// <summary> +/// 护盾恢复时间buff, 恢复时间 - 1.5s +/// </summary> +[Tool] +public partial class BuffPropProp0004 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.ShieldRecoveryTime -= 1.5f; + } + + protected override void OnRemove(Role master) + { + master.RoleState.ShieldRecoveryTime += 1.5f; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0005.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0005.cs new file mode 100644 index 0000000..6b8f493 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0005.cs @@ -0,0 +1,24 @@ + +using Godot; + +/// <summary> +/// 提升伤害buff, 子弹伤害提升20% +/// </summary> +[Tool] +public partial class BuffPropProp0005 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.CalcDamageEvent += CalcDamage; + } + + protected override void OnRemove(Role master) + { + master.RoleState.CalcDamageEvent -= CalcDamage; + } + + private void CalcDamage(int originDamage, RefValue<int> refValue) + { + refValue.Value += Mathf.CeilToInt(originDamage * 0.2f); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0006.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0006.cs new file mode 100644 index 0000000..55694f3 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0006.cs @@ -0,0 +1,19 @@ + +using Godot; + +/// <summary> +/// 延长无敌时间buff, 受伤后无敌时间 + 2s +/// </summary> +[Tool] +public partial class BuffPropProp0006 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.WoundedInvincibleTime += 2f; + } + + protected override void OnRemove(Role master) + { + master.RoleState.WoundedInvincibleTime -= 2f; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0007.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0007.cs new file mode 100644 index 0000000..b844401 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0007.cs @@ -0,0 +1,27 @@ + +using Godot; + +/// <summary> +/// 受伤时有15%概率抵消伤害 +/// </summary> +[Tool] +public partial class BuffPropProp0007 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent; + } + + protected override void OnRemove(Role master) + { + master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent; + } + + private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue) + { + if (refValue.Value > 0 && Utils.RandomBoolean(0.15f)) + { + refValue.Value = 0; + } + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0008.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0008.cs new file mode 100644 index 0000000..4557483 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0008.cs @@ -0,0 +1,31 @@ + +using Godot; + +/// <summary> +/// 眼镜, 提高武器50%精准度 +/// </summary> +[Tool] +public partial class BuffPropProp0008 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent; + master.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent; + } + + protected override void OnRemove(Role master) + { + master.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent; + master.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent; + } + + private void CalcStartScatteringEvent(Weapon weapon, float originValue, RefValue<float> refValue) + { + refValue.Value *= 0.5f; + } + + private void CalcFinalScatteringEvent(Weapon weapon, float originValue, RefValue<float> refValue) + { + refValue.Value *= 0.5f; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0009.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0009.cs new file mode 100644 index 0000000..099eb96 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0009.cs @@ -0,0 +1,31 @@ + +using Godot; + +/// <summary> +/// 高速子弹 子弹速度和射程提升25% +/// </summary> +[Tool] +public partial class BuffPropProp0009 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent; + master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent; + } + + protected override void OnRemove(Role master) + { + master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent; + master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent; + } + + private void CalcBulletSpeedEvent(Weapon weapon, float originSpeed, RefValue<float> speed) + { + speed.Value += originSpeed * 0.25f; + } + + private void CalcBulletDistanceEvent(Weapon weapon, float originDistance, RefValue<float> distance) + { + distance.Value += originDistance * 0.25f; + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0010.cs b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0010.cs new file mode 100644 index 0000000..068f27d --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/prop/buff/BuffPropProp0010.cs @@ -0,0 +1,43 @@ + +using Godot; + +/// <summary> +/// 分裂子弹 子弹数量翻倍, 但是精准度和伤害降低 +/// </summary> +[Tool] +public partial class BuffPropProp0010 : BuffProp +{ + protected override void OnPickUp(Role master) + { + master.RoleState.CalcBulletCountEvent += CalcBulletCountEvent; + master.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent; + master.RoleState.CalcDamageEvent += CalcDamageEvent; + } + + protected override void OnRemove(Role master) + { + master.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent; + master.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent; + master.RoleState.CalcDamageEvent -= CalcDamageEvent; + } + + private void CalcBulletCountEvent(Weapon weapon, int originCount, RefValue<int> refValue) + { + refValue.Value += originCount; + } + + private void CalcBulletDeviationAngleEvent(Weapon weapon, float originAngle, RefValue<float> refValue) + { + refValue.Value += Utils.RandomRangeFloat(-10, 10); + } + + private void CalcDamageEvent(int originDamage, RefValue<int> refValue) + { + if (refValue.Value <= 0) + { + return; + } + + refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(originDamage * 0.4f)); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/role/Player.cs b/DungeonShooting_Godot/src/game/activity/role/Player.cs index 9367d76..729abb7 100644 --- a/DungeonShooting_Godot/src/game/activity/role/Player.cs +++ b/DungeonShooting_Godot/src/game/activity/role/Player.cs @@ -4,7 +4,7 @@ /// <summary> /// 玩家角色基类, 所有角色都必须继承该类 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class Player : Role { /// <summary> @@ -224,6 +224,16 @@ //GameApplication.Instance.World.ProcessMode = ProcessModeEnum.WhenPaused; } + protected override void OnPushProp(Prop prop) + { + EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, prop); + } + + protected override void OnRemoveProp(Prop prop) + { + EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, prop); + } + //处理角色移动的输入 private void HandleMoveInput(float delta) { diff --git a/DungeonShooting_Godot/src/game/activity/role/Role.cs b/DungeonShooting_Godot/src/game/activity/role/Role.cs index fd711db..5afe001 100644 --- a/DungeonShooting_Godot/src/game/activity/role/Role.cs +++ b/DungeonShooting_Godot/src/game/activity/role/Role.cs @@ -290,6 +290,20 @@ { } + /// <summary> + /// 当往背包中添加道具时调用 + /// </summary> + protected virtual void OnPushProp(Prop prop) + { + } + + /// <summary> + /// 当从背包中移除道具时调用 + /// </summary> + protected virtual void OnRemoveProp(Prop prop) + { + } + public override void OnInit() { Holster = new Holster(this); @@ -781,7 +795,7 @@ return; } PropsPack.Add(prop); - EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, prop); + OnPushProp(prop); } /// <summary> @@ -791,7 +805,7 @@ { if (PropsPack.Remove(prop)) { - EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, prop); + OnRemoveProp(prop); return true; } GD.PrintErr("当前道具不在角色包裹中!"); diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs index d2200c6..5895531 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs @@ -16,7 +16,7 @@ /// <summary> /// 基础敌人 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class Enemy : Role { /// <summary> diff --git a/DungeonShooting_Godot/src/game/activity/shell/Shell.cs b/DungeonShooting_Godot/src/game/activity/shell/Shell.cs index 7496390..f5f9af3 100644 --- a/DungeonShooting_Godot/src/game/activity/shell/Shell.cs +++ b/DungeonShooting_Godot/src/game/activity/shell/Shell.cs @@ -4,7 +4,7 @@ /// <summary> /// 弹壳类 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class Shell : ActivityObject { public override void OnInit() diff --git a/DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs b/DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs index 3cf6b0d..fe01cd4 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs @@ -3,7 +3,7 @@ /// <summary> /// 普通的枪 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class Gun : Weapon { protected override void OnFire() diff --git a/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs b/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs index 41ada9c..6fbaf80 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs @@ -1,7 +1,7 @@ using Godot; -[Tool, GlobalClass] +[Tool] public partial class Knife : Weapon { diff --git a/DungeonShooting_Godot/src/game/camera/GameCamera.cs b/DungeonShooting_Godot/src/game/camera/GameCamera.cs index 3786268..960c39a 100644 --- a/DungeonShooting_Godot/src/game/camera/GameCamera.cs +++ b/DungeonShooting_Godot/src/game/camera/GameCamera.cs @@ -77,17 +77,17 @@ var mousePosition = InputManager.CursorPosition; var targetPosition = _followTarget.GlobalPosition; Vector2 targetPos; - if (targetPosition.DistanceSquaredTo(mousePosition) >= (60 / 0.3f) * (60 / 0.3f)) + if (targetPosition.DistanceSquaredTo(mousePosition) >= 39999.992F) // >= (60 / 0.3f) * (60 / 0.3f) { targetPos = targetPosition.MoveToward(mousePosition, 60); } else { - targetPos = targetPosition.Lerp(mousePosition, 0.3f); + targetPos = targetPosition.Lerp(mousePosition, 0.3f); //这里的0.3就是上面的 (60 / 0.3f) * (60 / 0.3f) 中的 0.3 } - _camPos = (_camPos.Lerp(targetPos, Mathf.Min(6 * newDelta, 1))).Round(); - GlobalPosition = _camPos; - + _camPos = _camPos.Lerp(targetPos, 20 * newDelta); + GlobalPosition = _camPos.Round(); + Offset = _shakeOffset.Round(); //_temp = _camPos - targetPosition; diff --git a/DungeonShooting_Godot/src/game/effects/EnemyDebris.cs b/DungeonShooting_Godot/src/game/effects/EnemyDebris.cs index 196687f..075e8d5 100644 --- a/DungeonShooting_Godot/src/game/effects/EnemyDebris.cs +++ b/DungeonShooting_Godot/src/game/effects/EnemyDebris.cs @@ -2,7 +2,7 @@ using System.Collections; using Godot; -[Tool, GlobalClass] +[Tool] public partial class EnemyDebris : ActivityObject { diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index e5bbc63..4a06581 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -24,16 +24,17 @@ public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn"; public const string prefab_map_RoomDoor_S_tscn = "res://prefab/map/RoomDoor_S.tscn"; public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn"; - public const string prefab_prop_buff_Buff0001_tscn = "res://prefab/prop/buff/Buff0001.tscn"; - public const string prefab_prop_buff_Buff0002_tscn = "res://prefab/prop/buff/Buff0002.tscn"; - public const string prefab_prop_buff_Buff0003_tscn = "res://prefab/prop/buff/Buff0003.tscn"; - public const string prefab_prop_buff_Buff0004_tscn = "res://prefab/prop/buff/Buff0004.tscn"; - public const string prefab_prop_buff_Buff0005_tscn = "res://prefab/prop/buff/Buff0005.tscn"; - public const string prefab_prop_buff_Buff0006_tscn = "res://prefab/prop/buff/Buff0006.tscn"; - public const string prefab_prop_buff_Buff0007_tscn = "res://prefab/prop/buff/Buff0007.tscn"; - public const string prefab_prop_buff_Buff0008_tscn = "res://prefab/prop/buff/Buff0008.tscn"; - public const string prefab_prop_buff_Buff0009_tscn = "res://prefab/prop/buff/Buff0009.tscn"; - public const string prefab_prop_buff_Buff0010_tscn = "res://prefab/prop/buff/Buff0010.tscn"; + public const string prefab_prop_buff_BuffProp0001_tscn = "res://prefab/prop/buff/BuffProp0001.tscn"; + public const string prefab_prop_buff_BuffProp0002_tscn = "res://prefab/prop/buff/BuffProp0002.tscn"; + public const string prefab_prop_buff_BuffProp0003_tscn = "res://prefab/prop/buff/BuffProp0003.tscn"; + public const string prefab_prop_buff_BuffProp0004_tscn = "res://prefab/prop/buff/BuffProp0004.tscn"; + public const string prefab_prop_buff_BuffProp0005_tscn = "res://prefab/prop/buff/BuffProp0005.tscn"; + public const string prefab_prop_buff_BuffProp0006_tscn = "res://prefab/prop/buff/BuffProp0006.tscn"; + public const string prefab_prop_buff_BuffProp0007_tscn = "res://prefab/prop/buff/BuffProp0007.tscn"; + public const string prefab_prop_buff_BuffProp0008_tscn = "res://prefab/prop/buff/BuffProp0008.tscn"; + public const string prefab_prop_buff_BuffProp0009_tscn = "res://prefab/prop/buff/BuffProp0009.tscn"; + public const string prefab_prop_buff_BuffProp0010_tscn = "res://prefab/prop/buff/BuffProp0010.tscn"; + public const string prefab_prop_buff_Weapon0005_png = "res://prefab/prop/buff/Weapon0005.png"; public const string prefab_role_Enemy0001_tscn = "res://prefab/role/Enemy0001.tscn"; public const string prefab_role_Role0001_tscn = "res://prefab/role/Role0001.tscn"; public const string prefab_role_RoleTemplate_tscn = "res://prefab/role/RoleTemplate.tscn"; @@ -126,16 +127,17 @@ public const string resource_sprite_map_map1_16x16dungeoniiwallreconfigv04spritesheet_png = "res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png"; public const string resource_sprite_map_map1_door1_down_png = "res://resource/sprite/map/map1/door1_down.png"; public const string resource_sprite_map_map1_website_txt = "res://resource/sprite/map/map1/website.txt"; - public const string resource_sprite_prop_buff_Buff0001_png = "res://resource/sprite/prop/buff/Buff0001.png"; - public const string resource_sprite_prop_buff_Buff0002_png = "res://resource/sprite/prop/buff/Buff0002.png"; - public const string resource_sprite_prop_buff_Buff0003_png = "res://resource/sprite/prop/buff/Buff0003.png"; - public const string resource_sprite_prop_buff_Buff0004_png = "res://resource/sprite/prop/buff/Buff0004.png"; - public const string resource_sprite_prop_buff_Buff0005_png = "res://resource/sprite/prop/buff/Buff0005.png"; - public const string resource_sprite_prop_buff_Buff0006_png = "res://resource/sprite/prop/buff/Buff0006.png"; - public const string resource_sprite_prop_buff_Buff0007_png = "res://resource/sprite/prop/buff/Buff0007.png"; - public const string resource_sprite_prop_buff_Buff0008_png = "res://resource/sprite/prop/buff/Buff0008.png"; - public const string resource_sprite_prop_buff_Buff0009_png = "res://resource/sprite/prop/buff/Buff0009.png"; - public const string resource_sprite_prop_buff_Buff0010_png = "res://resource/sprite/prop/buff/Buff0010.png"; + public const string resource_sprite_prop_active_ActiveProp5000_png = "res://resource/sprite/prop/active/ActiveProp5000.png"; + public const string resource_sprite_prop_buff_BuffProp0001_png = "res://resource/sprite/prop/buff/BuffProp0001.png"; + public const string resource_sprite_prop_buff_BuffProp0002_png = "res://resource/sprite/prop/buff/BuffProp0002.png"; + public const string resource_sprite_prop_buff_BuffProp0003_png = "res://resource/sprite/prop/buff/BuffProp0003.png"; + public const string resource_sprite_prop_buff_BuffProp0004_png = "res://resource/sprite/prop/buff/BuffProp0004.png"; + public const string resource_sprite_prop_buff_BuffProp0005_png = "res://resource/sprite/prop/buff/BuffProp0005.png"; + public const string resource_sprite_prop_buff_BuffProp0006_png = "res://resource/sprite/prop/buff/BuffProp0006.png"; + public const string resource_sprite_prop_buff_BuffProp0007_png = "res://resource/sprite/prop/buff/BuffProp0007.png"; + public const string resource_sprite_prop_buff_BuffProp0008_png = "res://resource/sprite/prop/buff/BuffProp0008.png"; + public const string resource_sprite_prop_buff_BuffProp0009_png = "res://resource/sprite/prop/buff/BuffProp0009.png"; + public const string resource_sprite_prop_buff_BuffProp0010_png = "res://resource/sprite/prop/buff/BuffProp0010.png"; public const string resource_sprite_role_role10_png = "res://resource/sprite/role/role10.png"; public const string resource_sprite_role_role2_png = "res://resource/sprite/role/role2.png"; public const string resource_sprite_role_role3_png = "res://resource/sprite/role/role3.png"; @@ -154,25 +156,19 @@ public const string resource_sprite_ui_cursors_png = "res://resource/sprite/ui/cursors.png"; public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png"; public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png"; - public const string resource_sprite_ui_healthBar_png = "res://resource/sprite/ui/healthBar.png"; - public const string resource_sprite_ui_hpBar_png = "res://resource/sprite/ui/hpBar.png"; - public const string resource_sprite_ui_hpSlot_png = "res://resource/sprite/ui/hpSlot.png"; - public const string resource_sprite_ui_Life_empty_png = "res://resource/sprite/ui/Life_empty.png"; - public const string resource_sprite_ui_Life_full_png = "res://resource/sprite/ui/Life_full.png"; - public const string resource_sprite_ui_Life_half_png = "res://resource/sprite/ui/Life_half.png"; - public const string resource_sprite_ui_mapBar_png = "res://resource/sprite/ui/mapBar.png"; - public const string resource_sprite_ui_reloadBar_png = "res://resource/sprite/ui/reloadBar.png"; - public const string resource_sprite_ui_reloadBarBlock_png = "res://resource/sprite/ui/reloadBarBlock.png"; - public const string resource_sprite_ui_RoomUi_png = "res://resource/sprite/ui/RoomUi.png"; - public const string resource_sprite_ui_shieldBar_png = "res://resource/sprite/ui/shieldBar.png"; - public const string resource_sprite_ui_shieldSlot_png = "res://resource/sprite/ui/shieldSlot.png"; - public const string resource_sprite_ui_Shield_empty_png = "res://resource/sprite/ui/Shield_empty.png"; - public const string resource_sprite_ui_Shield_full_png = "res://resource/sprite/ui/Shield_full.png"; - public const string resource_sprite_ui_templateui_png = "res://resource/sprite/ui/template-ui.png"; public const string resource_sprite_ui_icon_icon_bullet_png = "res://resource/sprite/ui/icon/icon_bullet.png"; public const string resource_sprite_ui_icon_icon_pickup_png = "res://resource/sprite/ui/icon/icon_pickup.png"; public const string resource_sprite_ui_icon_icon_replace_png = "res://resource/sprite/ui/icon/icon_replace.png"; public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png"; + public const string resource_sprite_ui_roomUI_Life_empty_png = "res://resource/sprite/ui/roomUI/Life_empty.png"; + public const string resource_sprite_ui_roomUI_Life_full_png = "res://resource/sprite/ui/roomUI/Life_full.png"; + public const string resource_sprite_ui_roomUI_Life_half_png = "res://resource/sprite/ui/roomUI/Life_half.png"; + public const string resource_sprite_ui_roomUI_MapBar_png = "res://resource/sprite/ui/roomUI/MapBar.png"; + public const string resource_sprite_ui_roomUI_Panel_png = "res://resource/sprite/ui/roomUI/Panel.png"; + public const string resource_sprite_ui_roomUI_ReloadBar_png = "res://resource/sprite/ui/roomUI/ReloadBar.png"; + public const string resource_sprite_ui_roomUI_ReloadBarBlock_png = "res://resource/sprite/ui/roomUI/ReloadBarBlock.png"; + public const string resource_sprite_ui_roomUI_Shield_empty_png = "res://resource/sprite/ui/roomUI/Shield_empty.png"; + public const string resource_sprite_ui_roomUI_Shield_full_png = "res://resource/sprite/ui/roomUI/Shield_full.png"; public const string resource_sprite_weapon_bow_png = "res://resource/sprite/weapon/bow.png"; public const string resource_sprite_weapon_gun1_png = "res://resource/sprite/weapon/gun1.png"; public const string resource_sprite_weapon_gun2_png = "res://resource/sprite/weapon/gun2.png"; @@ -194,16 +190,16 @@ public const string resource_spriteFrames_effect_KnifeHit1_tres = "res://resource/spriteFrames/effect/KnifeHit1.tres"; public const string resource_spriteFrames_other_RoomDoor_EW_tres = "res://resource/spriteFrames/other/RoomDoor_EW.tres"; public const string resource_spriteFrames_other_RoomDoor_NS_tres = "res://resource/spriteFrames/other/RoomDoor_NS.tres"; - public const string resource_spriteFrames_prop_buff_Buff0001_tres = "res://resource/spriteFrames/prop/buff/Buff0001.tres"; - public const string resource_spriteFrames_prop_buff_Buff0002_tres = "res://resource/spriteFrames/prop/buff/Buff0002.tres"; - public const string resource_spriteFrames_prop_buff_Buff0003_tres = "res://resource/spriteFrames/prop/buff/Buff0003.tres"; - public const string resource_spriteFrames_prop_buff_Buff0004_tres = "res://resource/spriteFrames/prop/buff/Buff0004.tres"; - public const string resource_spriteFrames_prop_buff_Buff0005_tres = "res://resource/spriteFrames/prop/buff/Buff0005.tres"; - public const string resource_spriteFrames_prop_buff_Buff0006_tres = "res://resource/spriteFrames/prop/buff/Buff0006.tres"; - public const string resource_spriteFrames_prop_buff_Buff0007_tres = "res://resource/spriteFrames/prop/buff/Buff0007.tres"; - public const string resource_spriteFrames_prop_buff_Buff0008_tres = "res://resource/spriteFrames/prop/buff/Buff0008.tres"; - public const string resource_spriteFrames_prop_buff_Buff0009_tres = "res://resource/spriteFrames/prop/buff/Buff0009.tres"; - public const string resource_spriteFrames_prop_buff_Buff0010_tres = "res://resource/spriteFrames/prop/buff/Buff0010.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0001_tres = "res://resource/spriteFrames/prop/buff/BuffProp0001.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0002_tres = "res://resource/spriteFrames/prop/buff/BuffProp0002.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0003_tres = "res://resource/spriteFrames/prop/buff/BuffProp0003.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0004_tres = "res://resource/spriteFrames/prop/buff/BuffProp0004.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0005_tres = "res://resource/spriteFrames/prop/buff/BuffProp0005.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0006_tres = "res://resource/spriteFrames/prop/buff/BuffProp0006.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0007_tres = "res://resource/spriteFrames/prop/buff/BuffProp0007.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0008_tres = "res://resource/spriteFrames/prop/buff/BuffProp0008.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0009_tres = "res://resource/spriteFrames/prop/buff/BuffProp0009.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0010_tres = "res://resource/spriteFrames/prop/buff/BuffProp0010.tres"; public const string resource_spriteFrames_role_Role0001_tres = "res://resource/spriteFrames/role/Role0001.tres"; public const string resource_spriteFrames_role_Role1001_tres = "res://resource/spriteFrames/role/Role1001.tres"; public const string resource_spriteFrames_shell_Shell0001_tres = "res://resource/spriteFrames/shell/Shell0001.tres"; @@ -227,6 +223,7 @@ public const string scene_test_TestNavigationPolygon_tscn = "res://scene/test/TestNavigationPolygon.tscn"; public const string scene_test_TestNewTileMap_tscn = "res://scene/test/TestNewTileMap.tscn"; public const string scene_test_TestOptimizeSprite_tscn = "res://scene/test/TestOptimizeSprite.tscn"; + public const string scene_test_TestOutline_tscn = "res://scene/test/TestOutline.tscn"; public const string scene_test_TestReadExcel_tscn = "res://scene/test/TestReadExcel.tscn"; public const string scene_test_TestTileLayer_tscn = "res://scene/test/TestTileLayer.tscn"; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/room/RoomDoor.cs b/DungeonShooting_Godot/src/game/room/RoomDoor.cs index 86f06b9..da15cae 100644 --- a/DungeonShooting_Godot/src/game/room/RoomDoor.cs +++ b/DungeonShooting_Godot/src/game/room/RoomDoor.cs @@ -4,7 +4,7 @@ /// <summary> /// 房间的门, 门有两种状态, 打开和关闭 /// </summary> -[Tool, GlobalClass] +[Tool] public partial class RoomDoor : ActivityObject { /// <summary> diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/ActivePropBar.cs b/DungeonShooting_Godot/src/game/ui/roomUI/ActivePropBar.cs new file mode 100644 index 0000000..8b12b53 --- /dev/null +++ b/DungeonShooting_Godot/src/game/ui/roomUI/ActivePropBar.cs @@ -0,0 +1,36 @@ +using Godot; + +namespace UI.RoomUI; + +public class ActivePropBar +{ + private RoomUI.UiNode_ActivePropBar _activePropBar; + + public ActivePropBar(RoomUI.UiNode_ActivePropBar activePropBar) + { + _activePropBar = activePropBar; + SetActivePropTexture(null); + } + + public void OnShow() + { + + } + + public void OnHide() + { + + } + + public void SetActivePropTexture(Texture2D texture) + { + if (texture != null) + { + _activePropBar.Instance.Visible = true; + } + else + { + _activePropBar.Instance.Visible = false; + } + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/GunBar.cs b/DungeonShooting_Godot/src/game/ui/roomUI/GunBar.cs deleted file mode 100644 index 7484999..0000000 --- a/DungeonShooting_Godot/src/game/ui/roomUI/GunBar.cs +++ /dev/null @@ -1,72 +0,0 @@ -using Godot; - -namespace UI.RoomUI; - -public class GunBar -{ - private RoomUI.UiNode_GunBar _gunBar; - - private int _prevAmmo = -1; - private int _prevResidue = -1; - - public GunBar(RoomUI.UiNode_GunBar gunBar) - { - _gunBar = gunBar; - } - - public void OnShow() - { - } - - public void OnHide() - { - } - - public void Process(float delta) - { - var weapon = Player.Current?.Holster.ActiveWeapon; - if (weapon != null) - { - SetWeaponTexture(weapon.GetCurrentTexture()); - SetWeaponAmmunition(weapon.CurrAmmo, weapon.ResidueAmmo); - } - else - { - SetWeaponTexture(null); - } - } - - /// <summary> - /// 设置显示在 ui 上武器的纹理 - /// </summary> - /// <param name="gun">纹理</param> - public void SetWeaponTexture(Texture2D gun) - { - if (gun != null) - { - _gunBar.L_GunSprite.Instance.Texture = gun; - _gunBar.L_GunSprite.Instance.Visible = true; - _gunBar.L_BulletText.Instance.Visible = true; - } - else - { - _gunBar.L_GunSprite.Instance.Visible = false; - _gunBar.L_BulletText.Instance.Visible = false; - } - } - - /// <summary> - /// 设置弹药数据 - /// </summary> - /// <param name="curr">当前弹夹弹药量</param> - /// <param name="total">剩余弹药总数</param> - public void SetWeaponAmmunition(int curr, int total) - { - if (curr != _prevAmmo || total != _prevResidue) - { - _gunBar.L_BulletText.Instance.Text = curr + " / " + total; - _prevAmmo = curr; - _prevResidue = total; - } - } -} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/LifeCell.cs b/DungeonShooting_Godot/src/game/ui/roomUI/LifeCell.cs index c08cd65..821c5f8 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/LifeCell.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/LifeCell.cs @@ -17,19 +17,19 @@ switch (data) { case LifeIconEnum.FullHeart: - CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_Life_full_png); + CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_roomUI_Life_full_png); break; case LifeIconEnum.HalfHeart: - CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_Life_half_png); + CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_roomUI_Life_half_png); break; case LifeIconEnum.EmptyHeart: - CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_Life_empty_png); + CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_roomUI_Life_empty_png); break; case LifeIconEnum.FullShield: - CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_Shield_full_png); + CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_roomUI_Shield_full_png); break; case LifeIconEnum.EmptyShield: - CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_Shield_empty_png); + CellNode.Instance.Texture = ResourceManager.Load<Texture2D>(ResourcePath.resource_sprite_ui_roomUI_Shield_empty_png); break; } } diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs index f7e4f7e..7afeaf4 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs @@ -240,56 +240,153 @@ } /// <summary> - /// 类型: <see cref="Godot.TextureRect"/>, 路径: RoomUI.Control.GunBar.GunSprite + /// 类型: <see cref="Godot.TextureRect"/>, 路径: RoomUI.Control.ActivePropBar.ActivePropPanel.ActivePropSprite /// </summary> - public class UiNode_GunSprite : IUiNode<Godot.TextureRect, UiNode_GunSprite> + public class UiNode_ActivePropSprite : IUiNode<Godot.TextureRect, UiNode_ActivePropSprite> { - public UiNode_GunSprite(Godot.TextureRect node) : base(node) { } - public override UiNode_GunSprite Clone() => new ((Godot.TextureRect)Instance.Duplicate()); + public UiNode_ActivePropSprite(Godot.TextureRect node) : base(node) { } + public override UiNode_ActivePropSprite Clone() => new ((Godot.TextureRect)Instance.Duplicate()); } /// <summary> - /// 类型: <see cref="Godot.Label"/>, 路径: RoomUI.Control.GunBar.BulletText + /// 类型: <see cref="Godot.Label"/>, 路径: RoomUI.Control.ActivePropBar.ActivePropPanel.ActivePropCount /// </summary> - public class UiNode_BulletText : IUiNode<Godot.Label, UiNode_BulletText> + public class UiNode_ActivePropCount : IUiNode<Godot.Label, UiNode_ActivePropCount> { - public UiNode_BulletText(Godot.Label node) : base(node) { } - public override UiNode_BulletText Clone() => new ((Godot.Label)Instance.Duplicate()); + public UiNode_ActivePropCount(Godot.Label node) : base(node) { } + public override UiNode_ActivePropCount Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> - /// 类型: <see cref="Godot.Control"/>, 路径: RoomUI.Control.GunBar + /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: RoomUI.Control.ActivePropBar.ActivePropPanel /// </summary> - public class UiNode_GunBar : IUiNode<Godot.Control, UiNode_GunBar> + public class UiNode_ActivePropPanel : IUiNode<Godot.NinePatchRect, UiNode_ActivePropPanel> { /// <summary> - /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.GunSprite + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.ActivePropBar.ActivePropSprite /// </summary> - public UiNode_GunSprite L_GunSprite + public UiNode_ActivePropSprite L_ActivePropSprite { get { - if (_L_GunSprite == null) _L_GunSprite = new UiNode_GunSprite(Instance.GetNodeOrNull<Godot.TextureRect>("GunSprite")); - return _L_GunSprite; + if (_L_ActivePropSprite == null) _L_ActivePropSprite = new UiNode_ActivePropSprite(Instance.GetNodeOrNull<Godot.TextureRect>("ActivePropSprite")); + return _L_ActivePropSprite; } } - private UiNode_GunSprite _L_GunSprite; + private UiNode_ActivePropSprite _L_ActivePropSprite; /// <summary> - /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: RoomUI.Control.BulletText + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: RoomUI.Control.ActivePropBar.ActivePropCount /// </summary> - public UiNode_BulletText L_BulletText + public UiNode_ActivePropCount L_ActivePropCount { get { - if (_L_BulletText == null) _L_BulletText = new UiNode_BulletText(Instance.GetNodeOrNull<Godot.Label>("BulletText")); - return _L_BulletText; + if (_L_ActivePropCount == null) _L_ActivePropCount = new UiNode_ActivePropCount(Instance.GetNodeOrNull<Godot.Label>("ActivePropCount")); + return _L_ActivePropCount; } } - private UiNode_BulletText _L_BulletText; + private UiNode_ActivePropCount _L_ActivePropCount; - public UiNode_GunBar(Godot.Control node) : base(node) { } - public override UiNode_GunBar Clone() => new ((Godot.Control)Instance.Duplicate()); + public UiNode_ActivePropPanel(Godot.NinePatchRect node) : base(node) { } + public override UiNode_ActivePropPanel Clone() => new ((Godot.NinePatchRect)Instance.Duplicate()); + } + + /// <summary> + /// 类型: <see cref="Godot.Control"/>, 路径: RoomUI.Control.ActivePropBar + /// </summary> + public class UiNode_ActivePropBar : IUiNode<Godot.Control, UiNode_ActivePropBar> + { + /// <summary> + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomUI.Control.ActivePropPanel + /// </summary> + public UiNode_ActivePropPanel L_ActivePropPanel + { + get + { + if (_L_ActivePropPanel == null) _L_ActivePropPanel = new UiNode_ActivePropPanel(Instance.GetNodeOrNull<Godot.NinePatchRect>("ActivePropPanel")); + return _L_ActivePropPanel; + } + } + private UiNode_ActivePropPanel _L_ActivePropPanel; + + public UiNode_ActivePropBar(Godot.Control node) : base(node) { } + public override UiNode_ActivePropBar Clone() => new ((Godot.Control)Instance.Duplicate()); + } + + /// <summary> + /// 类型: <see cref="Godot.TextureRect"/>, 路径: RoomUI.Control.WeaponBar.WeaponPanel.WeaponSprite + /// </summary> + public class UiNode_WeaponSprite : IUiNode<Godot.TextureRect, UiNode_WeaponSprite> + { + public UiNode_WeaponSprite(Godot.TextureRect node) : base(node) { } + public override UiNode_WeaponSprite Clone() => new ((Godot.TextureRect)Instance.Duplicate()); + } + + /// <summary> + /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: RoomUI.Control.WeaponBar.WeaponPanel + /// </summary> + public class UiNode_WeaponPanel : IUiNode<Godot.NinePatchRect, UiNode_WeaponPanel> + { + /// <summary> + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.WeaponBar.WeaponSprite + /// </summary> + public UiNode_WeaponSprite L_WeaponSprite + { + get + { + if (_L_WeaponSprite == null) _L_WeaponSprite = new UiNode_WeaponSprite(Instance.GetNodeOrNull<Godot.TextureRect>("WeaponSprite")); + return _L_WeaponSprite; + } + } + private UiNode_WeaponSprite _L_WeaponSprite; + + public UiNode_WeaponPanel(Godot.NinePatchRect node) : base(node) { } + public override UiNode_WeaponPanel Clone() => new ((Godot.NinePatchRect)Instance.Duplicate()); + } + + /// <summary> + /// 类型: <see cref="Godot.Label"/>, 路径: RoomUI.Control.WeaponBar.AmmoCount + /// </summary> + public class UiNode_AmmoCount : IUiNode<Godot.Label, UiNode_AmmoCount> + { + public UiNode_AmmoCount(Godot.Label node) : base(node) { } + public override UiNode_AmmoCount Clone() => new ((Godot.Label)Instance.Duplicate()); + } + + /// <summary> + /// 类型: <see cref="Godot.Control"/>, 路径: RoomUI.Control.WeaponBar + /// </summary> + public class UiNode_WeaponBar : IUiNode<Godot.Control, UiNode_WeaponBar> + { + /// <summary> + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomUI.Control.WeaponPanel + /// </summary> + public UiNode_WeaponPanel L_WeaponPanel + { + get + { + if (_L_WeaponPanel == null) _L_WeaponPanel = new UiNode_WeaponPanel(Instance.GetNodeOrNull<Godot.NinePatchRect>("WeaponPanel")); + return _L_WeaponPanel; + } + } + private UiNode_WeaponPanel _L_WeaponPanel; + + /// <summary> + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: RoomUI.Control.AmmoCount + /// </summary> + public UiNode_AmmoCount L_AmmoCount + { + get + { + if (_L_AmmoCount == null) _L_AmmoCount = new UiNode_AmmoCount(Instance.GetNodeOrNull<Godot.Label>("AmmoCount")); + return _L_AmmoCount; + } + } + private UiNode_AmmoCount _L_AmmoCount; + + public UiNode_WeaponBar(Godot.Control node) : base(node) { } + public override UiNode_WeaponBar Clone() => new ((Godot.Control)Instance.Duplicate()); } /// <summary> @@ -324,17 +421,30 @@ private UiNode_MapBar _L_MapBar; /// <summary> - /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: RoomUI.GunBar + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: RoomUI.ActivePropBar /// </summary> - public UiNode_GunBar L_GunBar + public UiNode_ActivePropBar L_ActivePropBar { get { - if (_L_GunBar == null) _L_GunBar = new UiNode_GunBar(Instance.GetNodeOrNull<Godot.Control>("GunBar")); - return _L_GunBar; + if (_L_ActivePropBar == null) _L_ActivePropBar = new UiNode_ActivePropBar(Instance.GetNodeOrNull<Godot.Control>("ActivePropBar")); + return _L_ActivePropBar; } } - private UiNode_GunBar _L_GunBar; + private UiNode_ActivePropBar _L_ActivePropBar; + + /// <summary> + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: RoomUI.WeaponBar + /// </summary> + public UiNode_WeaponBar L_WeaponBar + { + get + { + if (_L_WeaponBar == null) _L_WeaponBar = new UiNode_WeaponBar(Instance.GetNodeOrNull<Godot.Control>("WeaponBar")); + return _L_WeaponBar; + } + } + private UiNode_WeaponBar _L_WeaponBar; public UiNode_Control(Godot.Control node) : base(node) { } public override UiNode_Control Clone() => new ((Godot.Control)Instance.Duplicate()); diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs index 26ea940..b52376c 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs @@ -1,5 +1,4 @@ -using Godot; using UI.BottomTips; namespace UI.RoomUI; @@ -11,15 +10,18 @@ { private ReloadBar _reloadBar; private InteractiveTipBar _interactiveTipBar; - private GunBar _gunBar; + private WeaponBar _weaponBar; + private ActivePropBar _activePropBar; private LifeBar _lifeBar; + private EventFactory _factory; public override void OnCreateUi() { _reloadBar = new ReloadBar(L_ReloadBar); _interactiveTipBar = new InteractiveTipBar(L_InteractiveTipBar); - _gunBar = new GunBar(L_Control.L_GunBar); + _weaponBar = new WeaponBar(L_Control.L_WeaponBar); + _activePropBar = new ActivePropBar(L_Control.L_ActivePropBar); _lifeBar = new LifeBar(L_Control.L_LifeBar); } @@ -27,7 +29,8 @@ { _reloadBar.OnShow(); _interactiveTipBar.OnShow(); - _gunBar.OnShow(); + _weaponBar.OnShow(); + _activePropBar.OnShow(); _lifeBar.OnShow(); _factory = EventManager.CreateEventFactory(); @@ -38,7 +41,8 @@ { _reloadBar.OnHide(); _interactiveTipBar.OnHide(); - _gunBar.OnHide(); + _weaponBar.OnHide(); + _activePropBar.OnHide(); _lifeBar.OnHide(); _factory.RemoveAllEventListener(); @@ -52,7 +56,7 @@ public override void Process(float delta) { - _gunBar.Process(delta); + _weaponBar.Process(delta); _lifeBar.Process(delta); } diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/WeaponBar.cs b/DungeonShooting_Godot/src/game/ui/roomUI/WeaponBar.cs new file mode 100644 index 0000000..e017b85 --- /dev/null +++ b/DungeonShooting_Godot/src/game/ui/roomUI/WeaponBar.cs @@ -0,0 +1,71 @@ +using Godot; + +namespace UI.RoomUI; + +public class WeaponBar +{ + private RoomUI.UiNode_WeaponBar _weaponBar; + + private int _prevAmmo = -1; + private int _prevResidue = -1; + + public WeaponBar(RoomUI.UiNode_WeaponBar weaponBar) + { + _weaponBar = weaponBar; + SetWeaponTexture(null); + } + + public void OnShow() + { + } + + public void OnHide() + { + } + + public void Process(float delta) + { + var weapon = Player.Current?.Holster.ActiveWeapon; + if (weapon != null) + { + SetWeaponTexture(weapon.GetCurrentTexture()); + SetWeaponAmmunition(weapon.CurrAmmo, weapon.ResidueAmmo); + } + else + { + SetWeaponTexture(null); + } + } + + /// <summary> + /// 设置显示在 ui 上武器的纹理 + /// </summary> + /// <param name="texture">纹理</param> + public void SetWeaponTexture(Texture2D texture) + { + if (texture != null) + { + _weaponBar.L_WeaponPanel.L_WeaponSprite.Instance.Texture = texture; + _weaponBar.Instance.Visible = true; + } + else + { + _weaponBar.Instance.Visible = false; + } + } + + /// <summary> + /// 设置弹药数据 + /// </summary> + /// <param name="curr">当前弹夹弹药量</param> + /// <param name="total">剩余弹药总数</param> + public void SetWeaponAmmunition(int curr, int total) + { + if (curr != _prevAmmo || total != _prevResidue) + { + _weaponBar.L_AmmoCount.Instance.Text = curr + "/" + total; + _prevAmmo = curr; + _prevResidue = total; + } + } +} \ No newline at end of file