diff --git a/DungeonShooting_Godot/excel/excelFile/ActivityBase.xlsx b/DungeonShooting_Godot/excel/excelFile/ActivityBase.xlsx
new file mode 100644
index 0000000..26adfca
--- /dev/null
+++ b/DungeonShooting_Godot/excel/excelFile/ActivityBase.xlsx
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx b/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx
deleted file mode 100644
index eb9fabc..0000000
--- a/DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx
+++ /dev/null
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx b/DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx
index a9e7ba9..c96c509 100644
--- a/DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx
+++ b/DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/AmmoBase.xlsx b/DungeonShooting_Godot/excel/excelFile/AmmoBase.xlsx
new file mode 100644
index 0000000..737bb6e
--- /dev/null
+++ b/DungeonShooting_Godot/excel/excelFile/AmmoBase.xlsx
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/Sound.xlsx b/DungeonShooting_Godot/excel/excelFile/Sound.xlsx
index 33c5fe7..d98f2d6 100644
--- a/DungeonShooting_Godot/excel/excelFile/Sound.xlsx
+++ b/DungeonShooting_Godot/excel/excelFile/Sound.xlsx
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx b/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx
deleted file mode 100644
index b1614e0..0000000
--- a/DungeonShooting_Godot/excel/excelFile/Weapon.xlsx
+++ /dev/null
Binary files differ
diff --git a/DungeonShooting_Godot/excel/excelFile/WeaponBase.xlsx b/DungeonShooting_Godot/excel/excelFile/WeaponBase.xlsx
new file mode 100644
index 0000000..9fa0147
--- /dev/null
+++ b/DungeonShooting_Godot/excel/excelFile/WeaponBase.xlsx
Binary files differ
diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json
new file mode 100644
index 0000000..427d31b
--- /dev/null
+++ b/DungeonShooting_Godot/resource/config/ActivityBase.json
@@ -0,0 +1,322 @@
+[
+ {
+ "Id": "role0001",
+ "Type": 3,
+ "Name": "\u73A9\u5BB6",
+ "Intro": "\u73A9\u5BB6",
+ "Details": "",
+ "Prefab": "res://prefab/role/Role0001.tscn",
+ "Icon": "res://resource/sprite/role/role0001/Role0001_Icon.png",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "enemy0001",
+ "Type": 4,
+ "Name": "\u654C\u4EBA",
+ "Intro": "\u654C\u4EBA",
+ "Details": "",
+ "Prefab": "res://prefab/role/Enemy0001.tscn",
+ "Icon": "res://resource/sprite/role/enemy0001/enemy0001_Icon.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0001",
+ "Type": 5,
+ "Name": "\u6B65\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0001.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0001/Weapon0001.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0002",
+ "Type": 5,
+ "Name": "\u9730\u5F39\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0002.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0002/Weapon0002.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0003",
+ "Type": 5,
+ "Name": "\u624B\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0003.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0003/Weapon0003.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0004",
+ "Type": 5,
+ "Name": "\u5200",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0004.tscn",
+ "Icon": "res://resource/sprite/weapon/knife1.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0005",
+ "Type": 5,
+ "Name": "\u72D9\u51FB\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0005.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0005/Weapon0005.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0006",
+ "Type": 5,
+ "Name": "\u51B2\u950B\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0006.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0006/Weapon0006.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "weapon0007",
+ "Type": 5,
+ "Name": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/weapon/Weapon0007.tscn",
+ "Icon": "res://resource/sprite/weapon/weapon0007/Weapon0007.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "bullet0001",
+ "Type": 6,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/ammo/Bullet0001.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "bullet0002",
+ "Type": 6,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/ammo/Bullet0002.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "bullet0003",
+ "Type": 6,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/ammo/Bullet0003.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "shell0001",
+ "Type": 7,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/shell/Shell0001.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "shell0002",
+ "Type": 7,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/shell/Shell0002.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "shell0003",
+ "Type": 7,
+ "Name": "",
+ "Intro": "",
+ "Details": "",
+ "Prefab": "res://prefab/shell/Shell0003.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "effect0001",
+ "Type": 8,
+ "Name": "",
+ "Intro": "\u654C\u4EBA\u6B7B\u4EA1\u788E\u7247",
+ "Details": "",
+ "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "prop0001",
+ "Type": 9,
+ "Name": "\u978B\u5B50",
+ "Intro": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6",
+ "Details": "",
+ "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0001.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0002",
+ "Type": 9,
+ "Name": "\u5FC3\u4E4B\u5BB9\u5668",
+ "Intro": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0002.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0002.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0003",
+ "Type": 9,
+ "Name": "\u62A4\u76FE",
+ "Intro": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0003.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0003.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0004",
+ "Type": 9,
+ "Name": "\u62A4\u76FE\u8BA1\u65F6\u5668",
+ "Intro": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0004.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0004.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0005",
+ "Type": 9,
+ "Name": "\u6740\u4F24\u5F39",
+ "Intro": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0005.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0005.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0006",
+ "Type": 9,
+ "Name": "\u7EA2\u5B9D\u77F3\u6212\u6307",
+ "Intro": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0006.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0006.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0007",
+ "Type": 9,
+ "Name": "\u5907\u7528\u62A4\u76FE",
+ "Intro": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0007.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0007.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0008",
+ "Type": 9,
+ "Name": "\u773C\u955C",
+ "Intro": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0008.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0008.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0009",
+ "Type": 9,
+ "Name": "\u9AD8\u901F\u5B50\u5F39",
+ "Intro": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0009.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0009.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop0010",
+ "Type": 9,
+ "Name": "\u5206\u88C2\u5B50\u5F39",
+ "Intro": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6\u548C\u4F24\u5BB3\u964D\u4F4E",
+ "Details": "",
+ "Prefab": "res://prefab/prop/buff/BuffProp0010.tscn",
+ "Icon": "res://resource/sprite/prop/buff/BuffProp0010.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop5000",
+ "Type": 9,
+ "Name": "\u533B\u836F\u7BB1",
+ "Intro": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3",
+ "Details": "",
+ "Prefab": "res://prefab/prop/active/ActiveProp5000.tscn",
+ "Icon": "res://resource/sprite/prop/active/ActiveProp5000.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "prop5001",
+ "Type": 9,
+ "Name": "\u5F39\u836F\u7BB1",
+ "Intro": "\u4F7F\u7528\u540E\u8865\u5145\u5F53\u524D\u6B66\u5668\u5907\u7528\u5F39\u836F",
+ "Details": "",
+ "Prefab": "res://prefab/prop/active/ActiveProp5001.tscn",
+ "Icon": "res://resource/sprite/prop/active/ActiveProp5001.png",
+ "ShowInMapEditor": true
+ },
+ {
+ "Id": "other_door_e",
+ "Type": 99,
+ "Name": "",
+ "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u4E1C\u4FA7)",
+ "Details": "",
+ "Prefab": "res://prefab/map/RoomDoor_E.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "other_door_w",
+ "Type": 99,
+ "Name": "",
+ "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u897F\u4FA7)",
+ "Details": "",
+ "Prefab": "res://prefab/map/RoomDoor_W.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "other_door_s",
+ "Type": 99,
+ "Name": "",
+ "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5357\u4FA7)",
+ "Details": "",
+ "Prefab": "res://prefab/map/RoomDoor_S.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ },
+ {
+ "Id": "other_door_n",
+ "Type": 99,
+ "Name": "",
+ "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5317\u4FA7)",
+ "Details": "",
+ "Prefab": "res://prefab/map/RoomDoor_N.tscn",
+ "Icon": "",
+ "ShowInMapEditor": false
+ }
+]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/resource/config/ActivityObject.json b/DungeonShooting_Godot/resource/config/ActivityObject.json
deleted file mode 100644
index 427d31b..0000000
--- a/DungeonShooting_Godot/resource/config/ActivityObject.json
+++ /dev/null
@@ -1,322 +0,0 @@
-[
- {
- "Id": "role0001",
- "Type": 3,
- "Name": "\u73A9\u5BB6",
- "Intro": "\u73A9\u5BB6",
- "Details": "",
- "Prefab": "res://prefab/role/Role0001.tscn",
- "Icon": "res://resource/sprite/role/role0001/Role0001_Icon.png",
- "ShowInMapEditor": false
- },
- {
- "Id": "enemy0001",
- "Type": 4,
- "Name": "\u654C\u4EBA",
- "Intro": "\u654C\u4EBA",
- "Details": "",
- "Prefab": "res://prefab/role/Enemy0001.tscn",
- "Icon": "res://resource/sprite/role/enemy0001/enemy0001_Icon.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0001",
- "Type": 5,
- "Name": "\u6B65\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0001.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0001/Weapon0001.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0002",
- "Type": 5,
- "Name": "\u9730\u5F39\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0002.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0002/Weapon0002.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0003",
- "Type": 5,
- "Name": "\u624B\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0003.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0003/Weapon0003.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0004",
- "Type": 5,
- "Name": "\u5200",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0004.tscn",
- "Icon": "res://resource/sprite/weapon/knife1.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0005",
- "Type": 5,
- "Name": "\u72D9\u51FB\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0005.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0005/Weapon0005.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0006",
- "Type": 5,
- "Name": "\u51B2\u950B\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0006.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0006/Weapon0006.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "weapon0007",
- "Type": 5,
- "Name": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/weapon/Weapon0007.tscn",
- "Icon": "res://resource/sprite/weapon/weapon0007/Weapon0007.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "bullet0001",
- "Type": 6,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/ammo/Bullet0001.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "bullet0002",
- "Type": 6,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/ammo/Bullet0002.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "bullet0003",
- "Type": 6,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/ammo/Bullet0003.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "shell0001",
- "Type": 7,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/shell/Shell0001.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "shell0002",
- "Type": 7,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/shell/Shell0002.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "shell0003",
- "Type": 7,
- "Name": "",
- "Intro": "",
- "Details": "",
- "Prefab": "res://prefab/shell/Shell0003.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "effect0001",
- "Type": 8,
- "Name": "",
- "Intro": "\u654C\u4EBA\u6B7B\u4EA1\u788E\u7247",
- "Details": "",
- "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "prop0001",
- "Type": 9,
- "Name": "\u978B\u5B50",
- "Intro": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6",
- "Details": "",
- "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0001.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0002",
- "Type": 9,
- "Name": "\u5FC3\u4E4B\u5BB9\u5668",
- "Intro": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0002.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0002.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0003",
- "Type": 9,
- "Name": "\u62A4\u76FE",
- "Intro": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0003.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0003.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0004",
- "Type": 9,
- "Name": "\u62A4\u76FE\u8BA1\u65F6\u5668",
- "Intro": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0004.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0004.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0005",
- "Type": 9,
- "Name": "\u6740\u4F24\u5F39",
- "Intro": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0005.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0005.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0006",
- "Type": 9,
- "Name": "\u7EA2\u5B9D\u77F3\u6212\u6307",
- "Intro": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0006.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0006.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0007",
- "Type": 9,
- "Name": "\u5907\u7528\u62A4\u76FE",
- "Intro": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0007.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0007.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0008",
- "Type": 9,
- "Name": "\u773C\u955C",
- "Intro": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0008.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0008.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0009",
- "Type": 9,
- "Name": "\u9AD8\u901F\u5B50\u5F39",
- "Intro": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0009.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0009.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop0010",
- "Type": 9,
- "Name": "\u5206\u88C2\u5B50\u5F39",
- "Intro": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6\u548C\u4F24\u5BB3\u964D\u4F4E",
- "Details": "",
- "Prefab": "res://prefab/prop/buff/BuffProp0010.tscn",
- "Icon": "res://resource/sprite/prop/buff/BuffProp0010.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop5000",
- "Type": 9,
- "Name": "\u533B\u836F\u7BB1",
- "Intro": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3",
- "Details": "",
- "Prefab": "res://prefab/prop/active/ActiveProp5000.tscn",
- "Icon": "res://resource/sprite/prop/active/ActiveProp5000.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "prop5001",
- "Type": 9,
- "Name": "\u5F39\u836F\u7BB1",
- "Intro": "\u4F7F\u7528\u540E\u8865\u5145\u5F53\u524D\u6B66\u5668\u5907\u7528\u5F39\u836F",
- "Details": "",
- "Prefab": "res://prefab/prop/active/ActiveProp5001.tscn",
- "Icon": "res://resource/sprite/prop/active/ActiveProp5001.png",
- "ShowInMapEditor": true
- },
- {
- "Id": "other_door_e",
- "Type": 99,
- "Name": "",
- "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u4E1C\u4FA7)",
- "Details": "",
- "Prefab": "res://prefab/map/RoomDoor_E.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "other_door_w",
- "Type": 99,
- "Name": "",
- "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u897F\u4FA7)",
- "Details": "",
- "Prefab": "res://prefab/map/RoomDoor_W.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "other_door_s",
- "Type": 99,
- "Name": "",
- "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5357\u4FA7)",
- "Details": "",
- "Prefab": "res://prefab/map/RoomDoor_S.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- },
- {
- "Id": "other_door_n",
- "Type": 99,
- "Name": "",
- "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5317\u4FA7)",
- "Details": "",
- "Prefab": "res://prefab/map/RoomDoor_N.tscn",
- "Icon": "",
- "ShowInMapEditor": false
- }
-]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/resource/config/AmmoBase.json b/DungeonShooting_Godot/resource/config/AmmoBase.json
new file mode 100644
index 0000000..0637a08
--- /dev/null
+++ b/DungeonShooting_Godot/resource/config/AmmoBase.json
@@ -0,0 +1 @@
+[]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/resource/config/Weapon.json b/DungeonShooting_Godot/resource/config/Weapon.json
deleted file mode 100644
index 11a4daf..0000000
--- a/DungeonShooting_Godot/resource/config/Weapon.json
+++ /dev/null
@@ -1,1272 +0,0 @@
-[
- {
- "Id": "0001",
- "WeaponId": "weapon0001",
- "Remark": "\u6B65\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": true,
- "AmmoCapacity": 30,
- "MaxAmmoCapacity": 420,
- "StandbyAmmoCapacity": 390,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 480,
- "FinalFiringSpeed": 480,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 5,
- "FinalScatteringRange": 45,
- "ScatteringRangeAddValue": 3,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 2,
- "BacklashRange": [
- 2,
- 4
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 10,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 20
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 350
- ],
- "BulletDistanceRange": [
- 300,
- 400
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0005",
- "__BeginReloadSound": "reloadBegin0004",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0011",
- "ReloadFinishSoundAdvanceTime": 0.4,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0002",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0002",
- "WeaponId": "",
- "Remark": "\u6B65\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 30,
- "MaxAmmoCapacity": 420,
- "StandbyAmmoCapacity": 390,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 3
- ],
- "TriggerInterval": 3,
- "StartFiringSpeed": 480,
- "FinalFiringSpeed": 480,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 5,
- "FinalScatteringRange": 45,
- "ScatteringRangeAddValue": 3,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 2,
- "BacklashRange": [
- 2,
- 4
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 10,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 20
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 350
- ],
- "BulletDistanceRange": [
- 300,
- 400
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0005",
- "__BeginReloadSound": "reloadBegin0004",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0011",
- "ReloadFinishSoundAdvanceTime": 0.4,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0001"
- },
- {
- "Id": "0003",
- "WeaponId": "weapon0002",
- "Remark": "\u9730\u5F39\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 7,
- "MaxAmmoCapacity": 140,
- "StandbyAmmoCapacity": 133,
- "ReloadTime": 0.4,
- "AloneReload": true,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0.6,
- "AloneReloadFinishIntervalTime": 0.6,
- "AloneReloadCanShoot": true,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": true,
- "AutoManualBeLoaded": true,
- "BeLoadedTime": 0.6,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 120,
- "FinalFiringSpeed": 120,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 5
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 12,
- "FinalScatteringRange": 30,
- "ScatteringRangeAddValue": 20,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 4,
- "BacklashRange": [
- 5,
- 6
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 15,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0002",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 30
- ],
- "BulletDeviationAngleRange": [
- -10,
- 10
- ],
- "BulletSpeedRange": [
- 280,
- 380
- ],
- "BulletDistanceRange": [
- 200,
- 250
- ],
- "ShellId": "shell0002",
- "ThrowShellDelayTime": 0.2,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0003",
- "__BeginReloadSound": "reloadBegin0002",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "reloading0002",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "reloadFinish0002",
- "ReloadFinishSoundAdvanceTime": 0.3,
- "__BeLoadedSound": "beLoaded0005",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0004",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0004",
- "WeaponId": "",
- "Remark": "\u9730\u5F39\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 7,
- "MaxAmmoCapacity": 140,
- "StandbyAmmoCapacity": 133,
- "ReloadTime": 0.4,
- "AloneReload": true,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0.6,
- "AloneReloadFinishIntervalTime": 0.6,
- "AloneReloadCanShoot": true,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": true,
- "AutoManualBeLoaded": true,
- "BeLoadedTime": 0.6,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 3.5,
- "StartFiringSpeed": 120,
- "FinalFiringSpeed": 120,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 5
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 12,
- "FinalScatteringRange": 30,
- "ScatteringRangeAddValue": 20,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 4,
- "BacklashRange": [
- 5,
- 6
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 15,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0002",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 30
- ],
- "BulletDeviationAngleRange": [
- -10,
- 10
- ],
- "BulletSpeedRange": [
- 280,
- 380
- ],
- "BulletDistanceRange": [
- 200,
- 250
- ],
- "ShellId": "shell0002",
- "ThrowShellDelayTime": 0.2,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0003",
- "__BeginReloadSound": "reloadBegin0002",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "reloading0002",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "reloadFinish0002",
- "ReloadFinishSoundAdvanceTime": 0.3,
- "__BeLoadedSound": "beLoaded0005",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0002"
- },
- {
- "Id": "0005",
- "WeaponId": "weapon0003",
- "Remark": "\u624B\u67AA",
- "Weight": 20,
- "WeightType": 1,
- "ContinuousShoot": false,
- "AmmoCapacity": 12,
- "MaxAmmoCapacity": 180,
- "StandbyAmmoCapacity": 168,
- "ReloadTime": 1.5,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0.05,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 460,
- "FinalFiringSpeed": 460,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 5,
- "FinalScatteringRange": 25,
- "ScatteringRangeAddValue": 4,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 4,
- "BacklashRange": [
- 3,
- 5
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 20,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 20
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 350
- ],
- "BulletDistanceRange": [
- 250,
- 300
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0004",
- "__BeginReloadSound": "reloading0001",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0015",
- "ReloadFinishSoundAdvanceTime": 0.43,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0006",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0006",
- "WeaponId": "",
- "Remark": "\u624B\u67AA",
- "Weight": 20,
- "WeightType": 1,
- "ContinuousShoot": false,
- "AmmoCapacity": 12,
- "MaxAmmoCapacity": 180,
- "StandbyAmmoCapacity": 168,
- "ReloadTime": 1.5,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0.05,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 2,
- "StartFiringSpeed": 300,
- "FinalFiringSpeed": 300,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 5,
- "FinalScatteringRange": 25,
- "ScatteringRangeAddValue": 4,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.5,
- "CameraShake": 4,
- "BacklashRange": [
- 3,
- 5
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 20,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 4
- ],
- "RepelRnage": [
- 20
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 350
- ],
- "BulletDistanceRange": [
- 250,
- 300
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0004",
- "__BeginReloadSound": "reloading0001",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0015",
- "ReloadFinishSoundAdvanceTime": 0.43,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0003"
- },
- {
- "Id": "0007",
- "WeaponId": "weapon0004",
- "Remark": "\u5200",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 180,
- "MaxAmmoCapacity": 180,
- "StandbyAmmoCapacity": 180,
- "ReloadTime": 2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": true,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 180,
- "FinalFiringSpeed": 180,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 0,
- "FinalScatteringRange": 0,
- "ScatteringRangeAddValue": 0,
- "ScatteringRangeBackSpeed": 0,
- "ScatteringRangeBackDelayTime": 0,
- "CameraShake": 7,
- "BacklashRange": [
- -8
- ],
- "BacklashRegressionSpeed": 24,
- "UpliftAngle": -95,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 25
- ],
- "RepelRnage": [
- 150
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 350
- ],
- "BulletDistanceRange": [
- 35
- ],
- "ShellId": "",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "",
- "__BeginReloadSound": "",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "",
- "ReloadFinishSoundAdvanceTime": 0,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0008",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0008",
- "WeaponId": "",
- "Remark": "\u5200",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 180,
- "MaxAmmoCapacity": 180,
- "StandbyAmmoCapacity": 180,
- "ReloadTime": 2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": true,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 3,
- "StartFiringSpeed": 180,
- "FinalFiringSpeed": 180,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 0,
- "FinalScatteringRange": 0,
- "ScatteringRangeAddValue": 0,
- "ScatteringRangeBackSpeed": 0,
- "ScatteringRangeBackDelayTime": 0,
- "CameraShake": 7,
- "BacklashRange": [
- -8
- ],
- "BacklashRegressionSpeed": 24,
- "UpliftAngle": -95,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 25
- ],
- "RepelRnage": [
- 150
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 350
- ],
- "BulletDistanceRange": [
- 35
- ],
- "ShellId": "",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "",
- "__BeginReloadSound": "",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "",
- "ReloadFinishSoundAdvanceTime": 0,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0004"
- },
- {
- "Id": "0009",
- "WeaponId": "weapon0005",
- "Remark": "\u72D9\u51FB\u67AA",
- "Weight": 50,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 10,
- "MaxAmmoCapacity": 80,
- "StandbyAmmoCapacity": 70,
- "ReloadTime": 3,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": true,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0.9,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 150,
- "FinalFiringSpeed": 150,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 3,
- "FinalScatteringRange": 60,
- "ScatteringRangeAddValue": 40,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.8,
- "CameraShake": 5,
- "BacklashRange": [
- 5,
- 7
- ],
- "BacklashRegressionSpeed": 20,
- "UpliftAngle": 15,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 30
- ],
- "RepelRnage": [
- 250
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 600,
- 620
- ],
- "BulletDistanceRange": [
- 700,
- 900
- ],
- "ShellId": "shell0003",
- "ThrowShellDelayTime": 0.2,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0008",
- "__BeginReloadSound": "reloadBegin0009",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0007",
- "ReloadFinishSoundAdvanceTime": 1,
- "__BeLoadedSound": "beLoaded0007",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0010",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0010",
- "WeaponId": "",
- "Remark": "\u72D9\u51FB\u67AA",
- "Weight": 50,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 10,
- "MaxAmmoCapacity": 80,
- "StandbyAmmoCapacity": 70,
- "ReloadTime": 3,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": true,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0.9,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 5,
- "StartFiringSpeed": 150,
- "FinalFiringSpeed": 150,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 3,
- "FinalScatteringRange": 60,
- "ScatteringRangeAddValue": 40,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.8,
- "CameraShake": 5,
- "BacklashRange": [
- 5,
- 7
- ],
- "BacklashRegressionSpeed": 20,
- "UpliftAngle": 15,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0001",
- "HarmRange": [
- 30
- ],
- "RepelRnage": [
- 250
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 600,
- 620
- ],
- "BulletDistanceRange": [
- 700,
- 900
- ],
- "ShellId": "shell0003",
- "ThrowShellDelayTime": 0.2,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0008",
- "__BeginReloadSound": "reloadBegin0009",
- "BeginReloadSoundDelayTime": 0,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0007",
- "ReloadFinishSoundAdvanceTime": 1,
- "__BeLoadedSound": "beLoaded0007",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0005"
- },
- {
- "Id": "0011",
- "WeaponId": "weapon0006",
- "Remark": "\u51B2\u950B\u67AA",
- "Weight": 30,
- "WeightType": 2,
- "ContinuousShoot": true,
- "AmmoCapacity": 20,
- "MaxAmmoCapacity": 600,
- "StandbyAmmoCapacity": 580,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 700,
- "FinalFiringSpeed": 700,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 3,
- "FinalScatteringRange": 30,
- "ScatteringRangeAddValue": 2,
- "ScatteringRangeBackSpeed": 40,
- "ScatteringRangeBackDelayTime": 0.3,
- "CameraShake": 2,
- "BacklashRange": [
- 1,
- 2
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 5,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0002",
- "HarmRange": [
- 3
- ],
- "RepelRnage": [
- 10
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 340
- ],
- "BulletDistanceRange": [
- 300,
- 400
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0002",
- "__BeginReloadSound": "reloadBegin0005",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0016",
- "ReloadFinishSoundAdvanceTime": 0.5,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0012",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0012",
- "WeaponId": "",
- "Remark": "\u51B2\u950B\u67AA",
- "Weight": 30,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 20,
- "MaxAmmoCapacity": 600,
- "StandbyAmmoCapacity": 580,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 5
- ],
- "TriggerInterval": 3.5,
- "StartFiringSpeed": 700,
- "FinalFiringSpeed": 700,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 3,
- "FinalScatteringRange": 30,
- "ScatteringRangeAddValue": 2,
- "ScatteringRangeBackSpeed": 30,
- "ScatteringRangeBackDelayTime": 0.3,
- "CameraShake": 2,
- "BacklashRange": [
- 1,
- 2
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 5,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0002",
- "HarmRange": [
- 3
- ],
- "RepelRnage": [
- 10
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 320,
- 340
- ],
- "BulletDistanceRange": [
- 300,
- 400
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0002",
- "__BeginReloadSound": "reloadBegin0005",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0016",
- "ReloadFinishSoundAdvanceTime": 0.5,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0004"
- },
- {
- "Id": "0013",
- "WeaponId": "weapon0007",
- "Remark": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": true,
- "AmmoCapacity": 60,
- "MaxAmmoCapacity": 600,
- "StandbyAmmoCapacity": 540,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 1
- ],
- "TriggerInterval": 0,
- "StartFiringSpeed": 700,
- "FinalFiringSpeed": 700,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 6,
- "FinalScatteringRange": 60,
- "ScatteringRangeAddValue": 3,
- "ScatteringRangeBackSpeed": 50,
- "ScatteringRangeBackDelayTime": 0.3,
- "CameraShake": 2,
- "BacklashRange": [
- 1,
- 2
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 5,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0003",
- "HarmRange": [
- 3
- ],
- "RepelRnage": [
- 15
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 300,
- 330
- ],
- "BulletDistanceRange": [
- 270,
- 360
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0007",
- "__BeginReloadSound": "reloadBegin0006",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0017",
- "ReloadFinishSoundAdvanceTime": 0.65,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "0014",
- "__AiAttackAttr": ""
- },
- {
- "Id": "0014",
- "WeaponId": "",
- "Remark": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
- "Weight": 40,
- "WeightType": 2,
- "ContinuousShoot": false,
- "AmmoCapacity": 60,
- "MaxAmmoCapacity": 600,
- "StandbyAmmoCapacity": 540,
- "ReloadTime": 2.2,
- "AloneReload": false,
- "AloneReloadCount": 1,
- "AloneReloadBeginIntervalTime": 0,
- "AloneReloadFinishIntervalTime": 0,
- "AloneReloadCanShoot": false,
- "LooseShoot": false,
- "MinChargeTime": 0,
- "ManualBeLoaded": false,
- "AutoManualBeLoaded": false,
- "BeLoadedTime": 0,
- "ContinuousCountRange": [
- 10
- ],
- "TriggerInterval": 5,
- "StartFiringSpeed": 200,
- "FinalFiringSpeed": 200,
- "FiringSpeedAddSpeed": 0,
- "FiringSpeedBackSpeed": 0,
- "FireBulletCountRange": [
- 1
- ],
- "DelayedTime": 0,
- "StartScatteringRange": 10,
- "FinalScatteringRange": 30,
- "ScatteringRangeAddValue": 3,
- "ScatteringRangeBackSpeed": 50,
- "ScatteringRangeBackDelayTime": 0.3,
- "CameraShake": 2,
- "BacklashRange": [
- 1,
- 2
- ],
- "BacklashRegressionSpeed": 35,
- "UpliftAngle": 5,
- "DefaultAngle": 0,
- "UpliftAngleRestore": 1,
- "BulletId": "bullet0003",
- "HarmRange": [
- 3
- ],
- "RepelRnage": [
- 15
- ],
- "BulletDeviationAngleRange": [
- 0
- ],
- "BulletSpeedRange": [
- 300,
- 330
- ],
- "BulletDistanceRange": [
- 270,
- 360
- ],
- "ShellId": "shell0001",
- "ThrowShellDelayTime": 0,
- "ThrowCollisionSize": {
- "X": 20,
- "Y": 15
- },
- "CanMeleeAttack": true,
- "MeleeAttackHarmRange": [
- 10
- ],
- "MeleeAttackRepelRnage": [
- 100
- ],
- "__ShootSound": "shooting0007",
- "__BeginReloadSound": "reloadBegin0006",
- "BeginReloadSoundDelayTime": 0.2,
- "__ReloadSound": "",
- "ReloadSoundDelayTime": 0,
- "__ReloadFinishSound": "beLoaded0017",
- "ReloadFinishSoundAdvanceTime": 0.65,
- "__BeLoadedSound": "",
- "BeLoadedSoundDelayTime": 0,
- "__OtherSoundMap": null,
- "__AiUseAttribute": "",
- "__AiAttackAttr": "0006"
- }
-]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/resource/config/WeaponBase.json b/DungeonShooting_Godot/resource/config/WeaponBase.json
new file mode 100644
index 0000000..11a4daf
--- /dev/null
+++ b/DungeonShooting_Godot/resource/config/WeaponBase.json
@@ -0,0 +1,1272 @@
+[
+ {
+ "Id": "0001",
+ "WeaponId": "weapon0001",
+ "Remark": "\u6B65\u67AA",
+ "Weight": 40,
+ "WeightType": 2,
+ "ContinuousShoot": true,
+ "AmmoCapacity": 30,
+ "MaxAmmoCapacity": 420,
+ "StandbyAmmoCapacity": 390,
+ "ReloadTime": 2.2,
+ "AloneReload": false,
+ "AloneReloadCount": 1,
+ "AloneReloadBeginIntervalTime": 0,
+ "AloneReloadFinishIntervalTime": 0,
+ "AloneReloadCanShoot": false,
+ "LooseShoot": false,
+ "MinChargeTime": 0,
+ "ManualBeLoaded": false,
+ "AutoManualBeLoaded": false,
+ "BeLoadedTime": 0,
+ "ContinuousCountRange": [
+ 1
+ ],
+ "TriggerInterval": 0,
+ "StartFiringSpeed": 480,
+ "FinalFiringSpeed": 480,
+ "FiringSpeedAddSpeed": 0,
+ "FiringSpeedBackSpeed": 0,
+ "FireBulletCountRange": [
+ 1
+ ],
+ "DelayedTime": 0,
+ "StartScatteringRange": 5,
+ "FinalScatteringRange": 45,
+ "ScatteringRangeAddValue": 3,
+ "ScatteringRangeBackSpeed": 40,
+ "ScatteringRangeBackDelayTime": 0.5,
+ "CameraShake": 2,
+ "BacklashRange": [
+ 2,
+ 4
+ ],
+ "BacklashRegressionSpeed": 35,
+ "UpliftAngle": 10,
+ "DefaultAngle": 0,
+ "UpliftAngleRestore": 1,
+ "BulletId": "bullet0001",
+ "HarmRange": [
+ 4
+ ],
+ "RepelRnage": [
+ 20
+ ],
+ "BulletDeviationAngleRange": [
+ 0
+ ],
+ "BulletSpeedRange": [
+ 320,
+ 350
+ ],
+ "BulletDistanceRange": [
+ 300,
+ 400
+ ],
+ "ShellId": "shell0001",
+ "ThrowShellDelayTime": 0,
+ "ThrowCollisionSize": {
+ "X": 20,
+ "Y": 15
+ },
+ "CanMeleeAttack": true,
+ "MeleeAttackHarmRange": [
+ 10
+ ],
+ "MeleeAttackRepelRnage": [
+ 100
+ ],
+ "__ShootSound": "shooting0005",
+ "__BeginReloadSound": "reloadBegin0004",
+ "BeginReloadSoundDelayTime": 0.2,
+ "__ReloadSound": "",
+ "ReloadSoundDelayTime": 0,
+ "__ReloadFinishSound": "beLoaded0011",
+ "ReloadFinishSoundAdvanceTime": 0.4,
+ "__BeLoadedSound": "",
+ "BeLoadedSoundDelayTime": 0,
+ "__OtherSoundMap": null,
+ "__AiUseAttribute": "0002",
+ "__AiAttackAttr": ""
+ },
+ {
+ "Id": "0002",
+ "WeaponId": "",
+ "Remark": "\u6B65\u67AA",
+ "Weight": 40,
+ "WeightType": 2,
+ "ContinuousShoot": false,
+ "AmmoCapacity": 30,
+ "MaxAmmoCapacity": 420,
+ "StandbyAmmoCapacity": 390,
+ "ReloadTime": 2.2,
+ "AloneReload": false,
+ "AloneReloadCount": 1,
+ "AloneReloadBeginIntervalTime": 0,
+ "AloneReloadFinishIntervalTime": 0,
+ "AloneReloadCanShoot": false,
+ "LooseShoot": false,
+ "MinChargeTime": 0,
+ "ManualBeLoaded": false,
+ "AutoManualBeLoaded": false,
+ "BeLoadedTime": 0,
+ "ContinuousCountRange": [
+ 3
+ ],
+ "TriggerInterval": 3,
+ "StartFiringSpeed": 480,
+ "FinalFiringSpeed": 480,
+ "FiringSpeedAddSpeed": 0,
+ "FiringSpeedBackSpeed": 0,
+ "FireBulletCountRange": [
+ 1
+ ],
+ "DelayedTime": 0,
+ "StartScatteringRange": 5,
+ "FinalScatteringRange": 45,
+ "ScatteringRangeAddValue": 3,
+ "ScatteringRangeBackSpeed": 40,
+ "ScatteringRangeBackDelayTime": 0.5,
+ "CameraShake": 2,
+ "BacklashRange": [
+ 2,
+ 4
+ ],
+ "BacklashRegressionSpeed": 35,
+ "UpliftAngle": 10,
+ "DefaultAngle": 0,
+ "UpliftAngleRestore": 1,
+ "BulletId": "bullet0001",
+ "HarmRange": [
+ 4
+ ],
+ "RepelRnage": [
+ 20
+ ],
+ "BulletDeviationAngleRange": [
+ 0
+ ],
+ "BulletSpeedRange": [
+ 320,
+ 350
+ ],
+ "BulletDistanceRange": [
+ 300,
+ 400
+ ],
+ "ShellId": "shell0001",
+ "ThrowShellDelayTime": 0,
+ "ThrowCollisionSize": {
+ "X": 20,
+ "Y": 15
+ },
+ "CanMeleeAttack": true,
+ "MeleeAttackHarmRange": [
+ 10
+ ],
+ "MeleeAttackRepelRnage": [
+ 100
+ ],
+ "__ShootSound": "shooting0005",
+ "__BeginReloadSound": "reloadBegin0004",
+ "BeginReloadSoundDelayTime": 0.2,
+ "__ReloadSound": "",
+ "ReloadSoundDelayTime": 0,
+ "__ReloadFinishSound": "beLoaded0011",
+ "ReloadFinishSoundAdvanceTime": 0.4,
+ "__BeLoadedSound": "",
+ "BeLoadedSoundDelayTime": 0,
+ "__OtherSoundMap": null,
+ "__AiUseAttribute": "",
+ "__AiAttackAttr": "0001"
+ },
+ {
+ "Id": "0003",
+ "WeaponId": "weapon0002",
+ "Remark": "\u9730\u5F39\u67AA",
+ "Weight": 40,
+ "WeightType": 2,
+ "ContinuousShoot": false,
+ "AmmoCapacity": 7,
+ "MaxAmmoCapacity": 140,
+ "StandbyAmmoCapacity": 133,
+ "ReloadTime": 0.4,
+ "AloneReload": true,
+ "AloneReloadCount": 1,
+ "AloneReloadBeginIntervalTime": 0.6,
+ "AloneReloadFinishIntervalTime": 0.6,
+ "AloneReloadCanShoot": true,
+ "LooseShoot": false,
+ "MinChargeTime": 0,
+ "ManualBeLoaded": true,
+ "AutoManualBeLoaded": true,
+ "BeLoadedTime": 0.6,
+ "ContinuousCountRange": [
+ 1
+ ],
+ "TriggerInterval": 0,
+ "StartFiringSpeed": 120,
+ "FinalFiringSpeed": 120,
+ "FiringSpeedAddSpeed": 0,
+ "FiringSpeedBackSpeed": 0,
+ "FireBulletCountRange": [
+ 5
+ ],
+ "DelayedTime": 0,
+ "StartScatteringRange": 12,
+ "FinalScatteringRange": 30,
+ "ScatteringRangeAddValue": 20,
+ "ScatteringRangeBackSpeed": 40,
+ "ScatteringRangeBackDelayTime": 0.5,
+ "CameraShake": 4,
+ "BacklashRange": [
+ 5,
+ 6
+ ],
+ "BacklashRegressionSpeed": 35,
+ "UpliftAngle": 15,
+ "DefaultAngle": 0,
+ "UpliftAngleRestore": 1,
+ "BulletId": "bullet0002",
+ "HarmRange": [
+ 4
+ ],
+ "RepelRnage": [
+ 30
+ ],
+ "BulletDeviationAngleRange": [
+ -10,
+ 10
+ ],
+ "BulletSpeedRange": [
+ 280,
+ 380
+ ],
+ "BulletDistanceRange": [
+ 200,
+ 250
+ ],
+ "ShellId": "shell0002",
+ "ThrowShellDelayTime": 0.2,
+ "ThrowCollisionSize": {
+ "X": 20,
+ "Y": 15
+ },
+ "CanMeleeAttack": true,
+ "MeleeAttackHarmRange": [
+ 10
+ ],
+ "MeleeAttackRepelRnage": [
+ 100
+ ],
+ "__ShootSound": "shooting0003",
+ "__BeginReloadSound": "reloadBegin0002",
+ "BeginReloadSoundDelayTime": 0,
+ "__ReloadSound": "reloading0002",
+ "ReloadSoundDelayTime": 0,
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+ "ScatteringRangeAddValue": 3,
+ "ScatteringRangeBackSpeed": 50,
+ "ScatteringRangeBackDelayTime": 0.3,
+ "CameraShake": 2,
+ "BacklashRange": [
+ 1,
+ 2
+ ],
+ "BacklashRegressionSpeed": 35,
+ "UpliftAngle": 5,
+ "DefaultAngle": 0,
+ "UpliftAngleRestore": 1,
+ "BulletId": "bullet0003",
+ "HarmRange": [
+ 3
+ ],
+ "RepelRnage": [
+ 15
+ ],
+ "BulletDeviationAngleRange": [
+ 0
+ ],
+ "BulletSpeedRange": [
+ 300,
+ 330
+ ],
+ "BulletDistanceRange": [
+ 270,
+ 360
+ ],
+ "ShellId": "shell0001",
+ "ThrowShellDelayTime": 0,
+ "ThrowCollisionSize": {
+ "X": 20,
+ "Y": 15
+ },
+ "CanMeleeAttack": true,
+ "MeleeAttackHarmRange": [
+ 10
+ ],
+ "MeleeAttackRepelRnage": [
+ 100
+ ],
+ "__ShootSound": "shooting0007",
+ "__BeginReloadSound": "reloadBegin0006",
+ "BeginReloadSoundDelayTime": 0.2,
+ "__ReloadSound": "",
+ "ReloadSoundDelayTime": 0,
+ "__ReloadFinishSound": "beLoaded0017",
+ "ReloadFinishSoundAdvanceTime": 0.65,
+ "__BeLoadedSound": "",
+ "BeLoadedSoundDelayTime": 0,
+ "__OtherSoundMap": null,
+ "__AiUseAttribute": "0014",
+ "__AiAttackAttr": ""
+ },
+ {
+ "Id": "0014",
+ "WeaponId": "",
+ "Remark": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
+ "Weight": 40,
+ "WeightType": 2,
+ "ContinuousShoot": false,
+ "AmmoCapacity": 60,
+ "MaxAmmoCapacity": 600,
+ "StandbyAmmoCapacity": 540,
+ "ReloadTime": 2.2,
+ "AloneReload": false,
+ "AloneReloadCount": 1,
+ "AloneReloadBeginIntervalTime": 0,
+ "AloneReloadFinishIntervalTime": 0,
+ "AloneReloadCanShoot": false,
+ "LooseShoot": false,
+ "MinChargeTime": 0,
+ "ManualBeLoaded": false,
+ "AutoManualBeLoaded": false,
+ "BeLoadedTime": 0,
+ "ContinuousCountRange": [
+ 10
+ ],
+ "TriggerInterval": 5,
+ "StartFiringSpeed": 200,
+ "FinalFiringSpeed": 200,
+ "FiringSpeedAddSpeed": 0,
+ "FiringSpeedBackSpeed": 0,
+ "FireBulletCountRange": [
+ 1
+ ],
+ "DelayedTime": 0,
+ "StartScatteringRange": 10,
+ "FinalScatteringRange": 30,
+ "ScatteringRangeAddValue": 3,
+ "ScatteringRangeBackSpeed": 50,
+ "ScatteringRangeBackDelayTime": 0.3,
+ "CameraShake": 2,
+ "BacklashRange": [
+ 1,
+ 2
+ ],
+ "BacklashRegressionSpeed": 35,
+ "UpliftAngle": 5,
+ "DefaultAngle": 0,
+ "UpliftAngleRestore": 1,
+ "BulletId": "bullet0003",
+ "HarmRange": [
+ 3
+ ],
+ "RepelRnage": [
+ 15
+ ],
+ "BulletDeviationAngleRange": [
+ 0
+ ],
+ "BulletSpeedRange": [
+ 300,
+ 330
+ ],
+ "BulletDistanceRange": [
+ 270,
+ 360
+ ],
+ "ShellId": "shell0001",
+ "ThrowShellDelayTime": 0,
+ "ThrowCollisionSize": {
+ "X": 20,
+ "Y": 15
+ },
+ "CanMeleeAttack": true,
+ "MeleeAttackHarmRange": [
+ 10
+ ],
+ "MeleeAttackRepelRnage": [
+ 100
+ ],
+ "__ShootSound": "shooting0007",
+ "__BeginReloadSound": "reloadBegin0006",
+ "BeginReloadSoundDelayTime": 0.2,
+ "__ReloadSound": "",
+ "ReloadSoundDelayTime": 0,
+ "__ReloadFinishSound": "beLoaded0017",
+ "ReloadFinishSoundAdvanceTime": 0.65,
+ "__BeLoadedSound": "",
+ "BeLoadedSoundDelayTime": 0,
+ "__OtherSoundMap": null,
+ "__AiUseAttribute": "",
+ "__AiAttackAttr": "0006"
+ }
+]
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig.cs b/DungeonShooting_Godot/src/config/ExcelConfig.cs
index 6416ead..bd8077c 100644
--- a/DungeonShooting_Godot/src/config/ExcelConfig.cs
+++ b/DungeonShooting_Godot/src/config/ExcelConfig.cs
@@ -8,13 +8,13 @@
public static partial class ExcelConfig
{
///
- /// ActivityObject.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
+ /// ActivityBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
///
- public static List ActivityObject_List { get; private set; }
+ public static List ActivityBase_List { get; private set; }
///
- /// ActivityObject.xlsx表数据集合, 里 Map 形式存储, key 为 Id
+ /// ActivityBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
///
- public static Dictionary ActivityObject_Map { get; private set; }
+ public static Dictionary ActivityBase_Map { get; private set; }
///
/// AiAttackAttr.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
@@ -26,6 +26,15 @@
public static Dictionary AiAttackAttr_Map { get; private set; }
///
+ /// AmmoBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
+ ///
+ public static List AmmoBase_List { get; private set; }
+ ///
+ /// AmmoBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
+ ///
+ public static Dictionary AmmoBase_Map { get; private set; }
+
+ ///
/// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
///
public static List Sound_List { get; private set; }
@@ -35,13 +44,13 @@
public static Dictionary Sound_Map { get; private set; }
///
- /// Weapon.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
+ /// WeaponBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
///
- public static List Weapon_List { get; private set; }
+ public static List WeaponBase_List { get; private set; }
///
- /// Weapon.xlsx表数据集合, 里 Map 形式存储, key 为 Id
+ /// WeaponBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
///
- public static Dictionary Weapon_Map { get; private set; }
+ public static Dictionary WeaponBase_Map { get; private set; }
private static bool _init = false;
@@ -53,29 +62,30 @@
if (_init) return;
_init = true;
- _InitActivityObjectConfig();
+ _InitActivityBaseConfig();
_InitAiAttackAttrConfig();
+ _InitAmmoBaseConfig();
_InitSoundConfig();
- _InitWeaponConfig();
+ _InitWeaponBaseConfig();
- _InitWeaponRef();
+ _InitWeaponBaseRef();
}
- private static void _InitActivityObjectConfig()
+ private static void _InitActivityBaseConfig()
{
try
{
- var text = _ReadConfigAsText("res://resource/config/ActivityObject.json");
- ActivityObject_List = JsonSerializer.Deserialize>(text);
- ActivityObject_Map = new Dictionary();
- foreach (var item in ActivityObject_List)
+ var text = _ReadConfigAsText("res://resource/config/ActivityBase.json");
+ ActivityBase_List = JsonSerializer.Deserialize>(text);
+ ActivityBase_Map = new Dictionary();
+ foreach (var item in ActivityBase_List)
{
- ActivityObject_Map.Add(item.Id, item);
+ ActivityBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
- throw new Exception("初始化表'ActivityObject'失败!");
+ throw new Exception("初始化表'ActivityBase'失败!");
}
}
private static void _InitAiAttackAttrConfig()
@@ -96,6 +106,24 @@
throw new Exception("初始化表'AiAttackAttr'失败!");
}
}
+ private static void _InitAmmoBaseConfig()
+ {
+ try
+ {
+ var text = _ReadConfigAsText("res://resource/config/AmmoBase.json");
+ AmmoBase_List = JsonSerializer.Deserialize>(text);
+ AmmoBase_Map = new Dictionary();
+ foreach (var item in AmmoBase_List)
+ {
+ AmmoBase_Map.Add(item.Id, item);
+ }
+ }
+ catch (Exception e)
+ {
+ GD.PrintErr(e.ToString());
+ throw new Exception("初始化表'AmmoBase'失败!");
+ }
+ }
private static void _InitSoundConfig()
{
try
@@ -114,28 +142,28 @@
throw new Exception("初始化表'Sound'失败!");
}
}
- private static void _InitWeaponConfig()
+ private static void _InitWeaponBaseConfig()
{
try
{
- var text = _ReadConfigAsText("res://resource/config/Weapon.json");
- Weapon_List = new List(JsonSerializer.Deserialize>(text));
- Weapon_Map = new Dictionary();
- foreach (var item in Weapon_List)
+ var text = _ReadConfigAsText("res://resource/config/WeaponBase.json");
+ WeaponBase_List = new List(JsonSerializer.Deserialize>(text));
+ WeaponBase_Map = new Dictionary();
+ foreach (var item in WeaponBase_List)
{
- Weapon_Map.Add(item.Id, item);
+ WeaponBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
- throw new Exception("初始化表'Weapon'失败!");
+ throw new Exception("初始化表'WeaponBase'失败!");
}
}
- private static void _InitWeaponRef()
+ private static void _InitWeaponBaseRef()
{
- foreach (Ref_Weapon item in Weapon_List)
+ foreach (Ref_WeaponBase item in WeaponBase_List)
{
try
{
@@ -175,7 +203,7 @@
if (!string.IsNullOrEmpty(item.__AiUseAttribute))
{
- item.AiUseAttribute = Weapon_Map[item.__AiUseAttribute];
+ item.AiUseAttribute = WeaponBase_Map[item.__AiUseAttribute];
}
if (!string.IsNullOrEmpty(item.__AiAttackAttr))
@@ -187,7 +215,7 @@
catch (Exception e)
{
GD.PrintErr(e.ToString());
- throw new Exception("初始化'Weapon'引用其他表数据失败, 当前行id: " + item.Id);
+ throw new Exception("初始化'WeaponBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs
new file mode 100644
index 0000000..7f52d37
--- /dev/null
+++ b/DungeonShooting_Godot/src/config/ExcelConfig_ActivityBase.cs
@@ -0,0 +1,87 @@
+using System.Text.Json.Serialization;
+using System.Collections.Generic;
+
+namespace Config;
+
+public static partial class ExcelConfig
+{
+ public class ActivityBase
+ {
+ ///
+ /// 物体唯一id
+ /// 需要添加类型前缀
+ ///
+ [JsonInclude]
+ public string Id;
+
+ ///
+ /// Test(测试对象): 2
+ /// Role(角色): 3
+ /// Enemy(敌人): 4
+ /// Weapon(武器): 5
+ /// Bullet(子弹): 6
+ /// Shell(弹壳): 7
+ /// Effect(特效): 8
+ /// Prop(道具): 9
+ /// Other(其它类型): 99
+ ///
+ [JsonInclude]
+ public int Type;
+
+ ///
+ /// 物体名称
+ ///
+ [JsonInclude]
+ public string Name;
+
+ ///
+ /// 物体简介
+ /// 一句对物体简短的介绍, 比如拾起物体时弹出的描述
+ ///
+ [JsonInclude]
+ public string Intro;
+
+ ///
+ /// 物体详情
+ /// 在图鉴中的描述
+ ///
+ [JsonInclude]
+ public string Details;
+
+ ///
+ /// 物体预制场景路径, 场景根节点必须是ActivityObject子类
+ ///
+ [JsonInclude]
+ public string Prefab;
+
+ ///
+ /// 物体图标
+ /// 如果不需要在图鉴或者地图编辑器中显示该物体, 则可以不用设置
+ ///
+ [JsonInclude]
+ public string Icon;
+
+ ///
+ /// 是否在地图编辑器中显示该物体
+ ///
+ [JsonInclude]
+ public bool ShowInMapEditor;
+
+ ///
+ /// 返回浅拷贝出的新对象
+ ///
+ public ActivityBase Clone()
+ {
+ var inst = new ActivityBase();
+ inst.Id = Id;
+ inst.Type = Type;
+ inst.Name = Name;
+ inst.Intro = Intro;
+ inst.Details = Details;
+ inst.Prefab = Prefab;
+ inst.Icon = Icon;
+ inst.ShowInMapEditor = ShowInMapEditor;
+ return inst;
+ }
+ }
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_ActivityObject.cs b/DungeonShooting_Godot/src/config/ExcelConfig_ActivityObject.cs
deleted file mode 100644
index 1d3dbe4..0000000
--- a/DungeonShooting_Godot/src/config/ExcelConfig_ActivityObject.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System.Text.Json.Serialization;
-using System.Collections.Generic;
-
-namespace Config;
-
-public static partial class ExcelConfig
-{
- public class ActivityObject
- {
- ///
- /// 物体唯一id
- /// 需要添加类型前缀
- ///
- [JsonInclude]
- public string Id;
-
- ///
- /// Test(测试对象): 2
- /// Role(角色): 3
- /// Enemy(敌人): 4
- /// Weapon(武器): 5
- /// Bullet(子弹): 6
- /// Shell(弹壳): 7
- /// Effect(特效): 8
- /// Prop(道具): 9
- /// Other(其它类型): 99
- ///
- [JsonInclude]
- public int Type;
-
- ///
- /// 物体名称
- ///
- [JsonInclude]
- public string Name;
-
- ///
- /// 物体简介
- /// 一句对物体简短的介绍, 比如拾起物体时弹出的描述
- ///
- [JsonInclude]
- public string Intro;
-
- ///
- /// 物体详情
- /// 在图鉴中的描述
- ///
- [JsonInclude]
- public string Details;
-
- ///
- /// 物体预制场景路径, 场景根节点必须是ActivityObject子类
- ///
- [JsonInclude]
- public string Prefab;
-
- ///
- /// 物体图标
- /// 如果不需要在图鉴或者地图编辑器中显示该物体, 则可以不用设置
- ///
- [JsonInclude]
- public string Icon;
-
- ///
- /// 是否在地图编辑器中显示该物体
- ///
- [JsonInclude]
- public bool ShowInMapEditor;
-
- ///
- /// 返回浅拷贝出的新对象
- ///
- public ActivityObject Clone()
- {
- var inst = new ActivityObject();
- inst.Id = Id;
- inst.Type = Type;
- inst.Name = Name;
- inst.Intro = Intro;
- inst.Details = Details;
- inst.Prefab = Prefab;
- inst.Icon = Icon;
- inst.ShowInMapEditor = ShowInMapEditor;
- return inst;
- }
- }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_AmmoBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_AmmoBase.cs
new file mode 100644
index 0000000..ce2fb9d
--- /dev/null
+++ b/DungeonShooting_Godot/src/config/ExcelConfig_AmmoBase.cs
@@ -0,0 +1,26 @@
+using System.Text.Json.Serialization;
+using System.Collections.Generic;
+
+namespace Config;
+
+public static partial class ExcelConfig
+{
+ public class AmmoBase
+ {
+ ///
+ /// 武器属性id
+ ///
+ [JsonInclude]
+ public string Id;
+
+ ///
+ /// 返回浅拷贝出的新对象
+ ///
+ public AmmoBase Clone()
+ {
+ var inst = new AmmoBase();
+ inst.Id = Id;
+ return inst;
+ }
+ }
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_Weapon.cs b/DungeonShooting_Godot/src/config/ExcelConfig_Weapon.cs
deleted file mode 100644
index c9dd584..0000000
--- a/DungeonShooting_Godot/src/config/ExcelConfig_Weapon.cs
+++ /dev/null
@@ -1,499 +0,0 @@
-using System.Text.Json.Serialization;
-using System.Collections.Generic;
-
-namespace Config;
-
-public static partial class ExcelConfig
-{
- public class Weapon
- {
- ///
- /// 武器属性id
- ///
- [JsonInclude]
- public string Id;
-
- ///
- /// 属性绑定武器的Id,如果是Ai使用的数据, 则填空字符串串
- ///
- [JsonInclude]
- public string WeaponId;
-
- ///
- /// 备注
- ///
- [JsonInclude]
- public string Remark;
-
- ///
- /// 重量
- ///
- [JsonInclude]
- public float Weight;
-
- ///
- /// 武器类型:
- /// 1.副武器
- /// 2.主武器
- /// 3.重型武器
- ///
- [JsonInclude]
- public byte WeightType;
-
- ///
- /// 是否连续发射, 如果为false, 则每次发射都需要扣动扳机
- ///
- [JsonInclude]
- public bool ContinuousShoot;
-
- ///
- /// 弹夹容量
- ///
- [JsonInclude]
- public int AmmoCapacity;
-
- ///
- /// 弹药容量上限
- ///
- [JsonInclude]
- public int MaxAmmoCapacity;
-
- ///
- /// 默认起始备用弹药数量
- ///
- [JsonInclude]
- public int StandbyAmmoCapacity;
-
- ///
- /// 装弹时间 (单位: 秒)
- ///
- [JsonInclude]
- public float ReloadTime;
-
- ///
- /// 每粒子弹是否是单独装填, 如果是, 那么每上一发子弹的时间就是 ReloadTime, 可以做霰弹枪装填效果
- ///
- [JsonInclude]
- public bool AloneReload;
-
- ///
- /// 单独装填时每次装填子弹数量, 必须要将 'AloneReload' 属性设置为 true
- ///
- [JsonInclude]
- public int AloneReloadCount;
-
- ///
- /// 单独装弹模式下,从触发装弹到开始装第一发子弹中间的间隔时间, 必须要将 'AloneReload' 属性设置为 true
- ///
- [JsonInclude]
- public float AloneReloadBeginIntervalTime;
-
- ///
- /// 单独装弹模式下,从装完最后一发子弹到可以射击中间的间隔时间, 必须要将 'AloneReload' 属性设置为 true
- ///
- [JsonInclude]
- public float AloneReloadFinishIntervalTime;
-
- ///
- /// 单独装填的子弹时可以立即射击, 必须要将 'AloneReload' 属性设置为 true
- ///
- [JsonInclude]
- public bool AloneReloadCanShoot;
-
- ///
- /// 是否为松发开火, 也就是松开扳机才开火, 若要启用该属性, 必须将 'ContinuousShoot' 设置为 false
- ///
- [JsonInclude]
- public bool LooseShoot;
-
- ///
- /// 最少需要蓄力多久才能开火, 必须将 'LooseShoot' 设置为 true
- ///
- [JsonInclude]
- public float MinChargeTime;
-
- ///
- /// 单次射击后是否需要手动上膛动作, 必须将 'ContinuousShoot' 设置为 false
- ///
- [JsonInclude]
- public bool ManualBeLoaded;
-
- ///
- /// 手动上膛模式下, 单次射击后是否自动执行上膛操作, 必须将 'ManualBeLoaded' 设置为 true
- ///
- [JsonInclude]
- public bool AutoManualBeLoaded;
-
- ///
- /// 上膛时间, 如果时间为0, 则不会播放上膛动画和音效, 可以视为没有上膛动作, 必须将 'ManualBeLoaded' 设置为 true
- ///
- [JsonInclude]
- public float BeLoadedTime;
-
- ///
- /// 连续发射次数区间, 仅当 'ContinuousShoot' 为 false 时生效
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public int[] ContinuousCountRange;
-
- ///
- /// 按下一次扳机后需要多长时间才能再次感应按下
- ///
- [JsonInclude]
- public float TriggerInterval;
-
- ///
- /// 初始射速, 初始每分钟能开火次数
- ///
- [JsonInclude]
- public float StartFiringSpeed;
-
- ///
- /// 最终射速, 最终每分钟能开火次数, 仅当 'ContinuousShoot' 为 true 时生效
- ///
- [JsonInclude]
- public float FinalFiringSpeed;
-
- ///
- /// 按下扳机并开火后射速每秒增加量
- ///
- [JsonInclude]
- public float FiringSpeedAddSpeed;
-
- ///
- /// 松开扳机后射速消散速率
- ///
- [JsonInclude]
- public float FiringSpeedBackSpeed;
-
- ///
- /// 单次开火发射子弹数量区间
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public int[] FireBulletCountRange;
-
- ///
- /// 从按下扳机到发射第一发子弹的延时时, 如果中途松开扳机, 那么延时时间会重新计算, 必须将 'LooseShoot' 设置为 false
- ///
- [JsonInclude]
- public float DelayedTime;
-
- ///
- /// 初始散射半径
- ///
- [JsonInclude]
- public float StartScatteringRange;
-
- ///
- /// 最终散射半径
- ///
- [JsonInclude]
- public float FinalScatteringRange;
-
- ///
- /// 每次发射后散射增加值
- ///
- [JsonInclude]
- public float ScatteringRangeAddValue;
-
- ///
- /// 散射值销退速率
- ///
- [JsonInclude]
- public float ScatteringRangeBackSpeed;
-
- ///
- /// 开始销退散射值的延时时间
- ///
- [JsonInclude]
- public float ScatteringRangeBackDelayTime;
-
- ///
- /// 开火后相机抖动强度,只有玩家拾起武器开火才会抖动相机
- ///
- [JsonInclude]
- public float CameraShake;
-
- ///
- /// 后坐力区间 (仅用于开火后武器身抖动)
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] BacklashRange;
-
- ///
- /// 后坐力偏移回归回归速度
- ///
- [JsonInclude]
- public float BacklashRegressionSpeed;
-
- ///
- /// 开火后武器口上抬角度
- ///
- [JsonInclude]
- public float UpliftAngle;
-
- ///
- /// 武器默认上抬角度
- ///
- [JsonInclude]
- public float DefaultAngle;
-
- ///
- /// 开火后武器口角度恢复速度倍数
- ///
- [JsonInclude]
- public float UpliftAngleRestore;
-
- ///
- /// 默认射出的子弹id
- ///
- [JsonInclude]
- public string BulletId;
-
- ///
- /// 造成的伤害区间
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public int[] HarmRange;
-
- ///
- /// 造成伤害后击退值区间
- /// 如果发射子弹,则按每发子弹算击退
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] RepelRnage;
-
- ///
- /// 子弹偏移角度区间
- /// 用于设置子弹偏移朝向, 该属性和射半径效果类似, 但与其不同的是, 散射半径是用来控制枪口朝向的, 而该属性是控制子弹朝向的, 可用于制作霰弹枪子弹效果
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] BulletDeviationAngleRange;
-
- ///
- /// 子弹初速度区间
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] BulletSpeedRange;
-
- ///
- /// 子弹飞行距离区间
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] BulletDistanceRange;
-
- ///
- /// 默认抛出的弹壳
- ///
- [JsonInclude]
- public string ShellId;
-
- ///
- /// 投抛弹壳的延时时间, 在射击或者上膛后会触发抛弹壳效果
- /// 如果为负数, 则不自动抛弹
- ///
- [JsonInclude]
- public float ThrowShellDelayTime;
-
- ///
- /// 投抛状态下物体碰撞器大小
- ///
- [JsonInclude]
- public SerializeVector2 ThrowCollisionSize;
-
- ///
- /// 是否可以触发近战攻击
- ///
- [JsonInclude]
- public bool CanMeleeAttack;
-
- ///
- /// 近战攻击伤害区间
- /// 格式为格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public int[] MeleeAttackHarmRange;
-
- ///
- /// 近战攻击造成伤害后击退值区间
- /// 格式为[value]或者[min,max]
- ///
- [JsonInclude]
- public float[] MeleeAttackRepelRnage;
-
- ///
- /// 射击音效
- ///
- public Sound ShootSound;
-
- ///
- /// 开始换弹音效
- ///
- public Sound BeginReloadSound;
-
- ///
- /// 开始换弹音效延时时间
- ///
- [JsonInclude]
- public float BeginReloadSoundDelayTime;
-
- ///
- /// 换弹音效
- ///
- public Sound ReloadSound;
-
- ///
- /// 换弹音效延时时间
- ///
- [JsonInclude]
- public float ReloadSoundDelayTime;
-
- ///
- /// 换弹结束音效
- ///
- public Sound ReloadFinishSound;
-
- ///
- /// 换弹结束音效在换弹结束前多久开始
- /// 注意: 如果'AloneReload'为true, 那么当前属性的值应该小于'AloneReloadFinishIntervalTime'
- ///
- [JsonInclude]
- public float ReloadFinishSoundAdvanceTime;
-
- ///
- /// 上膛音效
- ///
- public Sound BeLoadedSound;
-
- ///
- /// 上膛音效延时时间, 这个时间应该小于'BeLoadedTime'
- ///
- [JsonInclude]
- public float BeLoadedSoundDelayTime;
-
- ///
- /// 其他音效
- ///
- public Dictionary OtherSoundMap;
-
- ///
- /// Ai属性
- /// Ai 使用该武器时的武器数据, 设置该字段, 可让同一把武器在敌人和玩家手上有不同属性
- /// 如果不填则Ai和玩家使用同一种属性
- ///
- public Weapon AiUseAttribute;
-
- ///
- /// Ai使用该武器开火时的一些额外配置属性
- /// 玩家使用的武器不需要填写该字段
- ///
- public AiAttackAttr AiAttackAttr;
-
- ///
- /// 返回浅拷贝出的新对象
- ///
- public Weapon Clone()
- {
- var inst = new Weapon();
- inst.Id = Id;
- inst.WeaponId = WeaponId;
- inst.Remark = Remark;
- inst.Weight = Weight;
- inst.WeightType = WeightType;
- inst.ContinuousShoot = ContinuousShoot;
- inst.AmmoCapacity = AmmoCapacity;
- inst.MaxAmmoCapacity = MaxAmmoCapacity;
- inst.StandbyAmmoCapacity = StandbyAmmoCapacity;
- inst.ReloadTime = ReloadTime;
- inst.AloneReload = AloneReload;
- inst.AloneReloadCount = AloneReloadCount;
- inst.AloneReloadBeginIntervalTime = AloneReloadBeginIntervalTime;
- inst.AloneReloadFinishIntervalTime = AloneReloadFinishIntervalTime;
- inst.AloneReloadCanShoot = AloneReloadCanShoot;
- inst.LooseShoot = LooseShoot;
- inst.MinChargeTime = MinChargeTime;
- inst.ManualBeLoaded = ManualBeLoaded;
- inst.AutoManualBeLoaded = AutoManualBeLoaded;
- inst.BeLoadedTime = BeLoadedTime;
- inst.ContinuousCountRange = ContinuousCountRange;
- inst.TriggerInterval = TriggerInterval;
- inst.StartFiringSpeed = StartFiringSpeed;
- inst.FinalFiringSpeed = FinalFiringSpeed;
- inst.FiringSpeedAddSpeed = FiringSpeedAddSpeed;
- inst.FiringSpeedBackSpeed = FiringSpeedBackSpeed;
- inst.FireBulletCountRange = FireBulletCountRange;
- inst.DelayedTime = DelayedTime;
- inst.StartScatteringRange = StartScatteringRange;
- inst.FinalScatteringRange = FinalScatteringRange;
- inst.ScatteringRangeAddValue = ScatteringRangeAddValue;
- inst.ScatteringRangeBackSpeed = ScatteringRangeBackSpeed;
- inst.ScatteringRangeBackDelayTime = ScatteringRangeBackDelayTime;
- inst.CameraShake = CameraShake;
- inst.BacklashRange = BacklashRange;
- inst.BacklashRegressionSpeed = BacklashRegressionSpeed;
- inst.UpliftAngle = UpliftAngle;
- inst.DefaultAngle = DefaultAngle;
- inst.UpliftAngleRestore = UpliftAngleRestore;
- inst.BulletId = BulletId;
- inst.HarmRange = HarmRange;
- inst.RepelRnage = RepelRnage;
- inst.BulletDeviationAngleRange = BulletDeviationAngleRange;
- inst.BulletSpeedRange = BulletSpeedRange;
- inst.BulletDistanceRange = BulletDistanceRange;
- inst.ShellId = ShellId;
- inst.ThrowShellDelayTime = ThrowShellDelayTime;
- inst.ThrowCollisionSize = ThrowCollisionSize;
- inst.CanMeleeAttack = CanMeleeAttack;
- inst.MeleeAttackHarmRange = MeleeAttackHarmRange;
- inst.MeleeAttackRepelRnage = MeleeAttackRepelRnage;
- inst.ShootSound = ShootSound;
- inst.BeginReloadSound = BeginReloadSound;
- inst.BeginReloadSoundDelayTime = BeginReloadSoundDelayTime;
- inst.ReloadSound = ReloadSound;
- inst.ReloadSoundDelayTime = ReloadSoundDelayTime;
- inst.ReloadFinishSound = ReloadFinishSound;
- inst.ReloadFinishSoundAdvanceTime = ReloadFinishSoundAdvanceTime;
- inst.BeLoadedSound = BeLoadedSound;
- inst.BeLoadedSoundDelayTime = BeLoadedSoundDelayTime;
- inst.OtherSoundMap = OtherSoundMap;
- inst.AiUseAttribute = AiUseAttribute;
- inst.AiAttackAttr = AiAttackAttr;
- return inst;
- }
- }
- private class Ref_Weapon : Weapon
- {
- [JsonInclude]
- public string __ShootSound;
-
- [JsonInclude]
- public string __BeginReloadSound;
-
- [JsonInclude]
- public string __ReloadSound;
-
- [JsonInclude]
- public string __ReloadFinishSound;
-
- [JsonInclude]
- public string __BeLoadedSound;
-
- [JsonInclude]
- public Dictionary __OtherSoundMap;
-
- [JsonInclude]
- public string __AiUseAttribute;
-
- [JsonInclude]
- public string __AiAttackAttr;
-
- }
-}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs
new file mode 100644
index 0000000..bb7ce94
--- /dev/null
+++ b/DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs
@@ -0,0 +1,499 @@
+using System.Text.Json.Serialization;
+using System.Collections.Generic;
+
+namespace Config;
+
+public static partial class ExcelConfig
+{
+ public class WeaponBase
+ {
+ ///
+ /// 武器属性id
+ ///
+ [JsonInclude]
+ public string Id;
+
+ ///
+ /// 属性绑定武器的Id,如果是Ai使用的数据, 则填空字符串串
+ ///
+ [JsonInclude]
+ public string WeaponId;
+
+ ///
+ /// 备注
+ ///
+ [JsonInclude]
+ public string Remark;
+
+ ///
+ /// 重量
+ ///
+ [JsonInclude]
+ public float Weight;
+
+ ///
+ /// 武器类型:
+ /// 1.副武器
+ /// 2.主武器
+ /// 3.重型武器
+ ///
+ [JsonInclude]
+ public byte WeightType;
+
+ ///
+ /// 是否连续发射, 如果为false, 则每次发射都需要扣动扳机
+ ///
+ [JsonInclude]
+ public bool ContinuousShoot;
+
+ ///
+ /// 弹夹容量
+ ///
+ [JsonInclude]
+ public int AmmoCapacity;
+
+ ///
+ /// 弹药容量上限
+ ///
+ [JsonInclude]
+ public int MaxAmmoCapacity;
+
+ ///
+ /// 默认起始备用弹药数量
+ ///
+ [JsonInclude]
+ public int StandbyAmmoCapacity;
+
+ ///
+ /// 装弹时间 (单位: 秒)
+ ///
+ [JsonInclude]
+ public float ReloadTime;
+
+ ///
+ /// 每粒子弹是否是单独装填, 如果是, 那么每上一发子弹的时间就是 ReloadTime, 可以做霰弹枪装填效果
+ ///
+ [JsonInclude]
+ public bool AloneReload;
+
+ ///
+ /// 单独装填时每次装填子弹数量, 必须要将 'AloneReload' 属性设置为 true
+ ///
+ [JsonInclude]
+ public int AloneReloadCount;
+
+ ///
+ /// 单独装弹模式下,从触发装弹到开始装第一发子弹中间的间隔时间, 必须要将 'AloneReload' 属性设置为 true
+ ///
+ [JsonInclude]
+ public float AloneReloadBeginIntervalTime;
+
+ ///
+ /// 单独装弹模式下,从装完最后一发子弹到可以射击中间的间隔时间, 必须要将 'AloneReload' 属性设置为 true
+ ///
+ [JsonInclude]
+ public float AloneReloadFinishIntervalTime;
+
+ ///
+ /// 单独装填的子弹时可以立即射击, 必须要将 'AloneReload' 属性设置为 true
+ ///
+ [JsonInclude]
+ public bool AloneReloadCanShoot;
+
+ ///
+ /// 是否为松发开火, 也就是松开扳机才开火, 若要启用该属性, 必须将 'ContinuousShoot' 设置为 false
+ ///
+ [JsonInclude]
+ public bool LooseShoot;
+
+ ///
+ /// 最少需要蓄力多久才能开火, 必须将 'LooseShoot' 设置为 true
+ ///
+ [JsonInclude]
+ public float MinChargeTime;
+
+ ///
+ /// 单次射击后是否需要手动上膛动作, 必须将 'ContinuousShoot' 设置为 false
+ ///
+ [JsonInclude]
+ public bool ManualBeLoaded;
+
+ ///
+ /// 手动上膛模式下, 单次射击后是否自动执行上膛操作, 必须将 'ManualBeLoaded' 设置为 true
+ ///
+ [JsonInclude]
+ public bool AutoManualBeLoaded;
+
+ ///
+ /// 上膛时间, 如果时间为0, 则不会播放上膛动画和音效, 可以视为没有上膛动作, 必须将 'ManualBeLoaded' 设置为 true
+ ///
+ [JsonInclude]
+ public float BeLoadedTime;
+
+ ///
+ /// 连续发射次数区间, 仅当 'ContinuousShoot' 为 false 时生效
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public int[] ContinuousCountRange;
+
+ ///
+ /// 按下一次扳机后需要多长时间才能再次感应按下
+ ///
+ [JsonInclude]
+ public float TriggerInterval;
+
+ ///
+ /// 初始射速, 初始每分钟能开火次数
+ ///
+ [JsonInclude]
+ public float StartFiringSpeed;
+
+ ///
+ /// 最终射速, 最终每分钟能开火次数, 仅当 'ContinuousShoot' 为 true 时生效
+ ///
+ [JsonInclude]
+ public float FinalFiringSpeed;
+
+ ///
+ /// 按下扳机并开火后射速每秒增加量
+ ///
+ [JsonInclude]
+ public float FiringSpeedAddSpeed;
+
+ ///
+ /// 松开扳机后射速消散速率
+ ///
+ [JsonInclude]
+ public float FiringSpeedBackSpeed;
+
+ ///
+ /// 单次开火发射子弹数量区间
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public int[] FireBulletCountRange;
+
+ ///
+ /// 从按下扳机到发射第一发子弹的延时时, 如果中途松开扳机, 那么延时时间会重新计算, 必须将 'LooseShoot' 设置为 false
+ ///
+ [JsonInclude]
+ public float DelayedTime;
+
+ ///
+ /// 初始散射半径
+ ///
+ [JsonInclude]
+ public float StartScatteringRange;
+
+ ///
+ /// 最终散射半径
+ ///
+ [JsonInclude]
+ public float FinalScatteringRange;
+
+ ///
+ /// 每次发射后散射增加值
+ ///
+ [JsonInclude]
+ public float ScatteringRangeAddValue;
+
+ ///
+ /// 散射值销退速率
+ ///
+ [JsonInclude]
+ public float ScatteringRangeBackSpeed;
+
+ ///
+ /// 开始销退散射值的延时时间
+ ///
+ [JsonInclude]
+ public float ScatteringRangeBackDelayTime;
+
+ ///
+ /// 开火后相机抖动强度,只有玩家拾起武器开火才会抖动相机
+ ///
+ [JsonInclude]
+ public float CameraShake;
+
+ ///
+ /// 后坐力区间 (仅用于开火后武器身抖动)
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] BacklashRange;
+
+ ///
+ /// 后坐力偏移回归回归速度
+ ///
+ [JsonInclude]
+ public float BacklashRegressionSpeed;
+
+ ///
+ /// 开火后武器口上抬角度
+ ///
+ [JsonInclude]
+ public float UpliftAngle;
+
+ ///
+ /// 武器默认上抬角度
+ ///
+ [JsonInclude]
+ public float DefaultAngle;
+
+ ///
+ /// 开火后武器口角度恢复速度倍数
+ ///
+ [JsonInclude]
+ public float UpliftAngleRestore;
+
+ ///
+ /// 默认射出的子弹id
+ ///
+ [JsonInclude]
+ public string BulletId;
+
+ ///
+ /// 造成的伤害区间
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public int[] HarmRange;
+
+ ///
+ /// 造成伤害后击退值区间
+ /// 如果发射子弹,则按每发子弹算击退
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] RepelRnage;
+
+ ///
+ /// 子弹偏移角度区间
+ /// 用于设置子弹偏移朝向, 该属性和射半径效果类似, 但与其不同的是, 散射半径是用来控制枪口朝向的, 而该属性是控制子弹朝向的, 可用于制作霰弹枪子弹效果
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] BulletDeviationAngleRange;
+
+ ///
+ /// 子弹初速度区间
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] BulletSpeedRange;
+
+ ///
+ /// 子弹飞行距离区间
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] BulletDistanceRange;
+
+ ///
+ /// 默认抛出的弹壳
+ ///
+ [JsonInclude]
+ public string ShellId;
+
+ ///
+ /// 投抛弹壳的延时时间, 在射击或者上膛后会触发抛弹壳效果
+ /// 如果为负数, 则不自动抛弹
+ ///
+ [JsonInclude]
+ public float ThrowShellDelayTime;
+
+ ///
+ /// 投抛状态下物体碰撞器大小
+ ///
+ [JsonInclude]
+ public SerializeVector2 ThrowCollisionSize;
+
+ ///
+ /// 是否可以触发近战攻击
+ ///
+ [JsonInclude]
+ public bool CanMeleeAttack;
+
+ ///
+ /// 近战攻击伤害区间
+ /// 格式为格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public int[] MeleeAttackHarmRange;
+
+ ///
+ /// 近战攻击造成伤害后击退值区间
+ /// 格式为[value]或者[min,max]
+ ///
+ [JsonInclude]
+ public float[] MeleeAttackRepelRnage;
+
+ ///
+ /// 射击音效
+ ///
+ public Sound ShootSound;
+
+ ///
+ /// 开始换弹音效
+ ///
+ public Sound BeginReloadSound;
+
+ ///
+ /// 开始换弹音效延时时间
+ ///
+ [JsonInclude]
+ public float BeginReloadSoundDelayTime;
+
+ ///
+ /// 换弹音效
+ ///
+ public Sound ReloadSound;
+
+ ///
+ /// 换弹音效延时时间
+ ///
+ [JsonInclude]
+ public float ReloadSoundDelayTime;
+
+ ///
+ /// 换弹结束音效
+ ///
+ public Sound ReloadFinishSound;
+
+ ///
+ /// 换弹结束音效在换弹结束前多久开始
+ /// 注意: 如果'AloneReload'为true, 那么当前属性的值应该小于'AloneReloadFinishIntervalTime'
+ ///
+ [JsonInclude]
+ public float ReloadFinishSoundAdvanceTime;
+
+ ///
+ /// 上膛音效
+ ///
+ public Sound BeLoadedSound;
+
+ ///
+ /// 上膛音效延时时间, 这个时间应该小于'BeLoadedTime'
+ ///
+ [JsonInclude]
+ public float BeLoadedSoundDelayTime;
+
+ ///
+ /// 其他音效
+ ///
+ public Dictionary OtherSoundMap;
+
+ ///
+ /// Ai属性
+ /// Ai 使用该武器时的武器数据, 设置该字段, 可让同一把武器在敌人和玩家手上有不同属性
+ /// 如果不填则Ai和玩家使用同一种属性
+ ///
+ public WeaponBase AiUseAttribute;
+
+ ///
+ /// Ai使用该武器开火时的一些额外配置属性
+ /// 玩家使用的武器不需要填写该字段
+ ///
+ public AiAttackAttr AiAttackAttr;
+
+ ///
+ /// 返回浅拷贝出的新对象
+ ///
+ public WeaponBase Clone()
+ {
+ var inst = new WeaponBase();
+ inst.Id = Id;
+ inst.WeaponId = WeaponId;
+ inst.Remark = Remark;
+ inst.Weight = Weight;
+ inst.WeightType = WeightType;
+ inst.ContinuousShoot = ContinuousShoot;
+ inst.AmmoCapacity = AmmoCapacity;
+ inst.MaxAmmoCapacity = MaxAmmoCapacity;
+ inst.StandbyAmmoCapacity = StandbyAmmoCapacity;
+ inst.ReloadTime = ReloadTime;
+ inst.AloneReload = AloneReload;
+ inst.AloneReloadCount = AloneReloadCount;
+ inst.AloneReloadBeginIntervalTime = AloneReloadBeginIntervalTime;
+ inst.AloneReloadFinishIntervalTime = AloneReloadFinishIntervalTime;
+ inst.AloneReloadCanShoot = AloneReloadCanShoot;
+ inst.LooseShoot = LooseShoot;
+ inst.MinChargeTime = MinChargeTime;
+ inst.ManualBeLoaded = ManualBeLoaded;
+ inst.AutoManualBeLoaded = AutoManualBeLoaded;
+ inst.BeLoadedTime = BeLoadedTime;
+ inst.ContinuousCountRange = ContinuousCountRange;
+ inst.TriggerInterval = TriggerInterval;
+ inst.StartFiringSpeed = StartFiringSpeed;
+ inst.FinalFiringSpeed = FinalFiringSpeed;
+ inst.FiringSpeedAddSpeed = FiringSpeedAddSpeed;
+ inst.FiringSpeedBackSpeed = FiringSpeedBackSpeed;
+ inst.FireBulletCountRange = FireBulletCountRange;
+ inst.DelayedTime = DelayedTime;
+ inst.StartScatteringRange = StartScatteringRange;
+ inst.FinalScatteringRange = FinalScatteringRange;
+ inst.ScatteringRangeAddValue = ScatteringRangeAddValue;
+ inst.ScatteringRangeBackSpeed = ScatteringRangeBackSpeed;
+ inst.ScatteringRangeBackDelayTime = ScatteringRangeBackDelayTime;
+ inst.CameraShake = CameraShake;
+ inst.BacklashRange = BacklashRange;
+ inst.BacklashRegressionSpeed = BacklashRegressionSpeed;
+ inst.UpliftAngle = UpliftAngle;
+ inst.DefaultAngle = DefaultAngle;
+ inst.UpliftAngleRestore = UpliftAngleRestore;
+ inst.BulletId = BulletId;
+ inst.HarmRange = HarmRange;
+ inst.RepelRnage = RepelRnage;
+ inst.BulletDeviationAngleRange = BulletDeviationAngleRange;
+ inst.BulletSpeedRange = BulletSpeedRange;
+ inst.BulletDistanceRange = BulletDistanceRange;
+ inst.ShellId = ShellId;
+ inst.ThrowShellDelayTime = ThrowShellDelayTime;
+ inst.ThrowCollisionSize = ThrowCollisionSize;
+ inst.CanMeleeAttack = CanMeleeAttack;
+ inst.MeleeAttackHarmRange = MeleeAttackHarmRange;
+ inst.MeleeAttackRepelRnage = MeleeAttackRepelRnage;
+ inst.ShootSound = ShootSound;
+ inst.BeginReloadSound = BeginReloadSound;
+ inst.BeginReloadSoundDelayTime = BeginReloadSoundDelayTime;
+ inst.ReloadSound = ReloadSound;
+ inst.ReloadSoundDelayTime = ReloadSoundDelayTime;
+ inst.ReloadFinishSound = ReloadFinishSound;
+ inst.ReloadFinishSoundAdvanceTime = ReloadFinishSoundAdvanceTime;
+ inst.BeLoadedSound = BeLoadedSound;
+ inst.BeLoadedSoundDelayTime = BeLoadedSoundDelayTime;
+ inst.OtherSoundMap = OtherSoundMap;
+ inst.AiUseAttribute = AiUseAttribute;
+ inst.AiAttackAttr = AiAttackAttr;
+ return inst;
+ }
+ }
+ private class Ref_WeaponBase : WeaponBase
+ {
+ [JsonInclude]
+ public string __ShootSound;
+
+ [JsonInclude]
+ public string __BeginReloadSound;
+
+ [JsonInclude]
+ public string __ReloadSound;
+
+ [JsonInclude]
+ public string __ReloadFinishSound;
+
+ [JsonInclude]
+ public string __BeLoadedSound;
+
+ [JsonInclude]
+ public Dictionary __OtherSoundMap;
+
+ [JsonInclude]
+ public string __AiUseAttribute;
+
+ [JsonInclude]
+ public string __AiAttackAttr;
+
+ }
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
index 966f5da..004b3e5 100644
--- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
+++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
@@ -20,7 +20,7 @@
///
/// 当前物体对应的配置数据, 如果不是通过 ActivityObject.Create() 函数创建出来的对象那么 ItemConfig 为 null
///
- public ExcelConfig.ActivityObject ItemConfig { get; private set; }
+ public ExcelConfig.ActivityBase ItemConfig { get; private set; }
///
/// 是否是静态物体, 如果为true, 则会禁用移动处理
diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs
index 6806cfc..ac2a591 100644
--- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs
+++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs
@@ -171,37 +171,37 @@
}
private static void _InitRegister()
{
- _activityRegisterMap.Add("role0001", new RegisterActivityData("res://prefab/role/Role0001.tscn", ExcelConfig.ActivityObject_Map["role0001"]));
- _activityRegisterMap.Add("enemy0001", new RegisterActivityData("res://prefab/role/Enemy0001.tscn", ExcelConfig.ActivityObject_Map["enemy0001"]));
- _activityRegisterMap.Add("weapon0001", new RegisterActivityData("res://prefab/weapon/Weapon0001.tscn", ExcelConfig.ActivityObject_Map["weapon0001"]));
- _activityRegisterMap.Add("weapon0002", new RegisterActivityData("res://prefab/weapon/Weapon0002.tscn", ExcelConfig.ActivityObject_Map["weapon0002"]));
- _activityRegisterMap.Add("weapon0003", new RegisterActivityData("res://prefab/weapon/Weapon0003.tscn", ExcelConfig.ActivityObject_Map["weapon0003"]));
- _activityRegisterMap.Add("weapon0004", new RegisterActivityData("res://prefab/weapon/Weapon0004.tscn", ExcelConfig.ActivityObject_Map["weapon0004"]));
- _activityRegisterMap.Add("weapon0005", new RegisterActivityData("res://prefab/weapon/Weapon0005.tscn", ExcelConfig.ActivityObject_Map["weapon0005"]));
- _activityRegisterMap.Add("weapon0006", new RegisterActivityData("res://prefab/weapon/Weapon0006.tscn", ExcelConfig.ActivityObject_Map["weapon0006"]));
- _activityRegisterMap.Add("weapon0007", new RegisterActivityData("res://prefab/weapon/Weapon0007.tscn", ExcelConfig.ActivityObject_Map["weapon0007"]));
- _activityRegisterMap.Add("bullet0001", new RegisterActivityData("res://prefab/ammo/Bullet0001.tscn", ExcelConfig.ActivityObject_Map["bullet0001"]));
- _activityRegisterMap.Add("bullet0002", new RegisterActivityData("res://prefab/ammo/Bullet0002.tscn", ExcelConfig.ActivityObject_Map["bullet0002"]));
- _activityRegisterMap.Add("bullet0003", new RegisterActivityData("res://prefab/ammo/Bullet0003.tscn", ExcelConfig.ActivityObject_Map["bullet0003"]));
- _activityRegisterMap.Add("shell0001", new RegisterActivityData("res://prefab/shell/Shell0001.tscn", ExcelConfig.ActivityObject_Map["shell0001"]));
- _activityRegisterMap.Add("shell0002", new RegisterActivityData("res://prefab/shell/Shell0002.tscn", ExcelConfig.ActivityObject_Map["shell0002"]));
- _activityRegisterMap.Add("shell0003", new RegisterActivityData("res://prefab/shell/Shell0003.tscn", ExcelConfig.ActivityObject_Map["shell0003"]));
- _activityRegisterMap.Add("effect0001", new RegisterActivityData("res://prefab/effect/enemy/Effect0001.tscn", ExcelConfig.ActivityObject_Map["effect0001"]));
- _activityRegisterMap.Add("prop0001", new RegisterActivityData("res://prefab/effect/enemy/Effect0001.tscn", ExcelConfig.ActivityObject_Map["prop0001"]));
- _activityRegisterMap.Add("prop0002", new RegisterActivityData("res://prefab/prop/buff/BuffProp0002.tscn", ExcelConfig.ActivityObject_Map["prop0002"]));
- _activityRegisterMap.Add("prop0003", new RegisterActivityData("res://prefab/prop/buff/BuffProp0003.tscn", ExcelConfig.ActivityObject_Map["prop0003"]));
- _activityRegisterMap.Add("prop0004", new RegisterActivityData("res://prefab/prop/buff/BuffProp0004.tscn", ExcelConfig.ActivityObject_Map["prop0004"]));
- _activityRegisterMap.Add("prop0005", new RegisterActivityData("res://prefab/prop/buff/BuffProp0005.tscn", ExcelConfig.ActivityObject_Map["prop0005"]));
- _activityRegisterMap.Add("prop0006", new RegisterActivityData("res://prefab/prop/buff/BuffProp0006.tscn", ExcelConfig.ActivityObject_Map["prop0006"]));
- _activityRegisterMap.Add("prop0007", new RegisterActivityData("res://prefab/prop/buff/BuffProp0007.tscn", ExcelConfig.ActivityObject_Map["prop0007"]));
- _activityRegisterMap.Add("prop0008", new RegisterActivityData("res://prefab/prop/buff/BuffProp0008.tscn", ExcelConfig.ActivityObject_Map["prop0008"]));
- _activityRegisterMap.Add("prop0009", new RegisterActivityData("res://prefab/prop/buff/BuffProp0009.tscn", ExcelConfig.ActivityObject_Map["prop0009"]));
- _activityRegisterMap.Add("prop0010", new RegisterActivityData("res://prefab/prop/buff/BuffProp0010.tscn", ExcelConfig.ActivityObject_Map["prop0010"]));
- _activityRegisterMap.Add("prop5000", new RegisterActivityData("res://prefab/prop/active/ActiveProp5000.tscn", ExcelConfig.ActivityObject_Map["prop5000"]));
- _activityRegisterMap.Add("prop5001", new RegisterActivityData("res://prefab/prop/active/ActiveProp5001.tscn", ExcelConfig.ActivityObject_Map["prop5001"]));
- _activityRegisterMap.Add("other_door_e", new RegisterActivityData("res://prefab/map/RoomDoor_E.tscn", ExcelConfig.ActivityObject_Map["other_door_e"]));
- _activityRegisterMap.Add("other_door_w", new RegisterActivityData("res://prefab/map/RoomDoor_W.tscn", ExcelConfig.ActivityObject_Map["other_door_w"]));
- _activityRegisterMap.Add("other_door_s", new RegisterActivityData("res://prefab/map/RoomDoor_S.tscn", ExcelConfig.ActivityObject_Map["other_door_s"]));
- _activityRegisterMap.Add("other_door_n", new RegisterActivityData("res://prefab/map/RoomDoor_N.tscn", ExcelConfig.ActivityObject_Map["other_door_n"]));
+ _activityRegisterMap.Add("role0001", new RegisterActivityData("res://prefab/role/Role0001.tscn", ExcelConfig.ActivityBase_Map["role0001"]));
+ _activityRegisterMap.Add("enemy0001", new RegisterActivityData("res://prefab/role/Enemy0001.tscn", ExcelConfig.ActivityBase_Map["enemy0001"]));
+ _activityRegisterMap.Add("weapon0001", new RegisterActivityData("res://prefab/weapon/Weapon0001.tscn", ExcelConfig.ActivityBase_Map["weapon0001"]));
+ _activityRegisterMap.Add("weapon0002", new RegisterActivityData("res://prefab/weapon/Weapon0002.tscn", ExcelConfig.ActivityBase_Map["weapon0002"]));
+ _activityRegisterMap.Add("weapon0003", new RegisterActivityData("res://prefab/weapon/Weapon0003.tscn", ExcelConfig.ActivityBase_Map["weapon0003"]));
+ _activityRegisterMap.Add("weapon0004", new RegisterActivityData("res://prefab/weapon/Weapon0004.tscn", ExcelConfig.ActivityBase_Map["weapon0004"]));
+ _activityRegisterMap.Add("weapon0005", new RegisterActivityData("res://prefab/weapon/Weapon0005.tscn", ExcelConfig.ActivityBase_Map["weapon0005"]));
+ _activityRegisterMap.Add("weapon0006", new RegisterActivityData("res://prefab/weapon/Weapon0006.tscn", ExcelConfig.ActivityBase_Map["weapon0006"]));
+ _activityRegisterMap.Add("weapon0007", new RegisterActivityData("res://prefab/weapon/Weapon0007.tscn", ExcelConfig.ActivityBase_Map["weapon0007"]));
+ _activityRegisterMap.Add("bullet0001", new RegisterActivityData("res://prefab/ammo/Bullet0001.tscn", ExcelConfig.ActivityBase_Map["bullet0001"]));
+ _activityRegisterMap.Add("bullet0002", new RegisterActivityData("res://prefab/ammo/Bullet0002.tscn", ExcelConfig.ActivityBase_Map["bullet0002"]));
+ _activityRegisterMap.Add("bullet0003", new RegisterActivityData("res://prefab/ammo/Bullet0003.tscn", ExcelConfig.ActivityBase_Map["bullet0003"]));
+ _activityRegisterMap.Add("shell0001", new RegisterActivityData("res://prefab/shell/Shell0001.tscn", ExcelConfig.ActivityBase_Map["shell0001"]));
+ _activityRegisterMap.Add("shell0002", new RegisterActivityData("res://prefab/shell/Shell0002.tscn", ExcelConfig.ActivityBase_Map["shell0002"]));
+ _activityRegisterMap.Add("shell0003", new RegisterActivityData("res://prefab/shell/Shell0003.tscn", ExcelConfig.ActivityBase_Map["shell0003"]));
+ _activityRegisterMap.Add("effect0001", new RegisterActivityData("res://prefab/effect/enemy/Effect0001.tscn", ExcelConfig.ActivityBase_Map["effect0001"]));
+ _activityRegisterMap.Add("prop0001", new RegisterActivityData("res://prefab/effect/enemy/Effect0001.tscn", ExcelConfig.ActivityBase_Map["prop0001"]));
+ _activityRegisterMap.Add("prop0002", new RegisterActivityData("res://prefab/prop/buff/BuffProp0002.tscn", ExcelConfig.ActivityBase_Map["prop0002"]));
+ _activityRegisterMap.Add("prop0003", new RegisterActivityData("res://prefab/prop/buff/BuffProp0003.tscn", ExcelConfig.ActivityBase_Map["prop0003"]));
+ _activityRegisterMap.Add("prop0004", new RegisterActivityData("res://prefab/prop/buff/BuffProp0004.tscn", ExcelConfig.ActivityBase_Map["prop0004"]));
+ _activityRegisterMap.Add("prop0005", new RegisterActivityData("res://prefab/prop/buff/BuffProp0005.tscn", ExcelConfig.ActivityBase_Map["prop0005"]));
+ _activityRegisterMap.Add("prop0006", new RegisterActivityData("res://prefab/prop/buff/BuffProp0006.tscn", ExcelConfig.ActivityBase_Map["prop0006"]));
+ _activityRegisterMap.Add("prop0007", new RegisterActivityData("res://prefab/prop/buff/BuffProp0007.tscn", ExcelConfig.ActivityBase_Map["prop0007"]));
+ _activityRegisterMap.Add("prop0008", new RegisterActivityData("res://prefab/prop/buff/BuffProp0008.tscn", ExcelConfig.ActivityBase_Map["prop0008"]));
+ _activityRegisterMap.Add("prop0009", new RegisterActivityData("res://prefab/prop/buff/BuffProp0009.tscn", ExcelConfig.ActivityBase_Map["prop0009"]));
+ _activityRegisterMap.Add("prop0010", new RegisterActivityData("res://prefab/prop/buff/BuffProp0010.tscn", ExcelConfig.ActivityBase_Map["prop0010"]));
+ _activityRegisterMap.Add("prop5000", new RegisterActivityData("res://prefab/prop/active/ActiveProp5000.tscn", ExcelConfig.ActivityBase_Map["prop5000"]));
+ _activityRegisterMap.Add("prop5001", new RegisterActivityData("res://prefab/prop/active/ActiveProp5001.tscn", ExcelConfig.ActivityBase_Map["prop5001"]));
+ _activityRegisterMap.Add("other_door_e", new RegisterActivityData("res://prefab/map/RoomDoor_E.tscn", ExcelConfig.ActivityBase_Map["other_door_e"]));
+ _activityRegisterMap.Add("other_door_w", new RegisterActivityData("res://prefab/map/RoomDoor_W.tscn", ExcelConfig.ActivityBase_Map["other_door_w"]));
+ _activityRegisterMap.Add("other_door_s", new RegisterActivityData("res://prefab/map/RoomDoor_S.tscn", ExcelConfig.ActivityBase_Map["other_door_s"]));
+ _activityRegisterMap.Add("other_door_n", new RegisterActivityData("res://prefab/map/RoomDoor_N.tscn", ExcelConfig.ActivityBase_Map["other_door_n"]));
}
}
diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs
index 28a5d5a..d5126dd 100644
--- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs
+++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs
@@ -8,14 +8,14 @@
{
private class RegisterActivityData
{
- public RegisterActivityData(string path, ExcelConfig.ActivityObject config)
+ public RegisterActivityData(string path, ExcelConfig.ActivityBase config)
{
Path = path;
Config = config;
}
public string Path;
- public ExcelConfig.ActivityObject Config;
+ public ExcelConfig.ActivityBase Config;
}
//负责存放所有注册对象数据
diff --git a/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs b/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs
index ee59049..d1d1b4f 100644
--- a/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs
+++ b/DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs
@@ -52,7 +52,7 @@
code1 += $" /// 简介: {intro.Replace("\n", "
\n /// ")}\n";
code1 += $" /// \n";
code1 += $" public const string Id_{id} = \"{id}\";\n";
- code2 += $" _activityRegisterMap.Add(\"{id}\", new RegisterActivityData(\"{item["Prefab"]}\", ExcelConfig.ActivityObject_Map[\"{id}\"]));\n";
+ code2 += $" _activityRegisterMap.Add(\"{id}\", new RegisterActivityData(\"{item["Prefab"]}\", ExcelConfig.ActivityBase_Map[\"{id}\"]));\n";
}
var str = $"using Config;\n\n";
diff --git a/DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs b/DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs
index 409eeab..987771d 100644
--- a/DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs
+++ b/DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs
@@ -120,7 +120,7 @@
mark.DerivedAttr = new Dictionary();
mark.VerticalSpeed = markInfoItem.VerticalSpeed;
mark.Altitude = markInfoItem.Altitude;
- mark.ActivityType = (ActivityType)ExcelConfig.ActivityObject_Map[markInfoItem.Id].Type;
+ mark.ActivityType = (ActivityType)ExcelConfig.ActivityBase_Map[markInfoItem.Id].Type;
if (mark.ActivityType == ActivityType.Enemy) //敌人类型
{
diff --git a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
index 706d4b1..f4bfd88 100644
--- a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
+++ b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
@@ -11,21 +11,21 @@
///
/// 武器使用的属性数据, 该属性会根据是否是玩家使用武器, 如果是Ai使用武器, 则会返回 AiUseAttribute 的属性对象
///
- public ExcelConfig.Weapon Attribute => _weaponAttribute;
+ public ExcelConfig.WeaponBase Attribute => _weaponAttribute;
///
/// Ai使用该武器的属性
///
- public ExcelConfig.Weapon AiUseAttribute => _aiWeaponAttribute;
+ public ExcelConfig.WeaponBase AiUseAttribute => _aiWeaponAttribute;
///
/// 玩家使用该武器的属性
///
- public ExcelConfig.Weapon PlayerUseAttribute => _playerWeaponAttribute;
+ public ExcelConfig.WeaponBase PlayerUseAttribute => _playerWeaponAttribute;
- private ExcelConfig.Weapon _weaponAttribute;
- private ExcelConfig.Weapon _playerWeaponAttribute;
- private ExcelConfig.Weapon _aiWeaponAttribute;
+ private ExcelConfig.WeaponBase _weaponAttribute;
+ private ExcelConfig.WeaponBase _playerWeaponAttribute;
+ private ExcelConfig.WeaponBase _aiWeaponAttribute;
///
/// 武器攻击的目标阵营
@@ -236,8 +236,8 @@
private uint _tempLayer;
private static bool _init = false;
- private static Dictionary _weaponAttributeMap =
- new Dictionary();
+ private static Dictionary _weaponAttributeMap =
+ new Dictionary();
///
/// 初始化武器属性数据
@@ -250,7 +250,7 @@
}
_init = true;
- foreach (var weaponAttr in ExcelConfig.Weapon_List)
+ foreach (var weaponAttr in ExcelConfig.WeaponBase_List)
{
if (!string.IsNullOrEmpty(weaponAttr.WeaponId))
{
@@ -262,7 +262,7 @@
}
}
- private static ExcelConfig.Weapon _GetWeaponAttribute(string itemId)
+ private static ExcelConfig.WeaponBase _GetWeaponAttribute(string itemId)
{
if (_weaponAttributeMap.TryGetValue(itemId, out var attr))
{
@@ -281,7 +281,7 @@
///
/// 初始化武器属性
///
- public void InitWeapon(ExcelConfig.Weapon attribute)
+ public void InitWeapon(ExcelConfig.WeaponBase attribute)
{
_playerWeaponAttribute = attribute;
_weaponAttribute = attribute;
@@ -1076,7 +1076,7 @@
///
/// 根据触扳机的角色对象判断该角色使用的武器数据
///
- public ExcelConfig.Weapon GetUseAttribute(Role triggerRole)
+ public ExcelConfig.WeaponBase GetUseAttribute(Role triggerRole)
{
if (triggerRole == null || !triggerRole.IsAi)
{
diff --git a/DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs b/DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs
index 878db9c..35f7451 100644
--- a/DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs
+++ b/DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs
@@ -332,7 +332,7 @@
/// 查找的类型, 如果为 none, 则查找所有类型数据
/// 选中物体时回调
/// 所属父级Ui
- public static void ShowSelectObject(ActivityType findType, Action onSelectObject, UiBase parentUi = null)
+ public static void ShowSelectObject(ActivityType findType, Action onSelectObject, UiBase parentUi = null)
{
var window = CreateWindowInstance(parentUi);
window.S_Window.Instance.Size = new Vector2I(1000, 700);
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMarkPanel.cs b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMarkPanel.cs
index ca97690..0dce3e9 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMarkPanel.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMarkPanel.cs
@@ -201,7 +201,7 @@
}
//选中物体回调, 创建标记数据
- private void OnSelectObject(ExcelConfig.ActivityObject activityObject)
+ private void OnSelectObject(ExcelConfig.ActivityBase activityObject)
{
_grid.Add(new MarkInfoItem()
{
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs
index aefa59c..4665a2a 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs
@@ -11,7 +11,7 @@
private MapEditorCreateMark.ExpandPanel _expandPanel;
//自定义额外属性
private List _attributeBases;
- private ExcelConfig.ActivityObject _activityObject;
+ private ExcelConfig.ActivityBase _activityObject;
private MapEditorCreateMark.NumberBar _altitude;
private MapEditorCreateMark.NumberBar _vSpeed;
@@ -25,7 +25,7 @@
public override void OnSetData(MarkInfoItem data)
{
//记得判断随机对象, 后面再做
- _activityObject = ExcelConfig.ActivityObject_Map[data.Id];
+ _activityObject = ExcelConfig.ActivityBase_Map[data.Id];
//图标
if (string.IsNullOrEmpty(_activityObject.Icon))
{
@@ -161,7 +161,7 @@
}
}
- private void CreateExpandPanel(ExcelConfig.ActivityObject activityObject, MarkInfoItem markInfoItem)
+ private void CreateExpandPanel(ExcelConfig.ActivityBase activityObject, MarkInfoItem markInfoItem)
{
if (_expandPanel != null)
{
@@ -218,7 +218,7 @@
numberBar.L_NumInput.Instance.MinValue = 0;
numberBar2.L_NumInput.Instance.MinValue = 0;
//武器配置数据
- var weapon = ExcelConfig.Weapon_List.Find(weapon => weapon.WeaponId == activityObject.Id);
+ var weapon = ExcelConfig.WeaponBase_List.Find(weapon => weapon.WeaponId == activityObject.Id);
if (weapon != null)
{
numberBar.L_NumInput.Instance.MaxValue = weapon.AmmoCapacity; //弹夹上限
@@ -276,7 +276,7 @@
}
if (markInfoItem.Attr.TryGetValue("Weapon", out var weaponId)) //武器
{
- weaponBar.Instance.SelectWeapon(ExcelConfig.Weapon_List.Find(w => w.WeaponId == weaponId));
+ weaponBar.Instance.SelectWeapon(ExcelConfig.WeaponBase_List.Find(w => w.WeaponId == weaponId));
}
if (markInfoItem.Attr.TryGetValue("CurrAmmon", out var currAmmon)) //弹夹弹药量
{
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/attribute/ObjectAttribute.cs b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/attribute/ObjectAttribute.cs
index 0761a9a..7c7e837 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/attribute/ObjectAttribute.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/attribute/ObjectAttribute.cs
@@ -10,7 +10,7 @@
public ActivityType ActivityType { get; set; }
private MapEditorCreateMark.ObjectBar _objectBar;
//选择的武器数据
- private ExcelConfig.Weapon _selectWeapon;
+ private ExcelConfig.WeaponBase _selectWeapon;
//关联属性
private MapEditorCreateMark.NumberBar _currAmmonAttr;
private MapEditorCreateMark.NumberBar _residueAmmoAttr;
@@ -48,9 +48,9 @@
SelectWeapon(null);
}
- private void OnSelectObject(ExcelConfig.ActivityObject activityObject)
+ private void OnSelectObject(ExcelConfig.ActivityBase activityObject)
{
- var weapon = ExcelConfig.Weapon_List.Find(weapon => weapon.WeaponId == activityObject.Id);
+ var weapon = ExcelConfig.WeaponBase_List.Find(weapon => weapon.WeaponId == activityObject.Id);
if (weapon != null)
{
SelectWeapon(weapon);
@@ -60,7 +60,7 @@
///
/// 设置选择的武器物体
///
- public void SelectWeapon(ExcelConfig.Weapon weapon)
+ public void SelectWeapon(ExcelConfig.WeaponBase weapon)
{
if (weapon == null)
{
@@ -76,7 +76,7 @@
{
_objectBar.L_HBoxContainer.L_DeleteButton.Instance.Visible = true;
_selectWeapon = weapon;
- var o = ExcelConfig.ActivityObject_Map[weapon.WeaponId];
+ var o = ExcelConfig.ActivityBase_Map[weapon.WeaponId];
//显示关联属性
_currAmmonAttr.Instance.Visible = true;
_residueAmmoAttr.Instance.Visible = true;
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorMapMark/EditorMarkCell.cs b/DungeonShooting_Godot/src/game/ui/mapEditorMapMark/EditorMarkCell.cs
index c36e547..8f96ec5 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorMapMark/EditorMarkCell.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorMapMark/EditorMarkCell.cs
@@ -30,7 +30,7 @@
str += ",";
}
- str += ExcelConfig.ActivityObject_Map[markInfoItem.Id].Name;
+ str += ExcelConfig.ActivityBase_Map[markInfoItem.Id].Name;
}
text += str;
}
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/MapEditorSelectObjectPanel.cs b/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/MapEditorSelectObjectPanel.cs
index c06f20b..5776073 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/MapEditorSelectObjectPanel.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/MapEditorSelectObjectPanel.cs
@@ -10,7 +10,7 @@
///
/// 双击选中物体事件
///
- public event Action SelectObjectEvent;
+ public event Action SelectObjectEvent;
public class TypeButtonData
{
@@ -32,7 +32,7 @@
//类型网格组件
private UiGrid _typeGrid;
//物体网格组件
- private UiGrid _objectGrid;
+ private UiGrid _objectGrid;
//允许出现在该面板中的物体类型
private int[] _typeArray = new[] { 4, 5, 9 };
@@ -45,7 +45,7 @@
_typeGrid.SetHorizontalExpand(true);
_typeGrid.SetCellOffset(new Vector2I(0, 5));
- _objectGrid = new UiGrid(S_ObjectButton, typeof(ObjectButtonCell));
+ _objectGrid = new UiGrid(S_ObjectButton, typeof(ObjectButtonCell));
_objectGrid.SetAutoColumns(true);
_objectGrid.SetHorizontalExpand(true);
_objectGrid.SetCellOffset(new Vector2I(10, 10));
@@ -97,7 +97,7 @@
}
//搜索结果
- var arr = ExcelConfig.ActivityObject_List.Where(
+ var arr = ExcelConfig.ActivityBase_List.Where(
o =>
{
return o.ShowInMapEditor &&
@@ -111,7 +111,7 @@
///
/// 选中对象
///
- public void SelectCell(ExcelConfig.ActivityObject activityObject)
+ public void SelectCell(ExcelConfig.ActivityBase activityObject)
{
if (SelectObjectEvent != null)
{
@@ -122,7 +122,7 @@
///
/// 获取选中的数据
///
- public ExcelConfig.ActivityObject GetSelectData()
+ public ExcelConfig.ActivityBase GetSelectData()
{
return _objectGrid.SelectData;
}
diff --git a/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/ObjectButtonCell.cs b/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/ObjectButtonCell.cs
index 9c4e03f..3b325c5 100644
--- a/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/ObjectButtonCell.cs
+++ b/DungeonShooting_Godot/src/game/ui/mapEditorSelectObject/ObjectButtonCell.cs
@@ -3,14 +3,14 @@
namespace UI.MapEditorSelectObject;
-public class ObjectButtonCell : UiCell
+public class ObjectButtonCell : UiCell
{
public override void OnInit()
{
CellNode.L_Select.Instance.Visible = false;
}
- public override void OnSetData(ExcelConfig.ActivityObject data)
+ public override void OnSetData(ExcelConfig.ActivityBase data)
{
CellNode.L_ObjectName.Instance.Text = data.Name;
if (!string.IsNullOrEmpty(data.Icon))