diff --git a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
index 6dcd00a..d1b62cf 100644
--- a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
+++ b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
@@ -166,7 +166,57 @@
/// 开火后武器口角度恢复速度倍数
///
public float UpliftAngleRestore = 1f;
-
+
+ ///
+ /// 克隆一份新的属性配置
+ ///
+ ///
+ public WeaponAttribute Clone()
+ {
+ var attr = new WeaponAttribute();
+ attr.Name = Name;
+ attr.WeaponPrefab = WeaponPrefab;
+ attr.WeightType = WeightType;
+ attr.Sprite2D = Sprite2D;
+ attr.ContinuousShoot = ContinuousShoot;
+ attr.AmmoCapacity = AmmoCapacity;
+ attr.MaxAmmoCapacity = MaxAmmoCapacity;
+ attr.StandbyAmmoCapacity = StandbyAmmoCapacity;
+ attr.ReloadTime = ReloadTime;
+ attr.AloneReload = AloneReload;
+ attr.AloneReloadCount = AloneReloadCount;
+ attr.AloneReloadCanShoot = AloneReloadCanShoot;
+ attr.LooseShoot = LooseShoot;
+ attr.MinChargeTime = MinChargeTime;
+ attr.MinContinuousCount = MinContinuousCount;
+ attr.MaxContinuousCount = MaxContinuousCount;
+ attr.TriggerInterval = TriggerInterval;
+ attr.StartFiringSpeed = StartFiringSpeed;
+ attr.FinalFiringSpeed = FinalFiringSpeed;
+ attr.FiringSpeedAddSpeed = FiringSpeedAddSpeed;
+ attr.FiringSpeedBackSpeed = FiringSpeedBackSpeed;
+ attr.MinFireBulletCount = MinFireBulletCount;
+ attr.MaxFireBulletCount = MaxFireBulletCount;
+ attr.DelayedTime = DelayedTime;
+ attr.StartScatteringRange = StartScatteringRange;
+ attr.FinalScatteringRange = FinalScatteringRange;
+ attr.ScatteringRangeAddValue = ScatteringRangeAddValue;
+ attr.ScatteringRangeBackSpeed = ScatteringRangeBackSpeed;
+ attr.MaxDistance = MaxDistance;
+ attr.MinDistance = MinDistance;
+ attr.CenterPosition = CenterPosition;
+ attr.FirePosition = FirePosition;
+ attr.HoldPosition = HoldPosition;
+ attr.Weight = Weight;
+ attr.MaxBacklash = MaxBacklash;
+ attr.MinBacklash = MinBacklash;
+ attr.BacklashRegressionSpeed = BacklashRegressionSpeed;
+ attr.UpliftAngle = UpliftAngle;
+ attr.DefaultAngle = DefaultAngle;
+ attr.UpliftAngleRestore = UpliftAngleRestore;
+ return attr;
+ }
+
//------------------------------ Ai相关 -----------------------------
public WeaponAttribute AiUseAttribute;