diff --git a/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs b/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs
index 161cf34..35bf2d9 100644
--- a/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs
+++ b/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs
@@ -41,12 +41,12 @@
//房间横轴分散程度
- private float _roomHorizontalMinDispersion = 0.3f;
- private float _roomHorizontalMaxDispersion = 1.2f;
+ private float _roomHorizontalMinDispersion = 0f;
+ private float _roomHorizontalMaxDispersion = 0.9f;
//房间纵轴分散程度
- private float _roomVerticalMinDispersion = 0.3f;
- private float _roomVerticalMaxDispersion = 1.2f;
+ private float _roomVerticalMinDispersion = 0f;
+ private float _roomVerticalMaxDispersion = 0.9f;
//区域限制
private bool _enableLimitRange = true;
diff --git a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
index 60e72b7..c97cfee 100644
--- a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
+++ b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs
@@ -238,7 +238,7 @@
///
/// 用于Ai, Ai使用该武器发射的子弹速度缩放比
///
- public float AiBulletSpeedScale = 0.5f;
+ public float AiBulletSpeedScale = 0.7f;
///
/// 用于Ai, Ai使用该武器消耗弹药的概率, (0 - 1)