diff --git a/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs b/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs index 161cf34..35bf2d9 100644 --- a/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs +++ b/DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs @@ -41,12 +41,12 @@ //房间横轴分散程度 - private float _roomHorizontalMinDispersion = 0.3f; - private float _roomHorizontalMaxDispersion = 1.2f; + private float _roomHorizontalMinDispersion = 0f; + private float _roomHorizontalMaxDispersion = 0.9f; //房间纵轴分散程度 - private float _roomVerticalMinDispersion = 0.3f; - private float _roomVerticalMaxDispersion = 1.2f; + private float _roomVerticalMinDispersion = 0f; + private float _roomVerticalMaxDispersion = 0.9f; //区域限制 private bool _enableLimitRange = true; diff --git a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs index 60e72b7..c97cfee 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs @@ -238,7 +238,7 @@ /// /// 用于Ai, Ai使用该武器发射的子弹速度缩放比 /// - public float AiBulletSpeedScale = 0.5f; + public float AiBulletSpeedScale = 0.7f; /// /// 用于Ai, Ai使用该武器消耗弹药的概率, (0 - 1)