diff --git "a/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" "b/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" index e40e569..63f6444 100644 --- "a/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" +++ "b/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" @@ -1,5 +1,51 @@ --- +### 2024-2-25 +游戏正式起名为《枪火地牢》! +项目从4.2升级到4.2.1, 本次更新大量内容, 地牢编辑器2.0, 游戏大厅, 奖励房间, 自定义地牢生成规则, 地牢装饰等, 所以开发周期来到了两个半月 +主要工作内容如下: +* 地牢编辑器2.0正式支持47格Tile的平铺地形, 完整的新增功能: + * 新增TileSet编辑器, 功能如下: + * 导入外部图像, 并进行裁剪 + * 编辑自动平铺地形(2x2, 3x3) + * 编辑图块组合 + * 烘焙静态导航网格 + * TileMap编辑器更新: + * 支持选择TileSet + * 支持在自定义层级绘制图块 + * 支持自由绘制TileSet中的纹理图块 + * 支持绘制TileSet中的自定义平铺地形(2x2, 3x3) + * 支持绘制TileSet中的组合图块 + * 支持配置自动填充数据, 生成怪和奖励交给随机池控制 + * 支持配置随机物体的标记 + * 生成墙壁高度改为2格高 + * 标记物体显示图标 + * 地牢房间管理器更新: + * 支持删除地牢组 + * 删除地牢组/地牢房间添加延时确定, 防止用户误删 + * 创建房间添加默认预设 + * 地牢生成器新功能 + * 生成奖励/商店房间(商店目前只是占位) + * 支持自定义逻辑控制房间生成 + * 随机池功能, 控制整个游戏奖惩 +* 新增5把武器(音效特性还没完全做完) + * P90: 射速高, 弹夹容量大 + * (暂未起名): 发色彩虹子弹 + * M1型热能狙击枪: 发射可反弹和穿透的子弹 + * 左轮: 基础抢, 性能较弱 + * 木质短弓: 蓄力拉弓射击, 箭会插在目标身上, 目标死亡时可回收箭 +* 击杀敌人掉落金币, 玩家会自动拾取金币, Ui血条下方显示金币数量 +* 将excel导出工具执行流程改为先动态编译工具源码在执行, 这样导出工具就不用再打包了 +* 将excel导出工具库依赖改为使用`Aspose.Cells`, 这个库在执行导出excel不会修改excel文件内容, 也就是不会被git侦测到修改 +* 新增`InputAction`, 用于控制用户输入行为 +* 更新门素材 +* 新增游戏大厅流程, 进入游戏首先进入大厅, 在通过大厅的地牢入口进入地牢 +* 修复`UiGrid`和部分Ui会产生游离节点的bug +* 修复Mac运行游戏在敌人死亡时游戏会卡死的bug +* 修复Mac运行游戏地上素材闪烁失帧的bug +* 支持在编辑器中放置`ActivityObject`实例, 通过`ActivityInstance`节点实现 + +--- ### 2023-12-07 项目正式从Godot4.2beta升级到4.2, 这一个半月主要工作内容: * 新增武器: diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs index af4f4ec..6e9581b 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs @@ -42,18 +42,12 @@ //自定义节点 private CustomTypeInfo[] _customTypeInfos = new CustomTypeInfo[] { - // new CustomTypeInfo( - // "ActivityMark", - // "Node2D", - // "res://src/framework/map/mark/ActivityMark.cs", - // "res://addons/dungeonShooting_plugin/Mark.svg" - // ), - // new CustomTypeInfo( - // "EnemyMark", - // "Node2D", - // "res://src/framework/map/mark/EnemyMark.cs", - // "res://addons/dungeonShooting_plugin/Mark.svg" - // ), + new CustomTypeInfo( + "ActivityInstance", + "Node2D", + "res://src/framework/activity/ActivityInstance.cs", + "res://addons/dungeonShooting_plugin/Mark.svg" + ), }; public override void _Process(double delta) diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs index 21df908..8a9c187 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs @@ -95,8 +95,19 @@ private static int compilerTool(string csProjectPath, string rid, string outputPath) { //dotnet publish excelTool -c Release -r win-x64 -o ./excelTool/publish/win-x64 + //dotnet publish excelTool -c Release -r osx-x64 -o excelTool/publish/osx-x64 + //dotnet publish excelTool -c Release -r osx-x64 --self-contained true -p:PublishSingleFile=true -o excelTool/publish/osx-x64 + GD.Print("编译命令: " + $"dotnet publish {csProjectPath} -c Release -r {rid} --self-contained true -p:PublishSingleFile=true -o {outputPath}"); var outLog = new Array(); - var result = OS.Execute("dotnet", new string[] { "publish", csProjectPath, "-c", "Release", "-r", rid, "-o", outputPath }, outLog); + var result = OS.Execute("dotnet", new string[] + { + "publish", csProjectPath, + "-c", "Release", "-r", rid, + "--self-contained", "true", + "-p:PublishSingleFile=true", + "-o", outputPath + }, outLog); + //var result = OS.Execute("dotnet", new string[] { "publish", csProjectPath, "-c", "Release", "-r", rid, "-o", outputPath }, outLog); foreach (var variant in outLog) { GD.Print(variant); diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ResourcePathGenerator.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ResourcePathGenerator.cs index e0e6599..0cf335d 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ResourcePathGenerator.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ResourcePathGenerator.cs @@ -45,7 +45,8 @@ "addons", ".godot", ".vs", - "resource/map" + "resource/map", + "excelTool" }; private static string resultStr = ""; diff --git a/DungeonShooting_Godot/excel/ActivityBase.xlsx b/DungeonShooting_Godot/excel/ActivityBase.xlsx index cf9f463..9455033 100644 --- a/DungeonShooting_Godot/excel/ActivityBase.xlsx +++ b/DungeonShooting_Godot/excel/ActivityBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/AiAttackAttr.xlsx b/DungeonShooting_Godot/excel/AiAttackAttr.xlsx index 937aafc..b9daab6 100644 --- a/DungeonShooting_Godot/excel/AiAttackAttr.xlsx +++ b/DungeonShooting_Godot/excel/AiAttackAttr.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/EnemyBase.xlsx b/DungeonShooting_Godot/excel/EnemyBase.xlsx index e54451e..362bdeb 100644 --- a/DungeonShooting_Godot/excel/EnemyBase.xlsx +++ b/DungeonShooting_Godot/excel/EnemyBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excel/WeaponBase.xlsx b/DungeonShooting_Godot/excel/WeaponBase.xlsx index 8b99d17..8f61a7a 100644 --- a/DungeonShooting_Godot/excel/WeaponBase.xlsx +++ b/DungeonShooting_Godot/excel/WeaponBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excelTool/ExcelGenerator.cs b/DungeonShooting_Godot/excelTool/ExcelGenerator.cs index c206007..8a60a7c 100644 --- a/DungeonShooting_Godot/excelTool/ExcelGenerator.cs +++ b/DungeonShooting_Godot/excelTool/ExcelGenerator.cs @@ -89,9 +89,13 @@ //记录文件 foreach (var fileInfo in fileInfos) { - var fileName = Path.GetFileNameWithoutExtension(fileInfo.Name).FirstToUpper(); - _excelNames.Add(fileName); + if (fileInfo.Extension == ".xlsx") + { + var fileName = Path.GetFileNameWithoutExtension(fileInfo.Name).FirstToUpper(); + _excelNames.Add(fileName); + } } + //读取配置文件 foreach (var fileInfo in fileInfos) { diff --git a/DungeonShooting_Godot/excelTool/version b/DungeonShooting_Godot/excelTool/version index bf0d87a..7813681 100644 --- a/DungeonShooting_Godot/excelTool/version +++ b/DungeonShooting_Godot/excelTool/version @@ -1 +1 @@ -4 \ No newline at end of file +5 \ No newline at end of file diff --git a/DungeonShooting_Godot/prefab/item/Item0006.tscn b/DungeonShooting_Godot/prefab/item/Item0006.tscn new file mode 100644 index 0000000..4863bfa --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0006.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://c7agqlb1d1glq"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_bnso1"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_7ta72"] +[ext_resource type="Texture2D" uid="uid://dim1k57cc7w53" path="res://resource/sprite/item/hall/item _06.png" id="3_xwbcy"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_7ta72") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_7ta72") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_xwbcy") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(40, 12) + +[node name="Item0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_bnso1") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -0.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0008.tscn b/DungeonShooting_Godot/prefab/item/Item0008.tscn new file mode 100644 index 0000000..3f439d7 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0008.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://0amttjqbukwo"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ncbpe"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_f8wfl"] +[ext_resource type="Texture2D" uid="uid://dlhp210kvxqsw" path="res://resource/sprite/item/hall/item _08.png" id="3_5siud"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_f8wfl") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_f8wfl") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_5siud") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(20, 12) + +[node name="Item0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ncbpe") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -0.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0012.tscn b/DungeonShooting_Godot/prefab/item/Item0012.tscn new file mode 100644 index 0000000..720b84b --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0012.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://cj43h3b0irhq8"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_8skba"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lxtjp"] +[ext_resource type="Texture2D" uid="uid://rrxkyras3kdw" path="res://resource/sprite/item/hall/item _12.png" id="3_sslpn"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_lxtjp") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_lxtjp") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_4nwmh"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_sslpn") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(18, 30) + +[node name="Item0012" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_8skba") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(2.08165e-12, -0.5) +sprite_frames = SubResource("SpriteFrames_4nwmh") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(2.08165e-12, 4.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0013.tscn b/DungeonShooting_Godot/prefab/item/Item0013.tscn new file mode 100644 index 0000000..358c696 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0013.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://je626022bg3t"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_awjys"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_3lobq"] +[ext_resource type="Texture2D" uid="uid://cnpxb0dsnfqn1" path="res://resource/sprite/item/hall/item _13.png" id="3_h48fx"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_3lobq") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_3lobq") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_h48fx") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(57, 24) + +[node name="Item0013" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_awjys") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -1.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0014.tscn b/DungeonShooting_Godot/prefab/item/Item0014.tscn new file mode 100644 index 0000000..aa63875 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0014.tscn @@ -0,0 +1,66 @@ +[gd_scene load_steps=8 format=3 uid="uid://dvmflitcbpffa"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_r3jfj"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8ndm7"] +[ext_resource type="Texture2D" uid="uid://i1qpk06s6a4q" path="res://resource/sprite/item/hall/item _14.png" id="3_ttnc5"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_8ndm7") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_8ndm7") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_ttnc5") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bqkcx"] +radius = 8.625 +height = 34.0 + +[node name="Item0014" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_r3jfj") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.375) +rotation = 1.5708 +shape = SubResource("CapsuleShape2D_bqkcx") diff --git a/DungeonShooting_Godot/prefab/item/Item0017.tscn b/DungeonShooting_Godot/prefab/item/Item0017.tscn new file mode 100644 index 0000000..740c113 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0017.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dh4cenmpdj520"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_78dif"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pybet"] +[ext_resource type="Texture2D" uid="uid://cel2hojxm4fgj" path="res://resource/sprite/item/hall/item _17.png" id="3_jojl2"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_pybet") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_pybet") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_jojl2") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(42, 19) + +[node name="Item0017" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_78dif") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0031.tscn b/DungeonShooting_Godot/prefab/item/Item0031.tscn new file mode 100644 index 0000000..09bfd46 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0031.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bhcqel0ylhti3"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_g24mc"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_05yhp"] +[ext_resource type="Texture2D" uid="uid://c45ffwqrk708i" path="res://resource/sprite/item/hall/item _31.png" id="3_7e6ju"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_05yhp") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_05yhp") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_7e6ju") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(10, 9.5) + +[node name="Item0031" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_g24mc") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3.25) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0057.tscn b/DungeonShooting_Godot/prefab/item/Item0057.tscn new file mode 100644 index 0000000..805cd3f --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0057.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://bhwiakjbpjbsb"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_fsyqi"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ot8r8"] +[ext_resource type="Texture2D" uid="uid://ce4byqcoo2n05" path="res://resource/sprite/item/hall/item _57.png" id="3_2h0tv"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ot8r8") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ot8r8") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_2h0tv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(20, 12) + +[node name="Item0057" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_fsyqi") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn index dae2606..e90e3fd 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn @@ -31,7 +31,7 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true -size = Vector2(14, 40) +size = Vector2(16, 40) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_4c6sw") @@ -42,22 +42,22 @@ [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_yvwpk") +position = Vector2(-8, 0) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") -position = Vector2(20, 10) +position = Vector2(13, 10) sprite_frames = ExtResource("3_pjvd8") animation = &"closeDoor" autoplay = "default" [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."] -visible = false material = SubResource("ShaderMaterial_t4ayq") -position = Vector2(9, -10) +position = Vector2(-9, 2) sprite_frames = ExtResource("4_ln8k4") -animation = &"closeDoor" autoplay = "default" +offset = Vector2(0.5, 2.08165e-12) [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(0, 13) +position = Vector2(-6, 13) shape = SubResource("RectangleShape2D_opsb6") diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn index f832e19..3f45c24 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn @@ -10,7 +10,7 @@ shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) -shader_parameter/show_outline = false +shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true @@ -30,7 +30,7 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true -size = Vector2(32, 23) +size = Vector2(32, 16) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_220be") @@ -45,9 +45,8 @@ [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") sprite_frames = ExtResource("3_apluc") -animation = &"closeDoor" autoplay = "default" [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(0, -3.5) +position = Vector2(0, 4) shape = SubResource("RectangleShape2D_opsb6") diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn index b93954f..0c2f4ea 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn @@ -30,7 +30,7 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"] resource_local_to_scene = true -size = Vector2(32, 23) +size = Vector2(32, 16) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_f3qbq") @@ -45,9 +45,8 @@ [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") sprite_frames = ExtResource("3_vbbxp") -animation = &"openDoor" autoplay = "default" [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(0, -3.5) +position = Vector2(0, 9) shape = SubResource("RectangleShape2D_opsb6") diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn index 7bb1e78..8b50dba 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_agux2"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wx2w3"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_E_Up.tres" id="3_jquy0"] -[ext_resource type="SpriteFrames" uid="uid://qq3h0mh4r12i" path="res://resource/spriteFrames/other/RoomDoor_W_Down.tres" id="4_dnjb6"] +[ext_resource type="SpriteFrames" uid="uid://b34tddsmqnj8s" path="res://resource/spriteFrames/other/RoomDoor_E_Down.tres" id="4_6gcqk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true @@ -31,7 +31,7 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"] resource_local_to_scene = true -size = Vector2(14, 40) +size = Vector2(16, 40) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_agux2") @@ -42,25 +42,24 @@ [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_yvwpk") +position = Vector2(8, 0) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") -position = Vector2(-21, 10) +position = Vector2(-13, 10) scale = Vector2(-1, 1) sprite_frames = ExtResource("3_jquy0") animation = &"closeDoor" autoplay = "default" [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."] -visible = false material = SubResource("ShaderMaterial_t4ayq") -position = Vector2(-9, -10) -sprite_frames = ExtResource("4_dnjb6") -animation = &"openDoor" +position = Vector2(8, 2) +scale = Vector2(-1, 1) +sprite_frames = ExtResource("4_6gcqk") autoplay = "default" -frame = 4 -frame_progress = 1.0 +offset = Vector2(-0.5, 2.08165e-12) [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(2.08165e-12, 13) +position = Vector2(6, 13) shape = SubResource("RectangleShape2D_2ko2r") diff --git a/DungeonShooting_Godot/prefab/ui/Main.tscn b/DungeonShooting_Godot/prefab/ui/Main.tscn index 364e28a..b3558c1 100644 --- a/DungeonShooting_Godot/prefab/ui/Main.tscn +++ b/DungeonShooting_Godot/prefab/ui/Main.tscn @@ -92,7 +92,7 @@ anchor_bottom = 1.0 offset_left = 23.0 offset_top = -100.0 -offset_right = 1943.0 +offset_right = 215.0 offset_bottom = -68.0 grow_vertical = 0 text = "b站:小李xlxl" @@ -105,7 +105,7 @@ anchor_bottom = 1.0 offset_left = 23.0 offset_top = -55.0 -offset_right = 1943.0 +offset_right = 183.0 offset_bottom = -23.0 grow_vertical = 0 text = "GitHub源码" diff --git a/DungeonShooting_Godot/prefab/ui/Settlement.tscn b/DungeonShooting_Godot/prefab/ui/Settlement.tscn index a67e040..bc6b2ab 100644 --- a/DungeonShooting_Godot/prefab/ui/Settlement.tscn +++ b/DungeonShooting_Godot/prefab/ui/Settlement.tscn @@ -60,4 +60,4 @@ layout_mode = 2 focus_neighbor_bottom = NodePath("../Restart") theme = ExtResource("2_63mpy") -text = "回到主菜单" +text = "回到大厅" diff --git a/DungeonShooting_Godot/project.godot b/DungeonShooting_Godot/project.godot index 06a6754..340b52c 100644 --- a/DungeonShooting_Godot/project.godot +++ b/DungeonShooting_Godot/project.godot @@ -246,6 +246,7 @@ 2d_physics/layer_7="onHand" 2d_physics/layer_8="debris" 2d_physics/layer_9="throwing" +2d_physics/layer_10="obstacle" [mono] diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json index 78354b8..eb431b1 100644 --- a/DungeonShooting_Godot/resource/config/ActivityBase.json +++ b/DungeonShooting_Godot/resource/config/ActivityBase.json @@ -782,5 +782,117 @@ "Prefab": "res://prefab/currency/Gold1.tscn", "Icon": "res://resource/sprite/ui/commonIcon/Gold_1.png", "ShowInMapEditor": true + }, + { + "Id": "item_0006", + "Type": 99, + "Name": "\u7535\u89C6\u684C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0006.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0008", + "Type": 99, + "Name": "\u6C99\u53D1\u65C1\u67DC\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0008.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0012", + "Type": 99, + "Name": "\u6C99\u53D1\u7AD6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0012.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0013", + "Type": 99, + "Name": "\u6C99\u53D1\u6A2A\u7740", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0013.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0014", + "Type": 99, + "Name": "\u61D2\u4EBA\u6C99\u53D1", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0014.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0017", + "Type": 99, + "Name": "\u4E2D\u95F4\u684C\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0017.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0031", + "Type": 99, + "Name": "\u53F0\u706F", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0031.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0057", + "Type": 99, + "Name": "\u5361\u5E26\u76D2\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0057.tscn", + "Icon": "", + "ShowInMapEditor": false } ] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/config/AiAttackAttr.json b/DungeonShooting_Godot/resource/config/AiAttackAttr.json index ebc5579..1d78577 100644 --- a/DungeonShooting_Godot/resource/config/AiAttackAttr.json +++ b/DungeonShooting_Godot/resource/config/AiAttackAttr.json @@ -5,10 +5,10 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": false, - "LockingTime": 1, + "LockingTime": 0.5, "LockAngleTime": 0, "AttackLockAngle": true, - "BulletSpeedScale": 0.4, + "BulletSpeedScale": 0.3, "AmmoConsumptionProbability": 0 }, { @@ -17,10 +17,10 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": false, - "LockingTime": 2, + "LockingTime": 1, "LockAngleTime": 0, "AttackLockAngle": false, - "BulletSpeedScale": 0.35, + "BulletSpeedScale": 0.25, "AmmoConsumptionProbability": 0 }, { @@ -29,10 +29,10 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": false, - "LockingTime": 1, + "LockingTime": 0.4, "LockAngleTime": 0, "AttackLockAngle": false, - "BulletSpeedScale": 0.35, + "BulletSpeedScale": 0.3, "AmmoConsumptionProbability": 0 }, { @@ -41,10 +41,10 @@ "LockingStand": false, "FiringStand": false, "ShowSubline": false, - "LockingTime": 0.7, + "LockingTime": 0.3, "LockAngleTime": 0, "AttackLockAngle": true, - "BulletSpeedScale": 0.35, + "BulletSpeedScale": 0.3, "AmmoConsumptionProbability": 0 }, { @@ -53,22 +53,22 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": true, - "LockingTime": 1.5, - "LockAngleTime": 0.5, + "LockingTime": 1, + "LockAngleTime": 0.3, "AttackLockAngle": true, - "BulletSpeedScale": 0.5, + "BulletSpeedScale": 0.9, "AmmoConsumptionProbability": 0 }, { "Id": "0006", - "Remark": "", + "Remark": "\u6C64\u59C6\u900A", "LockingStand": true, "FiringStand": true, "ShowSubline": false, "LockingTime": 0.5, - "LockAngleTime": 0.5, + "LockAngleTime": 0, "AttackLockAngle": false, - "BulletSpeedScale": 0.35, + "BulletSpeedScale": 0.25, "AmmoConsumptionProbability": 0 }, { @@ -77,7 +77,7 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": true, - "LockingTime": 1.5, + "LockingTime": 1.2, "LockAngleTime": 0.5, "AttackLockAngle": true, "BulletSpeedScale": 1, @@ -89,22 +89,22 @@ "LockingStand": true, "FiringStand": true, "ShowSubline": false, - "LockingTime": 1.5, - "LockAngleTime": 0.5, + "LockingTime": 0.6, + "LockAngleTime": 0.2, "AttackLockAngle": true, "BulletSpeedScale": 0.8, "AmmoConsumptionProbability": 0 }, { "Id": "0009", - "Remark": "Weapon0010", + "Remark": "M1\u578B\u70ED\u80FD\u72D9\u51FB\u67AA", "LockingStand": true, "FiringStand": true, "ShowSubline": false, - "LockingTime": 1.5, - "LockAngleTime": 0.5, + "LockingTime": 0.7, + "LockAngleTime": 0, "AttackLockAngle": true, - "BulletSpeedScale": 0.4, + "BulletSpeedScale": 0.3, "AmmoConsumptionProbability": 0 } ] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/config/EnemyBase.json b/DungeonShooting_Godot/resource/config/EnemyBase.json index 657b2b7..054f597 100644 --- a/DungeonShooting_Godot/resource/config/EnemyBase.json +++ b/DungeonShooting_Godot/resource/config/EnemyBase.json @@ -7,6 +7,7 @@ "MoveSpeed": 80, "Acceleration": 1500, "Friction": 900, + "AttackInterval": 0, "CanPickUpWeapon": true, "ViewRange": 250, "TailAfterViewRange": 400, @@ -24,9 +25,10 @@ "MoveSpeed": 120, "Acceleration": 1500, "Friction": 900, + "AttackInterval": 2.2, "CanPickUpWeapon": false, - "ViewRange": 250, - "TailAfterViewRange": 400, + "ViewRange": 200, + "TailAfterViewRange": 300, "BackViewRange": 50, "Gold": [ -2, diff --git a/DungeonShooting_Godot/resource/config/WeaponBase.json b/DungeonShooting_Godot/resource/config/WeaponBase.json index 74ac8b7..e8e4f61 100644 --- a/DungeonShooting_Godot/resource/config/WeaponBase.json +++ b/DungeonShooting_Godot/resource/config/WeaponBase.json @@ -102,7 +102,7 @@ "ContinuousCountRange": [ 3 ], - "TriggerInterval": 2.5, + "TriggerInterval": 1.2, "StartFiringSpeed": 480, "FinalFiringSpeed": 480, "FiringSpeedAddSpeed": 0, @@ -254,7 +254,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 3, + "TriggerInterval": 1.4, "StartFiringSpeed": 120, "FinalFiringSpeed": 120, "FiringSpeedAddSpeed": 0, @@ -406,9 +406,9 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 1, - "StartFiringSpeed": 300, - "FinalFiringSpeed": 300, + "TriggerInterval": 0.55, + "StartFiringSpeed": 460, + "FinalFiringSpeed": 460, "FiringSpeedAddSpeed": 0, "FiringSpeedBackSpeed": 0, "FiringSpeedBackTime": 0, @@ -557,7 +557,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 3, + "TriggerInterval": 2, "StartFiringSpeed": 180, "FinalFiringSpeed": 180, "FiringSpeedAddSpeed": 0, @@ -708,7 +708,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 4, + "TriggerInterval": 2.2, "StartFiringSpeed": 150, "FinalFiringSpeed": 150, "FiringSpeedAddSpeed": 0, @@ -860,7 +860,7 @@ "ContinuousCountRange": [ 5 ], - "TriggerInterval": 3, + "TriggerInterval": 1.4, "StartFiringSpeed": 700, "FinalFiringSpeed": 700, "FiringSpeedAddSpeed": 0, @@ -1012,9 +1012,9 @@ "ContinuousCountRange": [ 10 ], - "TriggerInterval": 4, - "StartFiringSpeed": 200, - "FinalFiringSpeed": 200, + "TriggerInterval": 2, + "StartFiringSpeed": 700, + "FinalFiringSpeed": 700, "FiringSpeedAddSpeed": 0, "FiringSpeedBackSpeed": 0, "FiringSpeedBackTime": 0, @@ -1164,7 +1164,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 3, + "TriggerInterval": 1.8, "StartFiringSpeed": 300, "FinalFiringSpeed": 300, "FiringSpeedAddSpeed": 0, @@ -1316,7 +1316,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 4, + "TriggerInterval": 1.3, "StartFiringSpeed": 180, "FinalFiringSpeed": 180, "FiringSpeedAddSpeed": 0, @@ -1468,7 +1468,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 4, + "TriggerInterval": 1.5, "StartFiringSpeed": 210, "FinalFiringSpeed": 210, "FiringSpeedAddSpeed": 0, @@ -1620,9 +1620,9 @@ "ContinuousCountRange": [ 5 ], - "TriggerInterval": 3, - "StartFiringSpeed": 700, - "FinalFiringSpeed": 700, + "TriggerInterval": 1.6, + "StartFiringSpeed": 350, + "FinalFiringSpeed": 350, "FiringSpeedAddSpeed": 0, "FiringSpeedBackSpeed": 0, "FiringSpeedBackTime": 0, @@ -1772,9 +1772,9 @@ "ContinuousCountRange": [ 25 ], - "TriggerInterval": 4, - "StartFiringSpeed": 500, - "FinalFiringSpeed": 500, + "TriggerInterval": 3, + "StartFiringSpeed": 900, + "FinalFiringSpeed": 900, "FiringSpeedAddSpeed": 0, "FiringSpeedBackSpeed": 0, "FiringSpeedBackTime": 0, @@ -1924,7 +1924,7 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 0.8, + "TriggerInterval": 0.45, "StartFiringSpeed": 300, "FinalFiringSpeed": 300, "FiringSpeedAddSpeed": 0, @@ -2076,9 +2076,9 @@ "ContinuousCountRange": [ 1 ], - "TriggerInterval": 0.8, - "StartFiringSpeed": 300, - "FinalFiringSpeed": 300, + "TriggerInterval": 0.5, + "StartFiringSpeed": 600, + "FinalFiringSpeed": 600, "FiringSpeedAddSpeed": 0, "FiringSpeedBackSpeed": 0, "FiringSpeedBackTime": 0, diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json index d6fd35d..dedff1f 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-9,"Y":-7},"Size":{"X":20,"Y":17},"DoorAreaInfos":[{"Direction":3,"Start":64,"End":208},{"Direction":0,"Start":16,"End":144},{"Direction":2,"Start":48,"End":176},{"Direction":1,"Start":16,"End":160}],"GroupName":"Test1","RoomType":2,"RoomName":"Start","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-9,"Y":-7},"Size":{"X":20,"Y":17},"DoorAreaInfos":[{"Direction":3,"Start":32,"End":176},{"Direction":2,"Start":16,"End":144}],"GroupName":"Test1","RoomType":2,"RoomName":"Start","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json index 77317ce..bfa5964 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json @@ -1 +1 @@ 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\ No newline at end of file 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\ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png.import b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png.import index 8ac948a..d98c705 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png.import +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png.import @@ -2,7 +2,7 @@ importer="texture" type="CompressedTexture2D" -uid="uid://b8sw1xi6iosg4" +uid="uid://dnmnf23aj6hki" path="res://.godot/imported/Preview.png-a6cb6d2603055a6ca060f3ff00e023de.ctex" metadata={ "vram_texture": false diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json index 083719b..88ad7e7 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-12,"Y":-8},"Size":{"X":21,"Y":22},"DoorAreaInfos":[{"Direction":3,"Start":48,"End":224},{"Direction":0,"Start":48,"End":208},{"Direction":2,"Start":80,"End":208},{"Direction":1,"Start":48,"End":208}],"GroupName":"Test1","RoomType":82,"RoomName":"Shop1","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-11,"Y":-14},"Size":{"X":24,"Y":26},"DoorAreaInfos":[{"Direction":3,"Start":96,"End":224},{"Direction":1,"Start":96,"End":240},{"Direction":2,"Start":96,"End":224},{"Direction":0,"Start":96,"End":240}],"GroupName":"Test1","RoomType":32,"RoomName":"Shop1","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png b/DungeonShooting_Godot/resource/sprite/hall/HallBg.png deleted file mode 100644 index d6e14ba..0000000 --- a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import b/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import deleted file mode 100644 index e2aae09..0000000 --- a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://b2j5mkqm3uv6w" -path="res://.godot/imported/HallBg.png-89bef7b6572850afc3924a9f7262187d.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/hall/HallBg.png" -dest_files=["res://.godot/imported/HallBg.png-89bef7b6572850afc3924a9f7262187d.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png new file mode 100644 index 0000000..cfcd5bf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png.import new file mode 100644 index 0000000..70344ec --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _00.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4iy7fn060e31" +path="res://.godot/imported/item _00.png-d5f7f9893af6582539748d7ff5b0308a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _00.png" +dest_files=["res://.godot/imported/item _00.png-d5f7f9893af6582539748d7ff5b0308a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png new file mode 100644 index 0000000..0ef9a58 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png.import new file mode 100644 index 0000000..969e933 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7dxbpdj5hdmd" +path="res://.godot/imported/item _01.png-0b0644c20b248eb8a85f0ba1535ebe08.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _01.png" +dest_files=["res://.godot/imported/item _01.png-0b0644c20b248eb8a85f0ba1535ebe08.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png new file mode 100644 index 0000000..edf436f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png.import new file mode 100644 index 0000000..eb4a739 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _02.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blusrop7675k4" +path="res://.godot/imported/item _02.png-80584718e38abb1bcae1ed27f9f8f204.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _02.png" +dest_files=["res://.godot/imported/item _02.png-80584718e38abb1bcae1ed27f9f8f204.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png new file mode 100644 index 0000000..57fb350 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png.import new file mode 100644 index 0000000..a2c4870 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _03.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://du12pb6w1c1n3" +path="res://.godot/imported/item 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a/DungeonShooting_Godot/resource/sprite/item/hall/item _04.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _04.png.import new file mode 100644 index 0000000..0270f46 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _04.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxiuv0pux32ll" +path="res://.godot/imported/item _04.png-3e8b31ca20fc198edbf9571a04a9370e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _04.png" +dest_files=["res://.godot/imported/item _04.png-3e8b31ca20fc198edbf9571a04a9370e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png new file mode 100644 index 0000000..a1f4d13 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png.import new file mode 100644 index 0000000..f7b2678 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _05.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b38x81ind5fk3" +path="res://.godot/imported/item _05.png-d504551e3f2d38962610ceb540a1c47f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _05.png" +dest_files=["res://.godot/imported/item _05.png-d504551e3f2d38962610ceb540a1c47f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png new file mode 100644 index 0000000..537cc25 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png.import new file mode 100644 index 0000000..83feb58 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _06.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dim1k57cc7w53" +path="res://.godot/imported/item _06.png-7ccd4a8fc3aefe060dd1739cf61e993b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _06.png" +dest_files=["res://.godot/imported/item _06.png-7ccd4a8fc3aefe060dd1739cf61e993b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png new file mode 100644 index 0000000..314be48 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png.import new file mode 100644 index 0000000..d1d72c3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _07.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ms8v1g1nhqv3" +path="res://.godot/imported/item _07.png-241ac33f1e78d724c23af1517e1a2ae2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _07.png" +dest_files=["res://.godot/imported/item _07.png-241ac33f1e78d724c23af1517e1a2ae2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png new file mode 100644 index 0000000..2769ae1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png.import new file mode 100644 index 0000000..501c26b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _08.png.import @@ -0,0 +1,34 @@ +[remap] + 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/dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _09.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _09.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _09.png.import new file mode 100644 index 0000000..9a9c69f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _09.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jrkqwsh08jpb" +path="res://.godot/imported/item _09.png-d8ba5d54b0441de39f9c0583efed2847.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _09.png" +dest_files=["res://.godot/imported/item _09.png-d8ba5d54b0441de39f9c0583efed2847.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png new file mode 100644 index 0000000..0977101 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png.import new file mode 100644 index 0000000..79939d0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _10.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cp6enwpa1p17o" +path="res://.godot/imported/item _10.png-30f310cd53a9d4fc497b6b6b9e5e8d65.ctex" +metadata={ 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_11.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _11.png.import new file mode 100644 index 0000000..251f36e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _11.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rs333jq5kq2c" +path="res://.godot/imported/item _11.png-30ed7ce668b7352a569b44fbbf951d30.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _11.png" +dest_files=["res://.godot/imported/item _11.png-30ed7ce668b7352a569b44fbbf951d30.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png new file mode 100644 index 0000000..ba1638c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png.import new file mode 100644 index 0000000..1fd3ffe --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _12.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rrxkyras3kdw" +path="res://.godot/imported/item _12.png-25c708a842d4d9bf8af34430120254f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _12.png" +dest_files=["res://.godot/imported/item _12.png-25c708a842d4d9bf8af34430120254f6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png new file mode 100644 index 0000000..e4df03b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png.import new file mode 100644 index 0000000..2ff560a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _13.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnpxb0dsnfqn1" +path="res://.godot/imported/item _13.png-512bace318d7e59000637344d787fd70.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _13.png" +dest_files=["res://.godot/imported/item _13.png-512bace318d7e59000637344d787fd70.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png new file mode 100644 index 0000000..4a748d3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png.import new file mode 100644 index 0000000..d6cda5b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _14.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://i1qpk06s6a4q" +path="res://.godot/imported/item _14.png-59e89214cae2fb0e3d2ece9b0cd4fac5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _14.png" +dest_files=["res://.godot/imported/item _14.png-59e89214cae2fb0e3d2ece9b0cd4fac5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png new file mode 100644 index 0000000..eb498e0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png.import new file mode 100644 index 0000000..b774be6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _15.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" 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b/DungeonShooting_Godot/resource/sprite/item/hall/item _16.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _16.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _16.png.import new file mode 100644 index 0000000..e2d05f7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _16.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cym4h4qndqmxl" +path="res://.godot/imported/item _16.png-aa2874f032d6f143c8a75a224c556e4f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _16.png" +dest_files=["res://.godot/imported/item _16.png-aa2874f032d6f143c8a75a224c556e4f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png new file mode 100644 index 0000000..9e360d6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png.import new file mode 100644 index 0000000..7eb8a26 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _17.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cel2hojxm4fgj" +path="res://.godot/imported/item _17.png-f0741aebec3fb1a5b689464a20b1cf8b.ctex" +metadata={ +"vram_texture": false +} + +[deps] 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+process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png new file mode 100644 index 0000000..cf10e83 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png.import new file mode 100644 index 0000000..6309213 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _19.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ch5igk6o578xq" +path="res://.godot/imported/item _19.png-30c32649f8d3991ba7924b2cbc08a814.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _19.png" +dest_files=["res://.godot/imported/item _19.png-30c32649f8d3991ba7924b2cbc08a814.ctex"] + 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+mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png new file mode 100644 index 0000000..5bd9abf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png.import new file mode 100644 index 0000000..ba92455 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _22.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://w4xe82qf68yv" +path="res://.godot/imported/item 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a/DungeonShooting_Godot/resource/sprite/item/hall/item _23.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _23.png.import new file mode 100644 index 0000000..7197845 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _23.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgrroshvf4iyu" +path="res://.godot/imported/item _23.png-09177b303999af3c975de1676b18870c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _23.png" +dest_files=["res://.godot/imported/item _23.png-09177b303999af3c975de1676b18870c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png new file mode 100644 index 0000000..3a7d573 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png.import new file mode 100644 index 0000000..8d6bf6e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _24.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2x603ccjdune" +path="res://.godot/imported/item _24.png-1b131ea3875a0605b02eed6cf05992b9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _24.png" 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/dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _28.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _28.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _28.png.import new file mode 100644 index 0000000..692b818 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _28.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://celqblbytv02h" +path="res://.godot/imported/item _28.png-5ba0185f62f9876e470a3ac08931d8cd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _28.png" +dest_files=["res://.godot/imported/item _28.png-5ba0185f62f9876e470a3ac08931d8cd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png new file mode 100644 index 0000000..1861e26 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png.import new file mode 100644 index 0000000..0b77292 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _29.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bladgqer80isa" +path="res://.godot/imported/item _29.png-aea8bf9e17e5c79d4155b75d85cfdd9b.ctex" +metadata={ 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png new file mode 100644 index 0000000..30e47fe --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png.import new file mode 100644 index 0000000..2d202ab --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _31.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c45ffwqrk708i" +path="res://.godot/imported/item _31.png-d8b0c368b1ef3dc7daacc3dc268ed96d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _31.png" +dest_files=["res://.godot/imported/item 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+compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png new file mode 100644 index 0000000..d576493 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png.import new file mode 100644 index 0000000..f8cb329 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _34.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" 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b/DungeonShooting_Godot/resource/sprite/item/hall/item _35.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _35.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _35.png.import new file mode 100644 index 0000000..13a6d7e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _35.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dba0dd16mb2hw" +path="res://.godot/imported/item _35.png-5466563719ec0d26d4d6eda9498e682d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _35.png" +dest_files=["res://.godot/imported/item _35.png-5466563719ec0d26d4d6eda9498e682d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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100644 index 0000000..b4a0c64 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _40.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _40.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _40.png.import new file mode 100644 index 0000000..9fa921f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _40.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b3i28fdi32sk2" +path="res://.godot/imported/item _40.png-bd5953035d5465126190710e417245da.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _40.png" +dest_files=["res://.godot/imported/item _40.png-bd5953035d5465126190710e417245da.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png new file mode 100644 index 0000000..8061a76 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png.import new file mode 100644 index 0000000..7151c03 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _41.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dh43y5yov0pbl" +path="res://.godot/imported/item 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a/DungeonShooting_Godot/resource/sprite/item/hall/item _42.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _42.png.import new file mode 100644 index 0000000..5dd0035 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _42.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://wi3vagrh6850" +path="res://.godot/imported/item _42.png-365b96d1eb9047fe755dc92744bd9720.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _42.png" +dest_files=["res://.godot/imported/item _42.png-365b96d1eb9047fe755dc92744bd9720.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png new file mode 100644 index 0000000..db69dec --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png.import new file mode 100644 index 0000000..d02e198 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _43.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1fhliuki0i7f" +path="res://.godot/imported/item _43.png-0e7bd4e33d6f7e17ad809442392ed9a2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _43.png" +dest_files=["res://.godot/imported/item _43.png-0e7bd4e33d6f7e17ad809442392ed9a2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _44.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _44.png new file mode 100644 index 0000000..52abe28 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _44.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _44.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _44.png.import new file mode 100644 index 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a/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png new file mode 100644 index 0000000..ac844c1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png.import new file mode 100644 index 0000000..fc27377 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _45.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://y4c6tc3l5yh6" +path="res://.godot/imported/item _45.png-efc552acd3d34cc54cb18fbb8b59b541.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _45.png" +dest_files=["res://.godot/imported/item _45.png-efc552acd3d34cc54cb18fbb8b59b541.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png new file mode 100644 index 0000000..f80eced --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png.import new file mode 100644 index 0000000..9827e13 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _46.png.import @@ -0,0 +1,34 @@ +[remap] + 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/dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _47.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _47.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _47.png.import new file mode 100644 index 0000000..f249f0d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _47.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3vaisjnavna1" +path="res://.godot/imported/item _47.png-69d96640a65c1164bed07d97455a53c5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _47.png" +dest_files=["res://.godot/imported/item _47.png-69d96640a65c1164bed07d97455a53c5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png new file mode 100644 index 0000000..363ca3e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png.import new file mode 100644 index 0000000..7d52c22 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5e5tu0cwodd" +path="res://.godot/imported/item _48.png-f7cb6bf234b54283bd013a4d0b77e354.ctex" +metadata={ 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_49.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _49.png.import new file mode 100644 index 0000000..f9fcf76 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _49.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drp0vrft5ki4e" +path="res://.godot/imported/item _49.png-c359a3d2132c68fbbe5efb3a0248704e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _49.png" +dest_files=["res://.godot/imported/item _49.png-c359a3d2132c68fbbe5efb3a0248704e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png new file mode 100644 index 0000000..7f03cd4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png.import new file mode 100644 index 0000000..53ce982 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _50.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://krbskiyvpoks" +path="res://.godot/imported/item _50.png-cf5ed03359306f094e764f625a35a02a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _50.png" +dest_files=["res://.godot/imported/item _50.png-cf5ed03359306f094e764f625a35a02a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png b/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png new file mode 100644 index 0000000..7c7e0f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png.import b/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png.import new file mode 100644 index 0000000..5ea89e0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall/item _51.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dogompvh7rm3q" +path="res://.godot/imported/item _51.png-d26b209793f9bca206c49a31dd09323e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall/item _51.png" +dest_files=["res://.godot/imported/item _51.png-d26b209793f9bca206c49a31dd09323e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall/item _52.png 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--git a/DungeonShooting_Godot/resource/sprite/map/PreviewTransition6.png.import b/DungeonShooting_Godot/resource/sprite/map/PreviewTransition6.png.import new file mode 100644 index 0000000..ce59fce --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/PreviewTransition6.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cofij3ar8uyar" +path="res://.godot/imported/PreviewTransition6.png-0b6b35a233f1e280f49eef4313432187.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/map/PreviewTransition6.png" +dest_files=["res://.godot/imported/PreviewTransition6.png-0b6b35a233f1e280f49eef4313432187.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/map/door.png b/DungeonShooting_Godot/resource/sprite/map/door.png deleted file mode 100644 index 5a02887..0000000 --- a/DungeonShooting_Godot/resource/sprite/map/door.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door.png.import b/DungeonShooting_Godot/resource/sprite/map/door.png.import deleted file mode 100644 index d2fa145..0000000 --- a/DungeonShooting_Godot/resource/sprite/map/door.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://f7d7qsdxqx28" -path="res://.godot/imported/door.png-df89cda31b3be3b13dd6a96afcb773e6.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/map/door.png" 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a/DungeonShooting_Godot/resource/sprite/map/door_close.png b/DungeonShooting_Godot/resource/sprite/map/door_close.png index 527260c..02be975 100644 --- a/DungeonShooting_Godot/resource/sprite/map/door_close.png +++ b/DungeonShooting_Godot/resource/sprite/map/door_close.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door_open.png b/DungeonShooting_Godot/resource/sprite/map/door_open.png index 7644d9f..349313d 100644 --- a/DungeonShooting_Godot/resource/sprite/map/door_open.png +++ b/DungeonShooting_Godot/resource/sprite/map/door_open.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door_open2.png b/DungeonShooting_Godot/resource/sprite/map/door_open2.png new file mode 100644 index 0000000..c0780f0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_open2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door_open2.png.import b/DungeonShooting_Godot/resource/sprite/map/door_open2.png.import new file mode 100644 index 0000000..5983c8e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_open2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qhkn265gpa5w" +path="res://.godot/imported/door_open2.png-73c5521e780280f61d4d40d025e4f229.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/map/door_open2.png" +dest_files=["res://.godot/imported/door_open2.png-73c5521e780280f61d4d40d025e4f229.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/map/door_open3.png b/DungeonShooting_Godot/resource/sprite/map/door_open3.png new file mode 100644 index 0000000..929b7f2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_open3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door_open3.png.import b/DungeonShooting_Godot/resource/sprite/map/door_open3.png.import new file mode 100644 index 0000000..eb02d15 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_open3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ddl5cjv08f7i1" +path="res://.godot/imported/door_open3.png-0e6d51f809ebb5d34bf8caf6c9972fdd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/map/door_open3.png" +dest_files=["res://.godot/imported/door_open3.png-0e6d51f809ebb5d34bf8caf6c9972fdd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/map/door_up.png b/DungeonShooting_Godot/resource/sprite/map/door_up.png new file mode 100644 index 0000000..9ff2ee4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_up.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/map/door_up.png.import b/DungeonShooting_Godot/resource/sprite/map/door_up.png.import new file mode 100644 index 0000000..b018503 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/map/door_up.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://gf8wefrp284o" +path="res://.godot/imported/door_up.png-259e579b5cfa6c19dca2feec2294583b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/map/door_up.png" +dest_files=["res://.godot/imported/door_up.png-259e579b5cfa6c19dca2feec2294583b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallBg.png b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png new file mode 100644 index 0000000..d6e14ba --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import new file mode 100644 index 0000000..c136d45 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2j5mkqm3uv6w" +path="res://.godot/imported/HallBg.png-3ed448dea47a30a480887941929dbfe0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/tile/HallBg.png" +dest_files=["res://.godot/imported/HallBg.png-3ed448dea47a30a480887941929dbfe0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallGround.png b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png new file mode 100644 index 0000000..15e5393 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import new file mode 100644 index 0000000..ca0c116 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rqs2gc6ikrcx" +path="res://.godot/imported/HallGround.png-2873a7eb29764ca56ab60dacac63ab3f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/tile/HallGround.png" +dest_files=["res://.godot/imported/HallGround.png-2873a7eb29764ca56ab60dacac63ab3f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_E_Down.tres b/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_E_Down.tres index 9669b44..fbcb708 100644 --- a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_E_Down.tres +++ b/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_E_Down.tres @@ -1,98 +1,14 @@ -[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://b34tddsmqnj8s"] +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://b34tddsmqnj8s"] -[ext_resource type="Texture2D" uid="uid://f7d7qsdxqx28" path="res://resource/sprite/map/door.png" id="1_nc77d"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_4o2e1"] -atlas = ExtResource("1_nc77d") -region = Rect2(128, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_d1gjl"] -atlas = ExtResource("1_nc77d") -region = Rect2(96, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_g4rm7"] -atlas = ExtResource("1_nc77d") -region = Rect2(64, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_5d5bq"] -atlas = ExtResource("1_nc77d") -region = Rect2(32, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_ekma7"] -atlas = ExtResource("1_nc77d") -region = Rect2(0, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_7y01b"] -atlas = ExtResource("1_nc77d") -region = Rect2(128, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_jm1e2"] -atlas = ExtResource("1_nc77d") -region = Rect2(0, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_1bb60"] -atlas = ExtResource("1_nc77d") -region = Rect2(32, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_oylje"] -atlas = ExtResource("1_nc77d") -region = Rect2(64, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_truep"] -atlas = ExtResource("1_nc77d") -region = Rect2(96, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_lfr82"] -atlas = ExtResource("1_nc77d") -region = Rect2(128, 104, 32, 52) +[ext_resource type="Texture2D" uid="uid://gf8wefrp284o" path="res://resource/sprite/map/door_up.png" id="1_vlsx2"] [resource] animations = [{ "frames": [{ "duration": 1.0, -"texture": SubResource("AtlasTexture_4o2e1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_d1gjl") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_g4rm7") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_5d5bq") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_ekma7") -}], -"loop": false, -"name": &"closeDoor", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_7y01b") +"texture": ExtResource("1_vlsx2") }], "loop": false, "name": &"default", "speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_jm1e2") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_1bb60") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_oylje") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_truep") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_lfr82") -}], -"loop": false, -"name": &"openDoor", -"speed": 10.0 }] diff --git a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_S.tres b/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_S.tres deleted file mode 100644 index 5988cc3..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_S.tres +++ /dev/null @@ -1,98 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://ciqijjxup5356"] - -[ext_resource type="Texture2D" uid="uid://f7d7qsdxqx28" path="res://resource/sprite/map/door.png" id="1_46oik"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_w2vr1"] -atlas = ExtResource("1_46oik") -region = Rect2(128, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_3akio"] -atlas = ExtResource("1_46oik") -region = Rect2(96, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_xxpwm"] -atlas = ExtResource("1_46oik") -region = Rect2(64, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_vjx8u"] -atlas = ExtResource("1_46oik") -region = Rect2(32, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_clyvp"] -atlas = ExtResource("1_46oik") -region = Rect2(0, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_1vfst"] -atlas = ExtResource("1_46oik") -region = Rect2(128, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_8wrb5"] -atlas = ExtResource("1_46oik") -region = Rect2(0, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_nwt0b"] -atlas = ExtResource("1_46oik") -region = Rect2(32, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_ohokj"] -atlas = ExtResource("1_46oik") -region = Rect2(64, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_wqsd1"] -atlas = ExtResource("1_46oik") -region = Rect2(96, 0, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_i6sro"] -atlas = ExtResource("1_46oik") -region = Rect2(128, 0, 32, 52) - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_w2vr1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_3akio") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_xxpwm") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_vjx8u") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_clyvp") -}], -"loop": false, -"name": &"closeDoor", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_1vfst") -}], -"loop": false, -"name": &"default", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_8wrb5") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_nwt0b") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_ohokj") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_wqsd1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_i6sro") -}], -"loop": false, -"name": &"openDoor", -"speed": 10.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Down.tres b/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Down.tres deleted file mode 100644 index 86fc6ad..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Down.tres +++ /dev/null @@ -1,98 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://qq3h0mh4r12i"] - -[ext_resource type="Texture2D" uid="uid://f7d7qsdxqx28" path="res://resource/sprite/map/door.png" id="1_b4js3"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_526no"] -atlas = ExtResource("1_b4js3") -region = Rect2(288, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_84kmd"] -atlas = ExtResource("1_b4js3") -region = Rect2(256, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_km4i6"] -atlas = ExtResource("1_b4js3") -region = Rect2(224, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_wtul1"] -atlas = ExtResource("1_b4js3") -region = Rect2(192, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_vbu5n"] -atlas = ExtResource("1_b4js3") -region = Rect2(160, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_yxx5v"] -atlas = ExtResource("1_b4js3") -region = Rect2(288, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_4ncdo"] -atlas = ExtResource("1_b4js3") -region = Rect2(160, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_bxfu1"] -atlas = ExtResource("1_b4js3") -region = Rect2(192, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_8082a"] -atlas = ExtResource("1_b4js3") -region = Rect2(224, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_mjuqg"] -atlas = ExtResource("1_b4js3") -region = Rect2(256, 104, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_rc634"] -atlas = ExtResource("1_b4js3") -region = Rect2(288, 104, 32, 52) - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_526no") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_84kmd") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_km4i6") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_wtul1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_vbu5n") -}], -"loop": false, -"name": &"closeDoor", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_yxx5v") -}], -"loop": false, -"name": &"default", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_4ncdo") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_bxfu1") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_8082a") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_mjuqg") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_rc634") -}], -"loop": false, -"name": &"openDoor", -"speed": 10.0 -}] diff --git a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Up.tres b/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Up.tres deleted file mode 100644 index 6c18e9e..0000000 --- a/DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Up.tres +++ /dev/null @@ -1,98 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=13 format=3 uid="uid://cpdt5ywrsruu3"] - -[ext_resource type="Texture2D" uid="uid://f7d7qsdxqx28" path="res://resource/sprite/map/door.png" id="2_klr41"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_skb20"] -atlas = ExtResource("2_klr41") -region = Rect2(288, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_dk55p"] -atlas = ExtResource("2_klr41") -region = Rect2(256, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_78qdb"] -atlas = ExtResource("2_klr41") -region = Rect2(224, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_sqirq"] -atlas = ExtResource("2_klr41") -region = Rect2(192, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_c65nc"] -atlas = ExtResource("2_klr41") -region = Rect2(160, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_6tswf"] -atlas = ExtResource("2_klr41") -region = Rect2(288, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_hg8wo"] -atlas = ExtResource("2_klr41") -region = Rect2(160, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_qkhur"] -atlas = ExtResource("2_klr41") -region = Rect2(192, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_6rqcm"] -atlas = ExtResource("2_klr41") -region = Rect2(224, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_y0tub"] -atlas = ExtResource("2_klr41") -region = Rect2(256, 52, 32, 52) - -[sub_resource type="AtlasTexture" id="AtlasTexture_w8xe5"] -atlas = ExtResource("2_klr41") -region = Rect2(288, 52, 32, 52) - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_skb20") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_dk55p") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_78qdb") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_sqirq") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_c65nc") -}], -"loop": false, -"name": &"closeDoor", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_6tswf") -}], -"loop": false, -"name": &"default", -"speed": 10.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_hg8wo") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_qkhur") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_6rqcm") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_y0tub") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_w8xe5") -}], -"loop": false, -"name": &"openDoor", -"speed": 10.0 -}] diff --git a/DungeonShooting_Godot/resource/tileset/HallTileset.tres b/DungeonShooting_Godot/resource/tileset/HallTileset.tres new file mode 100644 index 0000000..6b1155e --- /dev/null +++ b/DungeonShooting_Godot/resource/tileset/HallTileset.tres @@ -0,0 +1,140 @@ +[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://db76iwmblenk8"] + +[ext_resource type="Texture2D" uid="uid://rqs2gc6ikrcx" path="res://resource/sprite/tile/HallGround.png" id="1_vwr2k"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7e1ow"] +texture = ExtResource("1_vwr2k") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 + +[resource] +physics_layer_0/collision_layer = 1 +physics_layer_0/collision_mask = 0 +sources/0 = SubResource("TileSetAtlasSource_7e1ow") diff --git a/DungeonShooting_Godot/scene/Hall.tscn b/DungeonShooting_Godot/scene/Hall.tscn index 0669ca8..ccaeecf 100644 --- a/DungeonShooting_Godot/scene/Hall.tscn +++ b/DungeonShooting_Godot/scene/Hall.tscn @@ -1,9 +1,12 @@ -[gd_scene load_steps=10 format=3 uid="uid://c2hynqudkykxl"] +[gd_scene load_steps=13 format=3 uid="uid://c2hynqudkykxl"] [ext_resource type="PackedScene" path="res://scene/Dungeon.tscn" id="1_31od0"] [ext_resource type="Script" path="res://src/game/hall/Hall.cs" id="2_43fdu"] -[ext_resource type="Texture2D" uid="uid://b2j5mkqm3uv6w" path="res://resource/sprite/hall/HallBg.png" id="3_p8v6p"] +[ext_resource type="Texture2D" uid="uid://b2j5mkqm3uv6w" path="res://resource/sprite/tile/HallBg.png" id="3_0g5wq"] [ext_resource type="Script" path="res://src/game/hall/DungeonEntrance.cs" id="3_t3my6"] +[ext_resource type="Script" path="res://src/framework/activity/ActivityInstance.cs" id="5_lowqi"] +[ext_resource type="TileSet" uid="uid://db76iwmblenk8" path="res://resource/tileset/HallTileset.tres" id="6_xwnih"] +[ext_resource type="Texture2D" uid="uid://b38x81ind5fk3" path="res://resource/sprite/item/hall/item _05.png" id="7_42rdc"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ru8u4"] size = Vector2(66, 32) @@ -27,10 +30,20 @@ metadata/_edit_horizontal_guides_ = [666.0, -210.0] [node name="HallBg" type="Sprite2D" parent="." index="1"] -texture = ExtResource("3_p8v6p") +visible = false +z_index = 20 +texture = ExtResource("3_0g5wq") centered = false -[node name="DungeonEntrance" type="Area2D" parent="." index="2"] +[node name="TileRoot" parent="." index="2"] +tile_set = ExtResource("6_xwnih") +layer_0/z_index = -5 +layer_0/tile_data = PackedInt32Array(851968, 0, 0, 917504, 0, 0, 983040, 0, 0, 1048576, 0, 0, 1114112, 0, 0, 1179648, 0, 0, 1245184, 0, 0, 1310720, 0, 0, 1376256, 0, 0, 1441792, 0, 0, 1507328, 0, 0, 1572864, 0, 0, 1638400, 0, 0, 1703936, 0, 0, 1769472, 0, 0, 851969, 65536, 0, 917505, 65536, 0, 983041, 65536, 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0, 1114158, 0, 0, 1179694, 0, 0, 1245230, 0, 0, 1310766, 0, 0) + +[node name="BirthMark" type="Marker2D" parent="." index="3"] +position = Vector2(536, 310) + +[node name="DungeonEntrance" type="Area2D" parent="." index="4"] position = Vector2(537, 209) collision_layer = 0 collision_mask = 8 @@ -40,13 +53,6 @@ [node name="CollisionShape2D" type="CollisionShape2D" parent="DungeonEntrance" index="0"] shape = SubResource("RectangleShape2D_ru8u4") -[node name="BirthMark" type="Marker2D" parent="." index="3"] -position = Vector2(553, 320) - -[node name="PointLight2D" type="PointLight2D" parent="." index="4"] -position = Vector2(138, 306) -texture_scale = 3.11 - [node name="StaticBody2D" type="StaticBody2D" parent="." index="5"] collision_mask = 0 @@ -69,3 +75,72 @@ [node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D" index="4"] position = Vector2(512.5, 148) shape = SubResource("RectangleShape2D_o0n0h") + +[node name="ItemRoot" type="Node2D" parent="." index="6"] +z_index = 10 +y_sort_enabled = true + +[node name="Item0012" type="Node2D" parent="ItemRoot" index="0"] +position = Vector2(806, 379) +script = ExtResource("5_lowqi") +Id = "item_0012" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Item0006" type="Node2D" parent="ItemRoot" index="1"] +position = Vector2(854, 428) +script = ExtResource("5_lowqi") +Id = "item_0006" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Item0008" type="Node2D" parent="ItemRoot" index="2"] +position = Vector2(810, 347) +script = ExtResource("5_lowqi") +Id = "item_0008" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="ActivityInstance" type="Node2D" parent="ItemRoot/Item0008" index="1"] +position = Vector2(4, -14) +script = ExtResource("5_lowqi") +Id = "item_0031" +CollisionVisible = false + +[node name="Item0013" type="Node2D" parent="ItemRoot" index="3"] +position = Vector2(854, 341) +script = ExtResource("5_lowqi") +Id = "item_0013" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Item0014" type="Node2D" parent="ItemRoot" index="4"] +position = Vector2(918, 362) +script = ExtResource("5_lowqi") +Id = "item_0014" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Item0017" type="Node2D" parent="ItemRoot" index="5"] +position = Vector2(854, 380) +script = ExtResource("5_lowqi") +Id = "item_0017" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Weapon" type="Node2D" parent="ItemRoot" index="6"] +position = Vector2(252, 302) +script = ExtResource("5_lowqi") +Id = "weapon0002" +CollisionVisible = false + +[node name="Item05" type="Sprite2D" parent="." index="7"] +z_index = -4 +position = Vector2(859, 383) +texture = ExtResource("7_42rdc") diff --git a/DungeonShooting_Godot/src/config/ExcelConfig.cs b/DungeonShooting_Godot/src/config/ExcelConfig.cs index 0f3fe56..8bb7fd3 100644 --- a/DungeonShooting_Godot/src/config/ExcelConfig.cs +++ b/DungeonShooting_Godot/src/config/ExcelConfig.cs @@ -8,13 +8,22 @@ public static partial class ExcelConfig { /// - /// ActivityBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 + /// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 /// - public static List ActivityBase_List { get; private set; } + public static List Sound_List { get; private set; } /// - /// ActivityBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id + /// Sound.xlsx表数据集合, 里 Map 形式存储, key 为 Id /// - public static Dictionary ActivityBase_Map { get; private set; } + public static Dictionary Sound_Map { get; private set; } + + /// + /// WeaponBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 + /// + public static List WeaponBase_List { get; private set; } + /// + /// WeaponBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id + /// + public static Dictionary WeaponBase_Map { get; private set; } /// /// ActivityMaterial.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 @@ -53,6 +62,15 @@ public static Dictionary EnemyBase_Map { get; private set; } /// + /// ActivityBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 + /// + public static List ActivityBase_List { get; private set; } + /// + /// ActivityBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id + /// + public static Dictionary ActivityBase_Map { get; private set; } + + /// /// LiquidMaterial.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 /// public static List LiquidMaterial_List { get; private set; } @@ -61,24 +79,6 @@ /// public static Dictionary LiquidMaterial_Map { get; private set; } - /// - /// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 - /// - public static List Sound_List { get; private set; } - /// - /// Sound.xlsx表数据集合, 里 Map 形式存储, key 为 Id - /// - public static Dictionary Sound_Map { get; private set; } - - /// - /// WeaponBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同 - /// - public static List WeaponBase_List { get; private set; } - /// - /// WeaponBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id - /// - public static Dictionary WeaponBase_Map { get; private set; } - private static bool _init = false; /// @@ -89,35 +89,53 @@ if (_init) return; _init = true; - _InitActivityBaseConfig(); + _InitSoundConfig(); + _InitWeaponBaseConfig(); _InitActivityMaterialConfig(); _InitAiAttackAttrConfig(); _InitBulletBaseConfig(); _InitEnemyBaseConfig(); + _InitActivityBaseConfig(); _InitLiquidMaterialConfig(); - _InitSoundConfig(); - _InitWeaponBaseConfig(); - _InitActivityBaseRef(); - _InitEnemyBaseRef(); _InitWeaponBaseRef(); + _InitEnemyBaseRef(); + _InitActivityBaseRef(); } - private static void _InitActivityBaseConfig() + private static void _InitSoundConfig() { try { - var text = _ReadConfigAsText("res://resource/config/ActivityBase.json"); - ActivityBase_List = new List(JsonSerializer.Deserialize>(text)); - ActivityBase_Map = new Dictionary(); - foreach (var item in ActivityBase_List) + var text = _ReadConfigAsText("res://resource/config/Sound.json"); + Sound_List = JsonSerializer.Deserialize>(text); + Sound_Map = new Dictionary(); + foreach (var item in Sound_List) { - ActivityBase_Map.Add(item.Id, item); + Sound_Map.Add(item.Id, item); } } catch (Exception e) { GD.PrintErr(e.ToString()); - throw new Exception("初始化表'ActivityBase'失败!"); + throw new Exception("初始化表'Sound'失败!"); + } + } + private static void _InitWeaponBaseConfig() + { + try + { + var text = _ReadConfigAsText("res://resource/config/WeaponBase.json"); + WeaponBase_List = new List(JsonSerializer.Deserialize>(text)); + WeaponBase_Map = new Dictionary(); + foreach (var item in WeaponBase_List) + { + WeaponBase_Map.Add(item.Id, item); + } + } + catch (Exception e) + { + GD.PrintErr(e.ToString()); + throw new Exception("初始化表'WeaponBase'失败!"); } } private static void _InitActivityMaterialConfig() @@ -192,6 +210,24 @@ throw new Exception("初始化表'EnemyBase'失败!"); } } + private static void _InitActivityBaseConfig() + { + try + { + var text = _ReadConfigAsText("res://resource/config/ActivityBase.json"); + ActivityBase_List = new List(JsonSerializer.Deserialize>(text)); + ActivityBase_Map = new Dictionary(); + foreach (var item in ActivityBase_List) + { + ActivityBase_Map.Add(item.Id, item); + } + } + catch (Exception e) + { + GD.PrintErr(e.ToString()); + throw new Exception("初始化表'ActivityBase'失败!"); + } + } private static void _InitLiquidMaterialConfig() { try @@ -210,81 +246,7 @@ throw new Exception("初始化表'LiquidMaterial'失败!"); } } - private static void _InitSoundConfig() - { - try - { - var text = _ReadConfigAsText("res://resource/config/Sound.json"); - Sound_List = JsonSerializer.Deserialize>(text); - Sound_Map = new Dictionary(); - foreach (var item in Sound_List) - { - Sound_Map.Add(item.Id, item); - } - } - catch (Exception e) - { - GD.PrintErr(e.ToString()); - throw new Exception("初始化表'Sound'失败!"); - } - } - private static void _InitWeaponBaseConfig() - { - try - { - var text = _ReadConfigAsText("res://resource/config/WeaponBase.json"); - WeaponBase_List = new List(JsonSerializer.Deserialize>(text)); - WeaponBase_Map = new Dictionary(); - foreach (var item in WeaponBase_List) - { - WeaponBase_Map.Add(item.Id, item); - } - } - catch (Exception e) - { - GD.PrintErr(e.ToString()); - throw new Exception("初始化表'WeaponBase'失败!"); - } - } - private static void _InitActivityBaseRef() - { - foreach (Ref_ActivityBase item in ActivityBase_List) - { - try - { - if (!string.IsNullOrEmpty(item.__Material)) - { - item.Material = ActivityMaterial_Map[item.__Material]; - } - - } - catch (Exception e) - { - GD.PrintErr(e.ToString()); - throw new Exception("初始化'ActivityBase'引用其他表数据失败, 当前行id: " + item.Id); - } - } - } - private static void _InitEnemyBaseRef() - { - foreach (Ref_EnemyBase item in EnemyBase_List) - { - try - { - if (!string.IsNullOrEmpty(item.__Activity)) - { - item.Activity = ActivityBase_Map[item.__Activity]; - } - - } - catch (Exception e) - { - GD.PrintErr(e.ToString()); - throw new Exception("初始化'EnemyBase'引用其他表数据失败, 当前行id: " + item.Id); - } - } - } private static void _InitWeaponBaseRef() { foreach (Ref_WeaponBase item in WeaponBase_List) @@ -353,6 +315,44 @@ } } } + private static void _InitEnemyBaseRef() + { + foreach (Ref_EnemyBase item in EnemyBase_List) + { + try + { + if (!string.IsNullOrEmpty(item.__Activity)) + { + item.Activity = ActivityBase_Map[item.__Activity]; + } + + } + catch (Exception e) + { + GD.PrintErr(e.ToString()); + throw new Exception("初始化'EnemyBase'引用其他表数据失败, 当前行id: " + item.Id); + } + } + } + private static void _InitActivityBaseRef() + { + foreach (Ref_ActivityBase item in ActivityBase_List) + { + try + { + if (!string.IsNullOrEmpty(item.__Material)) + { + item.Material = ActivityMaterial_Map[item.__Material]; + } + + } + catch (Exception e) + { + GD.PrintErr(e.ToString()); + throw new Exception("初始化'ActivityBase'引用其他表数据失败, 当前行id: " + item.Id); + } + } + } private static string _ReadConfigAsText(string path) { var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); diff --git a/DungeonShooting_Godot/src/config/ExcelConfig_EnemyBase.cs b/DungeonShooting_Godot/src/config/ExcelConfig_EnemyBase.cs index 182c7e1..99bf73c 100644 --- a/DungeonShooting_Godot/src/config/ExcelConfig_EnemyBase.cs +++ b/DungeonShooting_Godot/src/config/ExcelConfig_EnemyBase.cs @@ -49,6 +49,13 @@ public float Friction; /// + /// 单次攻击间隔时间, 秒
+ /// 注意, 敌人攻击后计算间隔时间会使用当前字段值与武器上的TriggerInterval叠加 + ///
+ [JsonInclude] + public float AttackInterval; + + /// /// 是否可以拾起武器 /// [JsonInclude] @@ -92,6 +99,7 @@ inst.MoveSpeed = MoveSpeed; inst.Acceleration = Acceleration; inst.Friction = Friction; + inst.AttackInterval = AttackInterval; inst.CanPickUpWeapon = CanPickUpWeapon; inst.ViewRange = ViewRange; inst.TailAfterViewRange = TailAfterViewRange; diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs b/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs new file mode 100644 index 0000000..b693bdc --- /dev/null +++ b/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs @@ -0,0 +1,387 @@ + +using System; +using System.IO; +using Godot; + +/// +/// 用于在预制场景中创建 ActivityObject +/// +[Tool] +public partial class ActivityInstance : Node2D +{ + private const string GroupName = "Editor"; + + /// + /// 物体Id + /// + [Export] + public string Id + { + get => _id; + set + { + _id = value; + _dirty = true; + } + } + + /// + /// 默认所在层级 + /// + [Export] + public RoomLayerEnum DefaultLayer { get; set; } = RoomLayerEnum.NormalLayer; + + /// + /// 是否显示阴影 + /// + [Export] + public bool ShowShadow + { + get => _showShadow; + set + { + _showShadow = value; + if (_activityObject != null) + { + if (value) + { + _activityObject.ShowShadowSprite(); + } + else + { + _activityObject.HideShadowSprite(); + } + } + } + } + + /// + /// 阴影偏移 + /// + [Export] + public Vector2 ShowOffset + { + get => _showOffset; + set + { + _showOffset = value; + if (_activityObject != null) + { + _activityObject.ShadowOffset = value; + } + } + } + + /// + /// 初始海拔高度 + /// + [Export] + public float Altitude + { + get => _altitude; + set + { + _altitude = value; + if (_activityObject != null) + { + _activityObject.Altitude = value; + _activityObject.Collision.Position = _collPos; + _activityObject.UpdateShadowSprite((float)GetProcessDeltaTime()); + _activityObject.CalcThrowAnimatedPosition(); + } + } + } + + /// + /// 是否启用垂直运动模拟 + /// + [Export] + public bool VerticalMotion { get; private set; } = true; + + /// + /// 编辑器属性, 物体子碰撞器在编辑器中是否可见 + /// + [Export] + public bool CollisionVisible + { + get => _collisionVisible; + set + { + _collisionVisible = value; + OnChangeCollisionVisible(); + } + } + + private bool _dirty = false; + private bool _collisionVisible = true; + private string _prevId; + private string _id; + private ActivityObject _activityObject; + private Sprite2D _errorSprite; + private bool _showShadow = true; + private Vector2 _showOffset = new Vector2(0, 2); + private float _altitude; + + private Vector2 _collPos; + private bool _createFlag = false; + + //嵌套Instance相关 + private bool _isNested = false; + private ActivityObject _activityInstance; + + private static string _jsonText; + + /// + /// 清空缓存的json + /// + public static void ClearCacheJson() + { + _jsonText = null; + } + + public override void _Ready() + { +#if TOOLS + if (!Engine.IsEditorHint()) + { +#endif + var world = World.Current; + if (world != null && world.YSortLayer != null && world.NormalLayer != null) + { + DoCreateObject(); + } +#if TOOLS + } +#endif + } + + public override void _Process(double delta) + { +#if TOOLS + if (Engine.IsEditorHint()) + { + if (_dirty || (_activityObject != null && _activityObject.GetParent() != this)) + { + _dirty = false; + + if (_prevId != _id) + { + OnChangeActivityId(_id); + } + else if (string.IsNullOrEmpty(_id)) + { + ShowErrorSprite(); + } + + OnChangeCollisionVisible(); + } + + if (_activityObject != null) + { + _activityObject.Collision.Position = _collPos; + _activityObject.UpdateShadowSprite((float)delta); + _activityObject.CalcThrowAnimatedPosition(); + } + } + else + { +#endif + var world = World.Current; + if (world != null && world.YSortLayer != null && world.NormalLayer != null) + { + DoCreateObject(); + } +#if TOOLS + } +#endif + } + + public override void _EnterTree() + { +#if TOOLS + if (Engine.IsEditorHint()) + { + _dirty = true; + if (_activityObject != null) + { + _activityObject.QueueFree(); + } + _activityObject = null; + _prevId = null; + } +#endif + } + + public override void _ExitTree() + { +#if TOOLS + if (Engine.IsEditorHint() && _activityObject != null) + { + _activityObject.QueueFree(); + _activityObject = null; + } +#endif + } + + private ActivityObject DoCreateObject() + { + if (_createFlag) + { + return _activityInstance; + } + + _createFlag = true; + var activityObject = ActivityObject.Create(Id); + if (_isNested) + { + activityObject.Position = Position; + activityObject.Scale = Scale; + activityObject.Rotation = Rotation; + } + else + { + activityObject.Position = GlobalPosition; + activityObject.Scale = GlobalScale; + activityObject.Rotation = GlobalRotation; + } + + activityObject.Visible = Visible; + activityObject.ShadowOffset = _showOffset; + activityObject.Altitude = _altitude; + activityObject.EnableVerticalMotion = VerticalMotion; + if (!_isNested) + { + activityObject.PutDown(DefaultLayer, _showShadow); + } + + var children = GetChildren(); + foreach (var child in children) + { + if (!child.IsInGroup(GroupName)) + { + if (child is ActivityInstance o) + { + o._isNested = true; + var instance = o.DoCreateObject(); + if (instance is IMountItem mountItem) + { + activityObject.AddMountObject(mountItem); + } + else + { + activityObject.AddChild(instance); + } + } + else + { + child.Reparent(activityObject); + } + } + } + + QueueFree(); + _activityInstance = activityObject; + return activityObject; + } + + private void OnChangeActivityId(string id) + { + _prevId = id; + + if (_activityObject != null) + { + _activityObject.QueueFree(); + _activityObject = null; + } + + if (string.IsNullOrEmpty(id)) + { + ShowErrorSprite(); + return; + } + + if (_jsonText == null) + { + _jsonText = File.ReadAllText("resource/config/ActivityBase.json"); + } + var str = $"\"Id\": \"{id}\","; + var index = _jsonText.IndexOf(str, StringComparison.Ordinal); + if (index > -1) + { + const string s = "\"Prefab\": \""; + var startIndex = _jsonText.IndexOf(s, index, StringComparison.Ordinal); + if (startIndex > -1) + { + var endIndex = _jsonText.IndexOf('"', startIndex + s.Length + 1); + if (endIndex > -1) + { + var prefab = _jsonText.Substring(startIndex + s.Length, endIndex - (startIndex + s.Length)); + var instance = ResourceManager.LoadAndInstantiate(prefab); + _activityObject = instance; + _collPos = instance.Collision.Position - instance.AnimatedSprite.Position - instance.AnimatedSprite.Offset; + instance.IsCustomShadowSprite = instance.ShadowSprite.Texture != null; + instance.Altitude = _altitude; + instance.ShadowOffset = _showOffset; + if (_showShadow) + { + instance.ShowShadowSprite(); + var shadowSpriteMaterial = instance.ShadowSprite.Material as ShaderMaterial; + if (shadowSpriteMaterial != null) + { + shadowSpriteMaterial.SetShaderParameter( + ShaderParamNames.ShowOutline, + ((ShaderMaterial)instance.AnimatedSprite.Material).GetShaderParameter(ShaderParamNames + .ShowOutline) + ); + } + } + AddChild(instance); + MoveChild(instance, 0); + HideErrorSprite(); + return; + } + } + } + GD.PrintErr($"未找到Id为'{id}'的物体!"); + ShowErrorSprite(); + } + + private void OnChangeCollisionVisible() + { + if (_activityObject != null) + { + Utils.EachNode(_activityObject, node => + { + if (node is CollisionShape2D collisionShape2D) + { + collisionShape2D.Visible = _collisionVisible; + } + else if (node is CollisionPolygon2D collisionPolygon2D) + { + collisionPolygon2D.Visible = _collisionVisible; + } + }); + } + } + + private void ShowErrorSprite() + { + if (_errorSprite == null) + { + _errorSprite = new Sprite2D(); + _errorSprite.AddToGroup(GroupName); + _errorSprite.Texture = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Error_mini_png); + AddChild(_errorSprite); + MoveChild(_errorSprite, GetChildCount() - 1); + } + } + + private void HideErrorSprite() + { + if (_errorSprite != null) + { + _errorSprite.QueueFree(); + _errorSprite = null; + } + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs index fc03323..e5b5a58 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs @@ -245,7 +245,7 @@ /// /// 是否是自定义阴影纹理 /// - public bool IsCustomShadowSprite { get; private set; } + public bool IsCustomShadowSprite { get; set; } /// /// 记录绘制液体的笔刷上一次绘制的位置
@@ -1361,8 +1361,10 @@ ShadowSprite.GlobalPosition = new Vector2(pos.X + ShadowOffset.X, pos.Y + ShadowOffset.Y + Altitude); } - //计算位置 - private void CalcThrowAnimatedPosition() + /// + /// 计算物体精灵和阴影位置 + /// + public void CalcThrowAnimatedPosition() { if (Scale.Y < 0) { diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index f872352..8c0c2a3 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -288,5 +288,45 @@ /// 简介: 获得1金币 ///
public const string Id_gold_1 = "gold_1"; + /// + /// 名称: 电视桌
+ /// 简介: + ///
+ public const string Id_item_0006 = "item_0006"; + /// + /// 名称: 沙发旁柜子
+ /// 简介: + ///
+ public const string Id_item_0008 = "item_0008"; + /// + /// 名称: 沙发竖
+ /// 简介: + ///
+ public const string Id_item_0012 = "item_0012"; + /// + /// 名称: 沙发横着
+ /// 简介: + ///
+ public const string Id_item_0013 = "item_0013"; + /// + /// 名称: 懒人沙发
+ /// 简介: + ///
+ public const string Id_item_0014 = "item_0014"; + /// + /// 名称: 中间桌子
+ /// 简介: + ///
+ public const string Id_item_0017 = "item_0017"; + /// + /// 名称: 台灯
+ /// 简介: + ///
+ public const string Id_item_0031 = "item_0031"; + /// + /// 名称: 卡带盒子
+ /// 简介: + ///
+ public const string Id_item_0057 = "item_0057"; } } diff --git a/DungeonShooting_Godot/src/framework/common/Utils.cs b/DungeonShooting_Godot/src/framework/common/Utils.cs index be6cc8e..07b4751 100644 --- a/DungeonShooting_Godot/src/framework/common/Utils.cs +++ b/DungeonShooting_Godot/src/framework/common/Utils.cs @@ -1,4 +1,6 @@ +using System; using System.Collections.Generic; +using System.Linq; using Godot; using UI.TileSetEditorCombination; @@ -343,6 +345,11 @@ ///
public static Rect2I CalcRect(IEnumerable cells) { + var count = cells.Count(); + if (count == 0) + { + return new Rect2I(); + } //单位: 像素 var canvasXStart = int.MaxValue; var canvasYStart = int.MaxValue; @@ -554,4 +561,17 @@ } return list.ToArray(); } + + /// + /// 遍历节点树 + /// + public static void EachNode(Node node, Action action) + { + action(node); + var childCount = node.GetChildCount(); + for (var i = 0; i < childCount; i++) + { + EachNode(node.GetChild(i), action); + } + } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/framework/map/TileMapUtils.cs b/DungeonShooting_Godot/src/framework/map/TileMapUtils.cs index 71f508b..5c3a869 100644 --- a/DungeonShooting_Godot/src/framework/map/TileMapUtils.cs +++ b/DungeonShooting_Godot/src/framework/map/TileMapUtils.cs @@ -125,9 +125,12 @@ //计算区域 var rect = Utils.CalcRect(autoCellLayerGrid); - rect.Position -= new Vector2I(2, 3); - rect.Size += new Vector2I(4, 5); - + if (rect.Size != Vector2I.Zero) + { + rect.Position -= new Vector2I(2, 3); + rect.Size += new Vector2I(4, 5); + } + //开始绘制导航网格 GenerateNavigation(navigationRegion, rect.Position, rect.Size); diff --git a/DungeonShooting_Godot/src/framework/map/fog/PreviewFogMask.cs b/DungeonShooting_Godot/src/framework/map/fog/PreviewFogMask.cs index ddd1f49..6c00338 100644 --- a/DungeonShooting_Godot/src/framework/map/fog/PreviewFogMask.cs +++ b/DungeonShooting_Godot/src/framework/map/fog/PreviewFogMask.cs @@ -17,6 +17,7 @@ private static bool _initTexture; private static Texture2D _previewAisle; private static Texture2D _previewAisle_ew; + private static Texture2D _previewAisle_s; private static Texture2D _previewRoom; private static Texture2D _previewRoom_n; private static Texture2D _previewRoom_ew; @@ -50,6 +51,7 @@ _previewRoom_n = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_map_PreviewTransition3_png); _previewRoom_ew = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_map_PreviewTransition4_png); _previewAisle_ew = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_map_PreviewTransition5_png); + _previewAisle_s = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_map_PreviewTransition6_png); } /// @@ -111,8 +113,8 @@ { if (fogType == PreviewFogType.Aisle) { - Texture = _previewAisle; - Position = globalPosition; + Texture = _previewAisle_s; + Position = globalPosition + new Vector2(0, GameConfig.TileCellSize * 0.5f); RotationDegrees = 180; } else diff --git a/DungeonShooting_Godot/src/framework/ui/UiBase.cs b/DungeonShooting_Godot/src/framework/ui/UiBase.cs index 5987af6..0e11d89 100644 --- a/DungeonShooting_Godot/src/framework/ui/UiBase.cs +++ b/DungeonShooting_Godot/src/framework/ui/UiBase.cs @@ -133,6 +133,8 @@ Debug.LogError($"当前Ui: {UiName}已经被销毁!"); return; } + + Visible = true; if (IsOpen) { return; @@ -140,7 +142,6 @@ _nestedOpen = true; IsOpen = true; - Visible = true; OnShowUi(); if (OnShowUiEvent != null) { @@ -170,6 +171,8 @@ Debug.LogError($"当前Ui: {UiName}已经被销毁!"); return; } + + Visible = false; if (!IsOpen) { return; @@ -177,7 +180,6 @@ _nestedOpen = false; IsOpen = false; - Visible = false; OnHideUi(); if (OnHideUiEvent != null) { diff --git a/DungeonShooting_Godot/src/game/World.cs b/DungeonShooting_Godot/src/game/World.cs index aaa8d72..421110e 100644 --- a/DungeonShooting_Godot/src/game/World.cs +++ b/DungeonShooting_Godot/src/game/World.cs @@ -11,7 +11,7 @@ /// /// 当前的游戏世界对象 /// - public static World Current => GameApplication.Instance.DungeonManager.CurrWorld; + public static World Current => GameApplication.Instance?.DungeonManager?.CurrWorld; /// /// //对象根节点 diff --git a/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs b/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs index ff8883c..3b70ef0 100644 --- a/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs +++ b/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs @@ -4,7 +4,7 @@ /// 宝箱 /// [Tool] -public partial class TreasureBox : ActivityObject, IHurt +public partial class TreasureBox : ObstacleObject { public bool IsOpen { get; private set; } @@ -35,7 +35,7 @@ weapon.Throw(Position, 2, 95, new Vector2(0, 11), 0); } - public void Hurt(ActivityObject target, int damage, float angle) + public override void Hurt(ActivityObject target, int damage, float angle) { PlayHitAnimation(); } diff --git a/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs b/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs new file mode 100644 index 0000000..50eaae4 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs @@ -0,0 +1,13 @@ + +using Godot; + +/// +/// 障碍物, 会阻挡玩家移动, 也会被子弹击中 +/// +[Tool] +public partial class ObstacleObject : ActivityObject, IHurt +{ + public virtual void Hurt(ActivityObject target, int damage, float angle) + { + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/role/Role.cs b/DungeonShooting_Godot/src/game/activity/role/Role.cs index 009ebe0..7ca7b05 100644 --- a/DungeonShooting_Godot/src/game/activity/role/Role.cs +++ b/DungeonShooting_Godot/src/game/activity/role/Role.cs @@ -1054,9 +1054,14 @@ { weapon.AffiliationArea.RemoveItem(weapon); } + + weapon.World = World; }); } + /// + /// 调整角色的朝向, 使其看向目标点 + /// public virtual void LookTargetPosition(Vector2 pos) { LookPosition = pos; diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs index 69c0fd7..33bf27b 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs @@ -164,6 +164,7 @@ roleState.ViewRange = enemyBase.ViewRange; roleState.TailAfterViewRange = enemyBase.TailAfterViewRange; roleState.BackViewRange = enemyBase.BackViewRange; + roleState.AttackInterval = enemyBase.AttackInterval; roleState.Gold = Mathf.Max(0, Utils.Random.RandomConfigRange(enemyBase.Gold)); return roleState; diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/EnemyRoleState.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/EnemyRoleState.cs index 174b52e..ef3618a 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/EnemyRoleState.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/EnemyRoleState.cs @@ -15,4 +15,9 @@ /// 背后的视野半径, 单位像素 /// public float BackViewRange = 50; + + /// + /// 攻击间隔时间, 秒 + /// + public float AttackInterval = 0; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs index 2e1e4ae..ed3d271 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs @@ -82,7 +82,7 @@ { if (name == AnimatorNames.Attack) { - AttackTimer = 3f; + AttackTimer = EnemyRoleState.AttackInterval; } } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs index c5d8911..ca847b3 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs @@ -51,7 +51,7 @@ if (weapon != null) { _hasWeapon = true; - if (!weapon.TriggerIsReady()) + if (Master.IsAttack || !weapon.TriggerIsReady()) { throw new Exception("进入 AIAdvancedStateEnum.AiAttack 状态时角色武器还无法触动扳机!"); } @@ -206,6 +206,11 @@ { MoveHandler(delta); } + + if (AttackState == AiAttackEnum.AttackInterval) //触发攻击完成 + { + Master.AttackTimer = weapon.Attribute.TriggerInterval + Master.EnemyRoleState.AttackInterval; + } } } } diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs index c6ae3d6..d0f1bde 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs @@ -112,7 +112,7 @@ { ChangeState(AIStateEnum.AiSurround); } - else if (weapon.TriggerIsReady()) //可以攻击 + else if (!Master.IsAttack && weapon.TriggerIsReady()) //可以攻击 { //攻击状态 ChangeState(AIStateEnum.AiAttack); diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs index 2d3c914..da694dd 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs @@ -143,7 +143,7 @@ { ChangeState(AIStateEnum.AiFollowUp); } - else if (weapon.TriggerIsReady()) //可以攻击 + else if (!Master.IsAttack && weapon.TriggerIsReady()) //可以攻击 { //发起攻击 ChangeState(AIStateEnum.AiAttack); diff --git a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs index 2ee8f84..1945689 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs @@ -2200,7 +2200,7 @@ { flag = AiAttackEnum.Attack; enemy.Attack(); - if (_attackFlag) + if (_attackFlag) //成功触发攻击 { enemy.LockingTime = 0; } @@ -2211,7 +2211,7 @@ { flag = AiAttackEnum.Attack; enemy.Attack(); - if (_attackFlag) + if (_attackFlag) //成功触发攻击 { enemy.LockingTime = 0; } @@ -2227,7 +2227,7 @@ { flag = AiAttackEnum.Attack; enemy.Attack(); - if (_attackFlag && _attackTimer > 0) + if (_attackFlag && _attackTimer > 0) //成功触发攻击 { enemy.LockingTime = 0; } diff --git a/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs b/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs index 71f69ec..9371e39 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs @@ -24,6 +24,7 @@ _activeArrow.CollisionArea.Monitoring = false; _activeArrow.Collision.Disabled = true; _activeArrow.Position = Vector2.Zero; + _activeArrow.RefreshBulletColor(false); ArrowPoint.AddChild(_activeArrow); } diff --git a/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs b/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs index f9c117f..63ada44 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs @@ -135,7 +135,13 @@ { //反弹子弹 bullet.OnPlayDisappearEffect(); - bullet.MoveController.ScaleAllVelocity(-1); + var scale = -1f; + var weapon = bullet.BulletData.Weapon; + if (weapon != null) + { + scale /= weapon.AiUseAttribute.AiAttackAttr.BulletSpeedScale; + } + bullet.MoveController.ScaleAllVelocity(scale); bullet.Rotation += Mathf.Pi; bullet.AttackLayer = TriggerRole.AttackLayer; bullet.RefreshBulletColor(false); diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index 3f272cb..a0d22d2 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -3,538 +3,595 @@ /// public class ResourcePath { - public const string default_bus_layout_tres = "res://default_bus_layout.tres"; - public const string default_env_tres = "res://default_env.tres"; public const string icon_png = "res://icon.png"; - public const string excelTool_bin_Release_net8_0_winx64_ExcelTool_deps_json = "res://excelTool/bin/Release/net8.0/win-x64/ExcelTool.deps.json"; - public const string excelTool_bin_Release_net8_0_winx64_ExcelTool_runtimeconfig_json = "res://excelTool/bin/Release/net8.0/win-x64/ExcelTool.runtimeconfig.json"; - public const string excelTool_obj_ExcelTool_csproj_nuget_dgspec_json = "res://excelTool/obj/ExcelTool.csproj.nuget.dgspec.json"; - public const string excelTool_obj_project_assets_json = "res://excelTool/obj/project.assets.json"; - public const string excelTool_obj_Release_net8_0_winx64_ExcelTool_csproj_FileListAbsolute_txt = "res://excelTool/obj/Release/net8.0/win-x64/ExcelTool.csproj.FileListAbsolute.txt"; - public const string excelTool_obj_Release_net8_0_winx64_PublishOutputs_77891b5d25_txt = "res://excelTool/obj/Release/net8.0/win-x64/PublishOutputs.77891b5d25.txt"; - public const string excelTool_publish_winx64_ExcelTool_deps_json = "res://excelTool/publish/win-x64/ExcelTool.deps.json"; - public const string excelTool_publish_winx64_ExcelTool_runtimeconfig_json = "res://excelTool/publish/win-x64/ExcelTool.runtimeconfig.json"; + public const string default_env_tres = "res://default_env.tres"; + public const string default_bus_layout_tres = "res://default_bus_layout.tres"; public const string prefab_Cursor_tscn = "res://prefab/Cursor.tscn"; + public const string prefab_ui_Main_tscn = "res://prefab/ui/Main.tscn"; + public const string prefab_ui_TileSetEditorCombination_tscn = "res://prefab/ui/TileSetEditorCombination.tscn"; + public const string prefab_ui_MapEditorMapTile_tscn = "res://prefab/ui/MapEditorMapTile.tscn"; + public const string prefab_ui_MapEditorMapLayer_tscn = "res://prefab/ui/MapEditorMapLayer.tscn"; + public const string prefab_ui_MapEditor_tscn = "res://prefab/ui/MapEditor.tscn"; + public const string prefab_ui_PauseMenu_tscn = "res://prefab/ui/PauseMenu.tscn"; + public const string prefab_ui_MapEditorMapMark_tscn = "res://prefab/ui/MapEditorMapMark.tscn"; + public const string prefab_ui_MapEditorCreateMark_tscn = "res://prefab/ui/MapEditorCreateMark.tscn"; + public const string prefab_ui_MapEditorCreateRoom_tscn = "res://prefab/ui/MapEditorCreateRoom.tscn"; + public const string prefab_ui_EditorImportCombination_tscn = "res://prefab/ui/EditorImportCombination.tscn"; + public const string prefab_ui_EditorInfo_tscn = "res://prefab/ui/EditorInfo.tscn"; + public const string prefab_ui_Debugger_tscn = "res://prefab/ui/Debugger.tscn"; + public const string prefab_ui_MapEditorCreatePreinstall_tscn = "res://prefab/ui/MapEditorCreatePreinstall.tscn"; + public const string prefab_ui_BottomTips_tscn = "res://prefab/ui/BottomTips.tscn"; + public const string prefab_ui_EditorTileImage_tscn = "res://prefab/ui/EditorTileImage.tscn"; + public const string prefab_ui_EditorDungeonGroup_tscn = "res://prefab/ui/EditorDungeonGroup.tscn"; + public const string prefab_ui_EditorForm_tscn = "res://prefab/ui/EditorForm.tscn"; + public const string prefab_ui_Setting_tscn = "res://prefab/ui/Setting.tscn"; + public const string prefab_ui_Loading_tscn = "res://prefab/ui/Loading.tscn"; + public const string prefab_ui_MapEditorTools_tscn = "res://prefab/ui/MapEditorTools.tscn"; + public const string prefab_ui_TileSetEditor_tscn = "res://prefab/ui/TileSetEditor.tscn"; + public const string prefab_ui_EditorWindow_tscn = "res://prefab/ui/EditorWindow.tscn"; + public const string prefab_ui_EditorInput_tscn = "res://prefab/ui/EditorInput.tscn"; + public const string prefab_ui_RoomMap_tscn = "res://prefab/ui/RoomMap.tscn"; + public const string prefab_ui_EditorTools_tscn = "res://prefab/ui/EditorTools.tscn"; + public const string prefab_ui_TileSetEditorImport_tscn = "res://prefab/ui/TileSetEditorImport.tscn"; + public const string prefab_ui_MapEditorSelectObject_tscn = "res://prefab/ui/MapEditorSelectObject.tscn"; + public const string prefab_ui_Settlement_tscn = "res://prefab/ui/Settlement.tscn"; + public const string prefab_ui_MapEditorProject_tscn = "res://prefab/ui/MapEditorProject.tscn"; + public const string prefab_ui_TileSetEditorProject_tscn = "res://prefab/ui/TileSetEditorProject.tscn"; + public const string prefab_ui_EditorManager_tscn = "res://prefab/ui/EditorManager.tscn"; + public const string prefab_ui_EditorTips_tscn = "res://prefab/ui/EditorTips.tscn"; + public const string prefab_ui_TileSetEditorTerrain_tscn = "res://prefab/ui/TileSetEditorTerrain.tscn"; + public const string prefab_ui_EditorColorPicker_tscn = "res://prefab/ui/EditorColorPicker.tscn"; + public const string prefab_ui_RoomUI_tscn = "res://prefab/ui/RoomUI.tscn"; + public const string prefab_prop_PropTemplate_tscn = "res://prefab/prop/PropTemplate.tscn"; + public const string prefab_prop_buff_BuffProp0003_tscn = "res://prefab/prop/buff/BuffProp0003.tscn"; + public const string prefab_prop_buff_BuffProp0014_tscn = "res://prefab/prop/buff/BuffProp0014.tscn"; + public const string prefab_prop_buff_BuffProp0002_tscn = "res://prefab/prop/buff/BuffProp0002.tscn"; + public const string prefab_prop_buff_BuffProp0009_tscn = "res://prefab/prop/buff/BuffProp0009.tscn"; + public const string prefab_prop_buff_BuffProp0005_tscn = "res://prefab/prop/buff/BuffProp0005.tscn"; + public const string prefab_prop_buff_BuffProp0013_tscn = "res://prefab/prop/buff/BuffProp0013.tscn"; + public const string prefab_prop_buff_BuffProp0012_tscn = "res://prefab/prop/buff/BuffProp0012.tscn"; + public const string prefab_prop_buff_BuffProp0004_tscn = "res://prefab/prop/buff/BuffProp0004.tscn"; + public const string prefab_prop_buff_BuffProp0008_tscn = "res://prefab/prop/buff/BuffProp0008.tscn"; + public const string prefab_prop_buff_BuffProp0011_tscn = "res://prefab/prop/buff/BuffProp0011.tscn"; + public const string prefab_prop_buff_BuffProp0007_tscn = "res://prefab/prop/buff/BuffProp0007.tscn"; + public const string prefab_prop_buff_BuffProp0006_tscn = "res://prefab/prop/buff/BuffProp0006.tscn"; + public const string prefab_prop_buff_BuffProp0010_tscn = "res://prefab/prop/buff/BuffProp0010.tscn"; + public const string prefab_prop_buff_BuffProp0001_tscn = "res://prefab/prop/buff/BuffProp0001.tscn"; + public const string prefab_prop_active_ActiveProp5001_tscn = "res://prefab/prop/active/ActiveProp5001.tscn"; + public const string prefab_prop_active_ActiveProp5000_tscn = "res://prefab/prop/active/ActiveProp5000.tscn"; + public const string prefab_weapon_Weapon0008_tscn = "res://prefab/weapon/Weapon0008.tscn"; + public const string prefab_weapon_Weapon0004_tscn = "res://prefab/weapon/Weapon0004.tscn"; + public const string prefab_weapon_Weapon0005_tscn = "res://prefab/weapon/Weapon0005.tscn"; + public const string prefab_weapon_Weapon0013_tscn = "res://prefab/weapon/Weapon0013.tscn"; + public const string prefab_weapon_Weapon0009_tscn = "res://prefab/weapon/Weapon0009.tscn"; + public const string prefab_weapon_WeaponTemplate_tscn = "res://prefab/weapon/WeaponTemplate.tscn"; + public const string prefab_weapon_Weapon0014_tscn = "res://prefab/weapon/Weapon0014.tscn"; + public const string prefab_weapon_Weapon0002_tscn = "res://prefab/weapon/Weapon0002.tscn"; + public const string prefab_weapon_Weapon0003_tscn = "res://prefab/weapon/Weapon0003.tscn"; + public const string prefab_weapon_Weapon0016_tscn = "res://prefab/weapon/Weapon0016.tscn"; + public const string prefab_weapon_Weapon0001_tscn = "res://prefab/weapon/Weapon0001.tscn"; + public const string prefab_weapon_Weapon0006_tscn = "res://prefab/weapon/Weapon0006.tscn"; + public const string prefab_weapon_Weapon0010_tscn = "res://prefab/weapon/Weapon0010.tscn"; + public const string prefab_weapon_Weapon0011_tscn = "res://prefab/weapon/Weapon0011.tscn"; + public const string prefab_weapon_Weapon0007_tscn = "res://prefab/weapon/Weapon0007.tscn"; + public const string prefab_role_Enemy0001_tscn = "res://prefab/role/Enemy0001.tscn"; + public const string prefab_role_Enemy0002_tscn = "res://prefab/role/Enemy0002.tscn"; + public const string prefab_role_Role0001_tscn = "res://prefab/role/Role0001.tscn"; + public const string prefab_role_template_RoleTemplate_tscn = "res://prefab/role/template/RoleTemplate.tscn"; + public const string prefab_role_template_EnemyTemplate_tscn = "res://prefab/role/template/EnemyTemplate.tscn"; public const string prefab_box_TreasureBox0001_tscn = "res://prefab/box/TreasureBox0001.tscn"; - public const string prefab_bullet_explode_Explode0001_tscn = "res://prefab/bullet/explode/Explode0001.tscn"; + public const string prefab_test_MoveComponent_tscn = "res://prefab/test/MoveComponent.tscn"; + public const string prefab_shell_Shell0002_tscn = "res://prefab/shell/Shell0002.tscn"; + public const string prefab_shell_Shell0003_tscn = "res://prefab/shell/Shell0003.tscn"; + public const string prefab_shell_Shell0004_tscn = "res://prefab/shell/Shell0004.tscn"; + public const string prefab_shell_Shell0001_tscn = "res://prefab/shell/Shell0001.tscn"; + public const string prefab_effect_Blood_tscn = "res://prefab/effect/Blood.tscn"; + public const string prefab_effect_weapon_MeleeAttack1_tscn = "res://prefab/effect/weapon/MeleeAttack1.tscn"; + public const string prefab_effect_weapon_ShotFire0001_tscn = "res://prefab/effect/weapon/ShotFire0001.tscn"; + public const string prefab_effect_weapon_ShotFire0003_tscn = "res://prefab/effect/weapon/ShotFire0003.tscn"; + public const string prefab_effect_weapon_ShotFire0002_tscn = "res://prefab/effect/weapon/ShotFire0002.tscn"; + public const string prefab_effect_weapon_MeleeAttack2_tscn = "res://prefab/effect/weapon/MeleeAttack2.tscn"; + public const string prefab_effect_weapon_ShotFire0004_tscn = "res://prefab/effect/weapon/ShotFire0004.tscn"; + public const string prefab_effect_enemy_EnemyBlood0001_tscn = "res://prefab/effect/enemy/EnemyBlood0001.tscn"; + public const string prefab_effect_enemy_EnemyDead0001_tscn = "res://prefab/effect/enemy/EnemyDead0001.tscn"; + public const string prefab_effect_enemy_EnemyDead0002_tscn = "res://prefab/effect/enemy/EnemyDead0002.tscn"; + public const string prefab_effect_common_Effect1_tscn = "res://prefab/effect/common/Effect1.tscn"; + public const string prefab_effect_common_Trail0001_tscn = "res://prefab/effect/common/Trail0001.tscn"; + public const string prefab_effect_bullet_BulletSmoke0002_tscn = "res://prefab/effect/bullet/BulletSmoke0002.tscn"; + public const string prefab_effect_bullet_BulletDisappear0002_tscn = "res://prefab/effect/bullet/BulletDisappear0002.tscn"; + public const string prefab_effect_bullet_BulletDisappear0001_tscn = "res://prefab/effect/bullet/BulletDisappear0001.tscn"; + public const string prefab_effect_bullet_BulletSmoke0001_tscn = "res://prefab/effect/bullet/BulletSmoke0001.tscn"; + public const string prefab_map_RoomDoor_S_tscn = "res://prefab/map/RoomDoor_S.tscn"; + public const string prefab_map_RoomDoor_E_tscn = "res://prefab/map/RoomDoor_E.tscn"; + public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn"; + public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn"; public const string prefab_bullet_laser_Laser0001_tscn = "res://prefab/bullet/laser/Laser0001.tscn"; public const string prefab_bullet_laser_Laser0002_tscn = "res://prefab/bullet/laser/Laser0002.tscn"; + public const string prefab_bullet_normal_Bullet0006_tscn = "res://prefab/bullet/normal/Bullet0006.tscn"; + public const string prefab_bullet_normal_Bullet0007_tscn = "res://prefab/bullet/normal/Bullet0007.tscn"; public const string prefab_bullet_normal_Bullet0001_tscn = "res://prefab/bullet/normal/Bullet0001.tscn"; public const string prefab_bullet_normal_Bullet0002_tscn = "res://prefab/bullet/normal/Bullet0002.tscn"; public const string prefab_bullet_normal_Bullet0003_tscn = "res://prefab/bullet/normal/Bullet0003.tscn"; public const string prefab_bullet_normal_Bullet0004_tscn = "res://prefab/bullet/normal/Bullet0004.tscn"; - public const string prefab_bullet_normal_Bullet0005_tscn = "res://prefab/bullet/normal/Bullet0005.tscn"; - public const string prefab_bullet_normal_Bullet0006_tscn = "res://prefab/bullet/normal/Bullet0006.tscn"; - public const string prefab_bullet_normal_Bullet0007_tscn = "res://prefab/bullet/normal/Bullet0007.tscn"; public const string prefab_bullet_normal_Bullet0008_tscn = "res://prefab/bullet/normal/Bullet0008.tscn"; public const string prefab_bullet_normal_Bullet0009_tscn = "res://prefab/bullet/normal/Bullet0009.tscn"; + public const string prefab_bullet_normal_Bullet0005_tscn = "res://prefab/bullet/normal/Bullet0005.tscn"; + public const string prefab_bullet_explode_Explode0001_tscn = "res://prefab/bullet/explode/Explode0001.tscn"; public const string prefab_currency_Gold1_tscn = "res://prefab/currency/Gold1.tscn"; + public const string prefab_currency_GoldTemplate_tscn = "res://prefab/currency/GoldTemplate.tscn"; public const string prefab_currency_Gold10_tscn = "res://prefab/currency/Gold10.tscn"; public const string prefab_currency_Gold5_tscn = "res://prefab/currency/Gold5.tscn"; - public const string prefab_currency_GoldTemplate_tscn = "res://prefab/currency/GoldTemplate.tscn"; - public const string prefab_effect_Blood_tscn = "res://prefab/effect/Blood.tscn"; - public const string prefab_effect_bullet_BulletDisappear0001_tscn = "res://prefab/effect/bullet/BulletDisappear0001.tscn"; - public const string prefab_effect_bullet_BulletDisappear0002_tscn = "res://prefab/effect/bullet/BulletDisappear0002.tscn"; - public const string prefab_effect_bullet_BulletSmoke0001_tscn = "res://prefab/effect/bullet/BulletSmoke0001.tscn"; - public const string prefab_effect_bullet_BulletSmoke0002_tscn = "res://prefab/effect/bullet/BulletSmoke0002.tscn"; - public const string prefab_effect_common_Effect1_tscn = "res://prefab/effect/common/Effect1.tscn"; - public const string prefab_effect_common_Trail0001_tscn = "res://prefab/effect/common/Trail0001.tscn"; - public const string prefab_effect_enemy_EnemyBlood0001_tscn = "res://prefab/effect/enemy/EnemyBlood0001.tscn"; - public const string prefab_effect_enemy_EnemyDead0001_tscn = "res://prefab/effect/enemy/EnemyDead0001.tscn"; - public const string prefab_effect_enemy_EnemyDead0002_tscn = "res://prefab/effect/enemy/EnemyDead0002.tscn"; - public const string prefab_effect_weapon_MeleeAttack1_tscn = "res://prefab/effect/weapon/MeleeAttack1.tscn"; - public const string prefab_effect_weapon_MeleeAttack2_tscn = "res://prefab/effect/weapon/MeleeAttack2.tscn"; - public const string prefab_effect_weapon_ShotFire0001_tscn = "res://prefab/effect/weapon/ShotFire0001.tscn"; - public const string prefab_effect_weapon_ShotFire0002_tscn = "res://prefab/effect/weapon/ShotFire0002.tscn"; - public const string prefab_effect_weapon_ShotFire0003_tscn = "res://prefab/effect/weapon/ShotFire0003.tscn"; - public const string prefab_effect_weapon_ShotFire0004_tscn = "res://prefab/effect/weapon/ShotFire0004.tscn"; - public const string prefab_map_RoomDoor_E_tscn = "res://prefab/map/RoomDoor_E.tscn"; - public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn"; - public const string prefab_map_RoomDoor_S_tscn = "res://prefab/map/RoomDoor_S.tscn"; - public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn"; - public const string prefab_prop_PropTemplate_tscn = "res://prefab/prop/PropTemplate.tscn"; - public const string prefab_prop_active_ActiveProp5000_tscn = "res://prefab/prop/active/ActiveProp5000.tscn"; - public const string prefab_prop_active_ActiveProp5001_tscn = "res://prefab/prop/active/ActiveProp5001.tscn"; - public const string prefab_prop_buff_BuffProp0001_tscn = "res://prefab/prop/buff/BuffProp0001.tscn"; - public const string prefab_prop_buff_BuffProp0002_tscn = "res://prefab/prop/buff/BuffProp0002.tscn"; - public const string prefab_prop_buff_BuffProp0003_tscn = "res://prefab/prop/buff/BuffProp0003.tscn"; - public const string prefab_prop_buff_BuffProp0004_tscn = "res://prefab/prop/buff/BuffProp0004.tscn"; - public const string prefab_prop_buff_BuffProp0005_tscn = "res://prefab/prop/buff/BuffProp0005.tscn"; - public const string prefab_prop_buff_BuffProp0006_tscn = "res://prefab/prop/buff/BuffProp0006.tscn"; - public const string prefab_prop_buff_BuffProp0007_tscn = "res://prefab/prop/buff/BuffProp0007.tscn"; - public const string prefab_prop_buff_BuffProp0008_tscn = "res://prefab/prop/buff/BuffProp0008.tscn"; - public const string prefab_prop_buff_BuffProp0009_tscn = "res://prefab/prop/buff/BuffProp0009.tscn"; - public const string prefab_prop_buff_BuffProp0010_tscn = "res://prefab/prop/buff/BuffProp0010.tscn"; - public const string prefab_prop_buff_BuffProp0011_tscn = "res://prefab/prop/buff/BuffProp0011.tscn"; - public const string prefab_prop_buff_BuffProp0012_tscn = "res://prefab/prop/buff/BuffProp0012.tscn"; - public const string prefab_prop_buff_BuffProp0013_tscn = "res://prefab/prop/buff/BuffProp0013.tscn"; - public const string prefab_prop_buff_BuffProp0014_tscn = "res://prefab/prop/buff/BuffProp0014.tscn"; - public const string prefab_role_Enemy0001_tscn = "res://prefab/role/Enemy0001.tscn"; - public const string prefab_role_Enemy0002_tscn = "res://prefab/role/Enemy0002.tscn"; - public const string prefab_role_Role0001_tscn = "res://prefab/role/Role0001.tscn"; - public const string prefab_role_template_EnemyTemplate_tscn = "res://prefab/role/template/EnemyTemplate.tscn"; - public const string prefab_role_template_RoleTemplate_tscn = "res://prefab/role/template/RoleTemplate.tscn"; - public const string prefab_shell_Shell0001_tscn = "res://prefab/shell/Shell0001.tscn"; - public const string prefab_shell_Shell0002_tscn = "res://prefab/shell/Shell0002.tscn"; - public const string prefab_shell_Shell0003_tscn = "res://prefab/shell/Shell0003.tscn"; - public const string prefab_shell_Shell0004_tscn = "res://prefab/shell/Shell0004.tscn"; - public const string prefab_test_MoveComponent_tscn = "res://prefab/test/MoveComponent.tscn"; - public const string prefab_ui_BottomTips_tscn = "res://prefab/ui/BottomTips.tscn"; - public const string prefab_ui_Debugger_tscn = "res://prefab/ui/Debugger.tscn"; - public const string prefab_ui_EditorColorPicker_tscn = "res://prefab/ui/EditorColorPicker.tscn"; - public const string prefab_ui_EditorDungeonGroup_tscn = "res://prefab/ui/EditorDungeonGroup.tscn"; - public const string prefab_ui_EditorForm_tscn = "res://prefab/ui/EditorForm.tscn"; - public const string prefab_ui_EditorImportCombination_tscn = "res://prefab/ui/EditorImportCombination.tscn"; - public const string prefab_ui_EditorInfo_tscn = "res://prefab/ui/EditorInfo.tscn"; - public const string prefab_ui_EditorInput_tscn = "res://prefab/ui/EditorInput.tscn"; - public const string prefab_ui_EditorManager_tscn = "res://prefab/ui/EditorManager.tscn"; - public const string prefab_ui_EditorTileImage_tscn = "res://prefab/ui/EditorTileImage.tscn"; - public const string prefab_ui_EditorTips_tscn = "res://prefab/ui/EditorTips.tscn"; - public const string prefab_ui_EditorTools_tscn = "res://prefab/ui/EditorTools.tscn"; - public const string prefab_ui_EditorWindow_tscn = "res://prefab/ui/EditorWindow.tscn"; - public const string prefab_ui_Loading_tscn = "res://prefab/ui/Loading.tscn"; - public const string prefab_ui_Main_tscn = "res://prefab/ui/Main.tscn"; - public const string prefab_ui_MapEditor_tscn = "res://prefab/ui/MapEditor.tscn"; - public const string prefab_ui_MapEditorCreateMark_tscn = "res://prefab/ui/MapEditorCreateMark.tscn"; - public const string prefab_ui_MapEditorCreatePreinstall_tscn = "res://prefab/ui/MapEditorCreatePreinstall.tscn"; - public const string prefab_ui_MapEditorCreateRoom_tscn = "res://prefab/ui/MapEditorCreateRoom.tscn"; - public const string prefab_ui_MapEditorMapLayer_tscn = "res://prefab/ui/MapEditorMapLayer.tscn"; - public const string prefab_ui_MapEditorMapMark_tscn = "res://prefab/ui/MapEditorMapMark.tscn"; - public const string prefab_ui_MapEditorMapTile_tscn = "res://prefab/ui/MapEditorMapTile.tscn"; - public const string prefab_ui_MapEditorProject_tscn = "res://prefab/ui/MapEditorProject.tscn"; - public const string prefab_ui_MapEditorSelectObject_tscn = "res://prefab/ui/MapEditorSelectObject.tscn"; - public const string prefab_ui_MapEditorTools_tscn = "res://prefab/ui/MapEditorTools.tscn"; - public const string prefab_ui_PauseMenu_tscn = "res://prefab/ui/PauseMenu.tscn"; - public const string prefab_ui_RoomMap_tscn = "res://prefab/ui/RoomMap.tscn"; - public const string prefab_ui_RoomUI_tscn = "res://prefab/ui/RoomUI.tscn"; - public const string prefab_ui_Setting_tscn = "res://prefab/ui/Setting.tscn"; - public const string prefab_ui_Settlement_tscn = "res://prefab/ui/Settlement.tscn"; - public const string prefab_ui_TileSetEditor_tscn = "res://prefab/ui/TileSetEditor.tscn"; - public const string prefab_ui_TileSetEditorCombination_tscn = "res://prefab/ui/TileSetEditorCombination.tscn"; - public const string prefab_ui_TileSetEditorImport_tscn = "res://prefab/ui/TileSetEditorImport.tscn"; - public const string prefab_ui_TileSetEditorProject_tscn = "res://prefab/ui/TileSetEditorProject.tscn"; - public const string prefab_ui_TileSetEditorTerrain_tscn = "res://prefab/ui/TileSetEditorTerrain.tscn"; - public const string prefab_weapon_Weapon0001_tscn = "res://prefab/weapon/Weapon0001.tscn"; - public const string prefab_weapon_Weapon0002_tscn = "res://prefab/weapon/Weapon0002.tscn"; - public const string prefab_weapon_Weapon0003_tscn = "res://prefab/weapon/Weapon0003.tscn"; - public const string prefab_weapon_Weapon0004_tscn = "res://prefab/weapon/Weapon0004.tscn"; - public const string prefab_weapon_Weapon0005_tscn = "res://prefab/weapon/Weapon0005.tscn"; - public const string prefab_weapon_Weapon0006_tscn = "res://prefab/weapon/Weapon0006.tscn"; - public const string prefab_weapon_Weapon0007_tscn = "res://prefab/weapon/Weapon0007.tscn"; - public const string prefab_weapon_Weapon0008_tscn = "res://prefab/weapon/Weapon0008.tscn"; - public const string prefab_weapon_Weapon0009_tscn = "res://prefab/weapon/Weapon0009.tscn"; - public const string prefab_weapon_Weapon0010_tscn = "res://prefab/weapon/Weapon0010.tscn"; - public const string prefab_weapon_Weapon0011_tscn = "res://prefab/weapon/Weapon0011.tscn"; - public const string prefab_weapon_Weapon0013_tscn = "res://prefab/weapon/Weapon0013.tscn"; - public const string prefab_weapon_Weapon0014_tscn = "res://prefab/weapon/Weapon0014.tscn"; - public const string prefab_weapon_Weapon0016_tscn = "res://prefab/weapon/Weapon0016.tscn"; - public const string prefab_weapon_WeaponTemplate_tscn = "res://prefab/weapon/WeaponTemplate.tscn"; - public const string resource_config_ActivityBase_json = "res://resource/config/ActivityBase.json"; - public const string resource_config_ActivityMaterial_json = "res://resource/config/ActivityMaterial.json"; - public const string resource_config_AiAttackAttr_json = "res://resource/config/AiAttackAttr.json"; - public const string resource_config_BulletBase_json = "res://resource/config/BulletBase.json"; - public const string resource_config_EnemyBase_json = "res://resource/config/EnemyBase.json"; + public const string scene_Main_tscn = "res://scene/Main.tscn"; + public const string scene_Hall_tscn = "res://scene/Hall.tscn"; + public const string scene_Dungeon_tscn = "res://scene/Dungeon.tscn"; + public const string scene_test_TestPerfectPixel_tscn = "res://scene/test/TestPerfectPixel.tscn"; + public const string scene_test_TestNewTileMap_tscn = "res://scene/test/TestNewTileMap.tscn"; + public const string scene_test_TestMask_tscn = "res://scene/test/TestMask.tscn"; + public const string scene_test_TestGridData_tscn = "res://scene/test/TestGridData.tscn"; + public const string scene_test_TestNavigationPolygon_tscn = "res://scene/test/TestNavigationPolygon.tscn"; + public const string scene_test_TestRoomFog_tscn = "res://scene/test/TestRoomFog.tscn"; + public const string scene_test_TestMask2_tscn = "res://scene/test/TestMask2.tscn"; + public const string scene_test_TestTrail_tscn = "res://scene/test/TestTrail.tscn"; + public const string scene_test_TestOptimizeSprite_tscn = "res://scene/test/TestOptimizeSprite.tscn"; + public const string scene_test_TestPerfectPixelScene_tscn = "res://scene/test/TestPerfectPixelScene.tscn"; + public const string scene_test_TestOutline_tscn = "res://scene/test/TestOutline.tscn"; + public const string scene_test_TestTerrain2x2_tscn = "res://scene/test/TestTerrain2x2.tscn"; + public const string scene_test_TestNewTerrain_tscn = "res://scene/test/TestNewTerrain.tscn"; + public const string scene_test_TestCreateSector_tscn = "res://scene/test/TestCreateSector.tscn"; + public const string scene_test_TestTileLayer_tscn = "res://scene/test/TestTileLayer.tscn"; + public const string scene_test_TestNavigation2_tscn = "res://scene/test/TestNavigation2.tscn"; + public const string scene_test_TestLoadTileSetConfig_tscn = "res://scene/test/TestLoadTileSetConfig.tscn"; + public const string scene_test_TestDrawSprite_tscn = "res://scene/test/TestDrawSprite.tscn"; + public const string resource_spriteFrames_prop_buff_BuffProp0009_tres = "res://resource/spriteFrames/prop/buff/BuffProp0009.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0013_tres = "res://resource/spriteFrames/prop/buff/BuffProp0013.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0005_tres = "res://resource/spriteFrames/prop/buff/BuffProp0005.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0004_tres = "res://resource/spriteFrames/prop/buff/BuffProp0004.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0012_tres = "res://resource/spriteFrames/prop/buff/BuffProp0012.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0008_tres = "res://resource/spriteFrames/prop/buff/BuffProp0008.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0003_tres = "res://resource/spriteFrames/prop/buff/BuffProp0003.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0002_tres = "res://resource/spriteFrames/prop/buff/BuffProp0002.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0014_tres = "res://resource/spriteFrames/prop/buff/BuffProp0014.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0001_tres = "res://resource/spriteFrames/prop/buff/BuffProp0001.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0007_tres = "res://resource/spriteFrames/prop/buff/BuffProp0007.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0011_tres = "res://resource/spriteFrames/prop/buff/BuffProp0011.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0010_tres = "res://resource/spriteFrames/prop/buff/BuffProp0010.tres"; + public const string resource_spriteFrames_prop_buff_BuffProp0006_tres = "res://resource/spriteFrames/prop/buff/BuffProp0006.tres"; + public const string resource_spriteFrames_prop_active_ActiveProp5001_tres = "res://resource/spriteFrames/prop/active/ActiveProp5001.tres"; + public const string resource_spriteFrames_prop_active_ActiveProp5000_tres = "res://resource/spriteFrames/prop/active/ActiveProp5000.tres"; + public const string resource_spriteFrames_weapon_Weapon0002_tres = "res://resource/spriteFrames/weapon/Weapon0002.tres"; + public const string resource_spriteFrames_weapon_Weapon0014_tres = "res://resource/spriteFrames/weapon/Weapon0014.tres"; + public const string resource_spriteFrames_weapon_Weapon0004_hit_tres = "res://resource/spriteFrames/weapon/Weapon0004_hit.tres"; + public const string resource_spriteFrames_weapon_Weapon0003_tres = "res://resource/spriteFrames/weapon/Weapon0003.tres"; + public const string resource_spriteFrames_weapon_Weapon0008_tres = "res://resource/spriteFrames/weapon/Weapon0008.tres"; + public const string resource_spriteFrames_weapon_Weapon0004_tres = "res://resource/spriteFrames/weapon/Weapon0004.tres"; + public const string resource_spriteFrames_weapon_Weapon0013_tres = "res://resource/spriteFrames/weapon/Weapon0013.tres"; + public const string resource_spriteFrames_weapon_Weapon0005_tres = "res://resource/spriteFrames/weapon/Weapon0005.tres"; + public const string resource_spriteFrames_weapon_Weapon0009_tres = "res://resource/spriteFrames/weapon/Weapon0009.tres"; + public const string resource_spriteFrames_weapon_Weapon0010_tres = "res://resource/spriteFrames/weapon/Weapon0010.tres"; + public const string resource_spriteFrames_weapon_Weapon0006_tres = "res://resource/spriteFrames/weapon/Weapon0006.tres"; + public const string resource_spriteFrames_weapon_Weapon0007_tres = "res://resource/spriteFrames/weapon/Weapon0007.tres"; + public const string resource_spriteFrames_weapon_Weapon0011_tres = "res://resource/spriteFrames/weapon/Weapon0011.tres"; + public const string resource_spriteFrames_weapon_Weapon0016_tres = "res://resource/spriteFrames/weapon/Weapon0016.tres"; + public const string resource_spriteFrames_weapon_Weapon0001_tres = "res://resource/spriteFrames/weapon/Weapon0001.tres"; + public const string resource_spriteFrames_role_Enemy0001_tres = "res://resource/spriteFrames/role/Enemy0001.tres"; + public const string resource_spriteFrames_role_Role_tip_tres = "res://resource/spriteFrames/role/Role_tip.tres"; + public const string resource_spriteFrames_role_Enemy0002_tres = "res://resource/spriteFrames/role/Enemy0002.tres"; + public const string resource_spriteFrames_role_Role0001_tres = "res://resource/spriteFrames/role/Role0001.tres"; + public const string resource_spriteFrames_shell_Shell0004_tres = "res://resource/spriteFrames/shell/Shell0004.tres"; + public const string resource_spriteFrames_shell_Shell0002_tres = "res://resource/spriteFrames/shell/Shell0002.tres"; + public const string resource_spriteFrames_shell_Shell0003_tres = "res://resource/spriteFrames/shell/Shell0003.tres"; + public const string resource_spriteFrames_shell_Shell0001_tres = "res://resource/spriteFrames/shell/Shell0001.tres"; + public const string resource_spriteFrames_other_RoomDoor_E_Down_tres = "res://resource/spriteFrames/other/RoomDoor_E_Down.tres"; + public const string resource_spriteFrames_other_RoomDoor_N_tres = "res://resource/spriteFrames/other/RoomDoor_N.tres"; + public const string resource_spriteFrames_other_RoomDoor_E_Up_tres = "res://resource/spriteFrames/other/RoomDoor_E_Up.tres"; + public const string resource_spriteFrames_bullet_Bullet0001_tres = "res://resource/spriteFrames/bullet/Bullet0001.tres"; + public const string resource_spriteFrames_bullet_Bullet0006_tres = "res://resource/spriteFrames/bullet/Bullet0006.tres"; + public const string resource_spriteFrames_bullet_Collision0001_tres = "res://resource/spriteFrames/bullet/Collision0001.tres"; + public const string resource_spriteFrames_bullet_Bullet0007_tres = "res://resource/spriteFrames/bullet/Bullet0007.tres"; + public const string resource_spriteFrames_bullet_Bullet0004_tres = "res://resource/spriteFrames/bullet/Bullet0004.tres"; + public const string resource_spriteFrames_bullet_Bullet0008_tres = "res://resource/spriteFrames/bullet/Bullet0008.tres"; + public const string resource_spriteFrames_bullet_Collision0002_tres = "res://resource/spriteFrames/bullet/Collision0002.tres"; + public const string resource_spriteFrames_bullet_Bullet0009_tres = "res://resource/spriteFrames/bullet/Bullet0009.tres"; + public const string resource_spriteFrames_bullet_Bullet0005_tres = "res://resource/spriteFrames/bullet/Bullet0005.tres"; + public const string resource_spriteFrames_bullet_Bullet0002_tres = "res://resource/spriteFrames/bullet/Bullet0002.tres"; + public const string resource_spriteFrames_bullet_Bullet0003_tres = "res://resource/spriteFrames/bullet/Bullet0003.tres"; public const string resource_config_LiquidMaterial_json = "res://resource/config/LiquidMaterial.json"; - public const string resource_config_Sound_json = "res://resource/config/Sound.json"; + public const string resource_config_ActivityBase_json = "res://resource/config/ActivityBase.json"; + public const string resource_config_EnemyBase_json = "res://resource/config/EnemyBase.json"; + public const string resource_config_BulletBase_json = "res://resource/config/BulletBase.json"; + public const string resource_config_AiAttackAttr_json = "res://resource/config/AiAttackAttr.json"; + public const string resource_config_ActivityMaterial_json = "res://resource/config/ActivityMaterial.json"; public const string resource_config_WeaponBase_json = "res://resource/config/WeaponBase.json"; + public const string resource_config_Sound_json = "res://resource/config/Sound.json"; + public const string resource_navigation_NavigationPolygon_tres = "res://resource/navigation/NavigationPolygon.tres"; public const string resource_curve_Curve1_tres = "res://resource/curve/Curve1.tres"; - public const string resource_font_DinkieBitmap7pxDemo_ttf = "res://resource/font/DinkieBitmap-7pxDemo.ttf"; + public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres"; + public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres"; + public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png"; + public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png"; + public const string resource_sprite_ui_roomMap_MapBar_png = "res://resource/sprite/ui/roomMap/MapBar.png"; + public const string resource_sprite_ui_roomUI_ReloadBar_png = "res://resource/sprite/ui/roomUI/ReloadBar.png"; + public const string resource_sprite_ui_roomUI_Cooldown_png = "res://resource/sprite/ui/roomUI/Cooldown.png"; + public const string resource_sprite_ui_roomUI_icon_replace_png = "res://resource/sprite/ui/roomUI/icon_replace.png"; + public const string resource_sprite_ui_roomUI_Shield_full_png = "res://resource/sprite/ui/roomUI/Shield_full.png"; + public const string resource_sprite_ui_roomUI_Panel2_png = "res://resource/sprite/ui/roomUI/Panel2.png"; + public const string resource_sprite_ui_roomUI_icon_pickup_png = "res://resource/sprite/ui/roomUI/icon_pickup.png"; + public const string resource_sprite_ui_roomUI_icon_bullet_png = "res://resource/sprite/ui/roomUI/icon_bullet.png"; + public const string resource_sprite_ui_roomUI_ReloadBarBlock_png = "res://resource/sprite/ui/roomUI/ReloadBarBlock.png"; + public const string resource_sprite_ui_roomUI_Life_half_png = "res://resource/sprite/ui/roomUI/Life_half.png"; + public const string resource_sprite_ui_roomUI_Life_empty_png = "res://resource/sprite/ui/roomUI/Life_empty.png"; + public const string resource_sprite_ui_roomUI_Panel_png = "res://resource/sprite/ui/roomUI/Panel.png"; + public const string resource_sprite_ui_roomUI_ChargeProgressBar_png = "res://resource/sprite/ui/roomUI/ChargeProgressBar.png"; + public const string resource_sprite_ui_roomUI_ChargeProgress_png = "res://resource/sprite/ui/roomUI/ChargeProgress.png"; + public const string resource_sprite_ui_roomUI_Life_full_png = "res://resource/sprite/ui/roomUI/Life_full.png"; + public const string resource_sprite_ui_roomUI_Shield_empty_png = "res://resource/sprite/ui/roomUI/Shield_empty.png"; + public const string resource_sprite_ui_commonIcon_Delete2_png = "res://resource/sprite/ui/commonIcon/Delete2.png"; + public const string resource_sprite_ui_commonIcon_WaveCell_png = "res://resource/sprite/ui/commonIcon/WaveCell.png"; + public const string resource_sprite_ui_commonIcon_Add_png = "res://resource/sprite/ui/commonIcon/Add.png"; + public const string resource_sprite_ui_commonIcon_AreaTool_png = "res://resource/sprite/ui/commonIcon/AreaTool.png"; + public const string resource_sprite_ui_commonIcon_CenterTool_png = "res://resource/sprite/ui/commonIcon/CenterTool.png"; + public const string resource_sprite_ui_commonIcon_Error_mini_png = "res://resource/sprite/ui/commonIcon/Error_mini.png"; + public const string resource_sprite_ui_commonIcon_Import_png = "res://resource/sprite/ui/commonIcon/Import.png"; + public const string resource_sprite_ui_commonIcon_BirthMark_png = "res://resource/sprite/ui/commonIcon/BirthMark.png"; + public const string resource_sprite_ui_commonIcon_Gold_10_png = "res://resource/sprite/ui/commonIcon/Gold_10.png"; + public const string resource_sprite_ui_commonIcon_Lock_png = "res://resource/sprite/ui/commonIcon/Lock.png"; + public const string resource_sprite_ui_commonIcon_Visible_png = "res://resource/sprite/ui/commonIcon/Visible.png"; + public const string resource_sprite_ui_commonIcon_DragTool_png = "res://resource/sprite/ui/commonIcon/DragTool.png"; + public const string resource_sprite_ui_commonIcon_Unknown_png = "res://resource/sprite/ui/commonIcon/Unknown.png"; + public const string resource_sprite_ui_commonIcon_Down_png = "res://resource/sprite/ui/commonIcon/Down.png"; + public const string resource_sprite_ui_commonIcon_PenTool_png = "res://resource/sprite/ui/commonIcon/PenTool.png"; + public const string resource_sprite_ui_commonIcon_DoorTool_png = "res://resource/sprite/ui/commonIcon/DoorTool.png"; + public const string resource_sprite_ui_commonIcon_Search_png = "res://resource/sprite/ui/commonIcon/Search.png"; + public const string resource_sprite_ui_commonIcon_Block_png = "res://resource/sprite/ui/commonIcon/Block.png"; + public const string resource_sprite_ui_commonIcon_UnknownActivity_png = "res://resource/sprite/ui/commonIcon/UnknownActivity.png"; + public const string resource_sprite_ui_commonIcon_Dice_png = "res://resource/sprite/ui/commonIcon/Dice.png"; + public const string resource_sprite_ui_commonIcon_Delete_png = "res://resource/sprite/ui/commonIcon/Delete.png"; + public const string resource_sprite_ui_commonIcon_Select_png = "res://resource/sprite/ui/commonIcon/Select.png"; + public const string resource_sprite_ui_commonIcon_MarkCell_png = "res://resource/sprite/ui/commonIcon/MarkCell.png"; + public const string resource_sprite_ui_commonIcon_Unlock_png = "res://resource/sprite/ui/commonIcon/Unlock.png"; + public const string resource_sprite_ui_commonIcon_Success_mini_png = "res://resource/sprite/ui/commonIcon/Success_mini.png"; + public const string resource_sprite_ui_commonIcon_Edit_png = "res://resource/sprite/ui/commonIcon/Edit.png"; + public const string resource_sprite_ui_commonIcon_MarkCell_placeholder_png = "res://resource/sprite/ui/commonIcon/MarkCell_placeholder.png"; + public const string resource_sprite_ui_commonIcon_Mark_png = "res://resource/sprite/ui/commonIcon/Mark.png"; + public const string resource_sprite_ui_commonIcon_PackageMark_png = "res://resource/sprite/ui/commonIcon/PackageMark.png"; + public const string resource_sprite_ui_commonIcon_Play_png = "res://resource/sprite/ui/commonIcon/Play.png"; + public const string resource_sprite_ui_commonIcon_Select2_png = "res://resource/sprite/ui/commonIcon/Select2.png"; + public const string resource_sprite_ui_commonIcon_Setting_png = "res://resource/sprite/ui/commonIcon/Setting.png"; + public const string resource_sprite_ui_commonIcon_Back_png = "res://resource/sprite/ui/commonIcon/Back.png"; + public const string resource_sprite_ui_commonIcon_Right_png = "res://resource/sprite/ui/commonIcon/Right.png"; + public const string resource_sprite_ui_commonIcon_Save_png = "res://resource/sprite/ui/commonIcon/Save.png"; + public const string resource_sprite_ui_commonIcon_Hide_png = "res://resource/sprite/ui/commonIcon/Hide.png"; + public const string resource_sprite_ui_commonIcon_Missing_png = "res://resource/sprite/ui/commonIcon/Missing.png"; + public const string resource_sprite_ui_sursors_CursorCenter_png = "res://resource/sprite/ui/sursors/CursorCenter.png"; + public const string resource_sprite_ui_sursors_Cursors_png = "res://resource/sprite/ui/sursors/Cursors.png"; + public const string resource_sprite_ui_sursors_Cursors_Ui_png = "res://resource/sprite/ui/sursors/Cursors_Ui.png"; + public const string resource_sprite_ui_mapEditorTools_DoorDragButton_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton.png"; + public const string resource_sprite_ui_mapEditorTools_DoorDragButton_hover_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton_hover.png"; + public const string resource_sprite_ui_mapEditorTools_DoorDragButton_down_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton_down.png"; + public const string resource_sprite_ui_mapEditorProject_CellBg_png = "res://resource/sprite/ui/mapEditorProject/CellBg.png"; + public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png"; + public const string resource_sprite_prop_buff_BuffProp0003_png = "res://resource/sprite/prop/buff/BuffProp0003.png"; + public const string resource_sprite_prop_buff_BuffProp0002_png = "res://resource/sprite/prop/buff/BuffProp0002.png"; + public const string resource_sprite_prop_buff_BuffProp0014_png = "res://resource/sprite/prop/buff/BuffProp0014.png"; + public const string resource_sprite_prop_buff_BuffProp0001_png = "res://resource/sprite/prop/buff/BuffProp0001.png"; + public const string resource_sprite_prop_buff_BuffProp0011_png = "res://resource/sprite/prop/buff/BuffProp0011.png"; + public const string resource_sprite_prop_buff_BuffProp0005_png = "res://resource/sprite/prop/buff/BuffProp0005.png"; + public const string resource_sprite_prop_buff_BuffProp0004_png = "res://resource/sprite/prop/buff/BuffProp0004.png"; + public const string resource_sprite_prop_buff_BuffProp0010_png = "res://resource/sprite/prop/buff/BuffProp0010.png"; + public const string resource_sprite_prop_buff_BuffProp0006_png = "res://resource/sprite/prop/buff/BuffProp0006.png"; + public const string resource_sprite_prop_buff_BuffProp0012_png = "res://resource/sprite/prop/buff/BuffProp0012.png"; + public const string resource_sprite_prop_buff_BuffProp0013_png = "res://resource/sprite/prop/buff/BuffProp0013.png"; + public const string resource_sprite_prop_buff_BuffProp0007_png = "res://resource/sprite/prop/buff/BuffProp0007.png"; + public const string resource_sprite_prop_buff_BuffProp0009_png = "res://resource/sprite/prop/buff/BuffProp0009.png"; + public const string resource_sprite_prop_buff_BuffProp0008_png = "res://resource/sprite/prop/buff/BuffProp0008.png"; + public const string resource_sprite_prop_buff_BuffProp0001export_png = "res://resource/sprite/prop/buff/BuffProp0001-export.png"; + public const string resource_sprite_prop_active_ActiveProp5001_png = "res://resource/sprite/prop/active/ActiveProp5001.png"; + public const string resource_sprite_prop_active_ActiveProp5000_png = "res://resource/sprite/prop/active/ActiveProp5000.png"; + public const string resource_sprite_weapon_weapon0014_Weapon0014_png = "res://resource/sprite/weapon/weapon0014/Weapon0014.png"; + public const string resource_sprite_weapon_weapon0013_weapon0014export_png = "res://resource/sprite/weapon/weapon0013/weapon0014-export.png"; + public const string resource_sprite_weapon_weapon0013_weapon0014_png = "res://resource/sprite/weapon/weapon0013/weapon0014.png"; + public const string resource_sprite_weapon_weapon0013_weapon0013_png = "res://resource/sprite/weapon/weapon0013/weapon0013.png"; + public const string resource_sprite_weapon_weapon0022_weapon0022_png = "res://resource/sprite/weapon/weapon0022/weapon0022.png"; + public const string resource_sprite_weapon_weapon0040_weapon00401_png = "res://resource/sprite/weapon/weapon0040/weapon0040,1.png"; + public const string resource_sprite_weapon_weapon0040_weapon0040_png = "res://resource/sprite/weapon/weapon0040/weapon0040.png"; + public const string resource_sprite_weapon_weapon0023_weapon0023_png = "res://resource/sprite/weapon/weapon0023/weapon0023.png"; + public const string resource_sprite_weapon_weapon0012_bow_png = "res://resource/sprite/weapon/weapon0012/bow.png"; + public const string resource_sprite_weapon_weapon0041_weapon0041_png = "res://resource/sprite/weapon/weapon0041/weapon0041.png"; + public const string resource_sprite_weapon_weapon0046_weapon0046_png = "res://resource/sprite/weapon/weapon0046/weapon0046.png"; + public const string resource_sprite_weapon_weapon31_weapon0031_png = "res://resource/sprite/weapon/weapon31/weapon0031.png"; + public const string resource_sprite_weapon_weapon0008_Weapon0008_png = "res://resource/sprite/weapon/weapon0008/Weapon0008.png"; + public const string resource_sprite_weapon_weapon0008_Weapon0008_reloading_png = "res://resource/sprite/weapon/weapon0008/Weapon0008_reloading.png"; + public const string resource_sprite_weapon_weapon0037_weapon0037_png = "res://resource/sprite/weapon/weapon0037/weapon0037.png"; + public const string resource_sprite_weapon_weapon0030_weapon0030_png = "res://resource/sprite/weapon/weapon0030/weapon0030.png"; + public const string resource_sprite_weapon_weapon0039_weapon00391_png = "res://resource/sprite/weapon/weapon0039/weapon0039(1).png"; + public const string resource_sprite_weapon_weapon0039_weapon0039_png = "res://resource/sprite/weapon/weapon0039/weapon0039.png"; + public const string resource_sprite_weapon_weapon0006_Weapon0006_png = "res://resource/sprite/weapon/weapon0006/Weapon0006.png"; + public const string resource_sprite_weapon_weapon0001_Weapon0001_png = "res://resource/sprite/weapon/weapon0001/Weapon0001.png"; + public const string resource_sprite_weapon_weapon0038_weapon0038_1_png = "res://resource/sprite/weapon/weapon0038/weapon0038.1.png"; + public const string resource_sprite_weapon_weapon0038_weapon0038_png = "res://resource/sprite/weapon/weapon0038/weapon0038.png"; + public const string resource_sprite_weapon_weapon0007_Weapon0007_png = "res://resource/sprite/weapon/weapon0007/Weapon0007.png"; + public const string resource_sprite_weapon_weapon0009_weapon0009_png = "res://resource/sprite/weapon/weapon0009/weapon0009.png"; + public const string resource_sprite_weapon_weapon0009_Weapon0009_reload_png = "res://resource/sprite/weapon/weapon0009/Weapon0009_reload.png"; + public const string resource_sprite_weapon_weapon0036_weapon0036_png = "res://resource/sprite/weapon/weapon0036/weapon0036.png"; + public const string resource_sprite_weapon_weapon0043_weapon0043_png = "res://resource/sprite/weapon/weapon0043/weapon0043.png"; + public const string resource_sprite_weapon_weapon0044_weapon0044_png = "res://resource/sprite/weapon/weapon0044/weapon0044.png"; + public const string resource_sprite_weapon_weapon0010_Weapon0010_reloading_png = "res://resource/sprite/weapon/weapon0010/Weapon0010_reloading.png"; + public const string resource_sprite_weapon_weapon0010_Weapon0010_png = "res://resource/sprite/weapon/weapon0010/Weapon0010.png"; + public const string resource_sprite_weapon_weapon0017_seapon0017t_png = "res://resource/sprite/weapon/weapon0017/seapon0017t.png"; + public const string resource_sprite_weapon_weapon0021_weapon0021_png = "res://resource/sprite/weapon/weapon0021/weapon0021.png"; + public const string resource_sprite_weapon_weapon0019_weapon0019_png = "res://resource/sprite/weapon/weapon0019/weapon0019.png"; + public const string resource_sprite_weapon_weapon0045_weapon0045_png = "res://resource/sprite/weapon/weapon0045/weapon0045.png"; + public const string resource_sprite_weapon_weapon0045_子弹_png = "res://resource/sprite/weapon/weapon0045/子弹.png"; + public const string resource_sprite_weapon_weapon0042_weapon0042_png = "res://resource/sprite/weapon/weapon0042/weapon0042.png"; + public const string resource_sprite_weapon_weapon0018_weapon0018_png = "res://resource/sprite/weapon/weapon0018/weapon0018.png"; + public const string resource_sprite_weapon_weapon0020_weapon0020_png = "res://resource/sprite/weapon/weapon0020/weapon0020.png"; + public const string resource_sprite_weapon_weapon0020_weapon0020export_png = "res://resource/sprite/weapon/weapon0020/weapon0020-export.png"; + public const string resource_sprite_weapon_weapon0016_weapon0016_pull_png = "res://resource/sprite/weapon/weapon0016/weapon0016_pull.png"; + public const string resource_sprite_weapon_weapon0016_weapon0016_png = "res://resource/sprite/weapon/weapon0016/weapon0016.png"; + public const string resource_sprite_weapon_weapon0011_Weapon0011_png = "res://resource/sprite/weapon/weapon0011/Weapon0011.png"; + public const string resource_sprite_weapon_weapon29_weapon0029_png = "res://resource/sprite/weapon/weapon29/weapon0029.png"; + public const string resource_sprite_weapon_weapon0033_weapon0033_png = "res://resource/sprite/weapon/weapon0033/weapon0033.png"; + public const string resource_sprite_weapon_weapon0034_weapon0034_png = "res://resource/sprite/weapon/weapon0034/weapon0034.png"; + public const string resource_sprite_weapon_weapon0002_Weapon0002_reloading_png = "res://resource/sprite/weapon/weapon0002/Weapon0002_reloading.png"; + public const string resource_sprite_weapon_weapon0002_Weapon0002_png = "res://resource/sprite/weapon/weapon0002/Weapon0002.png"; + public const string resource_sprite_weapon_weapon0005_Weapon0005_png = "res://resource/sprite/weapon/weapon0005/Weapon0005.png"; + public const string resource_sprite_weapon_weapon0004_KnifeHit1_png = "res://resource/sprite/weapon/weapon0004/KnifeHit1.png"; + public const string resource_sprite_weapon_weapon0004_Weapon0004_png = "res://resource/sprite/weapon/weapon0004/Weapon0004.png"; + public const string resource_sprite_weapon_weapon0003_Weapon0003_png = "res://resource/sprite/weapon/weapon0003/Weapon0003.png"; + public const string resource_sprite_weapon_weapon0035_weapon0035_png = "res://resource/sprite/weapon/weapon0035/weapon0035.png"; + public const string resource_sprite_weapon_weapon0032_weapon0032_png = "res://resource/sprite/weapon/weapon0032/weapon0032.png"; + public const string resource_sprite_role_role10_png = "res://resource/sprite/role/role10.png"; + public const string resource_sprite_role_role4_png = "res://resource/sprite/role/role4.png"; + public const string resource_sprite_role_role5_png = "res://resource/sprite/role/role5.png"; + public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png"; + public const string resource_sprite_role_role6_png = "res://resource/sprite/role/role6.png"; + public const string resource_sprite_role_role3_png = "res://resource/sprite/role/role3.png"; + public const string resource_sprite_role_scarecrow0001_png = "res://resource/sprite/role/scarecrow0001.png"; + public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png"; + public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png"; + public const string resource_sprite_role_enemy0002_Enemy0002_png = "res://resource/sprite/role/enemy0002/Enemy0002.png"; + public const string resource_sprite_role_enemy0002_Enemy0002_dead_png = "res://resource/sprite/role/enemy0002/Enemy0002_dead.png"; + public const string resource_sprite_role_enemy0002_Enemy0002_attack_png = "res://resource/sprite/role/enemy0002/Enemy0002_attack.png"; + public const string resource_sprite_role_enemy0002_Enemy0002_run_png = "res://resource/sprite/role/enemy0002/Enemy0002_run.png"; + public const string resource_sprite_role_enemy0002_Enemy0002_idle_png = "res://resource/sprite/role/enemy0002/Enemy0002_idle.png"; + public const string resource_sprite_role_role0001_Role0001_head_png = "res://resource/sprite/role/role0001/Role0001_head.png"; + public const string resource_sprite_role_role0001_Role0001_Icon_png = "res://resource/sprite/role/role0001/Role0001_Icon.png"; + public const string resource_sprite_role_role0001_Role0001_png = "res://resource/sprite/role/role0001/Role0001.png"; + public const string resource_sprite_role_role0001_idle_Sprite0002_png = "res://resource/sprite/role/role0001/idle/Sprite-0002.png"; + public const string resource_sprite_role_role0001_idle_Sprite0003_png = "res://resource/sprite/role/role0001/idle/Sprite-0003.png"; + public const string resource_sprite_role_role0001_idle_Sprite0007_png = "res://resource/sprite/role/role0001/idle/Sprite-0007.png"; + public const string resource_sprite_role_role0001_idle_Sprite0006_png = "res://resource/sprite/role/role0001/idle/Sprite-0006.png"; + public const string resource_sprite_role_role0001_idle_Sprite0004_png = "res://resource/sprite/role/role0001/idle/Sprite-0004.png"; + public const string resource_sprite_role_role0001_idle_Sprite0005_png = "res://resource/sprite/role/role0001/idle/Sprite-0005.png"; + public const string resource_sprite_role_role0001_idle_Sprite0008_png = "res://resource/sprite/role/role0001/idle/Sprite-0008.png"; + public const string resource_sprite_role_role0001_roll_Sprite0015_png = "res://resource/sprite/role/role0001/roll/Sprite-0015.png"; + public const string resource_sprite_role_role0001_roll_Sprite0014_png = "res://resource/sprite/role/role0001/roll/Sprite-0014.png"; + public const string resource_sprite_role_role0001_roll_Sprite0016_png = "res://resource/sprite/role/role0001/roll/Sprite-0016.png"; + public const string resource_sprite_role_role0001_roll_Sprite0017_png = "res://resource/sprite/role/role0001/roll/Sprite-0017.png"; + public const string resource_sprite_role_role0001_roll_Sprite0013_png = "res://resource/sprite/role/role0001/roll/Sprite-0013.png"; + public const string resource_sprite_role_role0001_roll_Sprite0012_png = "res://resource/sprite/role/role0001/roll/Sprite-0012.png"; + public const string resource_sprite_role_role0001_roll_Sprite0010_png = "res://resource/sprite/role/role0001/roll/Sprite-0010.png"; + public const string resource_sprite_role_role0001_roll_Sprite0011_png = "res://resource/sprite/role/role0001/roll/Sprite-0011.png"; + public const string resource_sprite_role_role0001_roll_Sprite0008_png = "res://resource/sprite/role/role0001/roll/Sprite-0008.png"; + public const string resource_sprite_role_role0001_roll_Sprite0009_png = "res://resource/sprite/role/role0001/roll/Sprite-0009.png"; + public const string resource_sprite_role_role0001_roll_Sprite0018_png = "res://resource/sprite/role/role0001/roll/Sprite-0018.png"; + public const string resource_sprite_role_role0001_run_Sprite0002_png = "res://resource/sprite/role/role0001/run/Sprite-0002.png"; + public const string resource_sprite_role_role0001_run_Sprite0003_png = "res://resource/sprite/role/role0001/run/Sprite-0003.png"; + public const string resource_sprite_role_role0001_run_Sprite0007_png = "res://resource/sprite/role/role0001/run/Sprite-0007.png"; + public const string resource_sprite_role_role0001_run_Sprite0006_png = "res://resource/sprite/role/role0001/run/Sprite-0006.png"; + public const string resource_sprite_role_role0001_run_Sprite0004_png = "res://resource/sprite/role/role0001/run/Sprite-0004.png"; + public const string resource_sprite_role_role0001_run_Sprite0005_png = "res://resource/sprite/role/role0001/run/Sprite-0005.png"; + public const string resource_sprite_role_role0001_run_Sprite0008_png = "res://resource/sprite/role/role0001/run/Sprite-0008.png"; + public const string resource_sprite_role_common_Role_astonished_png = "res://resource/sprite/role/common/Role_astonished.png"; + public const string resource_sprite_role_common_Role_query_png = "res://resource/sprite/role/common/Role_query.png"; + public const string resource_sprite_role_common_Role_shadow1_png = "res://resource/sprite/role/common/Role_shadow1.png"; + public const string resource_sprite_role_common_Role_notify_png = "res://resource/sprite/role/common/Role_notify.png"; + public const string resource_sprite_role_enemy0001_enemy0001_png = "res://resource/sprite/role/enemy0001/enemy0001.png"; + public const string resource_sprite_role_enemy0001_enemy0001_Icon_png = "res://resource/sprite/role/enemy0001/enemy0001_Icon.png"; + public const string resource_sprite_role_enemy0001_enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/enemy0001_Debris.png"; + public const string resource_sprite_box_TreasureBox0001_icon_png = "res://resource/sprite/box/TreasureBox0001_icon.png"; + public const string resource_sprite_box_TreasureBox0001_png = "res://resource/sprite/box/TreasureBox0001.png"; + public const string resource_sprite_shootFire_ShotFire0001_png = "res://resource/sprite/shootFire/ShotFire0001.png"; + public const string resource_sprite_shootFire_ShotFire0002_png = "res://resource/sprite/shootFire/ShotFire0002.png"; + public const string resource_sprite_shootFire_ShotFire0003_png = "res://resource/sprite/shootFire/ShotFire0003.png"; + public const string resource_sprite_shell_Shell0001_png = "res://resource/sprite/shell/Shell0001.png"; + public const string resource_sprite_shell_Shell0003_png = "res://resource/sprite/shell/Shell0003.png"; + public const string resource_sprite_shell_Shell0002_png = "res://resource/sprite/shell/Shell0002.png"; + public const string resource_sprite_shell_Shell0004_png = "res://resource/sprite/shell/Shell0004.png"; + public const string resource_sprite_tile_HallGround_png = "res://resource/sprite/tile/HallGround.png"; + public const string resource_sprite_tile_HallBg_png = "res://resource/sprite/tile/HallBg.png"; + public const string resource_sprite_common_debug_arrows_png = "res://resource/sprite/common/debug_arrows.png"; + public const string resource_sprite_common_Circle_png = "res://resource/sprite/common/Circle.png"; + public const string resource_sprite_common_MeleeAttack1_png = "res://resource/sprite/common/MeleeAttack1.png"; + public const string resource_sprite_common_Circle2_png = "res://resource/sprite/common/Circle2.png"; + public const string resource_sprite_common_Smoke_png = "res://resource/sprite/common/Smoke.png"; + public const string resource_sprite_common_Effect1_png = "res://resource/sprite/common/Effect1.png"; + public const string resource_sprite_common_Smoke2_png = "res://resource/sprite/common/Smoke2.png"; + public const string resource_sprite_common_Smoke3_png = "res://resource/sprite/common/Smoke3.png"; + public const string resource_sprite_common_Smoke4_png = "res://resource/sprite/common/Smoke4.png"; + public const string resource_sprite_map_PreviewMap_png = "res://resource/sprite/map/PreviewMap.png"; + public const string resource_sprite_map_PreviewTransition_png = "res://resource/sprite/map/PreviewTransition.png"; + public const string resource_sprite_map_door_open3_png = "res://resource/sprite/map/door_open3.png"; + public const string resource_sprite_map_door_open2_png = "res://resource/sprite/map/door_open2.png"; + public const string resource_sprite_map_TerrainMask_png = "res://resource/sprite/map/TerrainMask.png"; + public const string resource_sprite_map_TerrainMask3_png = "res://resource/sprite/map/TerrainMask3.png"; + public const string resource_sprite_map_TerrainMask2_png = "res://resource/sprite/map/TerrainMask2.png"; + public const string resource_sprite_map_WallTransition3_png = "res://resource/sprite/map/WallTransition3.png"; + public const string resource_sprite_map_door_open_png = "res://resource/sprite/map/door_open.png"; + public const string resource_sprite_map_TerrainMask4_png = "res://resource/sprite/map/TerrainMask4.png"; + public const string resource_sprite_map_WallTransition2_png = "res://resource/sprite/map/WallTransition2.png"; + public const string resource_sprite_map_PreviewMapShadow_png = "res://resource/sprite/map/PreviewMapShadow.png"; + public const string resource_sprite_map_WallTransition1_png = "res://resource/sprite/map/WallTransition1.png"; + public const string resource_sprite_map_door_up_png = "res://resource/sprite/map/door_up.png"; + public const string resource_sprite_map_PreviewTransition2_png = "res://resource/sprite/map/PreviewTransition2.png"; + public const string resource_sprite_map_PreviewTransition3_png = "res://resource/sprite/map/PreviewTransition3.png"; + public const string resource_sprite_map_PreviewTransition6_png = "res://resource/sprite/map/PreviewTransition6.png"; + public const string resource_sprite_map_door_close_png = "res://resource/sprite/map/door_close.png"; + public const string resource_sprite_map_PreviewTransition4_png = "res://resource/sprite/map/PreviewTransition4.png"; + public const string resource_sprite_map_PreviewTransition5_png = "res://resource/sprite/map/PreviewTransition5.png"; + public const string resource_sprite_item_item_99_png = "res://resource/sprite/item/item _99.png"; + public const string resource_sprite_item_item_58_png = "res://resource/sprite/item/item _58.png"; + public const string resource_sprite_item_item_59_png = "res://resource/sprite/item/item _59.png"; + public const string resource_sprite_item_item_49_png = "res://resource/sprite/item/item _49.png"; + public const string resource_sprite_item_item_48_png = "res://resource/sprite/item/item _48.png"; + public const string resource_sprite_item_item_04_png = "res://resource/sprite/item/item _04.png"; + public const string resource_sprite_item_item_10_png = "res://resource/sprite/item/item _10.png"; + public const string resource_sprite_item_item_38_png = "res://resource/sprite/item/item _38.png"; + public const string resource_sprite_item_item_39_png = "res://resource/sprite/item/item _39.png"; + public const string resource_sprite_item_item_11_png = "res://resource/sprite/item/item _11.png"; + public const string resource_sprite_item_item_05_png = "res://resource/sprite/item/item _05.png"; + public const string resource_sprite_item_item_13_png = "res://resource/sprite/item/item _13.png"; + public const string resource_sprite_item_item_07_png = "res://resource/sprite/item/item _07.png"; + public const string resource_sprite_item_item_06_png = "res://resource/sprite/item/item _06.png"; + public const string resource_sprite_item_item_12_png = "res://resource/sprite/item/item _12.png"; + public const string resource_sprite_item_item_16_png = "res://resource/sprite/item/item _16.png"; + public const string resource_sprite_item_item_02_png = "res://resource/sprite/item/item _02.png"; + public const string resource_sprite_item_item_03_png = "res://resource/sprite/item/item _03.png"; + public const string resource_sprite_item_item_17_png = "res://resource/sprite/item/item _17.png"; + public const string resource_sprite_item_item_29_png = "res://resource/sprite/item/item _29.png"; + public const string resource_sprite_item_item_01_png = "res://resource/sprite/item/item _01.png"; + public const string resource_sprite_item_item_15_png = "res://resource/sprite/item/item _15.png"; + public const string resource_sprite_item_item_14_png = "res://resource/sprite/item/item _14.png"; + public const string resource_sprite_item_item_00_png = "res://resource/sprite/item/item _00.png"; + public const string resource_sprite_item_item_28_png = "res://resource/sprite/item/item _28.png"; + public const string resource_sprite_item_item_25_png = "res://resource/sprite/item/item _25.png"; + public const string resource_sprite_item_item_31_png = "res://resource/sprite/item/item _31.png"; + public const string resource_sprite_item_item_19_png = "res://resource/sprite/item/item _19.png"; + public const string resource_sprite_item_item_18_png = "res://resource/sprite/item/item _18.png"; + public const string resource_sprite_item_item_30_png = "res://resource/sprite/item/item _30.png"; + public const string resource_sprite_item_item_24_png = "res://resource/sprite/item/item _24.png"; + public const string resource_sprite_item_item_32_png = "res://resource/sprite/item/item _32.png"; + public const string resource_sprite_item_item_26_png = "res://resource/sprite/item/item _26.png"; + public const string resource_sprite_item_item_27_png = "res://resource/sprite/item/item _27.png"; + public const string resource_sprite_item_item_33_png = "res://resource/sprite/item/item _33.png"; + public const string resource_sprite_item_item_37_png = "res://resource/sprite/item/item _37.png"; + public const string resource_sprite_item_item_23_png = "res://resource/sprite/item/item _23.png"; + public const string resource_sprite_item_item_22_png = "res://resource/sprite/item/item _22.png"; + public const string resource_sprite_item_item_36_png = "res://resource/sprite/item/item _36.png"; + public const string resource_sprite_item_item_08_png = "res://resource/sprite/item/item _08.png"; + public const string resource_sprite_item_item_20_png = "res://resource/sprite/item/item _20.png"; + public const string resource_sprite_item_item_34_png = "res://resource/sprite/item/item _34.png"; + public const string resource_sprite_item_item_35_png = "res://resource/sprite/item/item _35.png"; + public const string resource_sprite_item_item_21_png = "res://resource/sprite/item/item _21.png"; + public const string resource_sprite_item_item_09_png = "res://resource/sprite/item/item _09.png"; + public const string resource_sprite_item_item_46_png = "res://resource/sprite/item/item _46.png"; + public const string resource_sprite_item_item_52_png = "res://resource/sprite/item/item _52.png"; + public const string resource_sprite_item_item_53_png = "res://resource/sprite/item/item _53.png"; + public const string resource_sprite_item_item_47_png = "res://resource/sprite/item/item _47.png"; + public const string resource_sprite_item_item_51_png = "res://resource/sprite/item/item _51.png"; + public const string resource_sprite_item_item_45_png = "res://resource/sprite/item/item _45.png"; + public const string resource_sprite_item_item_44_png = "res://resource/sprite/item/item _44.png"; + public const string resource_sprite_item_item_50_png = "res://resource/sprite/item/item _50.png"; + public const string resource_sprite_item_item_54_png = "res://resource/sprite/item/item _54.png"; + public const string resource_sprite_item_item_40_png = "res://resource/sprite/item/item _40.png"; + public const string resource_sprite_item_item_41_png = "res://resource/sprite/item/item _41.png"; + public const string resource_sprite_item_item_55_png = "res://resource/sprite/item/item _55.png"; + public const string resource_sprite_item_item_43_png = "res://resource/sprite/item/item _43.png"; + public const string resource_sprite_item_item_57_png = "res://resource/sprite/item/item _57.png"; + public const string resource_sprite_item_item_56_png = "res://resource/sprite/item/item _56.png"; + public const string resource_sprite_item_item_42_png = "res://resource/sprite/item/item _42.png"; + public const string resource_sprite_bullet_laser_Laser0001_png = "res://resource/sprite/bullet/laser/Laser0001.png"; + public const string resource_sprite_bullet_normal_bullet0009_png = "res://resource/sprite/bullet/normal/bullet0009.png"; + public const string resource_sprite_bullet_normal_bullet0008_png = "res://resource/sprite/bullet/normal/bullet0008.png"; + public const string resource_sprite_bullet_normal_bullet2_png = "res://resource/sprite/bullet/normal/bullet2.png"; + public const string resource_sprite_bullet_normal_bullet0006_png = "res://resource/sprite/bullet/normal/bullet0006.png"; + public const string resource_sprite_bullet_normal_bullet0007_png = "res://resource/sprite/bullet/normal/bullet0007.png"; + public const string resource_sprite_bullet_normal_bullet0005_png = "res://resource/sprite/bullet/normal/bullet0005.png"; + public const string resource_sprite_bullet_normal_bullet0004_png = "res://resource/sprite/bullet/normal/bullet0004.png"; + public const string resource_sprite_bullet_normal_bullet0001_png = "res://resource/sprite/bullet/normal/bullet0001.png"; + public const string resource_sprite_bullet_normal_bullet0003_png = "res://resource/sprite/bullet/normal/bullet0003.png"; + public const string resource_sprite_bullet_normal_bullet0002_png = "res://resource/sprite/bullet/normal/bullet0002.png"; + public const string resource_sprite_bullet_collision_Collision0001_png = "res://resource/sprite/bullet/collision/Collision0001.png"; + public const string resource_sprite_bullet_collision_Collision0002_png = "res://resource/sprite/bullet/collision/Collision0002.png"; + public const string resource_sprite_brush_Brush4_png = "res://resource/sprite/brush/Brush4.png"; + public const string resource_sprite_brush_Brush5_png = "res://resource/sprite/brush/Brush5.png"; + public const string resource_sprite_brush_Brush1_png = "res://resource/sprite/brush/Brush1.png"; + public const string resource_sprite_brush_Brush2_png = "res://resource/sprite/brush/Brush2.png"; + public const string resource_sprite_brush_Brush3_png = "res://resource/sprite/brush/Brush3.png"; + public const string resource_sprite_explode_Explode_pit0001_png = "res://resource/sprite/explode/Explode_pit0001.png"; + public const string resource_sprite_explode_Explode_line0001_png = "res://resource/sprite/explode/Explode_line0001.png"; + public const string resource_sprite_explode_Explode_circle0001_png = "res://resource/sprite/explode/Explode_circle0001.png"; + public const string resource_sprite_explode_Explode_circle0003_png = "res://resource/sprite/explode/Explode_circle0003.png"; + public const string resource_sprite_explode_Explode_circle0002_png = "res://resource/sprite/explode/Explode_circle0002.png"; + public const string resource_sprite_currency_Gold_10_png = "res://resource/sprite/currency/Gold_10.png"; + public const string resource_sprite_currency_Gold_1_png = "res://resource/sprite/currency/Gold_1.png"; + public const string resource_sprite_currency_Gold_5_png = "res://resource/sprite/currency/Gold_5.png"; + public const string resource_sprite_currency_Gold_shadow_png = "res://resource/sprite/currency/Gold_shadow.png"; + public const string resource_tileset_HallTileset_tres = "res://resource/tileset/HallTileset.tres"; public const string resource_font_DinkieBitmap9pxDemo_ttf = "res://resource/font/DinkieBitmap-9pxDemo.ttf"; public const string resource_font_DinkieBitmap9pxItalicDemo_ttf = "res://resource/font/DinkieBitmap-9pxItalicDemo.ttf"; public const string resource_font_VonwaonBitmap12px_ttf = "res://resource/font/VonwaonBitmap-12px.ttf"; public const string resource_font_VonwaonBitmap16px_ttf = "res://resource/font/VonwaonBitmap-16px.ttf"; - public const string resource_material_Blend_gdshader = "res://resource/material/Blend.gdshader"; - public const string resource_material_Blend_tres = "res://resource/material/Blend.tres"; - public const string resource_material_GodRays_gdshader = "res://resource/material/GodRays.gdshader"; - public const string resource_material_Grid_gdshader = "res://resource/material/Grid.gdshader"; - public const string resource_material_Grid_tres = "res://resource/material/Grid.tres"; - public const string resource_material_Mask_gdshader = "res://resource/material/Mask.gdshader"; - public const string resource_material_OffsetVertex_gdshader = "res://resource/material/OffsetVertex.gdshader"; - public const string resource_material_Outline_gdshader = "res://resource/material/Outline.gdshader"; - public const string resource_material_Outline_tres = "res://resource/material/Outline.tres"; - public const string resource_material_Outline2_gdshader = "res://resource/material/Outline2.gdshader"; - public const string resource_material_Outline2_tres = "res://resource/material/Outline2.tres"; - public const string resource_material_Sawtooth_gdshader = "res://resource/material/Sawtooth.gdshader"; - public const string resource_material_Sawtooth_tres = "res://resource/material/Sawtooth.tres"; - public const string resource_material_SmokeParticleMaterial_tres = "res://resource/material/SmokeParticleMaterial.tres"; - public const string resource_navigation_NavigationPolygon_tres = "res://resource/navigation/NavigationPolygon.tres"; - public const string resource_sound_bgm_Intro_ogg = "res://resource/sound/bgm/Intro.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0001_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0001.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0002_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0002.ogg"; + public const string resource_font_DinkieBitmap7pxDemo_ttf = "res://resource/font/DinkieBitmap-7pxDemo.ttf"; + public const string resource_sound_sfx_common_gold_ogg = "res://resource/sound/sfx/common/gold.ogg"; + public const string resource_sound_sfx_explosion_Explosion0003_ogg = "res://resource/sound/sfx/explosion/Explosion0003.ogg"; + public const string resource_sound_sfx_explosion_Explosion0002_ogg = "res://resource/sound/sfx/explosion/Explosion0002.ogg"; + public const string resource_sound_sfx_explosion_Explosion0001_ogg = "res://resource/sound/sfx/explosion/Explosion0001.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0017_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0017.ogg"; public const string resource_sound_sfx_beLoaded_BeLoaded0003_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0003.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0004_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0004.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0005_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0005.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0006_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0006.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0007_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0007.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0008_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0008.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0009_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0009.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0010_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0010.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0011_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0011.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0012_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0012.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0013_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0013.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0002_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0002.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0016_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0016.ogg"; public const string resource_sound_sfx_beLoaded_BeLoaded0014_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0014.ogg"; public const string resource_sound_sfx_beLoaded_BeLoaded0015_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0015.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0016_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0016.ogg"; - public const string resource_sound_sfx_beLoaded_BeLoaded0017_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0017.ogg"; - public const string resource_sound_sfx_collision_Collision0001_ogg = "res://resource/sound/sfx/collision/Collision0001.ogg"; - public const string resource_sound_sfx_common_gold_ogg = "res://resource/sound/sfx/common/gold.ogg"; - public const string resource_sound_sfx_explosion_Explosion0001_ogg = "res://resource/sound/sfx/explosion/Explosion0001.ogg"; - public const string resource_sound_sfx_explosion_Explosion0002_ogg = "res://resource/sound/sfx/explosion/Explosion0002.ogg"; - public const string resource_sound_sfx_explosion_Explosion0003_ogg = "res://resource/sound/sfx/explosion/Explosion0003.ogg"; - public const string resource_sound_sfx_reloading_Reloading0001_ogg = "res://resource/sound/sfx/reloading/Reloading0001.ogg"; - public const string resource_sound_sfx_reloading_Reloading0002_ogg = "res://resource/sound/sfx/reloading/Reloading0002.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0001_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0001.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0005_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0005.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0011_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0011.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0010_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0010.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0004_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0004.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0012_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0012.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0006_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0006.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0007_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0007.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0013_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0013.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0009_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0009.ogg"; + public const string resource_sound_sfx_beLoaded_BeLoaded0008_ogg = "res://resource/sound/sfx/beLoaded/BeLoaded0008.ogg"; public const string resource_sound_sfx_reloading_Reloading0003_ogg = "res://resource/sound/sfx/reloading/Reloading0003.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0001_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0001.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0002_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0002.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0003_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0003.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0004_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0004.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0005_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0005.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0006_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0006.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0007_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0007.ogg"; + public const string resource_sound_sfx_reloading_Reloading0002_ogg = "res://resource/sound/sfx/reloading/Reloading0002.ogg"; + public const string resource_sound_sfx_reloading_Reloading0001_ogg = "res://resource/sound/sfx/reloading/Reloading0001.ogg"; public const string resource_sound_sfx_reloading_Reloading_begin0008_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0008.ogg"; public const string resource_sound_sfx_reloading_Reloading_begin0009_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0009.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0010_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0010.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0011_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0011.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0012_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0012.ogg"; - public const string resource_sound_sfx_reloading_Reloading_begin0013_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0013.ogg"; + public const string resource_sound_sfx_reloading_Reloading_finish0004_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0004.ogg"; + public const string resource_sound_sfx_reloading_Reloading_finish0005_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0005.ogg"; public const string resource_sound_sfx_reloading_Reloading_finish0001_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0001.ogg"; public const string resource_sound_sfx_reloading_Reloading_finish0002_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0002.ogg"; public const string resource_sound_sfx_reloading_Reloading_finish0003_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0003.ogg"; - public const string resource_sound_sfx_reloading_Reloading_finish0004_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0004.ogg"; - public const string resource_sound_sfx_reloading_Reloading_finish0005_ogg = "res://resource/sound/sfx/reloading/Reloading_finish0005.ogg"; - public const string resource_sound_sfx_shooting_Shooting0001_ogg = "res://resource/sound/sfx/shooting/Shooting0001.ogg"; - public const string resource_sound_sfx_shooting_Shooting0002_ogg = "res://resource/sound/sfx/shooting/Shooting0002.ogg"; - public const string resource_sound_sfx_shooting_Shooting0003_ogg = "res://resource/sound/sfx/shooting/Shooting0003.ogg"; - public const string resource_sound_sfx_shooting_Shooting0004_ogg = "res://resource/sound/sfx/shooting/Shooting0004.ogg"; - public const string resource_sound_sfx_shooting_Shooting0005_ogg = "res://resource/sound/sfx/shooting/Shooting0005.ogg"; - public const string resource_sound_sfx_shooting_Shooting0006_ogg = "res://resource/sound/sfx/shooting/Shooting0006.ogg"; - public const string resource_sound_sfx_shooting_Shooting0007_ogg = "res://resource/sound/sfx/shooting/Shooting0007.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0001_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0001.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0002_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0002.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0003_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0003.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0007_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0007.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0013_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0013.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0012_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0012.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0006_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0006.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0010_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0010.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0004_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0004.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0005_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0005.ogg"; + public const string resource_sound_sfx_reloading_Reloading_begin0011_ogg = "res://resource/sound/sfx/reloading/Reloading_begin0011.ogg"; + public const string resource_sound_sfx_collision_Collision0001_ogg = "res://resource/sound/sfx/collision/Collision0001.ogg"; public const string resource_sound_sfx_shooting_Shooting0008_ogg = "res://resource/sound/sfx/shooting/Shooting0008.ogg"; public const string resource_sound_sfx_shooting_Shooting0009_ogg = "res://resource/sound/sfx/shooting/Shooting0009.ogg"; + public const string resource_sound_sfx_shooting_Shooting0002_ogg = "res://resource/sound/sfx/shooting/Shooting0002.ogg"; + public const string resource_sound_sfx_shooting_Shooting0003_ogg = "res://resource/sound/sfx/shooting/Shooting0003.ogg"; + public const string resource_sound_sfx_shooting_Shooting0001_ogg = "res://resource/sound/sfx/shooting/Shooting0001.ogg"; + public const string resource_sound_sfx_shooting_Shooting0004_ogg = "res://resource/sound/sfx/shooting/Shooting0004.ogg"; public const string resource_sound_sfx_shooting_Shooting0010_ogg = "res://resource/sound/sfx/shooting/Shooting0010.ogg"; public const string resource_sound_sfx_shooting_Shooting0011_ogg = "res://resource/sound/sfx/shooting/Shooting0011.ogg"; - public const string resource_sound_sfx_shooting_Shooting0012_ogg = "res://resource/sound/sfx/shooting/Shooting0012.ogg"; + public const string resource_sound_sfx_shooting_Shooting0005_ogg = "res://resource/sound/sfx/shooting/Shooting0005.ogg"; public const string resource_sound_sfx_shooting_Shooting0013_ogg = "res://resource/sound/sfx/shooting/Shooting0013.ogg"; - public const string resource_sprite_box_TreasureBox0001_png = "res://resource/sprite/box/TreasureBox0001.png"; - public const string resource_sprite_box_TreasureBox0001_icon_png = "res://resource/sprite/box/TreasureBox0001_icon.png"; - public const string resource_sprite_brush_Brush1_png = "res://resource/sprite/brush/Brush1.png"; - public const string resource_sprite_brush_Brush2_png = "res://resource/sprite/brush/Brush2.png"; - public const string resource_sprite_brush_Brush3_png = "res://resource/sprite/brush/Brush3.png"; - public const string resource_sprite_brush_Brush4_png = "res://resource/sprite/brush/Brush4.png"; - public const string resource_sprite_brush_Brush5_png = "res://resource/sprite/brush/Brush5.png"; - public const string resource_sprite_bullet_collision_Collision0001_png = "res://resource/sprite/bullet/collision/Collision0001.png"; - public const string resource_sprite_bullet_collision_Collision0002_png = "res://resource/sprite/bullet/collision/Collision0002.png"; - public const string resource_sprite_bullet_laser_Laser0001_png = "res://resource/sprite/bullet/laser/Laser0001.png"; - public const string resource_sprite_bullet_normal_bullet0001_png = "res://resource/sprite/bullet/normal/bullet0001.png"; - public const string resource_sprite_bullet_normal_bullet0002_png = "res://resource/sprite/bullet/normal/bullet0002.png"; - public const string resource_sprite_bullet_normal_bullet0003_png = "res://resource/sprite/bullet/normal/bullet0003.png"; - public const string resource_sprite_bullet_normal_bullet0004_png = "res://resource/sprite/bullet/normal/bullet0004.png"; - public const string resource_sprite_bullet_normal_bullet0005_png = "res://resource/sprite/bullet/normal/bullet0005.png"; - public const string resource_sprite_bullet_normal_bullet0006_png = "res://resource/sprite/bullet/normal/bullet0006.png"; - public const string resource_sprite_bullet_normal_bullet0007_png = "res://resource/sprite/bullet/normal/bullet0007.png"; - public const string resource_sprite_bullet_normal_bullet0008_png = "res://resource/sprite/bullet/normal/bullet0008.png"; - public const string resource_sprite_bullet_normal_bullet0009_png = "res://resource/sprite/bullet/normal/bullet0009.png"; - public const string resource_sprite_bullet_normal_bullet2_png = "res://resource/sprite/bullet/normal/bullet2.png"; - public const string resource_sprite_common_Circle_png = "res://resource/sprite/common/Circle.png"; - public const string resource_sprite_common_Circle2_png = "res://resource/sprite/common/Circle2.png"; - public const string resource_sprite_common_debug_arrows_png = "res://resource/sprite/common/debug_arrows.png"; - public const string resource_sprite_common_Effect1_png = "res://resource/sprite/common/Effect1.png"; - public const string resource_sprite_common_MeleeAttack1_png = "res://resource/sprite/common/MeleeAttack1.png"; - public const string resource_sprite_common_Smoke_png = "res://resource/sprite/common/Smoke.png"; - public const string resource_sprite_common_Smoke2_png = "res://resource/sprite/common/Smoke2.png"; - public const string resource_sprite_common_Smoke3_png = "res://resource/sprite/common/Smoke3.png"; - public const string resource_sprite_common_Smoke4_png = "res://resource/sprite/common/Smoke4.png"; - public const string resource_sprite_currency_Gold_1_png = "res://resource/sprite/currency/Gold_1.png"; - public const string resource_sprite_currency_Gold_10_png = "res://resource/sprite/currency/Gold_10.png"; - public const string resource_sprite_currency_Gold_5_png = "res://resource/sprite/currency/Gold_5.png"; - public const string resource_sprite_currency_Gold_shadow_png = "res://resource/sprite/currency/Gold_shadow.png"; - public const string resource_sprite_explode_Explode_circle0001_png = "res://resource/sprite/explode/Explode_circle0001.png"; - public const string resource_sprite_explode_Explode_circle0002_png = "res://resource/sprite/explode/Explode_circle0002.png"; - public const string resource_sprite_explode_Explode_circle0003_png = "res://resource/sprite/explode/Explode_circle0003.png"; - public const string resource_sprite_explode_Explode_line0001_png = "res://resource/sprite/explode/Explode_line0001.png"; - public const string resource_sprite_explode_Explode_pit0001_png = "res://resource/sprite/explode/Explode_pit0001.png"; - public const string resource_sprite_map_door_png = "res://resource/sprite/map/door.png"; - public const string resource_sprite_map_door1_down_png = "res://resource/sprite/map/door1_down.png"; - public const string resource_sprite_map_PreviewMap_png = "res://resource/sprite/map/PreviewMap.png"; - public const string resource_sprite_map_PreviewMapShadow_png = "res://resource/sprite/map/PreviewMapShadow.png"; - public const string resource_sprite_map_PreviewTransition_png = "res://resource/sprite/map/PreviewTransition.png"; - public const string resource_sprite_map_PreviewTransition2_png = "res://resource/sprite/map/PreviewTransition2.png"; - public const string resource_sprite_map_PreviewTransition3_png = "res://resource/sprite/map/PreviewTransition3.png"; - public const string resource_sprite_map_PreviewTransition4_png = "res://resource/sprite/map/PreviewTransition4.png"; - public const string resource_sprite_map_PreviewTransition5_png = "res://resource/sprite/map/PreviewTransition5.png"; - public const string resource_sprite_map_TerrainMask_png = "res://resource/sprite/map/TerrainMask.png"; - public const string resource_sprite_map_TerrainMask2_png = "res://resource/sprite/map/TerrainMask2.png"; - public const string resource_sprite_map_TerrainMask3_png = "res://resource/sprite/map/TerrainMask3.png"; - public const string resource_sprite_map_TerrainMask4_png = "res://resource/sprite/map/TerrainMask4.png"; - public const string resource_sprite_map_WallTransition1_png = "res://resource/sprite/map/WallTransition1.png"; - public const string resource_sprite_map_WallTransition2_png = "res://resource/sprite/map/WallTransition2.png"; - public const string resource_sprite_map_WallTransition3_png = "res://resource/sprite/map/WallTransition3.png"; - public const string resource_sprite_prop_active_ActiveProp5000_png = "res://resource/sprite/prop/active/ActiveProp5000.png"; - public const string resource_sprite_prop_active_ActiveProp5001_png = "res://resource/sprite/prop/active/ActiveProp5001.png"; - public const string resource_sprite_prop_buff_BuffProp0001export_png = "res://resource/sprite/prop/buff/BuffProp0001-export.png"; - public const string resource_sprite_prop_buff_BuffProp0001_png = "res://resource/sprite/prop/buff/BuffProp0001.png"; - public const string resource_sprite_prop_buff_BuffProp0002_png = "res://resource/sprite/prop/buff/BuffProp0002.png"; - public const string resource_sprite_prop_buff_BuffProp0003_png = "res://resource/sprite/prop/buff/BuffProp0003.png"; - public const string resource_sprite_prop_buff_BuffProp0004_png = "res://resource/sprite/prop/buff/BuffProp0004.png"; - public const string resource_sprite_prop_buff_BuffProp0005_png = "res://resource/sprite/prop/buff/BuffProp0005.png"; - public const string resource_sprite_prop_buff_BuffProp0006_png = "res://resource/sprite/prop/buff/BuffProp0006.png"; - public const string resource_sprite_prop_buff_BuffProp0007_png = "res://resource/sprite/prop/buff/BuffProp0007.png"; - public const string resource_sprite_prop_buff_BuffProp0008_png = "res://resource/sprite/prop/buff/BuffProp0008.png"; - public const string resource_sprite_prop_buff_BuffProp0009_png = "res://resource/sprite/prop/buff/BuffProp0009.png"; - public const string resource_sprite_prop_buff_BuffProp0010_png = "res://resource/sprite/prop/buff/BuffProp0010.png"; - public const string resource_sprite_prop_buff_BuffProp0011_png = "res://resource/sprite/prop/buff/BuffProp0011.png"; - public const string resource_sprite_prop_buff_BuffProp0012_png = "res://resource/sprite/prop/buff/BuffProp0012.png"; - public const string resource_sprite_prop_buff_BuffProp0013_png = "res://resource/sprite/prop/buff/BuffProp0013.png"; - public const string resource_sprite_prop_buff_BuffProp0014_png = "res://resource/sprite/prop/buff/BuffProp0014.png"; - public const string resource_sprite_role_role10_png = "res://resource/sprite/role/role10.png"; - public const string resource_sprite_role_role3_png = "res://resource/sprite/role/role3.png"; - public const string resource_sprite_role_role4_png = "res://resource/sprite/role/role4.png"; - public const string resource_sprite_role_role5_png = "res://resource/sprite/role/role5.png"; - public const string resource_sprite_role_role6_png = "res://resource/sprite/role/role6.png"; - public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png"; - public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png"; - public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png"; - public const string resource_sprite_role_scarecrow0001_png = "res://resource/sprite/role/scarecrow0001.png"; - public const string resource_sprite_role_common_Role_astonished_png = "res://resource/sprite/role/common/Role_astonished.png"; - public const string resource_sprite_role_common_Role_notify_png = "res://resource/sprite/role/common/Role_notify.png"; - public const string resource_sprite_role_common_Role_query_png = "res://resource/sprite/role/common/Role_query.png"; - public const string resource_sprite_role_common_Role_shadow1_png = "res://resource/sprite/role/common/Role_shadow1.png"; - public const string resource_sprite_role_enemy0001_enemy0001_png = "res://resource/sprite/role/enemy0001/enemy0001.png"; - public const string resource_sprite_role_enemy0001_enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/enemy0001_Debris.png"; - public const string resource_sprite_role_enemy0001_enemy0001_Icon_png = "res://resource/sprite/role/enemy0001/enemy0001_Icon.png"; - public const string resource_sprite_role_enemy0002_Enemy0002_png = "res://resource/sprite/role/enemy0002/Enemy0002.png"; - public const string resource_sprite_role_enemy0002_Enemy0002_attack_png = "res://resource/sprite/role/enemy0002/Enemy0002_attack.png"; - public const string resource_sprite_role_enemy0002_Enemy0002_dead_png = "res://resource/sprite/role/enemy0002/Enemy0002_dead.png"; - public const string resource_sprite_role_enemy0002_Enemy0002_idle_png = "res://resource/sprite/role/enemy0002/Enemy0002_idle.png"; - public const string resource_sprite_role_enemy0002_Enemy0002_run_png = "res://resource/sprite/role/enemy0002/Enemy0002_run.png"; - public const string resource_sprite_role_role0001_Role0001_png = "res://resource/sprite/role/role0001/Role0001.png"; - public const string resource_sprite_role_role0001_Role0001_head_png = "res://resource/sprite/role/role0001/Role0001_head.png"; - public const string resource_sprite_role_role0001_Role0001_Icon_png = "res://resource/sprite/role/role0001/Role0001_Icon.png"; - public const string resource_sprite_role_role0001_idle_Sprite0002_png = "res://resource/sprite/role/role0001/idle/Sprite-0002.png"; - public const string resource_sprite_role_role0001_idle_Sprite0003_png = "res://resource/sprite/role/role0001/idle/Sprite-0003.png"; - public const string resource_sprite_role_role0001_idle_Sprite0004_png = "res://resource/sprite/role/role0001/idle/Sprite-0004.png"; - public const string resource_sprite_role_role0001_idle_Sprite0005_png = "res://resource/sprite/role/role0001/idle/Sprite-0005.png"; - public const string resource_sprite_role_role0001_idle_Sprite0006_png = "res://resource/sprite/role/role0001/idle/Sprite-0006.png"; - public const string resource_sprite_role_role0001_idle_Sprite0007_png = "res://resource/sprite/role/role0001/idle/Sprite-0007.png"; - public const string resource_sprite_role_role0001_idle_Sprite0008_png = "res://resource/sprite/role/role0001/idle/Sprite-0008.png"; - public const string resource_sprite_role_role0001_roll_Sprite0008_png = "res://resource/sprite/role/role0001/roll/Sprite-0008.png"; - public const string resource_sprite_role_role0001_roll_Sprite0009_png = "res://resource/sprite/role/role0001/roll/Sprite-0009.png"; - public const string resource_sprite_role_role0001_roll_Sprite0010_png = "res://resource/sprite/role/role0001/roll/Sprite-0010.png"; - public const string resource_sprite_role_role0001_roll_Sprite0011_png = "res://resource/sprite/role/role0001/roll/Sprite-0011.png"; - public const string resource_sprite_role_role0001_roll_Sprite0012_png = "res://resource/sprite/role/role0001/roll/Sprite-0012.png"; - public const string resource_sprite_role_role0001_roll_Sprite0013_png = "res://resource/sprite/role/role0001/roll/Sprite-0013.png"; - public const string resource_sprite_role_role0001_roll_Sprite0014_png = "res://resource/sprite/role/role0001/roll/Sprite-0014.png"; - public const string resource_sprite_role_role0001_roll_Sprite0015_png = "res://resource/sprite/role/role0001/roll/Sprite-0015.png"; - public const string resource_sprite_role_role0001_roll_Sprite0016_png = "res://resource/sprite/role/role0001/roll/Sprite-0016.png"; - public const string resource_sprite_role_role0001_roll_Sprite0017_png = "res://resource/sprite/role/role0001/roll/Sprite-0017.png"; - public const string resource_sprite_role_role0001_roll_Sprite0018_png = "res://resource/sprite/role/role0001/roll/Sprite-0018.png"; - public const string resource_sprite_role_role0001_run_Sprite0002_png = "res://resource/sprite/role/role0001/run/Sprite-0002.png"; - public const string resource_sprite_role_role0001_run_Sprite0003_png = "res://resource/sprite/role/role0001/run/Sprite-0003.png"; - public const string resource_sprite_role_role0001_run_Sprite0004_png = "res://resource/sprite/role/role0001/run/Sprite-0004.png"; - public const string resource_sprite_role_role0001_run_Sprite0005_png = "res://resource/sprite/role/role0001/run/Sprite-0005.png"; - public const string resource_sprite_role_role0001_run_Sprite0006_png = "res://resource/sprite/role/role0001/run/Sprite-0006.png"; - public const string resource_sprite_role_role0001_run_Sprite0007_png = "res://resource/sprite/role/role0001/run/Sprite-0007.png"; - public const string resource_sprite_role_role0001_run_Sprite0008_png = "res://resource/sprite/role/role0001/run/Sprite-0008.png"; - public const string resource_sprite_shell_Shell0001_png = "res://resource/sprite/shell/Shell0001.png"; - public const string resource_sprite_shell_Shell0002_png = "res://resource/sprite/shell/Shell0002.png"; - public const string resource_sprite_shell_Shell0003_png = "res://resource/sprite/shell/Shell0003.png"; - public const string resource_sprite_shell_Shell0004_png = "res://resource/sprite/shell/Shell0004.png"; - public const string resource_sprite_shootFire_ShotFire0001_png = "res://resource/sprite/shootFire/ShotFire0001.png"; - public const string resource_sprite_shootFire_ShotFire0002_png = "res://resource/sprite/shootFire/ShotFire0002.png"; - public const string resource_sprite_shootFire_ShotFire0003_png = "res://resource/sprite/shootFire/ShotFire0003.png"; - public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png"; - public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png"; - public const string resource_sprite_ui_commonIcon_Add_png = "res://resource/sprite/ui/commonIcon/Add.png"; - public const string resource_sprite_ui_commonIcon_AreaTool_png = "res://resource/sprite/ui/commonIcon/AreaTool.png"; - public const string resource_sprite_ui_commonIcon_Back_png = "res://resource/sprite/ui/commonIcon/Back.png"; - public const string resource_sprite_ui_commonIcon_BirthMark_png = "res://resource/sprite/ui/commonIcon/BirthMark.png"; - public const string resource_sprite_ui_commonIcon_Block_png = "res://resource/sprite/ui/commonIcon/Block.png"; - public const string resource_sprite_ui_commonIcon_CenterTool_png = "res://resource/sprite/ui/commonIcon/CenterTool.png"; - public const string resource_sprite_ui_commonIcon_Delete_png = "res://resource/sprite/ui/commonIcon/Delete.png"; - public const string resource_sprite_ui_commonIcon_Delete2_png = "res://resource/sprite/ui/commonIcon/Delete2.png"; - public const string resource_sprite_ui_commonIcon_Dice_png = "res://resource/sprite/ui/commonIcon/Dice.png"; - public const string resource_sprite_ui_commonIcon_DoorTool_png = "res://resource/sprite/ui/commonIcon/DoorTool.png"; - public const string resource_sprite_ui_commonIcon_Down_png = "res://resource/sprite/ui/commonIcon/Down.png"; - public const string resource_sprite_ui_commonIcon_DragTool_png = "res://resource/sprite/ui/commonIcon/DragTool.png"; - public const string resource_sprite_ui_commonIcon_Edit_png = "res://resource/sprite/ui/commonIcon/Edit.png"; - public const string resource_sprite_ui_commonIcon_Error_mini_png = "res://resource/sprite/ui/commonIcon/Error_mini.png"; - public const string resource_sprite_ui_commonIcon_Gold_10_png = "res://resource/sprite/ui/commonIcon/Gold_10.png"; - public const string resource_sprite_ui_commonIcon_Hide_png = "res://resource/sprite/ui/commonIcon/Hide.png"; - public const string resource_sprite_ui_commonIcon_Import_png = "res://resource/sprite/ui/commonIcon/Import.png"; - public const string resource_sprite_ui_commonIcon_Lock_png = "res://resource/sprite/ui/commonIcon/Lock.png"; - public const string resource_sprite_ui_commonIcon_Mark_png = "res://resource/sprite/ui/commonIcon/Mark.png"; - public const string resource_sprite_ui_commonIcon_MarkCell_png = "res://resource/sprite/ui/commonIcon/MarkCell.png"; - public const string resource_sprite_ui_commonIcon_MarkCell_placeholder_png = "res://resource/sprite/ui/commonIcon/MarkCell_placeholder.png"; - public const string resource_sprite_ui_commonIcon_Missing_png = "res://resource/sprite/ui/commonIcon/Missing.png"; - public const string resource_sprite_ui_commonIcon_PackageMark_png = "res://resource/sprite/ui/commonIcon/PackageMark.png"; - public const string resource_sprite_ui_commonIcon_PenTool_png = "res://resource/sprite/ui/commonIcon/PenTool.png"; - public const string resource_sprite_ui_commonIcon_Play_png = "res://resource/sprite/ui/commonIcon/Play.png"; - public const string resource_sprite_ui_commonIcon_Right_png = "res://resource/sprite/ui/commonIcon/Right.png"; - public const string resource_sprite_ui_commonIcon_Save_png = "res://resource/sprite/ui/commonIcon/Save.png"; - public const string resource_sprite_ui_commonIcon_Search_png = "res://resource/sprite/ui/commonIcon/Search.png"; - public const string resource_sprite_ui_commonIcon_Select_png = "res://resource/sprite/ui/commonIcon/Select.png"; - public const string resource_sprite_ui_commonIcon_Select2_png = "res://resource/sprite/ui/commonIcon/Select2.png"; - public const string resource_sprite_ui_commonIcon_Setting_png = "res://resource/sprite/ui/commonIcon/Setting.png"; - public const string resource_sprite_ui_commonIcon_Success_mini_png = "res://resource/sprite/ui/commonIcon/Success_mini.png"; - public const string resource_sprite_ui_commonIcon_Unknown_png = "res://resource/sprite/ui/commonIcon/Unknown.png"; - public const string resource_sprite_ui_commonIcon_UnknownActivity_png = "res://resource/sprite/ui/commonIcon/UnknownActivity.png"; - public const string resource_sprite_ui_commonIcon_Unlock_png = "res://resource/sprite/ui/commonIcon/Unlock.png"; - public const string resource_sprite_ui_commonIcon_Visible_png = "res://resource/sprite/ui/commonIcon/Visible.png"; - public const string resource_sprite_ui_commonIcon_WaveCell_png = "res://resource/sprite/ui/commonIcon/WaveCell.png"; - public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png"; - public const string resource_sprite_ui_mapEditorProject_CellBg_png = "res://resource/sprite/ui/mapEditorProject/CellBg.png"; - public const string resource_sprite_ui_mapEditorTools_DoorDragButton_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton.png"; - public const string resource_sprite_ui_mapEditorTools_DoorDragButton_down_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton_down.png"; - public const string resource_sprite_ui_mapEditorTools_DoorDragButton_hover_png = "res://resource/sprite/ui/mapEditorTools/DoorDragButton_hover.png"; - public const string resource_sprite_ui_roomMap_MapBar_png = "res://resource/sprite/ui/roomMap/MapBar.png"; - public const string resource_sprite_ui_roomUI_ChargeProgress_png = "res://resource/sprite/ui/roomUI/ChargeProgress.png"; - public const string resource_sprite_ui_roomUI_ChargeProgressBar_png = "res://resource/sprite/ui/roomUI/ChargeProgressBar.png"; - public const string resource_sprite_ui_roomUI_Cooldown_png = "res://resource/sprite/ui/roomUI/Cooldown.png"; - public const string resource_sprite_ui_roomUI_icon_bullet_png = "res://resource/sprite/ui/roomUI/icon_bullet.png"; - public const string resource_sprite_ui_roomUI_icon_pickup_png = "res://resource/sprite/ui/roomUI/icon_pickup.png"; - public const string resource_sprite_ui_roomUI_icon_replace_png = "res://resource/sprite/ui/roomUI/icon_replace.png"; - public const string resource_sprite_ui_roomUI_Life_empty_png = "res://resource/sprite/ui/roomUI/Life_empty.png"; - public const string resource_sprite_ui_roomUI_Life_full_png = "res://resource/sprite/ui/roomUI/Life_full.png"; - public const string resource_sprite_ui_roomUI_Life_half_png = "res://resource/sprite/ui/roomUI/Life_half.png"; - public const string resource_sprite_ui_roomUI_Panel_png = "res://resource/sprite/ui/roomUI/Panel.png"; - public const string resource_sprite_ui_roomUI_Panel2_png = "res://resource/sprite/ui/roomUI/Panel2.png"; - public const string resource_sprite_ui_roomUI_ReloadBar_png = "res://resource/sprite/ui/roomUI/ReloadBar.png"; - public const string resource_sprite_ui_roomUI_ReloadBarBlock_png = "res://resource/sprite/ui/roomUI/ReloadBarBlock.png"; - public const string resource_sprite_ui_roomUI_Shield_empty_png = "res://resource/sprite/ui/roomUI/Shield_empty.png"; - public const string resource_sprite_ui_roomUI_Shield_full_png = "res://resource/sprite/ui/roomUI/Shield_full.png"; - public const string resource_sprite_ui_sursors_CursorCenter_png = "res://resource/sprite/ui/sursors/CursorCenter.png"; - public const string resource_sprite_ui_sursors_Cursors_png = "res://resource/sprite/ui/sursors/Cursors.png"; - public const string resource_sprite_ui_sursors_Cursors_Ui_png = "res://resource/sprite/ui/sursors/Cursors_Ui.png"; - public const string resource_sprite_weapon_weapon0001_Weapon0001_png = "res://resource/sprite/weapon/weapon0001/Weapon0001.png"; - public const string resource_sprite_weapon_weapon0002_Weapon0002_png = "res://resource/sprite/weapon/weapon0002/Weapon0002.png"; - public const string resource_sprite_weapon_weapon0002_Weapon0002_reloading_png = "res://resource/sprite/weapon/weapon0002/Weapon0002_reloading.png"; - public const string resource_sprite_weapon_weapon0003_Weapon0003_png = "res://resource/sprite/weapon/weapon0003/Weapon0003.png"; - public const string resource_sprite_weapon_weapon0004_KnifeHit1_png = "res://resource/sprite/weapon/weapon0004/KnifeHit1.png"; - public const string resource_sprite_weapon_weapon0004_Weapon0004_png = "res://resource/sprite/weapon/weapon0004/Weapon0004.png"; - public const string resource_sprite_weapon_weapon0005_Weapon0005_png = "res://resource/sprite/weapon/weapon0005/Weapon0005.png"; - public const string resource_sprite_weapon_weapon0006_Weapon0006_png = "res://resource/sprite/weapon/weapon0006/Weapon0006.png"; - public const string resource_sprite_weapon_weapon0007_Weapon0007_png = "res://resource/sprite/weapon/weapon0007/Weapon0007.png"; - public const string resource_sprite_weapon_weapon0008_Weapon0008_png = "res://resource/sprite/weapon/weapon0008/Weapon0008.png"; - public const string resource_sprite_weapon_weapon0008_Weapon0008_reloading_png = "res://resource/sprite/weapon/weapon0008/Weapon0008_reloading.png"; - public const string resource_sprite_weapon_weapon0009_weapon0009_png = "res://resource/sprite/weapon/weapon0009/weapon0009.png"; - public const string resource_sprite_weapon_weapon0009_Weapon0009_reload_png = "res://resource/sprite/weapon/weapon0009/Weapon0009_reload.png"; - public const string resource_sprite_weapon_weapon0010_Weapon0010_png = "res://resource/sprite/weapon/weapon0010/Weapon0010.png"; - public const string resource_sprite_weapon_weapon0010_Weapon0010_reloading_png = "res://resource/sprite/weapon/weapon0010/Weapon0010_reloading.png"; - public const string resource_sprite_weapon_weapon0011_Weapon0011_png = "res://resource/sprite/weapon/weapon0011/Weapon0011.png"; - public const string resource_sprite_weapon_weapon0012_bow_png = "res://resource/sprite/weapon/weapon0012/bow.png"; - public const string resource_sprite_weapon_weapon0013_weapon0013_png = "res://resource/sprite/weapon/weapon0013/weapon0013.png"; - public const string resource_sprite_weapon_weapon0013_weapon0014export_png = "res://resource/sprite/weapon/weapon0013/weapon0014-export.png"; - public const string resource_sprite_weapon_weapon0013_weapon0014_png = "res://resource/sprite/weapon/weapon0013/weapon0014.png"; - public const string resource_sprite_weapon_weapon0014_Weapon0014_png = "res://resource/sprite/weapon/weapon0014/Weapon0014.png"; - public const string resource_sprite_weapon_weapon0016_weapon0016_png = "res://resource/sprite/weapon/weapon0016/weapon0016.png"; - public const string resource_sprite_weapon_weapon0016_weapon0016_pull_png = "res://resource/sprite/weapon/weapon0016/weapon0016_pull.png"; - public const string resource_sprite_weapon_weapon0017_seapon0017t_png = "res://resource/sprite/weapon/weapon0017/seapon0017t.png"; - public const string resource_sprite_weapon_weapon0018_weapon0018_png = "res://resource/sprite/weapon/weapon0018/weapon0018.png"; - public const string resource_sprite_weapon_weapon0019_weapon0019_png = "res://resource/sprite/weapon/weapon0019/weapon0019.png"; - public const string resource_sprite_weapon_weapon0020_weapon0020export_png = "res://resource/sprite/weapon/weapon0020/weapon0020-export.png"; - public const string resource_sprite_weapon_weapon0020_weapon0020_png = "res://resource/sprite/weapon/weapon0020/weapon0020.png"; - public const string resource_sprite_weapon_weapon0021_weapon0021_png = "res://resource/sprite/weapon/weapon0021/weapon0021.png"; - public const string resource_sprite_weapon_weapon0022_weapon0022_png = "res://resource/sprite/weapon/weapon0022/weapon0022.png"; - public const string resource_sprite_weapon_weapon0023_weapon0023_png = "res://resource/sprite/weapon/weapon0023/weapon0023.png"; - public const string resource_sprite_weapon_weapon0030_weapon0030_png = "res://resource/sprite/weapon/weapon0030/weapon0030.png"; - public const string resource_sprite_weapon_weapon0032_weapon0032_png = "res://resource/sprite/weapon/weapon0032/weapon0032.png"; - public const string resource_sprite_weapon_weapon0033_weapon0033_png = "res://resource/sprite/weapon/weapon0033/weapon0033.png"; - public const string resource_sprite_weapon_weapon0034_weapon0034_png = "res://resource/sprite/weapon/weapon0034/weapon0034.png"; - public const string resource_sprite_weapon_weapon0035_weapon0035_png = "res://resource/sprite/weapon/weapon0035/weapon0035.png"; - public const string resource_sprite_weapon_weapon0036_weapon0036_png = "res://resource/sprite/weapon/weapon0036/weapon0036.png"; - public const string resource_sprite_weapon_weapon0037_weapon0037_png = "res://resource/sprite/weapon/weapon0037/weapon0037.png"; - public const string resource_sprite_weapon_weapon0038_weapon0038_1_png = "res://resource/sprite/weapon/weapon0038/weapon0038.1.png"; - public const string resource_sprite_weapon_weapon0038_weapon0038_png = "res://resource/sprite/weapon/weapon0038/weapon0038.png"; - public const string resource_sprite_weapon_weapon0039_weapon0039_png = "res://resource/sprite/weapon/weapon0039/weapon0039.png"; - public const string resource_sprite_weapon_weapon0039_weapon00391_png = "res://resource/sprite/weapon/weapon0039/weapon0039(1).png"; - public const string resource_sprite_weapon_weapon0040_weapon00401_png = "res://resource/sprite/weapon/weapon0040/weapon0040,1.png"; - public const string resource_sprite_weapon_weapon0040_weapon0040_png = "res://resource/sprite/weapon/weapon0040/weapon0040.png"; - public const string resource_sprite_weapon_weapon0041_weapon0041_png = "res://resource/sprite/weapon/weapon0041/weapon0041.png"; - public const string resource_sprite_weapon_weapon0042_weapon0042_png = "res://resource/sprite/weapon/weapon0042/weapon0042.png"; - public const string resource_sprite_weapon_weapon0043_weapon0043_png = "res://resource/sprite/weapon/weapon0043/weapon0043.png"; - public const string resource_sprite_weapon_weapon0044_weapon0044_png = "res://resource/sprite/weapon/weapon0044/weapon0044.png"; - public const string resource_sprite_weapon_weapon0045_weapon0045_png = "res://resource/sprite/weapon/weapon0045/weapon0045.png"; - public const string resource_sprite_weapon_weapon0045_子弹_png = "res://resource/sprite/weapon/weapon0045/子弹.png"; - public const string resource_sprite_weapon_weapon0046_weapon0046_png = "res://resource/sprite/weapon/weapon0046/weapon0046.png"; - public const string resource_sprite_weapon_weapon29_weapon0029_png = "res://resource/sprite/weapon/weapon29/weapon0029.png"; - public const string resource_sprite_weapon_weapon31_weapon0031_png = "res://resource/sprite/weapon/weapon31/weapon0031.png"; - public const string resource_spriteFrames_bullet_Bullet0001_tres = "res://resource/spriteFrames/bullet/Bullet0001.tres"; - public const string resource_spriteFrames_bullet_Bullet0002_tres = "res://resource/spriteFrames/bullet/Bullet0002.tres"; - public const string resource_spriteFrames_bullet_Bullet0003_tres = "res://resource/spriteFrames/bullet/Bullet0003.tres"; - public const string resource_spriteFrames_bullet_Bullet0004_tres = "res://resource/spriteFrames/bullet/Bullet0004.tres"; - public const string resource_spriteFrames_bullet_Bullet0005_tres = "res://resource/spriteFrames/bullet/Bullet0005.tres"; - public const string resource_spriteFrames_bullet_Bullet0006_tres = "res://resource/spriteFrames/bullet/Bullet0006.tres"; - public const string resource_spriteFrames_bullet_Bullet0007_tres = "res://resource/spriteFrames/bullet/Bullet0007.tres"; - public const string resource_spriteFrames_bullet_Bullet0008_tres = "res://resource/spriteFrames/bullet/Bullet0008.tres"; - public const string resource_spriteFrames_bullet_Bullet0009_tres = "res://resource/spriteFrames/bullet/Bullet0009.tres"; - public const string resource_spriteFrames_bullet_Collision0001_tres = "res://resource/spriteFrames/bullet/Collision0001.tres"; - public const string resource_spriteFrames_bullet_Collision0002_tres = "res://resource/spriteFrames/bullet/Collision0002.tres"; - public const string resource_spriteFrames_other_RoomDoor_E_Down_tres = "res://resource/spriteFrames/other/RoomDoor_E_Down.tres"; - public const string resource_spriteFrames_other_RoomDoor_E_Up_tres = "res://resource/spriteFrames/other/RoomDoor_E_Up.tres"; - public const string resource_spriteFrames_other_RoomDoor_N_tres = "res://resource/spriteFrames/other/RoomDoor_N.tres"; - public const string resource_spriteFrames_other_RoomDoor_S_tres = "res://resource/spriteFrames/other/RoomDoor_S.tres"; - public const string resource_spriteFrames_other_RoomDoor_W_Down_tres = "res://resource/spriteFrames/other/RoomDoor_W_Down.tres"; - public const string resource_spriteFrames_other_RoomDoor_W_Up_tres = "res://resource/spriteFrames/other/RoomDoor_W_Up.tres"; - public const string resource_spriteFrames_prop_active_ActiveProp5000_tres = "res://resource/spriteFrames/prop/active/ActiveProp5000.tres"; - public const string resource_spriteFrames_prop_active_ActiveProp5001_tres = "res://resource/spriteFrames/prop/active/ActiveProp5001.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0001_tres = "res://resource/spriteFrames/prop/buff/BuffProp0001.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0002_tres = "res://resource/spriteFrames/prop/buff/BuffProp0002.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0003_tres = "res://resource/spriteFrames/prop/buff/BuffProp0003.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0004_tres = "res://resource/spriteFrames/prop/buff/BuffProp0004.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0005_tres = "res://resource/spriteFrames/prop/buff/BuffProp0005.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0006_tres = "res://resource/spriteFrames/prop/buff/BuffProp0006.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0007_tres = "res://resource/spriteFrames/prop/buff/BuffProp0007.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0008_tres = "res://resource/spriteFrames/prop/buff/BuffProp0008.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0009_tres = "res://resource/spriteFrames/prop/buff/BuffProp0009.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0010_tres = "res://resource/spriteFrames/prop/buff/BuffProp0010.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0011_tres = "res://resource/spriteFrames/prop/buff/BuffProp0011.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0012_tres = "res://resource/spriteFrames/prop/buff/BuffProp0012.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0013_tres = "res://resource/spriteFrames/prop/buff/BuffProp0013.tres"; - public const string resource_spriteFrames_prop_buff_BuffProp0014_tres = "res://resource/spriteFrames/prop/buff/BuffProp0014.tres"; - public const string resource_spriteFrames_role_Enemy0001_tres = "res://resource/spriteFrames/role/Enemy0001.tres"; - public const string resource_spriteFrames_role_Enemy0002_tres = "res://resource/spriteFrames/role/Enemy0002.tres"; - public const string resource_spriteFrames_role_Role0001_tres = "res://resource/spriteFrames/role/Role0001.tres"; - public const string resource_spriteFrames_role_Role_tip_tres = "res://resource/spriteFrames/role/Role_tip.tres"; - public const string resource_spriteFrames_shell_Shell0001_tres = "res://resource/spriteFrames/shell/Shell0001.tres"; - public const string resource_spriteFrames_shell_Shell0002_tres = "res://resource/spriteFrames/shell/Shell0002.tres"; - public const string resource_spriteFrames_shell_Shell0003_tres = "res://resource/spriteFrames/shell/Shell0003.tres"; - public const string resource_spriteFrames_shell_Shell0004_tres = "res://resource/spriteFrames/shell/Shell0004.tres"; - public const string resource_spriteFrames_weapon_Weapon0001_tres = "res://resource/spriteFrames/weapon/Weapon0001.tres"; - public const string resource_spriteFrames_weapon_Weapon0002_tres = "res://resource/spriteFrames/weapon/Weapon0002.tres"; - public const string resource_spriteFrames_weapon_Weapon0003_tres = "res://resource/spriteFrames/weapon/Weapon0003.tres"; - public const string resource_spriteFrames_weapon_Weapon0004_tres = "res://resource/spriteFrames/weapon/Weapon0004.tres"; - public const string resource_spriteFrames_weapon_Weapon0004_hit_tres = "res://resource/spriteFrames/weapon/Weapon0004_hit.tres"; - public const string resource_spriteFrames_weapon_Weapon0005_tres = "res://resource/spriteFrames/weapon/Weapon0005.tres"; - public const string resource_spriteFrames_weapon_Weapon0006_tres = "res://resource/spriteFrames/weapon/Weapon0006.tres"; - public const string resource_spriteFrames_weapon_Weapon0007_tres = "res://resource/spriteFrames/weapon/Weapon0007.tres"; - public const string resource_spriteFrames_weapon_Weapon0008_tres = "res://resource/spriteFrames/weapon/Weapon0008.tres"; - public const string resource_spriteFrames_weapon_Weapon0009_tres = "res://resource/spriteFrames/weapon/Weapon0009.tres"; - public const string resource_spriteFrames_weapon_Weapon0010_tres = "res://resource/spriteFrames/weapon/Weapon0010.tres"; - public const string resource_spriteFrames_weapon_Weapon0011_tres = "res://resource/spriteFrames/weapon/Weapon0011.tres"; - public const string resource_spriteFrames_weapon_Weapon0013_tres = "res://resource/spriteFrames/weapon/Weapon0013.tres"; - public const string resource_spriteFrames_weapon_Weapon0014_tres = "res://resource/spriteFrames/weapon/Weapon0014.tres"; - public const string resource_spriteFrames_weapon_Weapon0016_tres = "res://resource/spriteFrames/weapon/Weapon0016.tres"; - public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres"; - public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres"; - public const string scene_Dungeon_tscn = "res://scene/Dungeon.tscn"; - public const string scene_Hall_tscn = "res://scene/Hall.tscn"; - public const string scene_Main_tscn = "res://scene/Main.tscn"; - public const string scene_test_TestCreateSector_tscn = "res://scene/test/TestCreateSector.tscn"; - public const string scene_test_TestDrawSprite_tscn = "res://scene/test/TestDrawSprite.tscn"; - public const string scene_test_TestGridData_tscn = "res://scene/test/TestGridData.tscn"; - public const string scene_test_TestLoadTileSetConfig_tscn = "res://scene/test/TestLoadTileSetConfig.tscn"; - public const string scene_test_TestMask_tscn = "res://scene/test/TestMask.tscn"; - public const string scene_test_TestMask2_tscn = "res://scene/test/TestMask2.tscn"; - public const string scene_test_TestNavigation2_tscn = "res://scene/test/TestNavigation2.tscn"; - public const string scene_test_TestNavigationPolygon_tscn = "res://scene/test/TestNavigationPolygon.tscn"; - public const string scene_test_TestNewTerrain_tscn = "res://scene/test/TestNewTerrain.tscn"; - public const string scene_test_TestNewTileMap_tscn = "res://scene/test/TestNewTileMap.tscn"; - public const string scene_test_TestOptimizeSprite_tscn = "res://scene/test/TestOptimizeSprite.tscn"; - public const string scene_test_TestOutline_tscn = "res://scene/test/TestOutline.tscn"; - public const string scene_test_TestPerfectPixel_tscn = "res://scene/test/TestPerfectPixel.tscn"; - public const string scene_test_TestPerfectPixelScene_tscn = "res://scene/test/TestPerfectPixelScene.tscn"; - public const string scene_test_TestRoomFog_tscn = "res://scene/test/TestRoomFog.tscn"; - public const string scene_test_TestTerrain2x2_tscn = "res://scene/test/TestTerrain2x2.tscn"; - public const string scene_test_TestTileLayer_tscn = "res://scene/test/TestTileLayer.tscn"; - public const string scene_test_TestTrail_tscn = "res://scene/test/TestTrail.tscn"; + public const string resource_sound_sfx_shooting_Shooting0007_ogg = "res://resource/sound/sfx/shooting/Shooting0007.ogg"; + public const string resource_sound_sfx_shooting_Shooting0006_ogg = "res://resource/sound/sfx/shooting/Shooting0006.ogg"; + public const string resource_sound_sfx_shooting_Shooting0012_ogg = "res://resource/sound/sfx/shooting/Shooting0012.ogg"; + public const string resource_sound_bgm_Intro_ogg = "res://resource/sound/bgm/Intro.ogg"; + public const string resource_material_Blend_gdshader = "res://resource/material/Blend.gdshader"; + public const string resource_material_Grid_gdshader = "res://resource/material/Grid.gdshader"; + public const string resource_material_OffsetVertex_gdshader = "res://resource/material/OffsetVertex.gdshader"; + public const string resource_material_Blend_tres = "res://resource/material/Blend.tres"; + public const string resource_material_Outline2_tres = "res://resource/material/Outline2.tres"; + public const string resource_material_Mask_gdshader = "res://resource/material/Mask.gdshader"; + public const string resource_material_GodRays_gdshader = "res://resource/material/GodRays.gdshader"; + public const string resource_material_Sawtooth_tres = "res://resource/material/Sawtooth.tres"; + public const string resource_material_Sawtooth_gdshader = "res://resource/material/Sawtooth.gdshader"; + public const string resource_material_Outline2_gdshader = "res://resource/material/Outline2.gdshader"; + public const string resource_material_Grid_tres = "res://resource/material/Grid.tres"; + public const string resource_material_SmokeParticleMaterial_tres = "res://resource/material/SmokeParticleMaterial.tres"; + public const string resource_material_Outline_tres = "res://resource/material/Outline.tres"; + public const string resource_material_Outline_gdshader = "res://resource/material/Outline.gdshader"; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/room/DungeonManager.cs b/DungeonShooting_Godot/src/game/room/DungeonManager.cs index 98e060e..8892971 100644 --- a/DungeonShooting_Godot/src/game/room/DungeonManager.cs +++ b/DungeonShooting_Godot/src/game/room/DungeonManager.cs @@ -324,6 +324,9 @@ Player.SetCurrentPlayer(player); affiliation.InsertItem(player); player.WeaponPack.PickupItem(ActivityObject.Create(ActivityObject.Ids.Id_weapon0001)); + yield return 0; + player.Collision.Disabled = false; + GameApplication.Instance.Cursor.SetGuiMode(false); yield return 0; @@ -362,6 +365,7 @@ player.AffiliationArea?.RemoveItem(player); player.GetParent().RemoveChild(player); player.World = null; + player.Collision.Disabled = true; } DestroyWorld(); @@ -417,11 +421,15 @@ if (_prevUi != null) { _prevUi.ShowUi(); + //尝试关闭加载Ui + UiManager.Destroy_Loading(); } } else //正常关闭Ui { UiManager.Open_Main(); + //尝试关闭加载Ui + UiManager.Destroy_Loading(); } EditorWindowManager.ShowTips("错误", "生成房间尝试次数过多,生成地牢房间失败,请加大房间门连接区域,或者修改地牢生成规则!"); yield break; @@ -483,6 +491,8 @@ player.PutDown(RoomLayerEnum.YSortLayer); Player.SetCurrentPlayer(player); StartRoomInfo.AffiliationArea.InsertItem(player); + yield return 0; + player.Collision.Disabled = false; GameApplication.Instance.Cursor.SetGuiMode(false); //打开游戏中的ui @@ -505,7 +515,7 @@ yield return 0; CurrWorld.Pause = true; yield return 0; - _dungeonGenerator.EachRoom(DisposeRoomInfo); + _dungeonGenerator?.EachRoom(DisposeRoomInfo); yield return 0; _dungeonTileMap = null; AutoTileConfig = null; @@ -523,6 +533,7 @@ player.AffiliationArea?.RemoveItem(player); player.GetParent().RemoveChild(player); player.World = null; + player.Collision.Disabled = true; } DestroyWorld(); @@ -573,29 +584,25 @@ case DoorDirection.E: door = ActivityObject.Create(ActivityObject.Ids.Id_other_door_e); door.Position = (doorInfo.OriginPosition + new Vector2(0.5f, 2)) * GameConfig.TileCellSize; - door.ZIndex = MapLayer.AutoTopLayer; break; case DoorDirection.W: door = ActivityObject.Create(ActivityObject.Ids.Id_other_door_w); door.Position = (doorInfo.OriginPosition + new Vector2(-0.5f, 2)) * GameConfig.TileCellSize; - door.ZIndex = MapLayer.AutoTopLayer; break; case DoorDirection.S: door = ActivityObject.Create(ActivityObject.Ids.Id_other_door_s); door.Position = (doorInfo.OriginPosition + new Vector2(2f, 1.5f)) * GameConfig.TileCellSize; - door.ZIndex = MapLayer.AutoTopLayer; break; case DoorDirection.N: door = ActivityObject.Create(ActivityObject.Ids.Id_other_door_n); door.Position = (doorInfo.OriginPosition + new Vector2(2f, -0.5f)) * GameConfig.TileCellSize; - door.ZIndex = MapLayer.AutoMiddleLayer; break; default: return; } doorInfo.Door = door; door.Init(doorInfo); - door.PutDown(RoomLayerEnum.NormalLayer, false); + door.PutDown(RoomLayerEnum.YSortLayer, false); } } diff --git a/DungeonShooting_Godot/src/game/room/RoomDoor.cs b/DungeonShooting_Godot/src/game/room/RoomDoor.cs index 28f9177..c8b8674 100644 --- a/DungeonShooting_Godot/src/game/room/RoomDoor.cs +++ b/DungeonShooting_Godot/src/game/room/RoomDoor.cs @@ -37,6 +37,7 @@ { _animatedDown = GetNode("AnimatedSpriteDown"); } + OpenDoorHandler(); } @@ -52,7 +53,7 @@ { AnimatedSprite.Play(AnimatorNames.OpenDoor); } - + if (_animatedDown != null && _animatedDown.SpriteFrames.HasAnimation(AnimatorNames.OpenDoor)) { _animatedDown.Play(AnimatorNames.OpenDoor); @@ -73,36 +74,14 @@ AnimatedSprite.Play(AnimatorNames.CloseDoor); } - if (_animatedDown != null && _animatedDown.SpriteFrames.HasAnimation(AnimatorNames.CloseDoor)) + if (_animatedDown != null) { - _animatedDown.Play(AnimatorNames.CloseDoor); + _animatedDown.Visible = false; } - //调整门的层级 - switch (Direction) + if (Direction == DoorDirection.E || Direction == DoorDirection.W) { - case DoorDirection.E: - ZIndex = MapLayer.AutoTopLayer; - if (_animatedDown != null) - { - _animatedDown.ZIndex = MapLayer.AutoTopLayer; - } - - break; - case DoorDirection.W: - ZIndex = MapLayer.AutoTopLayer; - if (_animatedDown != null) - { - _animatedDown.ZIndex = MapLayer.AutoTopLayer; - } - - break; - case DoorDirection.S: - ZIndex = MapLayer.AutoTopLayer; - break; - case DoorDirection.N: - ZIndex = MapLayer.AutoMiddleLayer; - break; + ZIndex = MapLayer.CustomMiddleLayer2; } } @@ -111,6 +90,15 @@ if (!IsClose && waitDisabledCollision) //开门动画播放完成 { waitDisabledCollision = false; + if (_animatedDown != null) + { + _animatedDown.Visible = true; + } + + if (Direction == DoorDirection.E || Direction == DoorDirection.W) + { + ZIndex = 0; + } OpenDoorHandler(); } } @@ -120,32 +108,5 @@ Collision.Disabled = true; //调整门的层级 //ZIndex = MapLayer.AutoFloorLayer; - - //调整门的层级 - switch (Direction) - { - case DoorDirection.E: - ZIndex = MapLayer.AutoMiddleLayer; - if (_animatedDown != null) - { - _animatedDown.ZIndex = MapLayer.AutoTopLayer; - } - - break; - case DoorDirection.W: - ZIndex = MapLayer.AutoMiddleLayer; - if (_animatedDown != null) - { - _animatedDown.ZIndex = MapLayer.AutoTopLayer; - } - - break; - case DoorDirection.S: - ZIndex = MapLayer.AutoTopLayer; - break; - case DoorDirection.N: - ZIndex = MapLayer.AutoMiddleLayer; - break; - } } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs b/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs index 73fd0e8..443f5d1 100644 --- a/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs @@ -306,6 +306,7 @@ if (ExcelGenerator.ExportExcel()) { ShowTips("提示", "导出Excel表成功!"); + ActivityInstance.ClearCacheJson(); } else { @@ -318,10 +319,19 @@ /// private void OpenExportExcelFolder() { - var path = Environment.CurrentDirectory + "\\excel"; - System.Diagnostics.Process.Start("explorer.exe", path); + var path = Environment.CurrentDirectory + "/excel"; + var osName = OS.GetName(); + GD.Print("打开excel文件夹: " + path); + if (osName == "Windows") + { + System.Diagnostics.Process.Start("explorer.exe", path); + } + else + { + System.Diagnostics.Process.Start("open", path); + } } - + /// /// 在编辑器中打开一个提示窗口 /// diff --git a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs index 1c6b08c..47f8b72 100644 --- a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs +++ b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs @@ -391,7 +391,7 @@ if (CurrLayer.Layer != MapLayer.AutoFloorLayer && (CurrBrushType == TileMapDrawMode.Free || CurrBrushType == TileMapDrawMode.Combination)) //自由绘制 或者 绘制组合 { - if (_isLeftPressed) //左键绘制 + if (_isLeftPressed && _brushWidth > 0 && _brushHeight > 0) //左键绘制 { var w = s.X / GameConfig.TileCellSize; var h = s.Y / GameConfig.TileCellSize; diff --git a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs index f1fd9c2..3b0b15f 100644 --- a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs @@ -41,6 +41,11 @@ S_DrawContainer.Instance.Resized += OnDrawContainerResized; } + public override void OnShowUi() + { + base.OnShowUi(); + } + public override void OnDestroyUi() { diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs index fe8d33e..70dfb0d 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs @@ -35,6 +35,16 @@ _factory = EventManager.CreateEventFactory(); _factory.AddEventListener(EventEnum.OnPlayerPickUpProp, OnPlayerPickUpProp); + + //大厅中不显示小地图 + if (World.Current is Hall) + { + S_RoomMap.Instance.HideUi(); + } + else + { + S_RoomMap.Instance.ShowUi(); + } } public override void OnHideUi() diff --git a/DungeonShooting_Godot/src/game/ui/settlement/SettlementPanel.cs b/DungeonShooting_Godot/src/game/ui/settlement/SettlementPanel.cs index 43c2655..f88c7f7 100644 --- a/DungeonShooting_Godot/src/game/ui/settlement/SettlementPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/settlement/SettlementPanel.cs @@ -10,7 +10,7 @@ public override void OnCreateUi() { S_Restart.Instance.Pressed += OnRestartClick; - S_ToMenu.Instance.Pressed += OnToMenuClick; + S_ToMenu.Instance.Pressed += OnBackClick; if (GameApplication.Instance.DungeonManager.IsEditorMode) //在编辑器模式下打开的Ui { @@ -36,19 +36,23 @@ } } - //回到主菜单 - private void OnToMenuClick() + //回到上一级 + private void OnBackClick() { Destroy(); if (GameApplication.Instance.DungeonManager.IsEditorMode) //在编辑器模式下打开的Ui { EditorPlayManager.Exit(); } - else //正常关闭Ui + else //正常关闭Ui, 回到大厅 { + UiManager.Open_Loading(); GameApplication.Instance.DungeonManager.ExitDungeon(false, () => { - UiManager.Open_Main(); + GameApplication.Instance.DungeonManager.LoadHall(() => + { + UiManager.Destroy_Loading(); + }); }); } }