diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs index acf87b7..ccf9622 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs @@ -1754,7 +1754,7 @@ /// /// 设置物体朝向 /// - public void SetFace(FaceDirection face) + public void SetForwardDirection(FaceDirection face) { if ((face == FaceDirection.Left && Scale.X > 0) || (face == FaceDirection.Right && Scale.X < 0)) { diff --git a/DungeonShooting_Godot/src/game/activity/role/Role.cs b/DungeonShooting_Godot/src/game/activity/role/Role.cs index 2facc09..67748b5 100644 --- a/DungeonShooting_Godot/src/game/activity/role/Role.cs +++ b/DungeonShooting_Godot/src/game/activity/role/Role.cs @@ -93,7 +93,7 @@ /// /// 脸的朝向 /// - public FaceDirection Face { get => _face; set => SetFace(value); } + public FaceDirection Face { get => _face; set => _SetFace(value); } private FaceDirection _face; /// @@ -878,7 +878,7 @@ /// /// 设置脸的朝向 /// - private void SetFace(FaceDirection face) + private void _SetFace(FaceDirection face) { if (_face != face) { diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs index db8f51d..f3ee163 100644 --- a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs +++ b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs @@ -66,7 +66,7 @@ var debris = Create(Ids.Id_enemy_dead0002); debris.PutDown(effPos, RoomLayerEnum.NormalLayer); debris.MoveController.AddForce(Velocity + realVelocity); - debris.SetFace(Face); + debris.SetForwardDirection(Face); debris.BrushPrevPosition = BrushPrevPosition; //派发敌人死亡信号