diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
index acf87b7..ccf9622 100644
--- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
+++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
@@ -1754,7 +1754,7 @@
///
/// 设置物体朝向
///
- public void SetFace(FaceDirection face)
+ public void SetForwardDirection(FaceDirection face)
{
if ((face == FaceDirection.Left && Scale.X > 0) || (face == FaceDirection.Right && Scale.X < 0))
{
diff --git a/DungeonShooting_Godot/src/game/activity/role/Role.cs b/DungeonShooting_Godot/src/game/activity/role/Role.cs
index 2facc09..67748b5 100644
--- a/DungeonShooting_Godot/src/game/activity/role/Role.cs
+++ b/DungeonShooting_Godot/src/game/activity/role/Role.cs
@@ -93,7 +93,7 @@
///
/// 脸的朝向
///
- public FaceDirection Face { get => _face; set => SetFace(value); }
+ public FaceDirection Face { get => _face; set => _SetFace(value); }
private FaceDirection _face;
///
@@ -878,7 +878,7 @@
///
/// 设置脸的朝向
///
- private void SetFace(FaceDirection face)
+ private void _SetFace(FaceDirection face)
{
if (_face != face)
{
diff --git a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs
index db8f51d..f3ee163 100644
--- a/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs
+++ b/DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs
@@ -66,7 +66,7 @@
var debris = Create(Ids.Id_enemy_dead0002);
debris.PutDown(effPos, RoomLayerEnum.NormalLayer);
debris.MoveController.AddForce(Velocity + realVelocity);
- debris.SetFace(Face);
+ debris.SetForwardDirection(Face);
debris.BrushPrevPosition = BrushPrevPosition;
//派发敌人死亡信号