DungeonShooting / DungeonShooting_Godot / src / framework /
@小李xl 小李xl authored on 29 Nov 2023
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activity 调整翻滚动作, ActivityObject支持自定义阴影 1 year ago
common Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互 1 year ago
coroutine 优化敌人死亡时物体速率继承 1 year ago
debug 日志系统 1 year ago
generator 将子弹伤害射程等配置移动到了Bullet配置表中 1 year ago
map 将将液体材质抽成配置表 1 year ago
pool 给特效添加对象池功能 1 year ago
serialize 导出表 2 years ago
ui 激光武器,制作中 1 year ago
IClone.cs 将玩家血条改为单颗红心 1 year ago
IData.cs 创建房间标记, 开发中 1 year ago
IDestroy.cs 完成生成在标记处 2 years ago
IProcess.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
InfiniteGrid.cs 制作消除效果中 1 year ago
RefValue.cs 调整资源目录结构 1 year ago