DungeonShooting / DungeonShooting_Godot / src / game / activity / role / enemy /
@小李xl 小李xl authored on 13 Nov 2023
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advancedState 第二种敌人攻击状态 1 year ago
normalState 制作Enemy状态机 1 year ago
AIStateEnum.cs 制作Enemy状态机 1 year ago
AdvancedEnemy.cs 第二种敌人攻击状态 1 year ago
AiAttackState.cs 敌人开火时停止移动,开发完成,待接入配置表 1 year ago
Enemy.cs 添加通过Role发射子弹的api 1 year ago