DungeonShooting / DungeonShooting_Godot / src / game / item / weapon /
@小李xl 小李xl authored on 7 Nov 2022
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bullet 敌人锁定玩家并自动开火 2 years ago
gun 敌人开火关闭屏幕抖动 2 years ago
shell 将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能 2 years ago
RegisterWeapon.cs 抽象出ThrowComponent组件 2 years ago
RegisterWeaponFunction.cs 抽象出ThrowComponent组件 2 years ago
Weapon.cs 将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能 2 years ago
WeaponAttribute.cs 添加Role攻击目标 2 years ago
WeaponManager.cs 抽象出ThrowComponent组件 2 years ago
WeaponWeightType.cs 抽象出ThrowComponent组件 2 years ago