DungeonShooting / DungeonShooting_Godot / src / game /
@小李xl 小李xl authored on 8 Nov 2023
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activity 子弹穿透计算属性 1 year ago
camera 解锁高帧率,修复相机抖动bug 1 year ago
data 子弹穿透计算属性 1 year ago
effects 修复启动游戏报错 1 year ago
event 日志系统 1 year ago
manager 给特效添加对象池功能 1 year ago
room 修复分裂子弹伤害计算错误的bug 1 year ago
ui 将子弹伤害射程等配置移动到了Bullet配置表中 1 year ago
AnimatorNames.cs 将子弹伤害射程等配置移动到了Bullet配置表中 1 year ago
Cursor.cs 地图编辑器开发中... 1 year ago
GameApplication.cs 修复分裂子弹伤害计算错误的bug 1 year ago
GameConfig.cs 过道迷雾, 开发中... 1 year ago
PhysicsLayer.cs 爆炸击退效果 1 year ago
SignNames.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago