小李xl
authored
on 24 Feb 2024
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activity
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支持在编辑器中放置 ActivityObject, 通过 ActivityInstance 节点实现
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1 year ago
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common
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支持在编辑器中放置 ActivityObject, 通过 ActivityInstance 节点实现
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1 year ago
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coroutine
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2格高墙壁, 开发中
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1 year ago
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debug
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将 UiName 类改为 UiNames, 新建 TileSet 页面
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1 year ago
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map
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微调门位置和迷雾
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1 year ago
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pool
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给特效添加对象池功能
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1 year ago
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serialize
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读取TileSet数据, 开发中
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1 year ago
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ui
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小修改
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1 year ago
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IClone.cs
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将玩家血条改为单颗红心
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1 year ago
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IData.cs
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创建房间标记, 开发中
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1 year ago
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IDestroy.cs
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完成生成在标记处
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2 years ago
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IProcess.cs
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升级到Godot4.0, 目前还不能正常就行游戏
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2 years ago
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InfiniteGrid.cs
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2格高墙壁, 开发中
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1 year ago
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RefValue.cs
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调整资源目录结构
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1 year ago
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