DungeonShooting / DungeonShooting_Godot / prefab /
@小李xl 小李xl authored on 7 Dec 2022
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effect 完善子弹撞墙特效 2 years ago
role 添加角色受击区域, 现在和移动碰撞区域分开了 2 years ago
test 架构调整 2 years ago
ui 修复PickUpWeapon()后武器仍在闪光的问题 2 years ago
weapon 完善子弹撞墙特效 2 years ago
FanCollisionShape.tscn 添加近战攻击特效和近战攻击判定 2 years ago