DungeonShooting / DungeonShooting_Godot / src / game / room /
@lijincheng lijincheng authored on 25 Jul 2023
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AutoTileConfig.cs 检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级 1 year ago
DungeonManager.cs 调整部分 Ui 函数名称 1 year ago
RoomDoor.cs 优化相机 1 year ago
RoomLayerEnum.cs 还原物体root和导航区域计算 2 years ago
SceneManager.cs 更改字体, 添加主菜单UI, 添加加载地牢流程 2 years ago
World.cs 自动计算房间区域创建并创建 ImageCanvas 1 year ago