DungeonShooting / DungeonShooting_Godot / src / game / activity / weapon /
@小李xl 小李xl authored on 7 Dec 2023
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gun 发射子弹函数抽成一个静态类 1 year ago
knife 优化资源目录结构, 优化第二种敌人攻击动画和特效 1 year ago
AiAttackEnum.cs 将高级Ai攻击单独抽成一个状态 1 year ago
Weapon.cs 榴弹炮反弹次数限制, 添加初始-最终武器射速配置, 目前还有点问题 1 year ago
WeaponWeightType.cs 初始化武器数据 2 years ago