DungeonShooting / DungeonShooting_Godot / src / game /
@小李xl 小李xl authored on 17 Jan 2024
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activity 修复子弹特效层级问题 1 year ago
camera 小地图,制作中 1 year ago
common/ ui 重写拖拽设置Terrain 1 year ago
data 编辑器自定义层级数据保存和读取 1 year ago
effects 修复子弹特效层级问题 1 year ago
event TileMap编辑器自定义层级, 开发中 1 year ago
manager 修复TileMap绘制的bug 1 year ago
room 同一个TileSetSource支持多个地形, 开发中 1 year ago
ui 将TileMap和TileSet编辑器统一放到EditorManager下 1 year ago
Cursor.cs 地图编辑器开发中... 1 year ago
GameApplication.cs 修复加载房间Tile错误的bug 1 year ago
GameConfig.cs 编辑器自定义层级数据保存和读取 1 year ago