DungeonShooting / DungeonShooting_Godot / src / game / role / enemy / state /
@小李xl 小李xl authored on 5 Dec 2022
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AIStateEnum.cs 发现玩家后敌人间的相互通讯 2 years ago
AiLeaveForState.cs Role碰撞器改为圆形 (防止卡边角) 2 years ago
AiNormalState.cs 更改发现玩家相互通知的逻辑 2 years ago
AiProbeState.cs 更改发现玩家相互通知的逻辑 2 years ago
AiTailAfterState.cs Role碰撞器改为圆形 (防止卡边角) 2 years ago
AiTargetInViewState.cs Role碰撞器改为圆形 (防止卡边角) 2 years ago