DungeonShooting / DungeonShooting_Godot / src / framework / activity /
@lijincheng lijincheng authored on 6 Mar 2023
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components 状态机更新由物理帧改为普通帧 2 years ago
ActivityObject.cs 添加归属区域, 修复生成导航网格和Tile偏移的bug 2 years ago
ActivityObjectTemplate.cs 删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到 2 years ago
ActivityObject_Register.cs 将Camera和Cursor初始化移到RoomManager下 2 years ago
ActivityThrowData.cs 更改工程结构 2 years ago
Component.cs 协程支持 2 years ago
CoroutineData.cs 协程完善 2 years ago
ExternalForce.cs 更改工程结构 2 years ago
RegisterActivity.cs 将Camera和Cursor初始化移到RoomManager下 2 years ago
WaitForFixedProcess.cs 协程完善 2 years ago
WaitForSeconds.cs 协程完善 2 years ago