小李xl
authored
on 23 Nov 2023
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activity
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修复重新编译代码会丢失[Export]赋值的bug
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1 year ago
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common
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添加多边形内生成随机点的api
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1 year ago
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coroutine
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优化敌人死亡时物体速率继承
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1 year ago
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debug
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日志系统
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1 year ago
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generator
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将子弹伤害射程等配置移动到了Bullet配置表中
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1 year ago
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map
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第二种敌人动画
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1 year ago
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pool
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给特效添加对象池功能
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1 year ago
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serialize
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导出表
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2 years ago
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ui
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激光武器,制作中
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1 year ago
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Grid.cs
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检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级
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1 year ago
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IClone.cs
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将玩家血条改为单颗红心
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1 year ago
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IData.cs
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创建房间标记, 开发中
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1 year ago
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IDestroy.cs
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完成生成在标记处
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2 years ago
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IProcess.cs
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升级到Godot4.0, 目前还不能正常就行游戏
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2 years ago
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RefValue.cs
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调整资源目录结构
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1 year ago
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