DungeonShooting / DungeonShooting_Godot / src / game / manager /
@小李xl 小李xl authored on 30 Oct 2023
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EditorManager.cs 完成完成房间预览, 修复无法保存mark位置的bug 1 year ago
EditorPlayManager.cs 地牢编辑器运行当前正在编辑的房间 1 year ago
EditorWindowManager.cs 更改配置表名 1 year ago
InputManager.cs 翻滚冷却, 优化主动道具处理逻辑 1 year ago
MapProjectManager.cs 日志系统 1 year ago
NameManager.cs 创建房间标记, 开发中 1 year ago
ResourceManager.cs 日志系统 1 year ago
ResourcePath.cs 激光武器开火特效,换弹动作 1 year ago
SoundManager.cs 日志系统 1 year ago
SpecialEffectManager.cs 将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害 1 year ago
UiManager_Methods.cs 日志系统 1 year ago