小李xl
authored
on 18 Feb 2024
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EditorPlayManager.cs
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保存TileSet数据, 开发中
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1 year ago
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EditorTileMapManager.cs
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保存TileSet数据, 开发中
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1 year ago
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EditorTileSetManager.cs
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生成Godot.TileSet, 开发中
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1 year ago
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EditorWindowManager.cs
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删除地牢组和一些小细节优化
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1 year ago
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FireManager.cs
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0010武器制作中
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1 year ago
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InputManager.cs
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整理目录结构, 抽出InputAction
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1 year ago
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LiquidBrushManager.cs
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完善敌人死亡效果, 碎片会在地上留下血迹
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1 year ago
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MapLayerManager.cs
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2格高墙壁, 开发中
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1 year ago
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MapProjectManager.cs
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代码调整
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1 year ago
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ObjectManager.cs
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制作weapon0013, 添加金币吸引效果
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1 year ago
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ResourceManager.cs
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完成预设随机道具的基本功能
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1 year ago
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ResourcePath.cs
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2格高墙壁, 开发中
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1 year ago
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SoundManager.cs
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榴弹枪音效, 换弹动作, 还差一个换弹音效
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1 year ago
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SpecialEffectManager.cs
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制作0010武器完成
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1 year ago
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UiManager_Methods.cs
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创建地牢组时选择TileSet
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1 year ago
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