DungeonShooting / DungeonShooting_Godot / src / game / activity / role /
@小李xl 小李xl authored on 30 Aug 2023
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enemy 将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了 1 year ago
CampEnum.cs 移速道具 1 year ago
FaceDirection.cs 移速道具 1 year ago
MountRotation.cs 移速道具 1 year ago
Player.cs 根据预加载数据创建对象, 执行下一波等逻辑 1 year ago
Role.cs 小修改 1 year ago
RoleState.cs 制作被动道具 1 year ago