DungeonShooting / DungeonShooting_Godot / src / framework /
@小李xl 小李xl authored on 16 Jul 2023
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activity 抽出 ICoroutine 接口 1 year ago
common 完整的加载与保存逻辑 1 year ago
coroutine 抽出 ICoroutine 接口 1 year ago
generator 保存地图数据 1 year ago
map 完整的加载与保存逻辑 1 year ago
serialize 导出表 2 years ago
ui 抽出 ICoroutine 接口 1 year ago
Grid.cs 检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级 1 year ago
IClone.cs 将玩家血条改为单颗红心 1 year ago
IDestroy.cs 完成生成在标记处 2 years ago
IProcess.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
RefValue.cs 调整资源目录结构 1 year ago