小李xl
authored
on 12 Mar 2023
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mark
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优化 ActivityMark
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2 years ago
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AffiliationArea.cs
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修复标记延时生成单位存在的bug
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2 years ago
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DoorAreaInfo.cs
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添加功能: 如果房间没有配置门生成区域, 则让四条边都可以生成门
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2 years ago
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DoorDirection.cs
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小修改
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2 years ago
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DoorNavigationInfo.cs
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门对象在关门和开门时导航区域不同
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2 years ago
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DungeonGenerator.cs
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解决冲突
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2 years ago
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DungeonRoomInfo.cs
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在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑
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2 years ago
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DungeonRoomSplit.cs
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删除部分类上的序列化标记
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2 years ago
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DungeonRoomTemplate.cs
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解决拐角门连接位置不正确的bug
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2 years ago
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DungeonTile.cs
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修复关闭游戏时可能会报错卡死的bug
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2 years ago
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GenerateNavigationResult.cs
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修复之前计算导航会报错的bug
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2 years ago
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NavigationPointInterleavingException.cs
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修复之前计算导航会报错的bug
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2 years ago
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NavigationPolygonData.cs
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添加归属区域, 修复生成导航网格和Tile偏移的bug
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2 years ago
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RoomDoorInfo.cs
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修复RoomDoorInfo.Navigation未被赋值的bug
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2 years ago
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RoomInfo.cs
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修复标记延时生成单位存在的bug
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2 years ago
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TileCellInfo.cs
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将 NavigationPolygonData 的 Points 数据类型改为 SerializeVector2
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2 years ago
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