DungeonShooting / DungeonShooting_Godot / src / game / manager /
@小李xl 小李xl authored on 29 Jan 2024
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EditorPlayManager.cs 保存TileSet数据, 开发中 1 year ago
EditorTileMapManager.cs 保存TileSet数据, 开发中 1 year ago
EditorTileSetManager.cs 生成Godot.TileSet, 开发中 1 year ago
EditorWindowManager.cs 删除地牢组和一些小细节优化 1 year ago
FireManager.cs 0010武器制作中 1 year ago
InputManager.cs 整理目录结构, 抽出InputAction 1 year ago
LiquidBrushManager.cs 完善敌人死亡效果, 碎片会在地上留下血迹 1 year ago
MapLayerManager.cs 调整TileMap层级初始化代码 1 year ago
MapProjectManager.cs 代码调整 1 year ago
NameManager.cs 物体添加稀有度配置 1 year ago
ObjectManager.cs 替换翻滚美术素材 1 year ago
ResourceManager.cs 完成预设随机道具的基本功能 1 year ago
ResourcePath.cs 金币效果 1 year ago
SoundManager.cs 榴弹枪音效, 换弹动作, 还差一个换弹音效 1 year ago
SpecialEffectManager.cs 制作0010武器完成 1 year ago
UiManager_Methods.cs 创建地牢组时选择TileSet 1 year ago