lijincheng
authored
on 11 Jul 2023
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activity
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将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
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1 year ago
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camera
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优化相机
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1 year ago
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effects
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将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
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1 year ago
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event
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主动道具接口
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1 year ago
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manager
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搭建地图编辑器中...
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1 year ago
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room
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将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
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1 year ago
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ui
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绘制cell功能
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1 year ago
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AnimatorNames.cs
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拾起道具提示
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1 year ago
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Cursor.cs
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将道具背包类型改为 Package<Prop>
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1 year ago
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GameApplication.cs
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绘制cell功能
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1 year ago
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GameConfig.cs
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门相关修改
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2 years ago
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PhysicsLayer.cs
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移速道具
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1 year ago
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SignNames.cs
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升级到Godot4.0, 目前还不能正常就行游戏
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2 years ago
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