小李xl
authored
on 11 Dec 2023
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DragUiManager.cs
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按住ctrl展开地图,完成Ui拖拽管理类
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1 year ago
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EditorManager.cs
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地图编辑器标记预览功能
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1 year ago
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EditorPlayManager.cs
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地牢编辑器运行当前正在编辑的房间
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1 year ago
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EditorWindowManager.cs
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将 UiName 类改为 UiNames, 新建 TileSet 页面
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1 year ago
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FireManager.cs
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实现激光反弹效果
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1 year ago
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InputManager.cs
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拖动展开的地图, 鼠标悬停在房间上进行绿色描边
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1 year ago
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LiquidBrushManager.cs
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完善敌人死亡效果, 碎片会在地上留下血迹
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1 year ago
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MapProjectManager.cs
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创建房间时添加默认预设
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1 year ago
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NameManager.cs
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创建房间标记, 开发中
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1 year ago
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ObjectManager.cs
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替换翻滚美术素材
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1 year ago
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ResourceManager.cs
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地图编辑器标记预览功能
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1 year ago
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ResourcePath.cs
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将 UiName 类改为 UiNames, 新建 TileSet 页面
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1 year ago
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SoundManager.cs
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榴弹枪音效, 换弹动作, 还差一个换弹音效
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1 year ago
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SpecialEffectManager.cs
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将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害
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1 year ago
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UiManager_Methods.cs
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将 UiName 类改为 UiNames, 新建 TileSet 页面
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1 year ago
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