DungeonShooting / DungeonShooting_Godot / src / framework / map /
@小李xl 小李xl authored on 5 Mar 2023
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DoorAreaInfo.cs 添加功能: 如果房间没有配置门生成区域, 则让四条边都可以生成门 2 years ago
DoorDirection.cs 小修改 2 years ago
DoorNavigationInfo.cs 更改物体创建逻辑, 现在统一走注册机,目前还有报错 2 years ago
DungeonRoomInfo.cs 在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑 2 years ago
DungeonRoomSplit.cs 删除部分类上的序列化标记 2 years ago
DungeonRoomTemplate.cs 修复之前计算导航会报错的bug 2 years ago
DungeonTile.cs 修复门连接处导航存在的bug 2 years ago
GenerateDungeon.cs 修复之前计算导航会报错的bug 2 years ago
GenerateNavigationResult.cs 修复之前计算导航会报错的bug 2 years ago
NavigationPointInterleavingException.cs 修复之前计算导航会报错的bug 2 years ago
NavigationPolygonData.cs RoomDoorInfo 下添加 Navigation 字段数据 2 years ago
RoomDoorInfo.cs 修复RoomDoorInfo.Navigation未被赋值的bug 2 years ago
RoomInfo.cs 小修改 2 years ago
TileCellInfo.cs 将 NavigationPolygonData 的 Points 数据类型改为 SerializeVector2 2 years ago