小李xl
authored
on 13 May 2023
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mark
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更改字体, 添加主菜单UI, 添加加载地牢流程
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2 years ago
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AffiliationArea.cs
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修复标记延时生成单位存在的bug
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2 years ago
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DoorAreaInfo.cs
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添加功能: 如果房间没有配置门生成区域, 则让四条边都可以生成门
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2 years ago
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DoorDirection.cs
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小修改
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2 years ago
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DoorNavigationInfo.cs
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门对象在关门和开门时导航区域不同
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2 years ago
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DungeonConfig.cs
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更改字体, 添加主菜单UI, 添加加载地牢流程
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2 years ago
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DungeonGenerator.cs
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更改字体, 添加主菜单UI, 添加加载地牢流程
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2 years ago
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DungeonRoomGroup.cs
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房间添加权重功能
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2 years ago
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DungeonRoomInfo.cs
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房间添加权重功能
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2 years ago
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DungeonRoomSplit.cs
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RoomConfig.json 中只留下配置路径的数据, 让 DungeonRoomSplit 与 DungeonRoomInfo 分开加载数据
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2 years ago
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DungeonRoomTemplate.cs
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房间添加权重功能
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2 years ago
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DungeonRoomType.cs
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模板房间位置更改, 添加分组和房间类型
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2 years ago
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DungeonTile.cs
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修复模板房间中多个自定义物体会导致报错的bug
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2 years ago
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GenerateNavigationResult.cs
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修复之前计算导航会报错的bug
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2 years ago
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NavigationPointInterleavingException.cs
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修复之前计算导航会报错的bug
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2 years ago
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NavigationPolygonData.cs
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添加归属区域, 修复生成导航网格和Tile偏移的bug
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2 years ago
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RoomDoorInfo.cs
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修复RoomDoorInfo.Navigation未被赋值的bug
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2 years ago
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RoomInfo.cs
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完成生成在标记处
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2 years ago
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TileCellInfo.cs
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将 NavigationPolygonData 的 Points 数据类型改为 SerializeVector2
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2 years ago
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