DungeonShooting / DungeonShooting_Godot / src / game / room /
@小李xl 小李xl authored on 3 Jan 2024
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AutoTileConfig.cs 地牢新版地形开发中 1 year ago
DungeonCheckState.cs 完成完成房间预览, 修复无法保存mark位置的bug 1 year ago
DungeonManager.cs 继续修复地牢房间迷雾显示问题 1 year ago
RoomDoor.cs 跟换门素材 1 year ago
RoomLayerEnum.cs 还原物体root和导航区域计算 2 years ago
SceneManager.cs 更改字体, 添加主菜单UI, 添加加载地牢流程 2 years ago
World.cs 修复门生成区域与配置对不上的bug 1 year ago