DungeonShooting / DungeonShooting_Godot / src / framework / map /
@lijincheng lijincheng authored on 16 Jun 2023
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image 小更新 2 years ago
mark 自动补全缺失属性 2 years ago
AffiliationArea.cs 关门后房间外的敌人丢失目标 2 years ago
DoorAreaInfo.cs 添加功能: 如果房间没有配置门生成区域, 则让四条边都可以生成门 2 years ago
DoorDirection.cs 小修改 2 years ago
DoorNavigationInfo.cs 门对象在关门和开门时导航区域不同 2 years ago
DungeonConfig.cs 地牢生成器代码添加回滚房间api 2 years ago
DungeonGenerator.cs 修复种子 204313957 会生成连接失败的房间的bug 2 years ago
DungeonRoomGroup.cs 房间添加权重功能 2 years ago
DungeonRoomInfo.cs 房间添加权重功能 2 years ago
DungeonRoomSplit.cs RoomConfig.json 中只留下配置路径的数据, 让 DungeonRoomSplit 与 DungeonRoomInfo 分开加载数据 2 years ago
DungeonRoomTemplate.cs 房间添加权重功能 2 years ago
DungeonRoomType.cs 模板房间位置更改, 添加分组和房间类型 2 years ago
DungeonTile.cs 资源移动位置 2 years ago
GenerateNavigationResult.cs 修复之前计算导航会报错的bug 2 years ago
NavigationPointInterleavingException.cs 修复之前计算导航会报错的bug 2 years ago
NavigationPolygonData.cs 添加归属区域, 修复生成导航网格和Tile偏移的bug 2 years ago
RoomDoorInfo.cs 修复RoomDoorInfo.Navigation未被赋值的bug 2 years ago
RoomInfo.cs 关门后房间外的敌人丢失目标 2 years ago
TileCellInfo.cs 将 NavigationPolygonData 的 Points 数据类型改为 SerializeVector2 2 years ago