DungeonShooting / DungeonShooting_Godot / src / game / manager /
@小李xl 小李xl authored on 21 Jan 2024
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EditorPlayManager.cs 保存TileSet数据, 开发中 1 year ago
EditorTileMapManager.cs 保存TileSet数据, 开发中 1 year ago
EditorTileSetManager.cs 生成Godot.TileSet, 开发中 1 year ago
EditorWindowManager.cs TileSet导入纹理设置 1 year ago
FireManager.cs 实现激光反弹效果 1 year ago
InputManager.cs 整理目录结构, 抽出InputAction 1 year ago
LiquidBrushManager.cs 完善敌人死亡效果, 碎片会在地上留下血迹 1 year ago
MapProjectManager.cs 保存TileSet数据,开发中 1 year ago
NameManager.cs 创建房间标记, 开发中 1 year ago
ObjectManager.cs 替换翻滚美术素材 1 year ago
ResourceManager.cs 地图编辑器标记预览功能 1 year ago
ResourcePath.cs TileSet导入Image面板, 开发中 1 year ago
SoundManager.cs 榴弹枪音效, 换弹动作, 还差一个换弹音效 1 year ago
SpecialEffectManager.cs 将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害 1 year ago
UiManager_Methods.cs TileSet导入Image面板, 开发中 1 year ago