小李xl
authored
on 11 Oct 2023
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EditorManager.cs
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完成完成房间预览, 修复无法保存mark位置的bug
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1 year ago
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EditorPlayManager.cs
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地牢编辑器运行当前正在编辑的房间
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1 year ago
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EditorWindowManager.cs
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修复选中标记存在的bug, 新增双击标记聚焦功能
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1 year ago
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InputManager.cs
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翻滚冷却, 优化主动道具处理逻辑
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1 year ago
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MapProjectManager.cs
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日志系统
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1 year ago
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NameManager.cs
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创建房间标记, 开发中
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1 year ago
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ResourceManager.cs
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日志系统
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1 year ago
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ResourcePath.cs
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日志系统
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1 year ago
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SoundManager.cs
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日志系统
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1 year ago
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SpecialEffectManager.cs
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将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害
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1 year ago
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UiManager_Methods.cs
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日志系统
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1 year ago
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